Evan Debenham
|
be9ba31994
|
v0.3.0: reduced venom max damage
|
2015-06-07 21:55:07 -04:00 |
|
Evan Debenham
|
99af72cfe3
|
v0.3.0: cursed wands no longer lose levels
|
2015-06-07 21:55:07 -04:00 |
|
Evan Debenham
|
ac3f9b758a
|
v0.3.0: added descriptions, and curse logic to chains.
|
2015-06-07 21:55:06 -04:00 |
|
Evan Debenham
|
f3b70fc3ad
|
v0.3.0: added proper glow color for starfruit
|
2015-06-07 21:55:06 -04:00 |
|
Evan Debenham
|
7aab6a8452
|
v0.3.0: added support for callbacks in pushing, used in ethereal chains
|
2015-06-07 21:55:06 -04:00 |
|
Evan Debenham
|
f16865aade
|
v0.3.0: made certain mobs resistant/immune to the wand of blast wave's pushing
|
2015-06-07 21:55:05 -04:00 |
|
Evan Debenham
|
64f8761b07
|
v0.3.0: tweaked sungrass & earthroot, effects now only work on the hero
|
2015-06-07 21:55:05 -04:00 |
|
Evan Debenham
|
39f140a4f5
|
v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation)
|
2015-06-07 21:55:04 -04:00 |
|
Evan Debenham
|
60ff641bc5
|
v0.3.0: removed wand of flock (moved sheed to npcs package)
|
2015-06-07 21:55:04 -04:00 |
|
Evan Debenham
|
0b15d8caac
|
v0.3.0: removed now unusued wands (mostly)
|
2015-06-07 21:55:04 -04:00 |
|
Evan Debenham
|
febcd8d840
|
v0.3.0: added Ethereal Chains
|
2015-06-07 21:55:03 -04:00 |
|
Evan Debenham
|
fc6d1f128b
|
v0.3.0: added better sprites & descriptions to new plants
|
2015-06-07 21:55:03 -04:00 |
|
Evan Debenham
|
7230fe6be9
|
v0.3.0: added proper conversion for wand of amok
|
2015-06-07 21:55:02 -04:00 |
|
Evan Debenham
|
65563322ea
|
v0.3.0: added polish to wand of regrowth, also tweaked fireblast effects.
|
2015-06-07 21:55:02 -04:00 |
|
Evan Debenham
|
bbb1844018
|
v0.3.0: polish for wand of fireblast
|
2015-06-07 21:55:02 -04:00 |
|
Evan Debenham
|
04a6ff8433
|
v0.3.0: added a particle effect for cursed wands
|
2015-06-07 21:55:01 -04:00 |
|
Evan Debenham
|
a4facdf950
|
v0.3.0: adjusted some logic for pressing tiles, fixing issues where mobs press tiles and reveal traps (e.g. in wand of blast wave)
|
2015-06-07 21:55:01 -04:00 |
|
Evan Debenham
|
f1f68163ad
|
v0.3.0: improved game crash cursed wand effect
|
2015-06-07 21:55:00 -04:00 |
|
Evan Debenham
|
053d594722
|
v0.3.0: implemented all cursed wand effects
|
2015-06-07 21:55:00 -04:00 |
|
Evan Debenham
|
b707123f69
|
v0.3.0: buff descriptions round 5, all descriptions added
|
2015-06-07 21:55:00 -04:00 |
|
Evan Debenham
|
33616a1ce2
|
v0.3.0: implemented common and very rare cursed wand effects
|
2015-06-07 21:54:59 -04:00 |
|
Evan Debenham
|
20437994e2
|
v0.3.0: added in baseline functionality for cursed wands, need to fill it in still
|
2015-06-07 21:54:59 -04:00 |
|
Evan Debenham
|
05d20a4525
|
v0.3.0: improved visuals for venom gas.
|
2015-06-07 21:54:59 -04:00 |
|
Evan Debenham
|
d515b9c2f9
|
v0.3.0: tweaked random levelling. Rings can be +3 again, armor/wep less likely to be +3, wands slightly more likely to be +2
|
2015-06-07 21:54:58 -04:00 |
|
Evan Debenham
|
a2c4e2474b
|
v0.3.0: buff descriptions round 4 (almost done)
|
2015-06-07 21:54:58 -04:00 |
|
Evan Debenham
|
624277ef97
|
v0.3.0: reworked Lloyd's beacon, now an artifact
|
2015-06-07 21:54:57 -04:00 |
|
Evan Debenham
|
716b7ed8fd
|
v0.3.0: balance changes to ankh, now revives with less HP, but garuntees the hero gets to act afterward.
|
2015-06-07 21:54:57 -04:00 |
|
Evan Debenham
|
ec1062a650
|
v0.3.0: added support for cooking blandfruit with new seed
|
2015-06-07 21:54:57 -04:00 |
|
Evan Debenham
|
b5493f4efe
|
v0.3.0: tweaks to the generator class, added in some new items, some clarity changes, made starflower seeds drop extremely rarely.
|
2015-06-07 21:54:56 -04:00 |
|
Evan Debenham
|
38c84d6018
|
v0.3.0: removed self-kill check from wand of magic missile
|
2015-06-07 21:54:56 -04:00 |
|
Evan Debenham
|
6c9552f215
|
v0.3.0: tuned down the power of magic missile slightly
|
2015-06-07 21:54:56 -04:00 |
|
Evan Debenham
|
ac6e8173e9
|
v0.3.0: buffed cape of thorns, now reduces damage from all types of attacks, but only deflects it back if the attacker is adjacent.
|
2015-06-07 21:54:55 -04:00 |
|
Evan Debenham
|
772058af8d
|
v0.3.0: formatting tweaks and logic fix for starflower
|
2015-06-07 21:54:55 -04:00 |
|
Evan Debenham
|
c3cba0f046
|
v0.3.0: reworked wand of regrowth, some polish needed though
|
2015-06-07 21:54:54 -04:00 |
|
Evan Debenham
|
7d8ba7dd28
|
v0.3.0: adjusted how the game records version while saving.
