Merging 1.7.5 Source: items/ additions
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src/com/shatteredpixel/shatteredpixeldungeon/items/Bomb.java
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src/com/shatteredpixel/shatteredpixeldungeon/items/Bomb.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BlastParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SmokeParticle;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.utils.Random;
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public class Bomb extends Item {
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{
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name = "bomb";
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image = ItemSpriteSheet.BOMB;
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defaultAction = AC_THROW;
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stackable = true;
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}
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@Override
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protected void onThrow( int cell ) {
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if (Level.pit[cell]) {
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super.onThrow( cell );
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} else {
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Sample.INSTANCE.play( Assets.SND_BLAST, 2 );
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if (Dungeon.visible[cell]) {
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CellEmitter.center( cell ).burst( BlastParticle.FACTORY, 30 );
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}
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boolean terrainAffected = false;
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for (int n : Level.NEIGHBOURS9) {
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int c = cell + n;
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if (c >= 0 && c < Level.LENGTH) {
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if (Dungeon.visible[c]) {
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CellEmitter.get( c ).burst( SmokeParticle.FACTORY, 4 );
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}
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if (Level.flamable[c]) {
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Level.set( c, Terrain.EMBERS );
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GameScene.updateMap( c );
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terrainAffected = true;
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}
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Char ch = Actor.findChar( c );
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if (ch != null) {
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int dmg = Random.Int( 1 + Dungeon.depth, 10 + Dungeon.depth * 2 ) - Random.Int( ch.dr() );
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if (dmg > 0) {
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ch.damage( dmg, this );
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if (ch.isAlive()) {
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Buff.prolong( ch, Paralysis.class, 2 );
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}
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}
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}
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}
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}
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if (terrainAffected) {
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Dungeon.observe();
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}
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}
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public Item random() {
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quantity = Random.IntRange( 1, 3 );
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return this;
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}
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@Override
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public int price() {
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return 10 * quantity;
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}
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@Override
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public String info() {
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return
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"This is a relatively small bomb, filled with black powder. Conveniently, its fuse is lit automatically when the bomb is thrown.";
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}
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}
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136
src/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java
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src/com/shatteredpixel/shatteredpixeldungeon/items/Honeypot.java
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.items;
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import java.util.ArrayList;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.noosa.tweeners.AlphaTweener;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Bee;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.watabou.utils.Random;
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public class Honeypot extends Item {
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public static final String AC_SHATTER = "SHATTER";
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{
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name = "honeypot";
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image = ItemSpriteSheet.HONEYPOT;
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defaultAction = AC_THROW;
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stackable = true;
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}
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@Override
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public ArrayList<String> actions( Hero hero ) {
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ArrayList<String> actions = super.actions( hero );
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actions.add( AC_SHATTER );
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return actions;
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}
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@Override
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public void execute( final Hero hero, String action ) {
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if (action.equals( AC_SHATTER )) {
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hero.sprite.zap( hero.pos );
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shatter( hero.pos );
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detach( hero.belongings.backpack );
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hero.spendAndNext( TIME_TO_THROW );
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} else {
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super.execute( hero, action );
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}
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}
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@Override
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protected void onThrow( int cell ) {
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if (Level.pit[cell]) {
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super.onThrow( cell );
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} else {
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shatter( cell );
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}
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}
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private void shatter( int pos ) {
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Sample.INSTANCE.play( Assets.SND_SHATTER );
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if (Dungeon.visible[pos]) {
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Splash.at( pos, 0xffd500, 5 );
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}
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int newPos = pos;
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if (Actor.findChar( pos ) != null) {
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ArrayList<Integer> candidates = new ArrayList<Integer>();
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boolean[] passable = Level.passable;
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for (int n : Level.NEIGHBOURS4) {
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int c = pos + n;
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if (passable[c] && Actor.findChar( c ) == null) {
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candidates.add( c );
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}
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}
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newPos = candidates.size() > 0 ? Random.element( candidates ) : -1;
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}
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if (newPos != -1) {
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Bee bee = new Bee();
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bee.spawn( Dungeon.depth );
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bee.HP = bee.HT;
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bee.pos = newPos;
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GameScene.add( bee );
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Actor.addDelayed( new Pushing( bee, pos, newPos ), -1 );
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bee.sprite.alpha( 0 );
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bee.sprite.parent.add( new AlphaTweener( bee.sprite, 1, 0.15f ) );
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Sample.INSTANCE.play( Assets.SND_BEE );
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}
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}
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@Override
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public boolean isUpgradable() {
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return false;
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}
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@Override
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public boolean isIdentified() {
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return true;
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}
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@Override
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public int price() {
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return 50 * quantity;
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}
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@Override
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public String info() {
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return
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"There is not much honey in this small honeypot, but there is a golden bee there and it doesn't want to leave it.";
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}
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}
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