Merging 1.7.5 Source: items/ additions

This commit is contained in:
Evan Debenham 2015-02-03 22:50:27 -05:00
parent 41e1f20e95
commit 3f126e7a4f
2 changed files with 251 additions and 0 deletions

View File

@ -0,0 +1,115 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import com.watabou.noosa.audio.Sample;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Paralysis;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.BlastParticle;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.SmokeParticle;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
public class Bomb extends Item {
{
name = "bomb";
image = ItemSpriteSheet.BOMB;
defaultAction = AC_THROW;
stackable = true;
}
@Override
protected void onThrow( int cell ) {
if (Level.pit[cell]) {
super.onThrow( cell );
} else {
Sample.INSTANCE.play( Assets.SND_BLAST, 2 );
if (Dungeon.visible[cell]) {
CellEmitter.center( cell ).burst( BlastParticle.FACTORY, 30 );
}
boolean terrainAffected = false;
for (int n : Level.NEIGHBOURS9) {
int c = cell + n;
if (c >= 0 && c < Level.LENGTH) {
if (Dungeon.visible[c]) {
CellEmitter.get( c ).burst( SmokeParticle.FACTORY, 4 );
}
if (Level.flamable[c]) {
Level.set( c, Terrain.EMBERS );
GameScene.updateMap( c );
terrainAffected = true;
}
Char ch = Actor.findChar( c );
if (ch != null) {
int dmg = Random.Int( 1 + Dungeon.depth, 10 + Dungeon.depth * 2 ) - Random.Int( ch.dr() );
if (dmg > 0) {
ch.damage( dmg, this );
if (ch.isAlive()) {
Buff.prolong( ch, Paralysis.class, 2 );
}
}
}
}
}
if (terrainAffected) {
Dungeon.observe();
}
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public Item random() {
quantity = Random.IntRange( 1, 3 );
return this;
}
@Override
public int price() {
return 10 * quantity;
}
@Override
public String info() {
return
"This is a relatively small bomb, filled with black powder. Conveniently, its fuse is lit automatically when the bomb is thrown.";
}
}

View File

@ -0,0 +1,136 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.items;
import java.util.ArrayList;
import com.watabou.noosa.audio.Sample;
import com.watabou.noosa.tweeners.AlphaTweener;
import com.shatteredpixel.shatteredpixeldungeon.Assets;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.Bee;
import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
import com.watabou.utils.Random;
public class Honeypot extends Item {
public static final String AC_SHATTER = "SHATTER";
{
name = "honeypot";
image = ItemSpriteSheet.HONEYPOT;
defaultAction = AC_THROW;
stackable = true;
}
@Override
public ArrayList<String> actions( Hero hero ) {
ArrayList<String> actions = super.actions( hero );
actions.add( AC_SHATTER );
return actions;
}
@Override
public void execute( final Hero hero, String action ) {
if (action.equals( AC_SHATTER )) {
hero.sprite.zap( hero.pos );
shatter( hero.pos );
detach( hero.belongings.backpack );
hero.spendAndNext( TIME_TO_THROW );
} else {
super.execute( hero, action );
}
}
@Override
protected void onThrow( int cell ) {
if (Level.pit[cell]) {
super.onThrow( cell );
} else {
shatter( cell );
}
}
private void shatter( int pos ) {
Sample.INSTANCE.play( Assets.SND_SHATTER );
if (Dungeon.visible[pos]) {
Splash.at( pos, 0xffd500, 5 );
}
int newPos = pos;
if (Actor.findChar( pos ) != null) {
ArrayList<Integer> candidates = new ArrayList<Integer>();
boolean[] passable = Level.passable;
for (int n : Level.NEIGHBOURS4) {
int c = pos + n;
if (passable[c] && Actor.findChar( c ) == null) {
candidates.add( c );
}
}
newPos = candidates.size() > 0 ? Random.element( candidates ) : -1;
}
if (newPos != -1) {
Bee bee = new Bee();
bee.spawn( Dungeon.depth );
bee.HP = bee.HT;
bee.pos = newPos;
GameScene.add( bee );
Actor.addDelayed( new Pushing( bee, pos, newPos ), -1 );
bee.sprite.alpha( 0 );
bee.sprite.parent.add( new AlphaTweener( bee.sprite, 1, 0.15f ) );
Sample.INSTANCE.play( Assets.SND_BEE );
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
@Override
public int price() {
return 50 * quantity;
}
@Override
public String info() {
return
"There is not much honey in this small honeypot, but there is a golden bee there and it doesn't want to leave it.";
}
}