|
2015-06-07 21:54:54 -04:00 |
|
Evan Debenham
|
e770674ae7
|
v0.3.0: added immunity checks to wand of corruption
|
2015-06-07 21:54:54 -04:00 |
|
Evan Debenham
|
8d2c31b720
|
v0.3.0: corrected an error with the description of chilled buff
|
2015-06-07 21:54:53 -04:00 |
|
Evan Debenham
|
90a3e19b7b
|
v0.3.0: fixed typos in mage's staff
|
2015-06-07 21:54:53 -04:00 |
|
Evan Debenham
|
c10ac916e8
|
v0.3.0: updated TODOs
|
2015-06-07 21:54:52 -04:00 |
|
Evan Debenham
|
08686f8e92
|
v0.3.0: added wand of corruption
|
2015-06-07 21:54:52 -04:00 |
|
Evan Debenham
|
cb0a8db666
|
v0.3.0: increased wand usages to know up to 50% of original value (from 25%)
|
2015-06-07 21:54:52 -04:00 |
|
Evan Debenham
|
0f9bca32d0
|
v0.3.0: balance tweaks and lots-o-polish for the mage's staff
|
2015-06-07 21:54:51 -04:00 |
|
Evan Debenham
|
ea628b7212
|
v0.3.0: buff descriptions round 3 plus some tweaks to displaying remaining turns.
|
2015-06-07 21:54:51 -04:00 |
|
Evan Debenham
|
e8a2004345
|
v0.3.0: reworked acting order, now uses a proper priority system with owned properties
|
2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
e60424bf15
|
v0.3.0: tweaked huntress description
|
2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
93d6501f77
|
v0.3.0: updated descriptions for mage subclasses
|
2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
edadf3f38e
|
v0.3.0: added wand of transfusion
|
2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
610cffcb9e
|
v0.3.0: dungeon.version now starts at the current game version, instead of 0.
|
2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
3ae6f88914
|
v0.3.0: improved interactions between plants and fire
|
2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
5c4dc05477
|
v0.3.0: new sprites almost finished
|
2015-06-07 21:54:48 -04:00 |
|
Evan Debenham
|
508c23b9a4
|
v0.3.0: buff descriptions round 2
|
2015-06-07 21:54:48 -04:00 |
|
Evan Debenham
|
00dc49c021
|
v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0
|
2015-06-07 21:54:47 -04:00 |
|
Evan Debenham
|
0a78b2dc28
|
v0.3.0: some refactoring to item sprites to better use an item as a parameter
|
2015-06-07 21:54:47 -04:00 |
|
Evan Debenham
|
097852207d
|
v0.3.0: removed light effect caused by burning.
|
2015-06-07 21:54:46 -04:00 |
|
Evan Debenham
|
c73e186654
|
v0.3.0: reduced rate of wand charging
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
82a428233b
|
v0.3.0: first round of buff descriptions
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
42af14f98a
|
v0.3.0: added class aliases and generator chances for new wands.
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
0f27550960
|
v0.3.0: added wand of blast wave
|
2015-06-07 21:54:44 -04:00 |
|
Evan Debenham
|
3e083fc299
|
v0.3.0: renamed wand of firebolt to wand of fireblast
|
2015-06-07 21:54:44 -04:00 |
|
Evan Debenham
|
9b280400c6
|
v0.3.0: lotsa wand sprite improvements
|
2015-06-07 21:54:43 -04:00 |
|
Evan Debenham
|
fb70f27695
|
v0.3.0: modified pushing to work in sync.
|
2015-06-07 21:54:43 -04:00 |
|
Evan Debenham
|
bfe6f1c01a
|
v0.3.0: reduced the warlock's hunger restoration while starving, and while not hungry.
|
2015-06-07 21:54:43 -04:00 |
|
Evan Debenham
|
0d652854d7
|
v0.3.0: increased the droprate for scrolls of recharging, mirror image, and psionic blast.
|
2015-06-07 21:54:42 -04:00 |
|
Evan Debenham
|
f195ee7dd0
|
v0.3.0: adjusted seed and dew droprates from grass with and without the sandals of nature.
This is a buff to the ability to upgrade and grab seeds from the sandals, but a nerf to the amount of dew dropped from the sandals.
|
2015-06-07 21:54:42 -04:00 |
|
Evan Debenham
|
9de8f089ce
|
v0.3.0: reduced artifact spawn rate slightly(now at parity with rings), and removed alchemist's toolkit from drop tables.
|
2015-06-07 21:54:42 -04:00 |
|
Evan Debenham
|
61792b2429
|
v0.3.0: Chalice of Blood nerfed, most notably at higher levels.
HP regen time decrease per level reduced from 1 to 0.9, this stacks to ultimatley change regen time from 0.5 to 1 at level 10.
|
2015-06-07 21:54:41 -04:00 |
|
Evan Debenham
|
910566230b
|
v0.3.0: corrected bad character in wand of lightning description
|
2015-06-07 21:54:41 -04:00 |
|
Evan Debenham
|
4b680c93ad
|
v0.3.0: reworked lightning effect and wand of lightning
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
a46cfbac80
|
v0.3.0: work on wand sprites, some WIP names changed
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
99d077a2dd
|
v0.3.0: corrected wand hitsplashes
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
11a13d72dd
|
v0.3.0: removed message for a few buffs that didn't need it.
|
2015-06-07 21:54:39 -04:00 |
|
Evan Debenham
|
a2d5b03784
|
v0.3.0: corrected descepancy in signs, given the renaming of scroll of weapon upgrade.
|
2015-06-07 21:54:39 -04:00 |
|
Evan Debenham
|
6a7c42634a
|
v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements
|
2015-06-07 21:54:39 -04:00 |
|
Evan Debenham
|
9fad20a071
|
v0.3.0: adusted levelgen to require more rooms minimum, adjusted mob spawning both on floor 1 and in general.
|
2015-06-07 21:54:38 -04:00 |
|
Evan Debenham
|
2e52491f16
|
v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them.
|
2015-06-07 21:54:38 -04:00 |
|
Evan Debenham
|
06aa051410
|
v0.3.0: added a safety check to danger indicator
|
2015-06-07 21:54:37 -04:00 |
|
Evan Debenham
|
8c1f4aed38
|
v0.3.0: wand of firebolt rework mostly implemented.
