Evan Debenham
|
eaf84f4274
|
v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
|
2015-08-24 13:04:54 -04:00 |
|
Evan Debenham
|
d7e849b3ab
|
v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
|
2015-08-24 13:04:53 -04:00 |
|
Evan Debenham
|
9b906353ad
|
v0.3.1: added proper inactive trap generation to standard painter
|
2015-08-24 13:04:53 -04:00 |
|
Evan Debenham
|
f94d2db5dc
|
v0.3.1: added trap generation logic for caves, city, and halls
|
2015-08-24 13:04:52 -04:00 |
|
Evan Debenham
|
cf7a8d71e1
|
v0.3.1: added Disarming Trap
|
2015-08-24 13:04:51 -04:00 |
|
Evan Debenham
|
096b5271fd
|
v0.3.1: added Spear Trap
|
2015-08-24 13:04:50 -04:00 |
|
Evan Debenham
|
9b13c3f01e
|
v0.3.1: added in logic for the proper display of inactive traps
|
2015-08-24 13:04:49 -04:00 |
|
Evan Debenham
|
5fd3d94ca2
|
v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
|
2015-08-24 13:04:48 -04:00 |
|
Evan Debenham
|
72515aee99
|
v0.3.1: modified a couple strings to fit better post-font changes
|
2015-08-24 13:04:47 -04:00 |
|
Evan Debenham
|
e404de5f45
|
v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
|
2015-08-24 13:04:46 -04:00 |
|
Evan Debenham
|
8d0e21aea0
|
v0.3.1: implemented generation logic for traps from floors 1 to 9
|
2015-08-24 13:04:45 -04:00 |
|
Evan Debenham
|
67e8904194
|
v0.3.1: reverted emoicon render order
|
2015-08-24 13:04:44 -04:00 |
|
Evan Debenham
|
77f02b54a9
|
v0.3.1: heaps can now be examined from the fog of war
|
2015-08-24 13:04:44 -04:00 |
|
Evan Debenham
|
060ed18908
|
v0.3.1: adjusted balance on the ethereal chains
|
2015-08-24 13:04:43 -04:00 |
|
Evan Debenham
|
1887a44f55
|
v0.3.1: adjusted default number of quickslots to 2
|
2015-08-24 13:04:42 -04:00 |
|
Evan Debenham
|
7a89def76f
|
v0.3.1: grim and worn traps are now always visible
|
2015-08-24 13:04:41 -04:00 |
|
Evan Debenham
|
ee44b5072e
|
v0.3.1: display scale slider now only resets the scene if the value actually changes
|
2015-08-24 13:04:40 -04:00 |
|
Evan Debenham
|
5b682ba17e
|
v0.3.1: improved the layout of the settings menu
|
2015-08-24 13:04:39 -04:00 |
|
Evan Debenham
|
fb96f7e2f5
|
v0.3.1: fixed a bug with tag flip changes
|
2015-08-24 13:04:38 -04:00 |
|
Evan Debenham
|
00aab9bd2d
|
v0.3.1: added functionaltiy to flip indicators in the game UI
|
2015-08-24 13:04:37 -04:00 |
|
Evan Debenham
|
432f9ee440
|
v0.3.1: clarity and balance improvements following dew changes
|
2015-08-24 13:04:36 -04:00 |
|
Evan Debenham
|
2432c351d2
|
v0.3.1: fixed a bug with changes to heap visibility
|
2015-08-24 13:04:35 -04:00 |
|
Evan Debenham
|
98eb2052bf
|
v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots
|
2015-08-24 13:04:34 -04:00 |
|
Evan Debenham
|
e033cfb4d9
|
v0.3.1: ethereal chains now properly cap at level 10
|
2015-08-24 13:04:33 -04:00 |
|
Evan Debenham
|
9fce7586c9
|
v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users)
|
2015-08-24 13:04:32 -04:00 |
|
Evan Debenham
|
3ac41624f9
|
v0.3.1: fixed revivals stopping some items in the inventory from working properly.
|
2015-08-24 13:04:31 -04:00 |
|
Evan Debenham
|
4220c22cbf
|
v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game.
|
2015-08-24 13:04:30 -04:00 |
|
Evan Debenham
|
d73e663ef6
|
v0.3.1: invisibility now lasts for 20 rounds instead of 15.
