Merging 1.7.5 Source: actors/mobs changes
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e951b7aad8
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@ -45,9 +45,9 @@ public class Bandit extends Thief {
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protected boolean steal( Hero hero ) {
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if (super.steal( hero )) {
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Buff.prolong( enemy, Blindness.class, Random.Int( 5, 12 ) );
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Buff.affect( enemy, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
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Buff.prolong( enemy, Cripple.class, Cripple.DURATION );
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Buff.prolong( hero, Blindness.class, Random.Int( 5, 12 ) );
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Buff.affect( hero, Poison.class ).set(Random.Int(5, 7) * Poison.durationFactor(enemy));
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Buff.prolong( hero, Cripple.class, Cripple.DURATION );
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Dungeon.observe();
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return true;
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@ -47,7 +47,7 @@ import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Goo extends Mob {
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//todo: will need to manually recreate stuff from 1.7.5 here
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{
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name = "Goo";
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HP = HT = 80;
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@ -0,0 +1,181 @@
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/*
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* Pixel Dungeon
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* Copyright (C) 2012-2015 Oleg Dolya
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>
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*/
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package com.shatteredpixel.shatteredpixeldungeon.actors.mobs;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashSet;
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import java.util.List;
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import com.watabou.noosa.audio.Sample;
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import com.shatteredpixel.shatteredpixeldungeon.Assets;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Pushing;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
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import com.shatteredpixel.shatteredpixeldungeon.items.Item;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.ScrollOfPsionicBlast;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.MimicSprite;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class Mimic extends Mob {
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private int level;
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{
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name = "mimic";
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spriteClass = MimicSprite.class;
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}
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public ArrayList<Item> items;
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private static final String LEVEL = "level";
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private static final String ITEMS = "items";
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@Override
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public void storeInBundle( Bundle bundle ) {
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super.storeInBundle( bundle );
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bundle.put( ITEMS, items );
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bundle.put( LEVEL, level );
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}
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@SuppressWarnings("unchecked")
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@Override
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public void restoreFromBundle( Bundle bundle ) {
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super.restoreFromBundle( bundle );
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items = new ArrayList<Item>( (Collection<? extends Item>) bundle.getCollection( ITEMS ) );
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adjustStats( bundle.getInt( LEVEL ) );
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}
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@Override
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public int damageRoll() {
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return Random.NormalIntRange( HT / 10, HT / 4 );
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}
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@Override
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public int attackSkill( Char target ) {
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return 9 + level;
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}
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@Override
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public int attackProc( Char enemy, int damage ) {
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if (enemy == Dungeon.hero && Random.Int( 3 ) == 0) {
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Gold gold = new Gold( Random.Int( Dungeon.gold / 10, Dungeon.gold / 2 ) );
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if (gold.quantity() > 0) {
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Dungeon.gold -= gold.quantity();
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Dungeon.level.drop( gold, Dungeon.hero.pos ).sprite.drop();
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}
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}
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return super.attackProc( enemy, damage );
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}
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public void adjustStats( int level ) {
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this.level = level;
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HT = (3 + level) * 4;
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EXP = 2 + 2 * (level - 1) / 5;
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defenseSkill = attackSkill( null ) / 2;
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enemySeen = true;
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}
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@Override
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public void die( Object cause ) {
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super.die( cause );
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if (items != null) {
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for (Item item : items) {
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Dungeon.level.drop( item, pos ).sprite.drop();
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}
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}
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}
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@Override
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public boolean reset() {
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state = WANDERING;
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return true;
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}
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@Override
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public String description() {
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return
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"Mimics are magical creatures which can take any shape they wish. In dungeons they almost always " +
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"choose a shape of a treasure chest, because they know how to beckon an adventurer.";
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}
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public static Mimic spawnAt( int pos, List<Item> items ) {
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Char ch = Actor.findChar( pos );
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if (ch != null) {
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ArrayList<Integer> candidates = new ArrayList<Integer>();
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for (int n : Level.NEIGHBOURS8) {
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int cell = pos + n;
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if ((Level.passable[cell] || Level.avoid[cell]) && Actor.findChar( cell ) == null) {
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candidates.add( cell );
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}
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}
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if (candidates.size() > 0) {
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int newPos = Random.element( candidates );
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Actor.addDelayed( new Pushing( ch, ch.pos, newPos ), -1 );
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ch.pos = newPos;
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// FIXME
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if (ch instanceof Mob) {
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Dungeon.level.mobPress( (Mob)ch );
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} else {
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Dungeon.level.press( newPos, ch );
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}
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} else {
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return null;
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}
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}
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Mimic m = new Mimic();
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m.items = new ArrayList<Item>( items );
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m.adjustStats( Dungeon.depth );
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m.HP = m.HT;
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m.pos = pos;
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m.state = m.HUNTING;
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GameScene.add( m, 1 );
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m.sprite.turnTo( pos, Dungeon.hero.pos );
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if (Dungeon.visible[m.pos]) {