|
2015-06-07 21:54:37 -04:00 |
|
Evan Debenham
|
663f3f3727
|
v0.3.0: added name to Wand of Frost
|
2015-06-07 21:54:37 -04:00 |
|
Evan Debenham
|
98f5dbd295
|
v0.3.0: added Wand of Frost
|
2015-06-07 21:54:36 -04:00 |
|
Evan Debenham
|
448b716fd3
|
v0.3.0: fixed chilled visuals showing on invisible enemies
|
2015-06-07 21:54:35 -04:00 |
|
Evan Debenham
|
3f1043e4b9
|
v0.3.0: added chilled debuff
|
2015-06-07 21:54:35 -04:00 |
|
Evan Debenham
|
6507df2824
|
v0.3.0: modified warlock healing specks a bit.
|
2015-06-07 21:54:35 -04:00 |
|
Evan Debenham
|
a222efa406
|
v0.3.0: slight refactor to hunger
|
2015-06-07 21:54:34 -04:00 |
|
Evan Debenham
|
2367283bf6
|
v0.3.0: Added shading to the toolbar, and slightly repositioned it.
|
2015-06-07 21:54:34 -04:00 |
|
Evan Debenham
|
539d2442a4
|
v0.3.0: added a visual indicator when a mob is surprised.
|
2015-06-07 21:54:33 -04:00 |
|
Evan Debenham
|
155b275cf8
|
v0.3.0: Added ability for wands to use multiple charges
|
2015-06-07 21:54:33 -04:00 |
|
Evan Debenham
|
444fbaf484
|
v0.3.0: removed the dew vial warning when picked up
|
2015-06-07 21:54:32 -04:00 |
|
Evan Debenham
|
f844ee05d4
|
v0.3.0: made some changes to EXP earning logic, reworked the warlock, added a level cap at level 30, buffed the potion of experience a bit.
|
2015-06-07 21:54:32 -04:00 |
|
Evan Debenham
|
ea35ab544b
|
v0.3.0: improved descriptions for wand of prismatic light and venom
|
2015-06-07 21:54:31 -04:00 |
|
Evan Debenham
|
4759cb8a55
|
v0.3.0: added wand of venom & venom gas
|
2015-06-07 21:54:31 -04:00 |
|
Evan Debenham
|
1654a28d11
|
v0.3.0: added Wand of Prismatic Light
|
2015-06-07 21:54:30 -04:00 |
|
Evan Debenham
|
586f2182f1
|
v0.3.0: made rounding a bit more precise for Wand of Disintegration
|
2015-06-07 21:54:30 -04:00 |
|
Evan Debenham
|
e6e380252d
|
v0.3.0: corrected mistake, disintegration is still using death ray
|
2015-06-07 21:54:30 -04:00 |
|
Evan Debenham
|
6bda20b7b7
|
v0.3.0: refactored beam effects, added Light Ray effect.
|
2015-06-07 21:54:29 -04:00 |
|
Evan Debenham
|
7cce41e650
|
v0.3.0: adjusted dist1 neighbours arrays such that for any given index i, i-1 and i+1 correspond to the adjacent neighbour tiles.
|
2015-06-07 21:54:29 -04:00 |
|
Evan Debenham
|
b2f5fd6123
|
v0.3.0: improved buff tapping for small screens
|
2015-06-07 21:54:28 -04:00 |
|
Evan Debenham
|
77c4a7f6ce
|
v0.3.0: corrected and added consistency to crystal chests, now always none-specifically describe their contents.
|
2015-06-07 21:54:28 -04:00 |
|
Evan Debenham
|
00c19d55bd
|
v0.3.0: added functionality for full buff descriptions (need to write them still)
|
2015-06-07 21:54:28 -04:00 |
|
Evan Debenham
|
f3c6296dd8
|
v0.3.0: reworked Wand of Disintegration
|
2015-06-07 21:54:27 -04:00 |
|
Evan Debenham
|
9c0391f39e
|
v0.3.0: modified some basic wand properties (now max at 10 charges, and IDs much quicker)
|
2015-06-07 21:54:27 -04:00 |
|
Evan Debenham
|
673f024c17
|
v0.3.0: enforce consistency on naming for the recharging buff
|
2015-06-07 21:54:26 -04:00 |
|
Evan Debenham
|
4e34e81365
|
v0.3.0: improved previous hunger mechanics changes, now better coded & clarified
|
2015-06-07 21:54:26 -04:00 |
|
Evan Debenham
|
80c591e64a
|
v0.3.0: fixed a bug with new ballistica system
(somehow I always get Math.min & Math.max mixed up)
|
2015-06-07 21:54:26 -04:00 |
|
Evan Debenham
|
06f747da8d
|
v0.3.0: hunger is now inactive when a boss floor is locked.
|
2015-06-07 21:54:25 -04:00 |
|
Evan Debenham
|
08e7737111
|
v0.3.0: tweaked sewer boss floor, slightly larger and less buggy.
|
2015-06-07 21:54:25 -04:00 |
|
Evan Debenham
|
07ae32ebb5
|
v0.3.0: refactored ring randomization, which has been broken since 0.2.0(rings capped at +1 instead of +2, oops!)
|
2015-06-07 21:54:24 -04:00 |
|
Evan Debenham
|
2d134123de
|
v0.3.0: structure for battlemage rework (some implementation, no balancing atm)
|
2015-06-07 21:54:24 -04:00 |
|
Evan Debenham
|
75f1181d27
|
v0.3.0: changed food to work with new recharging mechanic. Also removed charging from lightning trap.
|
2015-06-07 21:54:23 -04:00 |
|
Evan Debenham
|
348f16c19b
|
v0.3.0: reworked scroll of recharging & battlemage charging mechanics
|
2015-06-07 21:54:23 -04:00 |
|
Evan Debenham
|
ff804668a4
|
v0.3.0: added placeholder sprite for mage's staff
|
2015-06-07 21:54:23 -04:00 |
|
Evan Debenham
|
8f80762d91
|
v0.3.0: added mage's staff and rebalanced wand of magic magic, still needs some polish/tuning
|
2015-06-07 21:54:22 -04:00 |
|
Evan Debenham
|
773481ceb4
|
v0.3.0: added placeholder sprites for new & reworked wands. All names are WIP.
|
2015-06-07 21:54:22 -04:00 |
|
Evan Debenham
|
99f853c190
|
v0.3.0: reworked the ballistica system
|
2015-06-07 21:54:21 -04:00 |
|
Evan Debenham
|
9c1cfc095f
|
v0.3.0: wand types are now automatically known (wands still need to be IDed though)
|
2015-06-07 21:54:21 -04:00 |
|
Evan Debenham
|
bc64d00e17
|
v0.3.0: tweaked charm mechanics for mobs, ranged enemies will now fail to attack when charmed.