|
2015-08-24 13:04:29 -04:00 |
|
Evan Debenham
|
0845c41a44
|
v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous.
|
2015-08-24 13:04:28 -04:00 |
|
Evan Debenham
|
b2d0ed63d8
|
v0.3.1: followup tweaks to the descending gong changes.
|
2015-08-24 13:04:27 -04:00 |
|
Evan Debenham
|
9020c35347
|
v0.3.1: default number of quickslots is now 4.
|
2015-08-24 13:04:27 -04:00 |
|
Evan Debenham
|
095bff4c1a
|
v0.3.1: added a safety check to blazing traps
|
2015-08-24 13:04:26 -04:00 |
|
Evan Debenham
|
95a3833448
|
v0.3.1: the descending gong sound now only plays when actually descending.
|
2015-08-24 13:04:24 -04:00 |
|
Evan Debenham
|
0835656d2f
|
v0.3.1: bugfix/buff to staff of regrowth battlemage effect
|
2015-08-24 13:04:24 -04:00 |
|
Evan Debenham
|
f6f10bca2e
|
v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
|
2015-08-24 13:04:23 -04:00 |
|
Evan Debenham
|
a532a6e9e5
|
v0.3.1: fixed hero not appearing dead in some cases.
|
2015-08-24 13:04:22 -04:00 |
|
Evan Debenham
|
f8a99c6533
|
v0.3.1: better settings menu, landscape/portrait can now be changed from ingame.
|
2015-08-24 13:04:21 -04:00 |
|
Evan Debenham
|
2cdebfe164
|
v0.3.1: updated itemsprite to go along with other heap changes
|
2015-08-24 13:04:20 -04:00 |
|
Evan Debenham
|
d99e206b0e
|
v0.3.1: toolbar auto-target now actually auto-targets
|
2015-08-24 13:04:19 -04:00 |
|
Evan Debenham
|
9655c5470d
|
v0.3.1: corrected default string return for toolbar mode
|
2015-08-24 13:04:18 -04:00 |
|
Evan Debenham
|
d007988701
|
v0.3.1: heaps are now always visible after being first seen
|
2015-08-24 13:04:17 -04:00 |
|
Evan Debenham
|
a1e9b10358
|
v0.3.1: fixed some bugs relating to display scaling and very small screens
|
2015-08-24 13:04:17 -04:00 |
|
Evan Debenham
|
36ccb6d48d
|
v0.3.1: fixed a bug where non-regular doors would spawn as hidden.
|
2015-08-24 13:04:16 -04:00 |
|
Evan Debenham
|
8334332d0f
|
v0.3.1: dew drops can no longer be picked up when they would have no effect.
|
2015-08-24 13:04:15 -04:00 |
|
Evan Debenham
|
18e488c63e
|
v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
|
2015-08-24 13:04:14 -04:00 |
|
Evan Debenham
|
0a6c9c6e7f
|
v0.3.1: added additional checks for display scaling.
|
2015-08-24 13:04:13 -04:00 |
|
Evan Debenham
|
cde5a4f63b
|
v0.3.1: re-added hold to search
|
2015-08-24 13:04:12 -04:00 |
|
Evan Debenham
|
72ed50545d
|
v0.3.1: added various quickslot updates in needed places.
|
2015-08-24 13:04:12 -04:00 |
|
Evan Debenham
|
75e49e7a3c
|
v0.3.1: fixed a bug with unequipping quickslotted items with a full inventory
|
2015-08-24 13:04:11 -04:00 |
|
Evan Debenham
|
bb4e915132
|
v0.3.1: resting now works while at full health.
|
2015-08-24 13:04:10 -04:00 |
|
Evan Debenham
|
4f226a409d
|
v0.3.1: fixed an error with the description of the combo buff
|
2015-08-24 13:04:09 -04:00 |
|
Evan Debenham
|
c5252a5045
|
v0.3.1: all sorta UI changes
|
2015-08-24 13:04:04 -04:00 |
|
Evan Debenham
|
3cd86934bd
|
v0.3.1: quickslots now autotarget if there is only one visible enemy.
