Evan Debenham
fcec1836b0
v0.8.0: added support for basic keyboard movement
2019-11-19 19:41:08 -05:00
Evan Debenham
8117d4ea2f
v0.8.0: improved build files and moved various files to better locations
2019-11-19 19:41:06 -05:00
Evan Debenham
4aa6b1788c
v0.7.5e: fixed spreading bug with wand of lightning and re-final commit
2019-10-25 11:59:57 -04:00
Evan Debenham
774f8db938
v0.7.5e: final commit
2019-10-24 13:55:53 -04:00
Evan Debenham
9fbcd7a9c8
v0.7.5e: updated translations
2019-10-24 13:55:51 -04:00
Evan Debenham
58ee7a1995
v0.7.5e: balance tweaks to snakes
2019-10-24 13:55:47 -04:00
Evan Debenham
dd34a07759
v0.7.5e: fixed wand of lightning not targeting as many things as it should
2019-10-24 13:55:47 -04:00
Evan Debenham
8bc82fd9ca
v0.7.5e: Tengu balance changes:
...
- can no longer directly attack invisible heroes
- can now use abilities on any hero he can't see
- Tengu abilities are now shown regardless of visibility
2019-10-24 13:55:47 -04:00
Evan Debenham
db8eb884f6
v0.7.5e: rewrote wnditem button layout code to fix various bugs
2019-10-24 13:55:46 -04:00
Evan Debenham
9f8791978a
v0.7.5e: added desktop support for asian languages
2019-10-24 13:55:46 -04:00
Evan Debenham
4dd73f025c
v0.7.5e: fixed toasts being destroyed in the actor thread
2019-10-24 13:55:21 -04:00
Evan Debenham
53907d8b7a
v0.7.5e: added scroll wheel support
2019-10-24 13:55:21 -04:00
Evan Debenham
e61d72eb58
v0.7.5d: final commit
2019-10-20 01:30:33 -04:00
Evan Debenham
a18ebcc723
v0.7.5d: updated translations
2019-10-20 01:30:33 -04:00
Evan Debenham
9c652273a5
v0.7.5d: added various safety checks
2019-10-20 01:30:30 -04:00
Evan Debenham
2c2cae01b5
v0.7.5d: made final tweaks to camera follow speed
2019-10-20 01:27:46 -04:00
Evan Debenham
6707a22502
v0.7.5d: disabled highlighting for game log and floating text
2019-10-20 01:27:46 -04:00
Evan Debenham
b993e00c97
v0.7.5d: fixed plant sprites persisting when they shouldn't after Tengu fight
2019-10-20 01:27:46 -04:00
Evan Debenham
4fba6ff70b
v0.7.5d: fixed missile weapons sticking to corrupted targets
2019-10-20 01:27:45 -04:00
Evan Debenham
da1f953d9d
v0.7.5d: corrected highlighting in a few cases
2019-10-20 01:27:45 -04:00
Evan Debenham
71384e46a4
v0.7.5c: final commit
2019-10-17 13:43:17 -04:00
Evan Debenham
cdd5a2988e
v0.7.5c: added some safety checks to necromancer zapping
2019-10-17 13:43:17 -04:00
Evan Debenham
96d9ab4f3a
v0.7.5b: final commit
2019-10-14 20:48:42 -04:00
Evan Debenham
9862932bc4
v0.7.5b: updated translations
2019-10-14 20:48:40 -04:00
Evan Debenham
6f1251aeb7
v0.7.5b: fixed ghost hero not occupying the cell they spawn in
2019-10-14 20:48:36 -04:00
Evan Debenham
1b636c7d0d
v0.7.5b: tweaked enemy zap animation behaviour
2019-10-14 20:48:36 -04:00
Evan Debenham
1395602687
v0.7.5b: tweaked gamescene to always fade in
2019-10-14 20:48:34 -04:00
Evan Debenham
400398e56f
v0.7.5b: fixed the leaving early text failing to show up
2019-10-14 20:48:10 -04:00
Evan Debenham
dd78fe74a0
v0.7.5b: fixed various layout issues on different windows
2019-10-14 20:48:10 -04:00
Evan Debenham
29d45f0e41
v0.7.5b: fixed no text found errors in ward dismiss window
2019-10-14 20:48:09 -04:00
Evan Debenham
f98cbd80f1
v0.7.5b: fixed further cases of text being rendered from the actor thread
2019-10-14 20:47:52 -04:00
Evan Debenham
34ca62f506
v0.7.5b: fixed layout issues with WndInfoBuff, and removed unused method
2019-10-14 20:47:52 -04:00
Evan Debenham
eab000266f
v0.7.5b: fixed additional cases where text was being rendered from the actor thread
2019-10-14 20:47:51 -04:00
Evan Debenham
023f580e01
v0.7.5b: tweaked spacing for WndOptions
2019-10-14 20:47:51 -04:00
Evan Debenham
dc574ffc07
v0.7.5b: corrected capitalization on Tengu's traps
2019-10-14 20:47:50 -04:00
Evan Debenham
cb59d5d629
v0.7.5b: fixed flying enemies not opening doors in some cases
2019-10-14 20:47:50 -04:00
Evan Debenham
2105802d89
v0.7.5b: reduced wraith corruption resistance slightly
2019-10-14 20:47:49 -04:00
Evan Debenham
d616d8fa02
v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is
2019-10-14 20:47:49 -04:00
Evan Debenham
2b10466569
v0.7.5b: balance changes:
...
- damage slightly reduced on snakes, crabs, and slimes
- wand of corruption rebalanced, base power down, debuff power up
- necromancers summon skeletons at more health
- tengu is now less accurate, jumps slightly less far in phase 3.