|
2015-06-07 21:54:20 -04:00 |
|
Evan Debenham
|
ec2ba6afca
|
v0.3.0: self-targeting with wands is now impossible
|
2015-06-07 21:54:20 -04:00 |
|
Evan Debenham
|
f564c3478d
|
v0.3.0: reworked wand charging, now charges based on missing charges, and when the charger is applied the scaling factor can be set.
|
2015-06-07 21:54:20 -04:00 |
|
Evan Debenham
|
45c92a66a9
|
v0.2.4d: final commit
|
2015-03-28 16:11:11 -04:00 |
|
Evan Debenham
|
a22729ae83
|
v0.2.4d: tweaked Scroll of Magical Infusion's description
|
2015-03-28 16:10:46 -04:00 |
|
Evan Debenham
|
f89179d346
|
v0.2.4d: applied beacon tweaks
|
2015-03-28 16:10:42 -04:00 |
|
Evan Debenham
|
3db441a5f7
|
v0.2.4d: imported camera tweak from desktop version
|
2015-03-28 16:10:23 -04:00 |
|
Evan Debenham
|
5d837c3297
|
v0.2.4d: further fixed issues with quickslot and dropping bags
|
2015-03-28 16:10:18 -04:00 |
|
Evan Debenham
|
6720d530f4
|
v0.2.4d: fixed a bug with timekeeper's hourglass
|
2015-03-28 16:10:14 -04:00 |
|
Evan Debenham
|
394d7a0a73
|
v0.2.4d: added name initials for identified potions and scrolls
|
2015-03-28 16:10:09 -04:00 |
|
Evan Debenham
|
b6a1e3ec9e
|
v0.2.4d: tweaked and refactored bag generation
|
2015-03-28 16:10:01 -04:00 |
|
Evan Debenham
|
4a224d7828
|
v0.2.4d: fixed a bug where tengu could attack through charm
|
2015-03-28 16:09:56 -04:00 |
|
Evan Debenham
|
28bb59af57
|
v0.2.4d: corrected a description inconsistency with the fetid rat
|
2015-03-28 16:09:50 -04:00 |
|
Evan Debenham
|
1ee7bbba41
|
v0.2.4d: fixed a bug where losing a bag wouldn't remove items from the quickslot.
|
2015-03-28 16:09:37 -04:00 |
|
Evan Debenham
|
d3899871ac
|
v0.2.4d: added safety checks to some mod ai state modifiers, fixing some bugs
|
2015-03-28 16:09:31 -04:00 |
|
Evan Debenham
|
e4db8ba4e3
|
v0.2.4d: added Merchant's Beacon
|
2015-03-28 16:09:15 -04:00 |
|
Evan Debenham
|
cfde64b218
|
v0.2.4d: mimics no longer make the player drop gold, this fixes some bugs
|
2015-03-28 16:06:37 -04:00 |
|
Evan Debenham
|
ff87c975c9
|
v0.2.4d: fixed a duplication glitch with quickslotted weapons being removed by dwarf monks
|
2015-03-28 16:06:30 -04:00 |
|
Evan Debenham
|
d5fecdc717
|
v0.2.4d: removed unnecessary semicolon
|
2015-03-28 16:06:21 -04:00 |
|
Evan Debenham
|
fc77aa9afa
|
v0.2.4d: tweaked the ability to disable parameters on the item slot, edited quickslots to take advantage of this.
|
2015-03-28 16:06:10 -04:00 |
|
Evan Debenham
|
2e0e03c163
|
v0.2.4d: fixed some visual bugs with items barred from challenges
|
2015-03-28 16:05:51 -04:00 |
|
Evan Debenham
|
ddb8bf5c2f
|
v0.2.4d: fixed a bug where bonus DR would be lost from inscribed armor
|
2015-03-28 16:05:30 -04:00 |
|
Evan Debenham
|
cf298acb17
|
v0.2.4d: fixed quirks with wand targeting
|
2015-03-28 16:05:18 -04:00 |
|
Evan Debenham
|
60076db78c
|
v0.2.4c: final commit
|
2015-03-09 20:17:30 -04:00 |
|
Evan Debenham
|
3516978165
|
v0.2.4c: tweaked layout of UI tabs, no more shuffling once they've appeared
|
2015-03-09 20:17:16 -04:00 |
|
Evan Debenham
|
cb661755be
|
v0.2.4c: buffed the unstable spellbook again, now charges significantly faster.
|
2015-03-09 20:17:03 -04:00 |
|
Evan Debenham
|
425a2b163a
|
v0.2.4c: made yog mobs much more responsive when the eye is attacked
|
2015-03-09 20:16:52 -04:00 |
|
Evan Debenham
|
985481de85
|
v0.2.4c: fixed potions not being properly frozen in heaps
|
2015-03-09 20:16:37 -04:00 |
|
Evan Debenham
|
6b4ac9848e
|
v0.2.4c: fixed typos
|
2015-03-09 20:16:26 -04:00 |
|
Evan Debenham
|
6fdb9f3a4f
|
v0.2.4c: fixed a bug where wand of magic missile would stay in quickslot when disenchanted while equipped
|
2015-03-09 20:16:16 -04:00 |
|
Evan Debenham
|
ec1a4823b6
|
v0.2.4c: fixed a crash with bombs choosing adjacent tiles
|
2015-03-09 20:16:07 -04:00 |
|
Evan Debenham
|
471aa3ca7d
|
v0.2.4c: fixed a bug where the battlemage could gain the sniper's mark buff
|
2015-03-09 20:15:53 -04:00 |
|
Evan Debenham
|
b8412b6765
|
v0.2.4c: added null check to sprite linking
|
2015-03-09 20:15:36 -04:00 |
|
Evan Debenham
|
5325268220
|
Source Release: standardized some things between open source and closed source.
|
2015-03-02 19:36:09 -05:00 |
|
Evan Debenham
|
aa303d798b
|
v0.2.4b: final commit
|
2015-03-02 19:12:29 -05:00 |
|
Evan Debenham
|
5950244f9f
|
v0.2.4b: crash fix and tweaks to bee AI
|
2015-03-02 19:12:13 -05:00 |
|
Evan Debenham
|
d68d70ca76
|
v0.2.4b: minor tweaks to mob targeting behaviour
|
2015-03-02 19:12:03 -05:00 |
|
Evan Debenham
|
fb6f552e9e
|
v0.2.4b: corrected issues with cell selector resetting too often.