|
2015-08-24 13:00:33 -04:00 |
|
Evan Debenham
|
8c96647743
|
v0.3.1: reworked the trap special room type
|
2015-08-24 13:00:33 -04:00 |
|
Evan Debenham
|
38852c357e
|
v0.3.1: traps round 3
|
2015-08-24 13:00:32 -04:00 |
|
Evan Debenham
|
272d4834b3
|
v0.3.1: allowed resting while hungry
|
2015-08-24 13:00:31 -04:00 |
|
Evan Debenham
|
efd506dda7
|
v0.3.1: tweaked existing scenes to support new audio functionality
|
2015-08-24 13:00:29 -04:00 |
|
Evan Debenham
|
d1d918290a
|
v0.3.1: added a new menu for audio settings which allows finer audio control
|
2015-08-24 13:00:28 -04:00 |
|
Evan Debenham
|
12f1302e0f
|
v0.3.1: added a slider for selecting multi-value options
|
2015-08-24 13:00:27 -04:00 |
|
Evan Debenham
|
90df58c5cc
|
v0.3.1: char sprites now turn before moving.
|
2015-08-24 13:00:27 -04:00 |
|
Evan Debenham
|
063d488dce
|
v0.3.1: updated about scene to point to shattered website instead of tumblr.
|
2015-08-24 13:00:26 -04:00 |
|
Evan Debenham
|
b4f6bf1b0b
|
v0.3.1: more traps
|
2015-08-24 13:00:25 -04:00 |
|
Evan Debenham
|
8f2b52e4f8
|
v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them.
|
2015-08-24 13:00:24 -04:00 |
|
Evan Debenham
|
737563f256
|
v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them.
|
2015-08-24 13:00:23 -04:00 |
|
Evan Debenham
|
83dcbb19ec
|
v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general
|
2015-08-24 13:00:22 -04:00 |
|
Evan Debenham
|
5aabc2ea64
|
v0.3.1: tweaked fading on welcome scene
|
2015-08-24 13:00:22 -04:00 |
|
Evan Debenham
|
23162fcc82
|
v0.3.1: made display scaling a bit more strict on lower values.
|
2015-08-24 13:00:21 -04:00 |
|
Evan Debenham
|
e881dcf4f3
|
v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions.
|
2015-08-24 13:00:20 -04:00 |
|
Evan Debenham
|
20a6f91758
|
v0.3.1: new traps batch 1
(11 new traps, changes to 2 existing traps)
|
2015-08-24 13:00:19 -04:00 |
|
Evan Debenham
|
958c8a22fa
|
v0.3.1: fixed a typo in poison trap
|
2015-08-24 13:00:18 -04:00 |
|
Evan Debenham
|
d3ea235f61
|
v0.3.1: reworked UI scaling, now multiplier is user-selectable
|
2015-08-24 13:00:17 -04:00 |
|
Evan Debenham
|
dae5aca01b
|
v0.3.1: added a button to allow re-checking of changes
|
2015-08-24 13:00:11 -04:00 |
|
Evan Debenham
|
f1bece816f
|
v0.3.1: removed the long press to search functionality from the examine button.
|
2015-08-24 11:37:43 -04:00 |
|
Evan Debenham
|
cac8a6a675
|
v0.3.1: rankings page now supports 4 quickslots
|
2015-08-24 11:37:42 -04:00 |
|
Evan Debenham
|
d51a8b6182
|
v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration.
|
2015-08-24 11:37:41 -04:00 |
|
Evan Debenham
|
788937fbc1
|
v0.3.1: made preferences resistant to class cast exceptions, now simply return default values instead of crashing.
|
2015-08-24 11:37:40 -04:00 |
|
Evan Debenham
|
7173c2cc47
|
v0.3.1: fixed a bug where the mages staff could go over 10 charges
|
2015-08-24 11:37:39 -04:00 |
|
Evan Debenham
|
8947eabaf0
|
v0.3.1: added fine-grained brightness controls
|
2015-08-24 11:37:38 -04:00 |
|
Evan Debenham
|
906fe27ea8
|
v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway)
|
2015-08-24 11:37:37 -04:00 |
|
Evan Debenham
|
e26823e32b
|
v0.3.1: wand of frost no long freezes drops right as you kill an enemy
|
2015-08-24 11:37:36 -04:00 |
|
Evan Debenham
|
6d0f143c4b
|
v0.3.1: allowed wands to use targeting
|
2015-08-24 11:37:35 -04:00 |
|
Evan Debenham
|
179935fb87
|
v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support.