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CellEmitter.get( pos ).burst( Speck.factory( Speck.STAR ), 10 );
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Sample.INSTANCE.play( Assets.SND_MIMIC );
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}
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return m;
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}
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private static final HashSet<Class<?>> IMMUNITIES = new HashSet<Class<?>>();
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static {
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IMMUNITIES.add( ScrollOfPsionicBlast.class );
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}
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@Override
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public HashSet<Class<?>> immunities() {
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return IMMUNITIES;
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}
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}
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@ -21,6 +21,7 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Challenges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
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import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Amok;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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@ -38,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
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import com.shatteredpixel.shatteredpixeldungeon.levels.Level.Feeling;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.CharSprite;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.utils.Utils;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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@ -76,13 +78,6 @@ public abstract class Mob extends Char {
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public boolean hostile = true;
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public boolean ally = false;
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// Unreachable target
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public static final Mob DUMMY = new Mob() {
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{
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pos = -1;
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}
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};
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private static final String STATE = "state";
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private static final String SEEN = "seen";
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private static final String TARGET = "target";
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@ -157,16 +152,19 @@ public abstract class Mob extends Char {
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enemy = chooseEnemy();
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boolean enemyInFOV = enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0;
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boolean enemyInFOV = enemy != null && enemy.isAlive() && Level.fieldOfView[enemy.pos] && enemy.invisible <= 0;
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return state.act( enemyInFOV, justAlerted );
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}
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protected Char chooseEnemy() {
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Terror terror = (Terror)buff( Terror.class );
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Terror terror = buff( Terror.class );
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if (terror != null) {
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return terror.source;
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Char source = (Char)Actor.findById( terror.object );
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if (source != null) {
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return source;
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}
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}
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//resets target if: the target is dead, the target has been lost (wandering)
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@ -257,7 +255,7 @@ public abstract class Mob extends Char {
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}
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protected boolean canAttack( Char enemy ) {
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return Level.adjacent( pos, enemy.pos ) && !pacified;
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return Level.adjacent( pos, enemy.pos ) && !isCharmedBy( enemy );
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}
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protected boolean getCloser( int target ) {
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@ -354,7 +352,11 @@ public abstract class Mob extends Char {
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}
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return damage;
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}
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public void aggro( Char ch ) {
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enemy = ch;
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}
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@Override
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public void damage( int dmg, Object src ) {
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@ -516,7 +518,7 @@ public abstract class Mob extends Char {
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@Override
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public String status() {
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return String.format( "This %s is sleeping", name );
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return Utils.format( "This %s is sleeping", name );
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}
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}
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@ -553,7 +555,7 @@ public abstract class Mob extends Char {
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@Override
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public String status() {
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return String.format( "This %s is wandering", name );
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return Utils.format( "This %s is wandering", name );
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}
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}
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@ -592,7 +594,7 @@ public abstract class Mob extends Char {
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@Override
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public String status() {
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return String.format( "This %s is hunting", name );
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return Utils.format( "This %s is hunting", name );
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}
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}
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@ -627,7 +629,7 @@ public abstract class Mob extends Char {
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@Override
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public String status() {
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return String.format( "This %s is fleeing", name );
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return Utils.format( "This %s is fleeing", name );
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}
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}
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@ -644,7 +646,7 @@ public abstract class Mob extends Char {
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@Override
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public String status() {
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return String.format( "This %s is passive", name );
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return Utils.format( "This %s is passive", name );
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}
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}
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}
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@ -68,10 +68,9 @@ public class Spinner extends Mob {
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protected boolean act() {
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boolean result = super.act();
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if (state == FLEEING && buff(Terror.class) == null &&
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enemySeen && enemy.buff(Poison.class) == null) {
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state = HUNTING;
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if (state == FLEEING && buff( Terror.class ) == null &&
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enemy != null && enemySeen && enemy.buff( Poison.class ) == null) {
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state = HUNTING;
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}
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return result;
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}
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@ -121,6 +121,7 @@ public class Statue extends Mob {
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@Override
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public void beckon( int cell ) {
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// Do nothing
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}
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@Override
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@ -66,7 +66,7 @@ public class Succubus extends Mob {
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public int attackProc( Char enemy, int damage ) {
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if (Random.Int( 3 ) == 0) {
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Buff.affect( enemy, Charm.class, Charm.durationFactor( enemy ) * Random.IntRange( 2, 5 ) );
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Buff.affect( enemy, Charm.class, Charm.durationFactor( enemy ) * Random.IntRange( 3, 7 ) ).object = id();
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enemy.sprite.centerEmitter().start( Speck.factory( Speck.HEART ), 0.2f, 5 );
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Sample.INSTANCE.play( Assets.SND_CHARMS );
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}
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