|
2015-03-02 19:11:49 -05:00 |
|
Evan Debenham
|
109d5c352e
|
v0.2.4b: fixed issue with unstable spellbook, also tweaked how artifacts deal with charge caps on load.
|
2015-03-02 19:11:38 -05:00 |
|
Evan Debenham
|
0ff83ae127
|
v0.2.4a: Final Commit
|
2015-03-02 19:11:20 -05:00 |
|
Evan Debenham
|
1f16b16637
|
v0.2.4a: further corrections to descending on floor 26
|
2015-03-02 19:11:08 -05:00 |
|
Evan Debenham
|
bfd3dd7088
|
v0.2.4a: lloyds beacon no longer loses its target position when it is used.
|
2015-03-02 19:10:39 -05:00 |
|
Evan Debenham
|
e9f28a1f75
|
v0.2.4a: corrected bomb/key logic. Keys can no longer be destroyed, bombs no longer destroy items as they are dropped.
|
2015-03-02 19:10:27 -05:00 |
|
Evan Debenham
|
45d4297177
|
v0.2.4a: fixed a bug with transmuted wands having the wrong amount of charges
|
2015-03-02 19:10:16 -05:00 |
|
Evan Debenham
|
4ec2e9deb7
|
v0.2.4a: corrected errors with floors 26 and 27+
|
2015-03-02 19:10:03 -05:00 |
|
Evan Debenham
|
6c127894df
|
v0.2.4a: corrected error with dew vial bookkeeping on old saves.
|
2015-03-02 19:09:55 -05:00 |
|
Evan Debenham
|
5517e7e5c5
|
v0.2.4: final commit
|
2015-03-02 17:59:21 -05:00 |
|
Evan Debenham
|
cda93cb540
|
v0.2.4: reintroduced version code, but a little less text
|
2015-03-02 17:56:37 -05:00 |
|
Evan Debenham
|
c5e3f88280
|
v0.2.4: tweaked challenge button location
|
2015-03-02 17:42:25 -05:00 |
|
Evan Debenham
|
09f91c321e
|
v0.2.4: bombs now properly submit a ranking if they kill the player
|
2015-03-02 17:42:08 -05:00 |
|
Evan Debenham
|
f3c27fbbd7
|
v0.2.4: improved gold reward from graveyards
|
2015-03-02 17:41:52 -05:00 |
|
Evan Debenham
|
d93016aa4d
|
v0.2.4: removed PD's source from title scene (not needed now that we're on latest, may add to about scene if it's needed again)
|
2015-03-02 17:41:43 -05:00 |
|
Evan Debenham
|
c99f02bf66
|
v0.2.4: fixed a bug from 1.7.5 source with icon titles (should not assume they are on the top of the window)
|
2015-03-02 17:41:30 -05:00 |
|
Evan Debenham
|
d27adb3ec7
|
v0.2.4: WIP graphics for potion bandolier (needs shading)
|
2015-03-02 17:41:18 -05:00 |
|
Evan Debenham
|
00abba9cef
|
v0.2.4: reworked welcome scene
|
2015-03-02 17:40:20 -05:00 |
|
Evan Debenham
|
a1837d77ae
|
v0.2.4: improved tabs, and the auto-layout of tabs. They can now be more compact, less wasted space.
|
2015-03-02 17:40:07 -05:00 |
|
Evan Debenham
|
cb5cd807b3
|
v0.2.4: reworked final floor
|
2015-03-02 17:39:42 -05:00 |
|
Evan Debenham
|
be563be012
|
v0.2.4: added proper effects to last shop level
|
2015-03-02 17:39:30 -05:00 |
|
Evan Debenham
|
810ce1b8e4
|
v0.2.4: tweaked some windows
|
2015-03-02 17:39:18 -05:00 |
|
Evan Debenham
|
9c5d4facf5
|
v0.2.4: hero can now only be interrupted while moving.
|
2015-03-02 17:39:04 -05:00 |
|
Evan Debenham
|
ce619510ea
|
v0.2.4: corrected some mob AI faults.
|
2015-03-02 17:38:52 -05:00 |
|
Evan Debenham
|
794adb8e7a
|
v0.2.4: corrected horn of plenty quickslot logic.. again.. again...
|
2015-03-02 17:38:39 -05:00 |
|
Evan Debenham
|
4cb2ca666c
|
v0.2.4: updated TODOs
|
2015-03-02 17:38:24 -05:00 |
|
Evan Debenham
|
35e53457ff
|
v0.2.4: fixed a bug with the Unstable Spellbook
|
2015-03-02 17:38:03 -05:00 |
|
Evan Debenham
|
f587e7e13e
|
v0.2.4: improvements/bugfixes to cell selector
|
2015-03-02 17:37:51 -05:00 |
|
Evan Debenham
|
08eb07634d
|
v0.2.4: corrected a bug with fire elemental
|
2015-03-02 17:37:35 -05:00 |
|
Evan Debenham
|
567be8dfbf
|
v0.2.4: updated about scene to work with new landscape mode
|
2015-03-02 17:37:23 -05:00 |
|
Evan Debenham
|
29755158c0
|
v0.2.4: corrected horn of plenty quickslot logic (again)
|
2015-03-02 17:37:12 -05:00 |
|
Evan Debenham
|
5e9cdf87d5
|
v0.2.4: tweaked bag window, now auto-opens containers of all types
|
2015-03-02 17:37:02 -05:00 |
|
Evan Debenham
|
f0500e8eea
|
v0.2.4: updated torch description, no longer specifically refers to demon halls.