2019-10-14 20:47:49 -04:00
Evan Debenham
72d1db49ed
v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage
2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443
v0.7.5b: removed bitmaptextmultiline and various unused related code
2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883
v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock
2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440
v0.7.5b: refactored renderedTextMultiline
...
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
2aaf18b0b8
v0.7.5b: SPD-classes and core are no longer android-specific modules!
2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5
v0.7.5b: first major portion of rewriting text rendering
...
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372
v0.7.5b: adjusted text rendering to always occur on the render thread
2019-10-14 20:45:43 -04:00
Evan Debenham
9b90a11464
v0.7.5a: final commit
2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1
v0.7.5a: updated translations
2019-10-05 18:48:13 -04:00
Evan Debenham
009752822d
v0.7.5a: removed unnecessary explicit type arguments
2019-10-05 18:48:10 -04:00
Evan Debenham
c0d8a456b3
v0.7.5a: tweaked Tengu's spawn behaviour
2019-10-05 18:47:38 -04:00
Evan Debenham
219f648732
v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible
2019-10-05 18:47:38 -04:00
Evan Debenham
e4bf20bc98
v0.7.5a: adjusted how teleportation effects handle boss floors
2019-10-05 18:47:38 -04:00
Evan Debenham
a6c48b25fc
v0.7.5a: added a safety check to necromancer sprites
2019-10-05 18:47:37 -04:00
Evan Debenham
e5d53d2ddb
v0.7.5a: added some info text when Tengu attacks an invisible hero
2019-10-05 18:47:37 -04:00
Evan Debenham
ca23f6e95d
v0.7.5a: fixed unintentional debug logic which limited necromancer range
2019-10-05 18:47:37 -04:00
Evan Debenham
de54ea0c0e
v0.7.5a: caustic slimes are now acidic
2019-10-05 18:47:36 -04:00
Evan Debenham
ad420e0b6d
v0.7.5a: fixed issues with figure eight builder not checking for collision properly
2019-10-05 18:47:36 -04:00
Evan Debenham
47fb795682
v0.7.5: final commit
2019-10-02 19:36:51 -04:00
Evan Debenham
1c57bbe59b
v0.7.5: updated translations
2019-10-02 19:35:45 -04:00
Evan Debenham
c80af0852a
v0.7.5: added a failsafe incase Tengu cannot use his shocker second
2019-10-02 19:35:24 -04:00
Evan Debenham
4f4bb1f8a6
v0.7.5: added a secret debug window to the game in progress dialog
2019-10-02 19:35:24 -04:00
Evan Debenham
dc98887434
v0.7.5: summoned skeletons now occupy their position
2019-10-02 19:35:24 -04:00
Evan Debenham
0845e29a09
v0.7.5: fixed item info window now showing names of heaps
2019-10-02 19:35:23 -04:00
Evan Debenham
b5642be3c7
v0.7.5: improved necromancer sprite
2019-10-02 19:35:23 -04:00
Evan Debenham
1942b07cd3
v0.7.5: updated translations and translator credits, added new language
2019-10-01 00:44:32 -04:00
Evan Debenham
f5d88c333e
v0.7.5: improved snake sprite
2019-10-01 00:44:32 -04:00
Evan Debenham
91de5dce20
v0.7.5: adjusted fading traps, now persist for one turn before fading
2019-10-01 00:44:31 -04:00
Evan Debenham
39c9c37783
v0.7.5: added a safety check for characters taking damage
2019-10-01 00:44:31 -04:00
Evan Debenham
3990f7b30b
v0.7.5: added a check to prevent straight path mazes on Tengu stage 2
2019-10-01 00:44:31 -04:00
Evan Debenham
8771f5373d
v0.7.5: improved and optimized visuals after tengu fight
2019-10-01 00:44:30 -04:00
Evan Debenham
2f48f56063
v0.7.5: improved visuals for Tengu's 3rd phase
2019-10-01 00:44:30 -04:00
Evan Debenham
92f198a9b0
v0.7.5: improved itemsprite construction for heaps and various UI elements
2019-10-01 00:44:30 -04:00
Evan Debenham
868ace78b1
v0.7.5: fixed Tengu not being able to see the player at high distances
2019-10-01 00:44:30 -04:00
Evan Debenham
c2c884df7b
v0.7.5: fixed tengu's thrown items being destroyed by bombs
2019-10-01 00:44:29 -04:00
Evan Debenham
57a570db40
v0.7.5: sped up slime attack animation, now consistent with other mobs
2019-10-01 00:44:29 -04:00
Evan Debenham
a6386b3285
v0.7.5: fixed inconsistency issues with slimes taking damage
2019-10-01 00:44:29 -04:00
Evan Debenham
2694eb43bd
v0.7.5: corrected cases where removed mobs were still being attacked
2019-10-01 00:44:29 -04:00
Evan Debenham
c1e8240c0b
v0.7.5: fixed an error where blob volume was not being correctly cleared
2019-10-01 00:44:29 -04:00
Evan Debenham
02a8a7e206
v0.7.5: removed unused imports, semicolons, and some unnecessary casts