|
2015-08-24 11:37:15 -04:00 |
|
Evan Debenham
|
107033eb62
|
v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position.
|
2015-08-24 11:34:31 -04:00 |
|
Evan Debenham
|
7097f6f54e
|
v0.3.1: fixed a bug where the hero would keep running after death.
|
2015-08-24 11:34:30 -04:00 |
|
Evan Debenham
|
0e49bb154b
|
v0.3.1: fixed traps fading in when they are already visible
|
2015-08-24 11:34:29 -04:00 |
|
Evan Debenham
|
9f02a93500
|
v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
|
2015-06-22 19:35:18 -04:00 |
|
Evan Debenham
|
938db71192
|
v0.3.0e: manifest commit
|
2015-06-21 20:59:18 -04:00 |
|
Evan Debenham
|
1a690e3fab
|
v0.3.0e: fixed a bug with battlemage stacking charges
|
2015-06-21 20:59:18 -04:00 |
|
Evan Debenham
|
2aee4fe3c6
|
v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance.
|
2015-06-21 20:59:17 -04:00 |
|
Evan Debenham
|
c55e38a86a
|
v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother
|
2015-06-21 20:59:17 -04:00 |
|
Evan Debenham
|
a12911424e
|
v0.3.0e: fixed succubi causing the game to freeze
|
2015-06-21 20:59:16 -04:00 |
|
Evan Debenham
|
5ed738a5eb
|
v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios
|
2015-06-21 20:59:16 -04:00 |
|
Evan Debenham
|
14a2d4d8b2
|
v0.3.0e: fixed caves levels sometimes spawning traps inside of walls
|
2015-06-21 20:59:15 -04:00 |
|
Evan Debenham
|
684c2caacb
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
|
Evan Debenham
|
cebdff0221
|
cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
|
2015-06-12 16:22:28 -04:00 |
|
Evan Debenham
|
baa83b7e43
|
v0.3.0d: manifest commit
|
2015-06-12 15:34:24 -04:00 |
|
Evan Debenham
|
b25ba94a71
|
v0.3.0d: fixed some edge case bugs with ballistica
|
2015-06-12 15:23:04 -04:00 |
|
Evan Debenham
|
722fc4240a
|
v0.3.0d: fixed corruption aggroing passive mobs
|
2015-06-12 15:23:04 -04:00 |
|
Evan Debenham
|
b7db57f665
|
v0.3.0d: enforced removing traps when setting terrain to a none-trap tile.
|
2015-06-12 15:23:03 -04:00 |
|
Evan Debenham
|
88a55f3336
|
v0.3.0d: corrected an error in sign placement
|
2015-06-12 15:23:02 -04:00 |
|
Evan Debenham
|
d416d9f6ef
|
v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles
|
2015-06-12 15:23:02 -04:00 |
|
Evan Debenham
|
fba591af68
|
v0.3.0d: corrected capitalization in trap names
|
2015-06-12 15:23:01 -04:00 |
|
Evan Debenham
|
8c42ebda5e
|
v0.3.0c: manifest commit
|
2015-06-07 21:55:36 -04:00 |
|
Evan Debenham
|
e0187cd233
|
v0.3.0c: added a buff icon for bless
|
2015-06-07 21:55:35 -04:00 |
|
Evan Debenham
|
abbdcff9ea
|
v0.3.0c: fixed some bugs relating to removing Actor.chars[], can now find mobs within a level by position too.
|
2015-06-07 21:55:35 -04:00 |
|
Evan Debenham
|
5cfd0385ae
|
v0.3.0c: reduced the battlemage's bonus recharge
|
2015-06-07 21:55:35 -04:00 |
|
Evan Debenham
|
72788624e7
|
v0.3.0c: added a description to traps
|
2015-06-07 21:55:34 -04:00 |
|
Evan Debenham
|
8eb3186018
|
v0.3.0c: properly bundled free charge from wand of transfusion
|
2015-06-07 21:55:34 -04:00 |
|
Evan Debenham
|
3efeafcb1e
|
v0.3.0c: reduced the chill debuff from frost breaking in water
|
2015-06-07 21:55:34 -04:00 |
|
Evan Debenham
|
e69ce214dc
|
v0.3.0c: re-added particle effect when battlemage gets a staff proc.