|
2015-03-02 17:36:46 -05:00 |
|
Evan Debenham
|
b8b4ddc7af
|
v0.2.4: corrected error with falling items, in accordance with the changes to honeypots
|
2015-03-02 17:36:31 -05:00 |
|
Evan Debenham
|
577058d7ed
|
v0.2.4: added new sprites to the sprite sheet
|
2015-03-02 17:36:01 -05:00 |
|
Evan Debenham
|
c5025653c8
|
v0.2.4: reworked bees and honeypots
|
2015-03-02 17:35:43 -05:00 |
|
Evan Debenham
|
0850a2f7b3
|
v0.2.4: Significantly buffed the unstable spellbook
|
2015-03-02 17:35:27 -05:00 |
|
Evan Debenham
|
8631aded20
|
v0.2.4: reworked bombs
|
2015-03-02 17:35:18 -05:00 |
|
Evan Debenham
|
e6e63ad96e
|
v0.2.4: fixed a bug with signs
|
2015-03-02 17:35:04 -05:00 |
|
Evan Debenham
|
b36fd00234
|
v0.2.4: fixed a bug with EmoIcons
|
2015-03-02 17:34:37 -05:00 |
|
Evan Debenham
|
c7d59c2718
|
v0.2.4: changed audio load order slightly, better for devices experiencing the android L sound bug.
|
2015-03-02 17:34:25 -05:00 |
|
Evan Debenham
|
23eb797070
|
v0.2.4: resolved problems with goo, now using the new particle effect. Also tidied up Goo's description a bit.
|
2015-03-02 17:34:06 -05:00 |
|
Evan Debenham
|
c817f454b9
|
v0.2.4: scroll of psionic blast now deals less damage... again...
|
2015-03-02 17:26:41 -05:00 |
|
Evan Debenham
|
34d4c63a16
|
v0.2.4: potions of liquid flame now work in a 3x3 grid instead of 1x1, all potions now put out flames at the tile they are thrown.
|
2015-03-02 17:26:28 -05:00 |
|
Evan Debenham
|
1e5a6663be
|
v0.2.4: tweaked signs further
|
2015-03-02 17:26:05 -05:00 |
|
Evan Debenham
|
907bf6c439
|
v0.2.4: signs now properly ignite again in the demon halls
|
2015-03-02 17:25:56 -05:00 |
|
Evan Debenham
|
bb28f2f477
|
v0.2.4: refactored dieing to glyphs, dieing to self-damage in a defence proc now properly supported.
|
2015-03-02 17:25:29 -05:00 |
|
Evan Debenham
|
1f50ce36b4
|
v0.2.4: used a less obscure word for death by toxic gas
|
2015-03-02 17:25:13 -05:00 |
|
Evan Debenham
|
91789216f9
|
v0.2.4: renamed zeroed in to sniper's mark, to be consistent with class name, no functional changes.
|
2015-03-02 17:25:02 -05:00 |
|
Evan Debenham
|
043e966129
|
v0.2.4: fixed(or is it intentional? in that case buffed) huntress, now uses excess strength for melee weapons. Reduced reclaiming ammo chance to compensate a bit, clarified the accuracy reduction from using missile weapons in melee range.
|
2015-03-02 17:24:48 -05:00 |
|
Evan Debenham
|
5fcc1a612a
|
v0.2.4: Switched to Watabou's much more elegant logic for items falling between floors
|
2015-03-02 17:24:32 -05:00 |
|
Evan Debenham
|
61246dcc46
|
v0.2.4: added the potion bandolier to badge logic.
|
2015-03-02 17:24:11 -05:00 |
|
Evan Debenham
|
36ea98c4bd
|
v0.2.4: fire elementals can no longer be frozen, just directly take damage instead.
|
2015-03-02 17:23:50 -05:00 |
|
Evan Debenham
|
47adfc1403
|
v0.2.4: some corrections to heap explosion
|
2015-03-02 17:23:35 -05:00 |
|
Evan Debenham
|
6625b70fe9
|
v0.2.4: reverted custom shaking logic
|
2015-03-02 17:23:22 -05:00 |
|
Evan Debenham
|
01f0f57a04
|
v0.2.4: reworked rankings scene to properly handle scaling height
|
2015-03-02 17:23:11 -05:00 |
|
Evan Debenham
|
7109ce995c
|
v0.2.4: added support for heaps exploding, freezing/exploding potions now shatter in heaps.
|
2015-03-02 17:23:01 -05:00 |
|
Evan Debenham
|
37af7dfec3
|
v0.2.4: reworked actor ID system, IDs are now garunteed unique
|
2015-03-02 17:22:48 -05:00 |
|
Evan Debenham
|
e4cfe7586a
|
v0.2.4: refactored handling the quickslot when equipping.
|
2015-03-02 17:22:31 -05:00 |
|
Evan Debenham
|
d94847af4c
|
v0.2.4: added some safety checks to the quickslot button
|
2015-03-02 17:22:04 -05:00 |
|
Evan Debenham
|
0d78119ab7
|
v0.2.4: corrected some quickslot errors
|
2015-03-02 17:21:42 -05:00 |
|
Evan Debenham
|
0ab5b8d18d
|
v0.2.4: corrected a typo in melee weapons
|
2015-03-02 17:21:26 -05:00 |
|
Evan Debenham
|
48aa3fc613
|
v0.2.4: corrected typo with ring of force
|
2015-03-02 17:21:04 -05:00 |
|
Evan Debenham
|
a815632305
|
v0.2.4: ring of force now includes its average damage in its description
|
2015-03-02 17:16:38 -05:00 |
|
Evan Debenham
|
e50a016b7e
|
v0.2.4: made the penalty for unequipping an armband less harsh.
|
2015-03-02 17:16:15 -05:00 |
|
Evan Debenham
|
860d001657
|
v0.2.4: fixed unstable spellbook error
|
2015-03-02 17:16:01 -05:00 |
|
Evan Debenham
|
dded8b5dc4
|
v0.2.4: tweaked item generation: treasuries spawn a bit more gold, bombs are in armories, and honeypots are in shortages.
|
2015-03-02 17:15:47 -05:00 |
|
Evan Debenham
|
72975a49cc
|
v0.2.4: made potions susceptible to cold, refactored a bit of buff logic.
|
2015-03-02 17:15:11 -05:00 |
|
Evan Debenham
|
ae2ba8be0e
|
v0.2.4: corrected numbers in shop chance
|
2015-03-02 17:14:49 -05:00 |
|
Evan Debenham
|
78b4f36ccf
|
v0.2.4: added more items to shops, tweaked several item prices.