2019-10-01 00:44:28 -04:00
Evan Debenham
48d2fc77fe
v0.7.5: replaced all uses of java reflection with LibGDX reflection
2019-10-01 00:44:28 -04:00
Evan Debenham
0724717abf
v0.7.5: decoupled android-based text input from SPD-classes
2019-10-01 00:44:28 -04:00
Evan Debenham
f37186ba3c
v0.7.5: removed unintentional comment on worn dart trap properties
2019-10-01 00:44:27 -04:00
Evan Debenham
f19ea6b62c
v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged
2019-10-01 00:44:27 -04:00
Evan Debenham
a7d7a50e45
v0.7.5: fixed crash issues with tengu
2019-10-01 00:44:27 -04:00
Evan Debenham
ffbd1dbf7b
v0.7.5: fixed old prison boss levels not being correctly converted
2019-10-01 00:44:27 -04:00
Evan Debenham
21a719e0c5
v0.7.5: fixed additional crash errors caused by diamond Goo rooms
2019-10-01 00:44:26 -04:00
Evan Debenham
9e7193be71
v0.7.5: fixed thieves being unable to get away with loot
2019-10-01 00:44:26 -04:00
Evan Debenham
107a1a4ebb
v0.7.5: fixed unintentionally removed sfx from gnoll shamans
2019-10-01 00:44:26 -04:00
Evan Debenham
9eb83ec076
v0.7.5: fixed worn dart traps being hidden when they shouldn't be
2019-10-01 00:44:26 -04:00
Evan Debenham
ed16f0697b
v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged'
2019-10-01 00:44:26 -04:00
Evan Debenham
c2accf8ae6
v0.7.5: fully implemented Tengu abilities and balanced the boss fight
2019-10-01 00:44:25 -04:00
Evan Debenham
b9282c42c1
v0.7.5: adjustments to new enemies
2019-10-01 00:44:25 -04:00
Evan Debenham
f2f976c36b
v0.7.5: cleaned up some todos
2019-10-01 00:44:25 -04:00
Evan Debenham
f309f249e0
v0.7.5: added code for new Tengu abilities
2019-10-01 00:44:25 -04:00
Evan Debenham
5b8125a659
v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap.
2019-10-01 00:44:25 -04:00
Evan Debenham
6c18bc613c
v0.7.5: detached shocking sfx from lightning vfx
2019-10-01 00:44:24 -04:00
Evan Debenham
309b7357b2
v0.7.5: initial tengu rework implementation. Needs balance and phase 3
2019-10-01 00:44:21 -04:00
Evan Debenham
96dd6eff82
v0.7.5: added support for more dynamic custom tilemaps
2019-10-01 00:36:20 -04:00
Evan Debenham
59186a3840
v0.7.5: added new properties for traps
2019-10-01 00:36:19 -04:00
Evan Debenham
8e4e8f495c
v0.7.5: fixed layout issues and crashes with diamond goo rooms
2019-10-01 00:36:19 -04:00
Evan Debenham
15d1edff8c
v0.7.5: fixed perimiter room layout issues
2019-10-01 00:36:19 -04:00
Evan Debenham
80728074b5
v0.7.5: fixed necromancer summoning vfx persisting if they die
2019-10-01 00:36:19 -04:00
Evan Debenham
36f32cfeb8
v0.7.5: further adjustments to camera panning
2019-10-01 00:36:19 -04:00
Evan Debenham
395ce218d1
v0.7.5: fixed summoned skeletons not dieing with necromancers
2019-10-01 00:36:18 -04:00
Evan Debenham
efd8d3b1e3
v0.7.5: fixed hero not being able to open chests while standing on them
2019-10-01 00:36:18 -04:00
Evan Debenham
3d2cf9fae6
v0.7.5: increased camera panning speed again
2019-10-01 00:36:18 -04:00
Evan Debenham
a871261185
v0.7.5: added necromancers
2019-10-01 00:36:17 -04:00
Evan Debenham
d8dfdbda4e
v0.7.5: slight balance adjustments:
...
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
2019-10-01 00:36:17 -04:00
Evan Debenham
6af4ffeaf7
v0.7.5: increased camera panning speed
2019-10-01 00:36:17 -04:00
Evan Debenham
f808e201f3
v0.7.5: game camera now pans instead of snapping in most cases
2019-10-01 00:36:16 -04:00
Evan Debenham
09dd4dd053
v0.7.5: various item balance changes
2019-10-01 00:36:16 -04:00
Evan Debenham
388e16b53c
v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys
2019-10-01 00:36:16 -04:00
Evan Debenham
f0a44e8578
v0.7.5: fixed casting errors with sparsearray
2019-10-01 00:36:15 -04:00
Evan Debenham
19a0f25414
v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item
2019-10-01 00:36:15 -04:00
Evan Debenham
8d4bc19dc0
v0.7.5: fixed some rare concurrency errors with sparsearray
2019-10-01 00:36:15 -04:00
Evan Debenham
6ec6aadafc
v0.7.5: improved visuals on Goo's level
2019-10-01 00:36:15 -04:00
Evan Debenham
331c05420d
v0.7.5: fixed boomerang circle back buff incorrectly using curUser
2019-10-01 00:36:14 -04:00
Evan Debenham
6d6900687f
v0.7.5: increased the reward for fighting albino rats
2019-10-01 00:36:14 -04:00
Evan Debenham
1ba139e845
v0.7.5: polish work on slimes, including new exotic variant
2019-10-01 00:36:14 -04:00
Evan Debenham
4a92607020
v0.7.5: some polish work on sewer snakes
2019-10-01 00:36:14 -04:00
Evan Debenham
c741b82f10