|
2015-06-07 21:55:33 -04:00 |
|
Evan Debenham
|
54b068ea78
|
v0.3.0c: changes the order of removal vs activation on plants and traps
|
2015-06-07 21:55:33 -04:00 |
|
Evan Debenham
|
929d9a85dd
|
v0.3.0c: fixed some bugs with the +1 charges effect from the mages staff
|
2015-06-07 21:55:32 -04:00 |
|
Evan Debenham
|
f1e4d35792
|
v0.3.0c: fixed goo's particles sticking around one turn too long.
|
2015-06-07 21:55:32 -04:00 |
|
Evan Debenham
|
3e884cb569
|
v0.3.0c: improved some staff particle effects
|
2015-06-07 21:55:32 -04:00 |
|
Evan Debenham
|
270022fd6b
|
v0.3.0c: rebalanced wand of prismatic light
|
2015-06-07 21:55:31 -04:00 |
|
Evan Debenham
|
4d5d690335
|
v0.3.0c: rebalanced wand of venom
|
2015-06-07 21:55:31 -04:00 |
|
Evan Debenham
|
35da3512df
|
v0.3.0c: corrected some behaviour on wand of corruption
|
2015-06-07 21:55:30 -04:00 |
|
Evan Debenham
|
ac2677203c
|
v0.3.0c: corruption behaviour on fly swarms
|
2015-06-07 21:55:30 -04:00 |
|
Evan Debenham
|
b91d5d7185
|
v0.3.0c: rebalanced wand of corruption, added a buff icon to corruption
|
2015-06-07 21:55:30 -04:00 |
|
Evan Debenham
|
7afe96b502
|
v0.3.0c: fixed some bugs with proccing defence on certain mobs
|
2015-06-07 21:55:29 -04:00 |
|
Evan Debenham
|
c601027f27
|
v0.3.0c: refactored plants to match the structure of new traps.
|
2015-06-07 21:55:29 -04:00 |
|
Evan Debenham
|
4ac3ac817c
|
v0.3.0c: fixed a bug with the blacksmith painter and new trap code
|
2015-06-07 21:55:28 -04:00 |
|
Evan Debenham
|
69665db104
|
v0.3.0c: fixed a bug with seed probabilities.
|
2015-06-07 21:55:28 -04:00 |
|
Evan Debenham
|
dbeff25d2c
|
v0.3.0c: refactored finding a character, no longer need to maintain chars[] array
|
2015-06-07 21:55:28 -04:00 |
|
Evan Debenham
|
3cf7979a4c
|
v0.3.0c: removed tester code that I didn't mean to commit
|
2015-06-07 21:55:27 -04:00 |
|
Evan Debenham
|
ade7ae440b
|
v0.3.0c: reworked wand of frost on hit effect
|
2015-06-07 21:55:27 -04:00 |
|
Evan Debenham
|
df60335c0d
|
v0.3.0c: reworked wand of magic missile staff effect, now charges all wands.
|
2015-06-07 21:55:26 -04:00 |
|
Evan Debenham
|
976ff5cb96
|
v0.3.0c: centralized general sign placement logic, fixed a bug where traps would sometimes appear over signs.
|
2015-06-07 21:55:26 -04:00 |
|
Evan Debenham
|
8a6b970c1f
|
v0.3.0c: fixed a bug where bees were returning to an incorrect position after the theif they were chasing dies
|
2015-06-07 21:55:26 -04:00 |
|
Evan Debenham
|
c5e9ffa9fe
|
v0.3.0c: refactored staff visual effects to be contained in wands.
|
2015-06-07 21:55:25 -04:00 |
|
Evan Debenham
|
6efa4694b8
|
v0.3.0c: cleaned up TODOs
|
2015-06-07 21:55:25 -04:00 |
|
Evan Debenham
|
85a907d14e
|
v0.3.0c: trap refactor pt2, traps completely changed to work based on instantiable trap objects instead of terrain types
This makes the trap system far more extendable.