|
2015-03-02 17:14:35 -05:00 |
|
Evan Debenham
|
f0df50d42f
|
v0.2.4: hero no longer gains hunger from descending
|
2015-03-02 17:14:17 -05:00 |
|
Evan Debenham
|
db326d87d5
|
v0.2.4: buffed the huntress, improved some logic for thrown weapons
|
2015-03-02 17:14:01 -05:00 |
|
Evan Debenham
|
071403a7aa
|
v0.2.4: moved loot and continue tags to bottom right, much more accessable
|
2015-03-02 17:13:17 -05:00 |
|
Evan Debenham
|
89d72e60d1
|
v0.2.4: fixed chrome inconsistency, standardized tab layouts and made them pretty
|
2015-03-02 17:13:03 -05:00 |
|
Evan Debenham
|
6b432a176e
|
v0.2.4: fixed a casting error with mimic items
|
2015-03-02 17:10:39 -05:00 |
|
Evan Debenham
|
b2e29708a0
|
v0.2.4: corrected enchamtent/glyph logic, renamed scroll of Weapon Upgrade to Scroll of Magical Infusion
|
2015-03-02 17:10:24 -05:00 |
|
Evan Debenham
|
92afe5977e
|
v0.2.4: corrected order of bag tabs, size of tabs now scale based on space and bags owned.
|
2015-03-02 17:09:51 -05:00 |
|
Evan Debenham
|
68406db6fe
|
merging 1.7.5 source: windows changes
|
2015-03-02 17:08:17 -05:00 |
|
Evan Debenham
|
7cc5192839
|
v0.2.4: added potion bandolier, refactored logic for bag generation.
|
2015-03-02 17:06:18 -05:00 |
|
Evan Debenham
|
7b3747fd05
|
Merging 1.7.5 Source: item assets changes (plus placeholder for bandolier) + included grave sprite from donation features(simpler than keeping it out of every item sheet related commit)
|
2015-03-02 16:36:30 -05:00 |
|
Evan Debenham
|
e2ee042c38
|
Merging 1.7.5 Source: scenes changes
|
2015-02-06 10:27:36 -05:00 |
|
Evan Debenham
|
a2670f2a36
|
Merging 1.7.5 Source: core changes
|
2015-02-06 10:03:40 -05:00 |
|
Evan Debenham
|
47ccaceac4
|
Merging 1.7.5 Source: sprites and assets changes
|
2015-02-06 10:02:55 -05:00 |
|
Evan Debenham
|
8b1ffd9a72
|
Merging 1.7.5 Source: items/artifacts changes
|
2015-02-06 10:02:38 -05:00 |
|
Evan Debenham
|
37e1c8b8ff
|
Merging 1.7.5 Source: items/weapon changes
|
2015-02-06 10:02:26 -05:00 |
|
Evan Debenham
|
fbd2fb907e
|
Merging 1.7.5 Source: items/wands changes
|
2015-02-06 10:02:14 -05:00 |
|
Evan Debenham
|
c1b262a614
|
merging 1.7.5 source: items/rings changes
|
2015-02-06 10:01:58 -05:00 |
|
Evan Debenham
|
6387b697a9
|
merging 1.7.5 source: items/scrolls changes
|
2015-02-06 10:01:52 -05:00 |
|
Evan Debenham
|
9410dbbc8f
|
merging 1.7.5 source: items/armor/glyphs changes
|
2015-02-06 10:01:40 -05:00 |
|
Evan Debenham
|
1acebb380c
|
Merging 1.7.5 Source: items/armor changes
|
2015-02-06 10:00:53 -05:00 |
|
Evan Debenham
|
3f126e7a4f
|
Merging 1.7.5 Source: items/ additions
|
2015-02-06 10:00:36 -05:00 |
|
Evan Debenham
|
41e1f20e95
|
Merging 1.7.5 Source: items/ changes
|
2015-02-06 10:00:24 -05:00 |
|
Evan Debenham
|
a6c89490b0
|
Merging 1.7.5 Source: levels/painters changes
|
2015-02-06 09:57:41 -05:00 |
|
Evan Debenham
|
1a4d177a9e
|
Merging 1.7.5 Source: levels/features changes
|
2015-02-06 09:57:34 -05:00 |
|
Evan Debenham
|
9dab291797
|
Merging 1.7.5 Source: levels changes
|
2015-02-06 09:57:28 -05:00 |
|
Evan Debenham
|
e931525669
|
Merging 1.7.5 Source: actors/mobs/npcs changes
|
2015-02-06 09:57:17 -05:00 |
|
Evan Debenham
|
d7934760c5
|
Merging 1.7.5 Source: actors/mobs changes
|
2015-02-06 09:56:58 -05:00 |
|
Evan Debenham
|
e951b7aad8
|
Merging 1.7.5 Source: actors/hero changes
|
2015-02-06 09:56:39 -05:00 |
|
Evan Debenham
|
bbe6c79ab3
|
Merging 1.7.5 Source: further effects changes
|
2015-02-06 09:56:23 -05:00 |
|
Evan Debenham
|
9e79aab869
|
Merging 1.7.5 Source: actors/buffs changes
|
2015-02-06 09:56:12 -05:00 |
|
Evan Debenham
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d50c566579
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Merging 1.7.5 Source: actors/blobs changes
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2015-02-06 09:56:04 -05:00 |
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Evan Debenham
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c467cb966c
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Merging 1.7.5 Source: actors/ changes
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2015-02-06 09:55:55 -05:00 |
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Evan Debenham
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894f7d9d06
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Merging 1.7.5 Source: ui changes
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2015-02-06 09:55:45 -05:00 |
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Evan Debenham
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4499685b09
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Merging 1.7.5 Source: mechanics changes
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2015-02-06 09:55:36 -05:00 |
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Evan Debenham
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d6bcece8af
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Merging 1.7.5 Source: effect changes
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2015-02-06 09:55:29 -05:00 |
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Evan Debenham
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1b10338b37
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Merging 1.7.5 Source: plant changes
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2015-02-06 09:55:00 -05:00 |
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Evan Debenham
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11d550cbe0
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v0.2.3f: final commit
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2015-01-26 21:40:23 -05:00 |
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Evan Debenham
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c105f655d4
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Merge remote-tracking branch 'origin/master'
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2015-01-26 20:28:27 -05:00 |
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Evan Debenham
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23c611a13e
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v0.2.3f: fixed wand recharging something multiplying due to the wand holster
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2015-01-26 20:28:17 -05:00 |
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Evan Debenham
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c04a252a4f
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v0.2.3f: string corrections
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2015-01-26 16:44:21 -05:00 |
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Evan Debenham
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9ff26f034c
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v0.2.3f: fixed a bug where the resume indicator was clickable after the hero had died.