v0.7.5: overhauled Goo's level layout, including new level builder
2019-10-01 00:36:14 -04:00
Evan Debenham
52ed3dda2c
v0.7.5: fixed sai and gauntlets having 1 more defense than intended
2019-10-01 00:36:13 -04:00
Evan Debenham
368ff47b8e
v0.7.5: added two new enemies to the sewers, lots of polish still needed
2019-10-01 00:36:13 -04:00
Evan Debenham
7f13e1cefa
v0.7.5: refactored room selection logic for mob spawning
2019-10-01 00:36:13 -04:00
Evan Debenham
20f49ac600
v0.7.5: corrected some issues caused by LibGDX
2019-10-01 00:36:09 -04:00
Evan Debenham
de10df7866
v0.7.5: added new functionality to maze generation
2019-10-01 00:34:07 -04:00
Evan Debenham
71b406c84d
v0.7.5: refactored tile pressing/occupying behaviour
2019-10-01 00:33:59 -04:00
Evan Debenham
0077e36c17
v0.7.5: significantly improved room variety on floor 5
2019-10-01 00:33:59 -04:00
Evan Debenham
bb9a1850d8
v0.7.4d: updated gradle plugin and version to fix fdroid issues
2019-08-25 20:06:10 -04:00
Evan Debenham
65e7ed7644
v0.7.4c: final commit
2019-08-14 15:51:54 -04:00
Evan Debenham
10b772a583
v0.7.4c: class armor abilities no longer affect allies
2019-08-14 15:51:53 -04:00
Evan Debenham
406ed4c6ca
v0.7.4c: fixed keyboard not hiding correctly when text input is closed
2019-08-14 15:51:53 -04:00
Evan Debenham
8b4b241f8a
v0.7.4c: fixed various rare crash bugs
2019-08-14 15:51:53 -04:00
Evan Debenham
f3909c0b2e
v0.7.4c: fixed fog of war bugs involving distant wards
2019-08-14 15:51:53 -04:00
Evan Debenham
1ccccd58f8
v0.7.4c: warding vfx are now faster when shooting at a distant target
2019-08-14 15:51:53 -04:00
Evan Debenham
d6db2b6a45
v0.7.4b: actual final commit
2019-08-07 21:39:46 -04:00
Evan Debenham
2ed88924b1
v0.7.4b: final commit
2019-08-07 21:39:45 -04:00
Evan Debenham
3de8dbeb40
v0.7.4b: updated translations
2019-08-07 21:39:44 -04:00
Evan Debenham
8ec14c341e
v0.7.4b: fixed armor being incorrectly applied after recent living earth change
2019-08-07 21:39:40 -04:00
Evan Debenham
777b5da507
v0.7.4b: fixed allies not being properly saved at the end of tengu fight
2019-08-07 21:39:40 -04:00
Evan Debenham
bb0805856b
v0.7.4b: fixed level visuals rarely using an old camera
2019-08-07 21:39:39 -04:00
Evan Debenham
0386ecf783
v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded
2019-08-07 21:39:39 -04:00
Evan Debenham
43e6efe12d
v0.7.4b: balance changes to wand of living earth
2019-08-07 21:39:39 -04:00
Evan Debenham
214bba922f
v0.7.4b: fixed wards being place-able within walls
2019-08-07 21:39:39 -04:00
Evan Debenham
a3e04de98c
v0.7.4b: fixed additional rare system UI issues
2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8
v0.7.4b: refactored file handling to use String instead of File
2019-08-07 21:36:58 -04:00
Evan Debenham
3e815a3165
v0.7.4b: restructured initialization logic into new android module
...
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
ec0657fcd6
v0.7.4b: restructured icon files, added LibGDX and updated hero icons
2019-08-01 15:47:54 -04:00
Evan Debenham
441c171036
v0.7.4b: fixed errors when the app is rotated in power saver mode
2019-08-01 15:47:13 -04:00
Evan Debenham
05d7f354dd
v0.7.4b: refactored input event handling structure
2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2
v0.7.4b: Initial LibGDX commit! more details below:
...
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
f10be84a10
v0.7.4a: final commit
2019-07-30 12:56:02 -04:00
Evan Debenham
d48c843e09
v0.7.4a: Updated translations
2019-07-30 12:55:53 -04:00
Evan Debenham
1d98252ebf
v0.7.4a: Adjustments to wand of warding:
...
- Wand can now reach through walls, but only to visible locations
- Wand now fizzles if it is at ward capacity
2019-07-30 12:55:46 -04:00
Evan Debenham
c49d421810
v0.7.4a: fixed prismatic images not working with brimstone and antimagic
2019-07-30 12:55:46 -04:00
Evan Debenham
4ec872971f
v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP
2019-07-30 12:55:46 -04:00
Evan Debenham
b9be1a6a05
v0.7.4a: fixed respawn cells on special levels not checking for chars
2019-07-30 12:55:46 -04:00
Evan Debenham
97ebb16c81
v0.7.4a: Adjustments to wand of living earth:
...
- Earth armor per shot reduced to 1x damage from 1.33x damage
- Earth guardian max HP reduced to 16+8*lvl from 20+10*lvl
- Base wand damage increased to 3-6 from 2-4
- Increased earthen guardian damage by 12.5%
2019-07-30 12:55:45 -04:00
Evan Debenham
7493f9d77d
v0.7.4a: subclass balance changes:
...