|
2015-06-07 21:55:24 -04:00 |
|
Evan Debenham
|
7e79a10501
|
v0.3.0c: wand of blast wave now takes advantage of pushing callbacks
|
2015-06-07 21:55:24 -04:00 |
|
Evan Debenham
|
39c736189d
|
v0.3.0c: refactor staff levelling, mages staff now gives a wand +1 max charges (magic missile reduced to 3 charges to compensate)
|
2015-06-07 21:55:24 -04:00 |
|
Evan Debenham
|
57b3de2ae3
|
v0.3.0c: fixed a bug where saving and loading while the fists are alive would make Yog invincible
|
2015-06-07 21:55:23 -04:00 |
|
Evan Debenham
|
b52438fe11
|
v0.3.0c: to punish dawdling, yog dzewa now heals 1 hp per turn.
|
2015-06-07 21:55:23 -04:00 |
|
Evan Debenham
|
8644df2190
|
v0.3.0c: mage's staff no longer loses strength requirement from being upgraded
|
2015-06-07 21:55:22 -04:00 |
|
Evan Debenham
|
4e3c8afdcb
|
v0.3.0c: updated class descriptions
|
2015-06-07 21:55:22 -04:00 |
|
Evan Debenham
|
266ac5752b
|
v0.3.0c: the mage now partially IDs wands after using them
|
2015-06-07 21:55:22 -04:00 |
|
Evan Debenham
|
249c9acd96
|
v0.3.0c: the battlemage now gains half a charge up-front on his staff when melee attacking, instead of a 2 turn charge buff
|
2015-06-07 21:55:21 -04:00 |
|
Evan Debenham
|
94c069134d
|
v0.3.0c: the warlock now restores significantly more wand charge from eating food
|
2015-06-07 21:55:21 -04:00 |
|
Evan Debenham
|
b24b58b278
|
v0.3.0c: fixed a bug where the player was not properly charmed by the wand of transfusion
|
2015-06-07 21:55:20 -04:00 |
|
Evan Debenham
|
da94f03610
|
v0.3.0c: fixed boss arena manipulation with ethereal chains
|
2015-06-07 21:55:20 -04:00 |
|
Evan Debenham
|
d7a1c38606
|
v0.3.0c: fixed dew drops appearing on top of heaps when they shouldn't
|
2015-06-07 21:55:20 -04:00 |
|
Evan Debenham
|
6ec63567a6
|
v0.3.0c: succubi no longer leap into pits and onto traps
|
2015-06-07 21:55:19 -04:00 |
|
Evan Debenham
|
fb2c4c40c4
|
v0.3.0c: plants are now visible from the fog of war
|
2015-06-07 21:55:19 -04:00 |
|
Evan Debenham
|
d14742fda0
|
v0.3.0c: added the ability to get all cells from a room
|
2015-06-07 21:55:19 -04:00 |
|
Evan Debenham
|
40c0d61dfa
|
v0.3.0c: trap refactor pt1, moved all traps to be instance based (not properly tied into level logic yet)
|
2015-06-07 21:55:18 -04:00 |
|
Evan Debenham
|
512c51dee1
|
v0.3.0b: final commit
|
2015-06-07 21:55:18 -04:00 |
|
Evan Debenham
|
770b14dccc
|
v0.3.0b: improved item emitter effects, should be more efficient and less buggy
|
2015-06-07 21:55:17 -04:00 |
|
Evan Debenham
|
4896b12e2e
|
v0.3.0b: corrected mage class description
|
2015-06-07 21:55:17 -04:00 |
|
Evan Debenham
|
d0078f5ab8
|
v0.3.0b: fixed a typo in sniper's mark
|
2015-06-07 21:55:17 -04:00 |
|
Evan Debenham
|
ed48a40c09
|
v0.3.0b: corrected teleportation working in goo level, also mildly refactored cursed wand teleport effect
|
2015-06-07 21:55:16 -04:00 |
|
Evan Debenham
|
5751e5a89b
|
v0.3.0b: scroll of remove curse now works on bags
|
2015-06-07 21:55:16 -04:00 |
|
Evan Debenham
|
4f177d305e
|
v0.3.0b: fixed some freeze and crash bugs relating to actors
|
2015-06-07 21:55:15 -04:00 |
|
Evan Debenham
|
d450114d2d
|
v0.3.0b: fixed a crash bug with the sniper's mark
|
2015-06-07 21:55:15 -04:00 |
|
Evan Debenham
|
8cbdc6500a
|
v0.3.0b: wand of frost now freezes heaps
|
2015-06-07 21:55:15 -04:00 |
|
Evan Debenham
|
0efb22db42
|
v0.3.0b: fixed a crash issue with corruption and certain mobs
|
2015-06-07 21:55:14 -04:00 |
|
Evan Debenham
|
454d49f49b
|
v0.3.0b: fixed a crash issue with wand of regrowth, also added proper limited drop tracking to it.
