Merging 1.7.5 Source: items/ changes
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@ -96,7 +96,7 @@ public abstract class EquipableItem extends Item {
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return true;
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}
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public boolean doUnequip( Hero hero, boolean collect ) {
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final public boolean doUnequip( Hero hero, boolean collect ) {
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return doUnequip( hero, collect, true );
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}
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}
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@ -22,15 +22,18 @@ import com.shatteredpixel.shatteredpixeldungeon.Badges;
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import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
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import com.shatteredpixel.shatteredpixeldungeon.Statistics;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Buff;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Burning;
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import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Frost;
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import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic;
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import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Wraith;
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import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
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import com.shatteredpixel.shatteredpixeldungeon.effects.Splash;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ElmoParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.FlameParticle;
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import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.AlchemistsToolkit;
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import com.shatteredpixel.shatteredpixeldungeon.items.artifacts.Artifact;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.Blandfruit;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.ChargrilledMeat;
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import com.shatteredpixel.shatteredpixeldungeon.items.food.FrozenCarpaccio;
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@ -39,8 +42,11 @@ import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfExperience
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import com.shatteredpixel.shatteredpixeldungeon.items.potions.PotionOfHealing;
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import com.shatteredpixel.shatteredpixeldungeon.items.scrolls.Scroll;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant.Seed;
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import com.shatteredpixel.shatteredpixeldungeon.scenes.GameScene;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSprite;
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import com.shatteredpixel.shatteredpixeldungeon.sprites.ItemSpriteSheet;
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import com.shatteredpixel.shatteredpixeldungeon.utils.GLog;
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import com.shatteredpixel.shatteredpixeldungeon.windows.WndTitledMessage;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundlable;
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import com.watabou.utils.Bundle;
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@ -52,6 +58,8 @@ import java.util.LinkedList;
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public class Heap implements Bundlable {
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private static final String TXT_MIMIC = "This is a mimic!";
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private static final int SEEDS_TO_POTION = 3;
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public enum Type {
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@ -62,7 +70,8 @@ public class Heap implements Bundlable {
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CRYSTAL_CHEST,
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TOMB,
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SKELETON,
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REMAINS
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REMAINS,
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MIMIC
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}
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public Type type = Type.HEAP;
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@ -70,7 +79,7 @@ public class Heap implements Bundlable {
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public ItemSprite sprite;
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protected LinkedList<Item> items = new LinkedList<Item>();
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public LinkedList<Item> items = new LinkedList<Item>();
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public int image() {
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switch (type) {
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@ -78,6 +87,7 @@ public class Heap implements Bundlable {
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case FOR_SALE:
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return size() > 0 ? items.peek().image() : 0;
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case CHEST:
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case MIMIC:
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return ItemSpriteSheet.CHEST;
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case LOCKED_CHEST:
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return ItemSpriteSheet.LOCKED_CHEST;
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@ -100,6 +110,14 @@ public class Heap implements Bundlable {
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public void open( Hero hero ) {
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switch (type) {
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case MIMIC:
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if (Mimic.spawnAt(pos, items) != null) {
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GLog.n(TXT_MIMIC);
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destroy();
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} else {
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type = Type.CHEST;
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}
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break;
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case TOMB:
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Wraith.spawnAround( hero.pos );
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break;
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@ -119,10 +137,12 @@ public class Heap implements Bundlable {
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break;
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default:
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}
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type = Type.HEAP;
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sprite.link();
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sprite.drop();
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if (type != Type.MIMIC) {
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type = Type.HEAP;
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sprite.link();
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sprite.drop();
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}
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}
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public int size() {
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@ -180,7 +200,16 @@ public class Heap implements Bundlable {
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}
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public void burn() {
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if (type == Type.MIMIC) {
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Mimic m = Mimic.spawnAt( pos, items );
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if (m != null) {
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Buff.affect( m, Burning.class ).reignite( m );
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m.sprite.emitter().burst( FlameParticle.FACTORY, 5 );
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destroy();
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}
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}
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if (type != Type.HEAP) {
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return;
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}
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@ -221,7 +250,15 @@ public class Heap implements Bundlable {
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}
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public void freeze() {
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if (type == Type.MIMIC) {
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Mimic m = Mimic.spawnAt( pos, items );
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if (m != null) {
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Buff.prolong( m, Frost.class, Frost.duration( m ) * Random.Float( 1.0f, 1.5f ) );
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destroy();
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}
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}
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if (type != Type.HEAP) {
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return;
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}
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@ -270,7 +270,7 @@ public class Item implements Bundlable {
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return this;
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}
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public Item upgrade( int n ) {
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final public Item upgrade( int n ) {
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for (int i=0; i < n; i++) {
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upgrade();
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}
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@ -285,7 +285,7 @@ public class Item implements Bundlable {
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return this;
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}
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public Item degrade( int n ) {
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final public Item degrade( int n ) {
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for (int i=0; i < n; i++) {
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degrade();
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}
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@ -454,17 +454,24 @@ public class Item implements Bundlable {
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final int cell = Ballistica.cast( user.pos, dst, false, true );
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user.sprite.zap( cell );
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user.busy();
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Sample.INSTANCE.play( Assets.SND_MISS, 0.6f, 0.6f, 1.5f );
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Char enemy = Actor.findChar( cell );
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QuickSlotButton.target(enemy);
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// FIXME!!!
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float delay = TIME_TO_THROW;
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if (this instanceof MissileWeapon) {
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// FIXME
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delay *= ((MissileWeapon)this).speedFactor( user );
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if (enemy != null && enemy.buff( SnipersMark.class ) != null) {
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delay *= 0.5f;
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if (enemy != null) {
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SnipersMark mark = user.buff( SnipersMark.class );
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if (mark != null) {
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if (mark.object == enemy.id()) {
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delay *= 0.5f;
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}
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user.remove( mark );
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}
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}
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}
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final float finalDelay = delay;
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