- increased berserker rage loss rate by 33%
- reduced freerunner bonus evasion by 20%
- increased warlock soul mark heal to 40% from 33%
- warlock soul mark is now 2/5 effective when damage isn't being dealt by the warlock
2019-07-30 12:55:45 -04:00
Evan Debenham
1c290648e9
v0.7.4a: most AOE scrolls now no longer affect allies
2019-07-30 12:55:45 -04:00
Evan Debenham
a18d454420
v0.7.4a: fixed NPCs rarely getting hit by ranged attacks
2019-07-30 12:55:45 -04:00
Evan Debenham
f6d4a08811
v0.7.4a: autotargeting will now never go for allies
2019-07-30 12:55:45 -04:00
Evan Debenham
ccfeee504c
v0.7.4a: fixed a rankings crash involving the dried rose
2019-07-30 12:55:44 -04:00
Evan Debenham
56746de335
v0.7.4a: fixed crashes involving ward sprites in the attack indicator
2019-07-30 12:55:44 -04:00
Evan Debenham
e36ea99a61
v0.7.4a: fixed heavy boomerangs being lost when inventory is full
2019-07-30 12:55:44 -04:00
Evan Debenham
af7bb632ea
v0.7.4a: fixed visual errors with ranged enemy attacks
2019-07-30 12:55:44 -04:00
Evan Debenham
e95a61dc15
v0.7.4a: fixed metabolism glyph incorrectly applying to ghost hero
2019-07-30 12:55:44 -04:00
Evan Debenham
02eec6ee92
v0.7.4a: removed unused imports
2019-07-30 12:55:43 -04:00
Evan Debenham
7de9a8b207
v0.7.4: final commit
...
Sadly version info is no longer in the manifest, so it's 'final commit' now instead of 'manifest commit'.
2019-07-18 16:13:03 -04:00
Evan Debenham
b7a219f211
v0.7.4: updated translations
2019-07-18 16:13:03 -04:00
Evan Debenham
c4e9808acd
v0.7.4: Goo now locks its floor the moment it is awake
2019-07-18 16:13:03 -04:00
Evan Debenham
62f7f2293b
v0.7.4: cursed wand discovery message now plays before the cursed effect
2019-07-18 16:13:02 -04:00
Evan Debenham
8e39728069
v0.7.4: fixed allies in the surface scene not working with mage's staff
2019-07-18 16:13:02 -04:00
Evan Debenham
fb34d976e8
v0.7.4: centralized even more build properties, including moving some things out of app manifest
2019-07-18 16:13:02 -04:00
Evan Debenham
1f30626e55
v0.7.4: fixed typos with earth guardian and wand of warding
2019-07-18 16:13:02 -04:00
Evan Debenham
465b596382
v0.7.4: centralized more build script properties
2019-07-18 16:13:02 -04:00
Evan Debenham
f3e2c60d46
v0.7.4: wand of living earth now requires a target to grant armor
2019-07-18 16:13:02 -04:00
Evan Debenham
ed45c37e0a
v0.7.4: added some safety checks
2019-07-18 16:13:02 -04:00
Evan Debenham
d6cf71e790
v0.7.4: added allies to the surface scene
2019-07-18 16:13:01 -04:00
Evan Debenham
b6a05519c5
v0.7.4: moved some build config details to the central gradle file
2019-07-18 16:13:01 -04:00
Evan Debenham
a02a34feaf
v0.7.4: fixed vision oddities with wards, and typos in ghost commands
2019-07-18 16:13:01 -04:00
Evan Debenham
0534c6010c
v0.7.4: corrected errors caused by redone button code
2019-07-18 16:13:01 -04:00
Evan Debenham
858067baf5
v0.7.4: visual and text improvements to wand of warding
2019-07-18 16:13:01 -04:00
Evan Debenham
cca1f32ac0
v0.7.4: added missing text for new title scene
2019-07-18 16:13:01 -04:00
Evan Debenham
e58c9c1c38
v0.7.4: rebalancing to wand of warding
2019-07-18 16:13:01 -04:00
Evan Debenham
c987555271
v0.7.4: balance adjustments to wand of living earth
2019-07-18 16:13:01 -04:00
Evan Debenham
5d65116170
v0.7.4: various bugfixes involving allies
2019-07-18 16:13:00 -04:00
Evan Debenham
9f73defba2
v0.7.4: adjusted the great crab to be unable to block multiple enemies
2019-07-18 16:13:00 -04:00
Evan Debenham
71db3ba1d1
v0.7.4: fixed various dried rose AI errors
2019-07-18 16:13:00 -04:00
Evan Debenham
1f604d7b13
v0.7.4: adjusted welcome scene to use new buttons
2019-07-18 16:13:00 -04:00
Evan Debenham
79eb1b11df
v0.7.4: reworked the title scene
2019-07-18 16:12:55 -04:00
Evan Debenham
23048dc4d8
v0.7.4: fixed further bugs with wand of warding
2019-07-18 16:04:23 -04:00
Evan Debenham
cf86e16f89
v0.7.4: Added a darkness gradient effect to archs
2019-07-18 16:04:23 -04:00
Evan Debenham
6aaee3bb50
v0.7.4: reduced armor and added an initial delay to living earth guardian
2019-07-18 16:04:22 -04:00
Evan Debenham
760ecc7e61
v0.7.4: various bugfixes
2019-07-18 16:04:22 -04:00
Evan Debenham
1c4603d6e4
v0.7.4: adjusted elements at scene corners to accommodate curved displays
2019-07-18 16:04:20 -04:00
Evan Debenham
3841f593f8
v0.7.4: allies are now healed by magical sleep just as the hero is
2019-07-18 16:03:19 -04:00
Evan Debenham
93c312a53e
v0.7.4: adjusted logic for where wards can be placed
2019-07-18 16:03:19 -04:00
Evan Debenham
99d47f3825
v0.7.4: implement battlemage fx and staff vfx for new wands
2019-07-18 16:03:19 -04:00
Evan Debenham
c174e998bc
v0.7.4: various polish for both new wands
2019-07-18 16:03:18 -04:00
Evan Debenham
87f909d1fe
v0.7.4: ring of elements and antimagic now applies to wand damage
2019-07-18 16:03:18 -04:00
Evan Debenham
545cda0bba
v0.7.4: initial implementation for wand of warding
2019-07-18 16:03:18 -04:00
Evan Debenham
b8490b5b29
v0.7.4: various enchantment and glyph balance changes
2019-07-18 16:03:18 -04:00
Evan Debenham
fd4dc11da0
v0.7.4: buffs to stones of clairvoyance and wild energy spells
2019-07-18 16:03:18 -04:00
Evan Debenham
164966b156
v0.7.4: major balance pass on bomb recipes, mostly buffs.