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2015-01-26 10:00:45 -05:00 |
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Evan Debenham
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49bab26d7b
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v0.2.3f: corrected issues with the dried rose
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2015-01-26 09:18:29 -05:00 |
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Evan Debenham
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31bd42152e
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v0.2.3f: corrected crash involving quickslot placeholders, dungeon now loads them at the correct time.
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2015-01-26 02:14:00 -05:00 |
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Evan Debenham
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944d2d33a2
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v0.2.3f: fixed yet more quickslot issues, this should be all of them.
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2015-01-26 02:11:39 -05:00 |
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Evan Debenham
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d0e6aa6c1f
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v0.2.3f: further tweaks to quickslot logic
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2015-01-26 01:43:50 -05:00 |
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Evan Debenham
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93b066dfb2
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v0.2.3f: corrected errors added in previous commit
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2015-01-26 01:29:43 -05:00 |
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Evan Debenham
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9d90a24a95
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v0.2.3f: corrected quickslot refresh logic across items
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2015-01-26 01:20:39 -05:00 |
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Evan Debenham
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6a0776afcc
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v0.2.3f: removed unused import
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2015-01-26 00:30:52 -05:00 |
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Evan Debenham
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78fd89cb01
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v0.2.3f: tweaked behaviour of last shop level, also fixed bug involving shop generation.
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2015-01-26 00:30:24 -05:00 |
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Evan Debenham
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520131fb2d
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v0.2.3e: fixes, actual final commit
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2015-01-21 23:55:37 -05:00 |
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Evan Debenham
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8fa6b41427
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v0.2.3e: final commit
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2015-01-21 23:11:26 -05:00 |
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Evan Debenham
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fd77e8a923
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v0.2.3e: commented out final line involving resume button
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2015-01-21 23:00:54 -05:00 |
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Evan Debenham
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e7e289e666
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v0.2.3e: removed resume button from toolbar, added icon for resume button
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2015-01-21 22:57:47 -05:00 |
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Evan Debenham
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34a7b82f94
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v0.2.3e: converted resume button to a tag
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2015-01-21 22:54:58 -05:00 |
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Evan Debenham
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a4fe786f97
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v0.2.3e: small fix to rankings window changes
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2015-01-21 20:22:36 -05:00 |
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Evan Debenham
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a6bd3aae84
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v0.2.3e: fixed a couple issues
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2015-01-21 20:06:28 -05:00 |
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Evan Debenham
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97f6b2f67c
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v0.2.3e: fixed a bug with sewer boss level gen.. hopefully for real this time.
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2015-01-21 16:23:46 -05:00 |
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Evan Debenham
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02693eef4d
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v0.2.3e: tied toolbar UI into quickslot settings (need to move 'continue' button to a tag)
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2015-01-21 16:13:54 -05:00 |
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Evan Debenham
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f0fb0beb1a
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v0.2.3e: stopped 2nd quickslot being initialized on rogue when only one slot is enabled.
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2015-01-21 15:47:26 -05:00 |
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Evan Debenham
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81a588e386
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v0.2.3e: added setting in options menu for double quickslot
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2015-01-21 14:02:01 -05:00 |
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Evan Debenham
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f68f8732b4
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v0.2.3e: added sound effect to sandals of nature
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2015-01-21 13:45:21 -05:00 |
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Evan Debenham
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0ae1b05b22
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v0.2.3e: fixed a bug where Time Stasis would sometimes not drop invisibility.
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2015-01-21 13:40:27 -05:00 |
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Evan Debenham
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951a0c918a
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v0.2.3e: further quickslot class refinements
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2015-01-21 11:03:01 -05:00 |
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Evan Debenham
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06471b5bd2
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v0.2.3e: refactored quickslot class to be cleaner overall and use an internal array instead of an arraylist
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2015-01-21 11:01:05 -05:00 |
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Evan Debenham
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2cd9d59c7b
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v0.2.3e: improved/corrected multi-quickslot display in rankings page.
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2015-01-21 08:59:39 -05:00 |
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Evan Debenham
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2b44154ac1
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v0.2.3e: refactored quick slot button, should now support multiple instances of itself tied to different quickslots, needs testing
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2015-01-20 17:26:53 -05:00 |
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Evan Debenham
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18580f7f0b
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v0.2.3e: scrolls can no longer appear on top of fire traps
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2015-01-20 16:50:23 -05:00 |
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Evan Debenham
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e4d0017137
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v0.2.3e: reworked night mode into a level feeling
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2015-01-20 16:49:55 -05:00 |
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Evan Debenham
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66db278940
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v0.2.3e: added support for 2x quickslot in rankings page
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2015-01-20 09:40:01 -05:00 |
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Evan Debenham
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6e3c2223cd
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v0.2.3e: tonnes of fixes relating to WIP multi-quickslot implementation
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2015-01-20 00:56:36 -05:00 |
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Evan Debenham
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e53c6b678f
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v0.2.3e: added backend support for multiple quickslots (needs testing!)
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2015-01-19 12:04:23 -05:00 |
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Evan Debenham
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72cbc3440f
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v0.2.3e: corrected error in new pirahna logic
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2015-01-18 01:45:45 -05:00 |
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Evan Debenham
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a1754cd68a
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v0.2.3e: Improved shop generation logic, fixes bugs and allows for much larger shops without error.
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2015-01-17 04:38:18 -05:00 |
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Evan Debenham
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e4e12f74dd
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v0.2.3e: fixed a bug where pushing a shopkeeper would cause a crash
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2015-01-17 04:00:05 -05:00 |
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Evan Debenham
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2119f0d1b9
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v0.2.3d: final commit
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2015-01-15 02:49:26 -05:00 |
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Evan Debenham
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61f296907f
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v0.2.3d: hopefully fixed bug where attack indicator would sometimes not be pressable
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2015-01-15 02:39:44 -05:00 |
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Evan Debenham
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6cbb50a179
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v0.2.3d: final two bosses are now immune to vertigo
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2015-01-15 01:51:40 -05:00 |
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Evan Debenham
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1407ccf3bf
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v0.2.3d: piranha now move right away when a door is closed on them.
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2015-01-15 01:42:15 -05:00 |
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Evan Debenham
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7b699cca6d
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v0.2.3d: fixed armband bug, now properly loses charge when unequipped
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2015-01-14 23:51:47 -05:00 |
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