v0.2.3f: corrected issues with the dried rose
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@ -153,12 +153,17 @@ public class DriedRose extends Artifact {
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image = ItemSpriteSheet.ARTIFACT_ROSE3;
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else if (level >= 4)
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image = ItemSpriteSheet.ARTIFACT_ROSE2;
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//For upgrade transferring via well of transmutation
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droppedPetals = Math.max( level, droppedPetals );
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return super.upgrade();
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}
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private static final String TALKEDTO = "talkedto";
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private static final String FIRSTSUMMON = "firstsummon";
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private static final String SPAWNED = "spawned";
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private static final String PETALS = "petals";
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@Override
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public void storeInBundle( Bundle bundle ) {
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@ -167,6 +172,7 @@ public class DriedRose extends Artifact {
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bundle.put( TALKEDTO, talkedTo );
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bundle.put( FIRSTSUMMON, firstSummon );
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bundle.put( SPAWNED, spawned );
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bundle.put( PETALS, droppedPetals );
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}
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@Override
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@ -176,6 +182,7 @@ public class DriedRose extends Artifact {
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talkedTo = bundle.getBoolean( TALKEDTO );
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firstSummon = bundle.getBoolean( FIRSTSUMMON );
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spawned = bundle.getBoolean( SPAWNED );
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droppedPetals = bundle.getInt( PETALS );
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}
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public class roseRecharge extends ArtifactBuff {
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@ -232,7 +239,13 @@ public class DriedRose extends Artifact {
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public boolean doPickUp( Hero hero ) {
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DriedRose rose = hero.belongings.getItem( DriedRose.class );
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if (rose != null && rose.level < rose.levelCap){
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if (rose == null){
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GLog.w("You have no rose to add this petal to.");
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return false;
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} if ( rose.level >= rose.levelCap ){
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GLog.i("There is no room left for this petal, so you discard it.");
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return true;
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} else {
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rose.upgrade();
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if (rose.level == rose.levelCap) {
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@ -246,11 +259,6 @@ public class DriedRose extends Artifact {
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hero.spendAndNext(TIME_TO_PICK_UP);
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return true;
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} else {
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GLog.w("You have no rose to add this petal to.");
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return false;
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}
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}
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@ -223,7 +223,8 @@ public abstract class Level implements Bundlable {
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int petalsNeeded = (int) Math.ceil((float)((Dungeon.depth / 2) - rose.droppedPetals) / 3);
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for (int i=1; i <= petalsNeeded; i++) {
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if (rose.droppedPetals < 10) {
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//the player may miss a single petal and still max their rose.
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if (rose.droppedPetals < 11) {
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addItemToSpawn(new DriedRose.Petal());
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rose.droppedPetals++;
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}
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