2019-07-18 16:03:17 -04:00
Evan Debenham
0f77d26986
v0.7.4: initial implement of wand of living earth, needs lots of polishing
2019-07-18 16:03:17 -04:00
Evan Debenham
ddce36a6a6
v0.7.4: added ordering to the placeholders in dart tipping UI text
2019-07-18 16:03:17 -04:00
Evan Debenham
666ef81363
v0.7.4: fixed boomerang return vfx not pausing actor movement
2019-07-18 16:03:17 -04:00
Evan Debenham
990599d2ad
v0.7.4: dried rose now recharges while active, healing the ghost
...
Also adjusted how dried rose interacts with artifact recharging
2019-07-18 16:03:17 -04:00
Evan Debenham
923817fb8b
v0.7.4: polished dialogue for ghost hero
2019-07-18 16:03:17 -04:00
Evan Debenham
329ad0e14f
v0.7.4: wand names are now in title case in the wandmaker reward window
2019-07-18 16:03:16 -04:00
Evan Debenham
2b743b1f15
v0.7.4: improved how position swapping with characters works with doors
2019-07-18 16:03:16 -04:00
Evan Debenham
0f3a6c8fa2
v0.7.4: refactored interaction code. Places can now be swapped with any ally
2019-07-18 16:03:16 -04:00
Evan Debenham
e047d1aee1
v0.7.4: implemented directing functionality for the ghost hero
2019-07-18 16:03:16 -04:00
Evan Debenham
2024261813
v0.7.4: fixed shattered pots being lost if the hero has a full inventory
2019-07-18 16:03:16 -04:00
Evan Debenham
6b816e8324
v0.7.4: corrected new logic causing piranhas to get surprise attacked
2019-07-18 16:03:16 -04:00
Evan Debenham
68764f802e
v0.7.4: fixed boomerangs being lost during the tengu fight
2019-07-18 16:03:16 -04:00
Evan Debenham
911f71e59e
v0.7.4: intelligent allies now follow the hero between depths
2019-07-18 16:03:15 -04:00
Evan Debenham
9bab7dfd5e
v0.7.4: piranha now act as if they can't see enemies they can't reach
2019-07-18 16:03:15 -04:00
Evan Debenham
6ca288c91c
v0.7.4: some allies are now 'intelligent', and will not attack wandering, sleeping, or passive enemies
2019-07-18 16:03:15 -04:00
Evan Debenham
bd3b0a487f
v0.7.4: adjusted redbutton's so that icons are on the left of text
2019-07-18 16:03:15 -04:00
Evan Debenham
d67a4bf021
v0.7.4: increased minSDK to 9(android 2.3) from 8(android 2.2)
2019-07-18 16:03:12 -04:00
Evan Debenham
c91af78699
v0.7.3b: manifest commit
2019-06-01 16:10:32 -04:00
Evan Debenham
af83357172
v0.7.3b: updated translations
2019-06-01 16:10:31 -04:00
Evan Debenham
5744f3065d
v0.7.3b: split updates in changes scene into three views
2019-06-01 16:10:31 -04:00
Evan Debenham
9b2d0af620
v0.7.3b: refactored changes scene into multiple classes
2019-06-01 16:10:31 -04:00
Evan Debenham
167c3e88bc
v0.7.3b: added a price to broken honeypots
2019-06-01 16:10:30 -04:00
Evan Debenham
fff6687f50
v0.7.3b: fixed rare crash bugs caused by assuming hunger is present
2019-06-01 16:10:30 -04:00
Evan Debenham
0b9b46a065
v0.7.3b: fixed death by electricity not trigger normal death logic
2019-06-01 16:10:30 -04:00
Evan Debenham
49b85e5775
v0.7.3b: fixed poison dart traps having different effects depending on visibility
2019-06-01 16:10:29 -04:00
Evan Debenham
9dd77eedd3
v0.7.3b: refactored shattered honeypots, they are now stackable
2019-06-01 16:10:29 -04:00
Evan Debenham
8b97172557
v0.7.3b: fixed further cases where thrown weapons would be lost when killing tengu
2019-06-01 16:10:29 -04:00
Evan Debenham
d22b0d7353
v0.7.3b: fixed a typo in corrupting enchant
2019-06-01 16:10:28 -04:00
Evan Debenham
87b748b1c4
v0.7.3a: manifest commit
2019-05-25 18:06:23 -04:00
Evan Debenham
3e5c57561d
v0.7.3a: translation updates
2019-05-25 18:06:23 -04:00
Evan Debenham
d71fcdadeb
v0.7.3a: adjusted tengu boss logic.
...
- Items now drop in the final arena on tengu death.
- Fixed thrown weapons sometimes being lost at the end of the fight.
2019-05-25 18:06:23 -04:00
Evan Debenham
412b729ff2
v0.7.3a: fixed rare visual bugs with banner graphics
2019-05-25 18:06:22 -04:00
Evan Debenham
e06e4e1c85
v0.7.3a: refactored custom tiled visuals. Now custom tilemaps
2019-05-25 18:06:22 -04:00
Evan Debenham
3864d5c21e
v0.7.3a: adjusted the behaviour of Tengu's thrown attacks
2019-05-25 18:06:21 -04:00
Evan Debenham
37611029a4
v0.7.3a: fixed bombs destroying armor which contains warrior's seal
2019-05-25 18:06:21 -04:00
Evan Debenham
8d6b3835b1
v0.7.3a: fixed all darts incorrect being consumed when tipping all
2019-05-25 18:06:21 -04:00
Evan Debenham
3100955ee1
v0.7.3: manifest commit
2019-05-23 19:27:43 -04:00
Evan Debenham
25c05c8892
v0.7.3: updated translations
2019-05-23 19:27:42 -04:00
Evan Debenham
7ac7727093
v0.7.3: removed support for pre-0.6.5c saves
2019-05-23 19:27:39 -04:00
Evan Debenham
1cad02e2a4
v0.7.3: improved the sprites and VFX for new thrown weapons
2019-05-23 19:27:20 -04:00
Evan Debenham
12d7b91991
v0.7.3: balance adjustments to new enchants:
...
- increased the rate that corrupting enchant scales with upgrades
- kinetic now loses preserved damage more quickly
2019-05-23 19:27:19 -04:00
Evan Debenham
f0c02d13fd
v0.7.3: fixes/adjustments:
...
- crash errors involving wild magic
- reclaim trap exploits
- crashes involving window preserving
- some typos
2019-05-23 19:27:19 -04:00
Evan Debenham
cd282c9148
v0.7.3: more bug fixes:
...
- fixed force cubes now correctly handling hero death
- fixed being able to stack many windows in the changes scene
2019-05-23 19:27:18 -04:00
Evan Debenham
54cb223d21
v0.7.3: corrected typos with curse infusion and improved corrupting desc
2019-05-23 19:27:17 -04:00
Evan Debenham
fb0627f3d7
v0.7.3: challenges are now auto-enabled on debug builds
2019-05-23 19:27:17 -04:00
Evan Debenham
05193278f8
v0.7.3: thrown weapons can now be transmuted
2019-05-23 19:27:17 -04:00
Evan Debenham
1c259b789a
v0.7.3: bugfixes:
...
- vampiric overhealing
- spirit bow generating scrolls of upgrade when curse infused
- armor kit not interacting correctly with curse infuse
- duplication bugs with reclaim trap
- new alchemy items not being craftable
- ring of wealth rarely generating items blocked by challenges
2019-05-23 19:27:16 -04:00
Evan Debenham
cfd2f7a811
v0.7.3: updated translations
2019-05-23 19:27:15 -04:00
Evan Debenham
afa8efd8e7
v0.7.3: deleted old boomerang code from pre-0.7.1
2019-05-23 19:27:15 -04:00
Evan Debenham
3867c5d61e
v0.7.3: fixed an incorrectly placed space in copyright notice of some files
2019-05-23 19:27:10 -04:00
Evan Debenham
ea3f4bb99e
v0.7.3: added 2 additional thrown weapons
2019-05-23 19:26:59 -04:00
Evan Debenham
1434e36725
v0.7.3: removed two enchants, replaced them with two new ones!
2019-05-23 19:26:59 -04:00
Evan Debenham
f08a064812
v0.7.3: fixed cases where transmog effect may trigger on mage's staff
2019-05-23 19:26:59 -04:00
Evan Debenham
401c79815c
v0.7.3: adjustments to vampiric, chilling, and affection
2019-05-23 19:26:58 -04:00
Evan Debenham
4ea4d1ddf0
v0.7.3: darts no longer require alchemy to be tipped
2019-05-23 19:26:58 -04:00
Evan Debenham
ee7b5d6a6d
v0.7.3: removed tipped darts from the alchemy guide, and adjust page droprates
2019-05-23 19:26:57 -04:00
Evan Debenham
cdc89ac211
v0.7.3: implemented two new thrown weapons
2019-05-23 19:26:57 -04:00
Evan Debenham
bba0fea962
v0.7.3: rebalanced warrior and subclasses:
...
- warrior's shield regen no longer scales with armor power
- berserker is now more easily able to maintain rage
- gladiator can now use thrown weapons in combos
- regular item use no longer resets gladiator's combo
- gladiator's slam ability now deals damage based on armor
2019-05-23 19:26:56 -04:00
Evan Debenham
a0224f0ed0
v0.7.3: implemented two new boss recipes
2019-05-23 19:26:56 -04:00
Evan Debenham
7693bbcc80
v0.7.3: removed unused sprites and added new ones (some still WIP)
2019-05-23 19:26:56 -04:00
Evan Debenham
be05dc5616
v0.7.3: removed old/unused combination elixirs and brews
2019-05-23 19:26:55 -04:00
Evan Debenham
ad2e3d7350
v0.7.3: tied more logic into the window restoring functionality
2019-05-23 19:26:55 -04:00
Evan Debenham
7ca293bcc5
v0.7.3: adjusted window saving to block restoring to a different scene type
2019-05-23 19:26:54 -04:00
Evan Debenham
133a39026e
v0.7.3: fixed multiplicity glyph causing doorways to close incorrectly
2019-05-23 19:26:54 -04:00
Evan Debenham
3d000ece25
v0.7.3: balance changes to existing thrown weapons:
...
- throwing stone uses increased to 5 from 3, min damage increased to 2 from 1
- throwing hammer min damage increased to 10 from 8
- tomahawk damage scaling returned to normal, bleed now based on 60% of damage instead of 100%
2019-05-23 19:26:54 -04:00
Evan Debenham
8e6c677c1a
v0.7.3: various glyph balance changes
2019-05-23 19:26:53 -04:00
Evan Debenham
2c92332563
v0.7.3: Balance adjustments around magical resistance effects:
...
- magical resistances no longer apply to the melee attacks of magic users
- ring of elements buffed to 20% reduction per level from 16%
- antimagic glyph rebalanced, no longer depends on armor DR
2019-05-23 19:26:53 -04:00
Evan Debenham
7fa8d80f03
v0.7.3: reworked reclaim trap. Now lets you store and shoot trap effects
2019-05-23 19:26:52 -04:00
Evan Debenham
2c2818939e
v0.7.3: corrected price of curse infusion as the quantity was reduced
2019-05-23 19:26:52 -04:00
Evan Debenham
21f52e1928
v0.7.3: various trap adjustments in prep for new reclaim trap:
...
- disintegration trap no longer does % health damage
- flock trap duration no longer scales with depth
- bosses now resist grim traps, Yog is immune
- pitfall traps do not work on boss floors
- reduced poison dart trap scaling with depth
- rockfall traps are a static 5x5 AOE if they aren't on the ground
- summoning traps now work on boss floors
- note that the curse of multiplicity also now works on boss floors
- bosses resist weakening traps
2019-05-23 19:26:50 -04:00
Evan Debenham
a9add83d2c
v0.7.3: improved the shading on crystal keys
2019-05-23 19:25:48 -04:00
Evan Debenham
d030edbec7
v0.7.3: bugfixes:
...
- fixed prismatic images not properly dieing when falling into chasms
- fixed secret room distributions being skewed towards later floors
2019-05-23 19:19:00 -04:00
Evan Debenham
39ffe663f4
v0.7.3: rebalanced corrosive brew and curse infusion
2019-05-23 19:18:55 -04:00
Evan Debenham
302bf62037
v0.7.3: rebalanced elixir of aquatic restoration
2019-05-23 19:18:04 -04:00
Evan Debenham
e074a47518
v0.7.2d: manifest commit
2019-04-27 18:43:45 -04:00
Evan Debenham
971e421fa1
v0.7.2d: moved the base halo class to SPD-classes
2019-04-27 18:43:44 -04:00
Evan Debenham
dc8f6a1dbf
v0.7.2d: bugfixes:
...
- fixed assassin blink not working on targets standing on traps
- fixed glyph of stone seriously over-calculating hit chance when evasion is greater than accuracy
- fixed cloak of shadows not saving turns until charge cost
- adjusted timekeeper's hourglass charges to behave like cloak of shadows charges
- fixed corrupted enemies never dropping loot
2019-04-27 18:43:44 -04:00
Evan Debenham
550f8da8e1
v0.7.2c: manifest commit
2019-04-24 19:24:11 -04:00
Evan Debenham
1cda72fd50
v0.7.2c: updated translations
2019-04-24 19:24:10 -04:00
Evan Debenham
e7bd8496d3
v0.7.2c: added adaptive icon support.
...
Icon is currently a bit basic, will likely be improved.
2019-04-24 19:24:04 -04:00
Evan Debenham
bc3b13f247
v0.7.2c: bugfixes:
...
- fixed NPCs triggering ring of wealth when being shot by corruption
- fixed hourglass not updating charges correctly in some cases
- fixed blandfruit bush rarely appearing in 'on diet' challenge
- fixed strength from ring of might not appearing in rankings
2019-04-24 19:24:03 -04:00
Evan Debenham
d4afe8697f
v0.7.2c: added a simple window restoring function to scene resets
2019-04-24 19:24:03 -04:00
Evan Debenham
842253f643
v0.7.2c: removed unnecessary manifest elements
2019-04-24 19:24:02 -04:00
Evan Debenham
96878b1095
v0.7.2c: adjusted how the game handles config changes
2019-04-24 19:24:02 -04:00
Evan Debenham
c8e7a4bb42
v0.7.2b: adjusted R8 rules and added comments explaining R8
2019-04-20 15:11:26 -04:00
Evan Debenham
647cab2306
v0.7.2b: manifest commit
2019-04-20 15:10:19 -04:00
Evan Debenham
eefcb5115a
v0.7.2b: suppressed the 'minSdkTooLow' warning in the main gradle file
2019-04-20 15:10:18 -04:00
Evan Debenham
97a9bd0fd1
v0.7.2b: fixed:
...
- wands not being a type of equipment for a wndbag mode
- scroll of transmutation being usable on arcane catalysts
2019-04-20 15:10:18 -04:00
Evan Debenham
20db0b86ae
v0.7.2b: fixed a crash bug in wndRankings and improved how berserk interacts with other shield buffs
2019-04-16 17:42:44 -04:00
Evan Debenham
27bbd5cdf3
v0.7.2b: updated translations
2019-04-16 17:42:42 -04:00
Evan Debenham
7c8a9c27aa
v0.7.2b: fixed a bug where multiplicity could spawn rats on floor 5
2019-04-16 17:42:31 -04:00
Evan Debenham
d716f3823c
v0.7.2b: various enchantment buffs
2019-04-16 17:42:30 -04:00
Evan Debenham
c6e96b9b8e
v0.7.2b: adjusted rankings comparator to account for equal scores
2019-04-16 17:42:30 -04:00
Evan Debenham
2bd197a5b3
v0.7.2b: removed unused loading listener from badges
2019-04-16 17:42:29 -04:00
Evan Debenham
f8cd63a74a
v0.7.2b: Allowed external classes to grab more badge-related info
2019-04-16 17:42:29 -04:00