|
2015-06-07 21:55:14 -04:00 |
|
Evan Debenham
|
3680179221
|
v0.3.0a: final commit
|
2015-06-07 21:55:14 -04:00 |
|
Evan Debenham
|
246c5efa53
|
v0.3.0a: fixed wands sometimes not charging
|
2015-06-07 21:55:13 -04:00 |
|
Evan Debenham
|
418e600482
|
v0.3.0a: fixed crash bug with wand of blast wave
|
2015-06-07 21:55:13 -04:00 |
|
Evan Debenham
|
31af8e946d
|
v0.3.0a: corrected artifact generation bug
|
2015-06-07 21:55:12 -04:00 |
|
Evan Debenham
|
ec2d1bf511
|
v0.3.0a: buffed mage and huntress earlygame
|
2015-06-07 21:55:12 -04:00 |
|
Evan Debenham
|
e794cfe5a1
|
v0.3.0a: fixed a crash bug with poison and loading a save
|
2015-06-07 21:55:12 -04:00 |
|
Evan Debenham
|
6f6cba893b
|
v0.3.0: final commit
|
2015-06-07 21:55:11 -04:00 |
|
Evan Debenham
|
67601162f7
|
v0.3.0: fixed a bug involving older saves
|
2015-06-07 21:55:11 -04:00 |
|
Evan Debenham
|
854fca08a3
|
v0.3.0: corrected wands needlessly bundling max charges
|
2015-06-07 21:55:11 -04:00 |
|
Evan Debenham
|
712df97bed
|
v0.3.0: added sprite emitter functionality to item sprites in all cases
|
2015-06-07 21:55:10 -04:00 |
|
Evan Debenham
|
153328aa86
|
v0.3.0: added particle effects to the mage's staff
|
2015-06-07 21:55:09 -04:00 |
|
Evan Debenham
|
446dd4a340
|
v0.3.0: reduced starting charges on wand of regrowth to 1
|
2015-06-07 21:55:09 -04:00 |
|
Evan Debenham
|
46dffad71d
|
v0.3.0: added support for item sprites to contain emitters
|
2015-06-07 21:55:09 -04:00 |
|
Evan Debenham
|
8e2f0c0a37
|
v0.3.0: changed mimic load order in order to prevent save/load healing mimics
|
2015-06-07 21:55:08 -04:00 |
|
Evan Debenham
|
73e0f8fe1d
|
v0.3.0: unique hero items now persist through revival
|
2015-06-07 21:55:08 -04:00 |
|
Evan Debenham
|
bb636dd237
|
v0.3.0: modified wandmaker's reward
|
2015-06-07 21:55:07 -04:00 |
|
Evan Debenham
|
be9ba31994
|
v0.3.0: reduced venom max damage
|
2015-06-07 21:55:07 -04:00 |
|
Evan Debenham
|
99af72cfe3
|
v0.3.0: cursed wands no longer lose levels
|
2015-06-07 21:55:07 -04:00 |
|
Evan Debenham
|
ac3f9b758a
|
v0.3.0: added descriptions, and curse logic to chains.
|
2015-06-07 21:55:06 -04:00 |
|
Evan Debenham
|
f3b70fc3ad
|
v0.3.0: added proper glow color for starfruit
|
2015-06-07 21:55:06 -04:00 |
|
Evan Debenham
|
7aab6a8452
|
v0.3.0: added support for callbacks in pushing, used in ethereal chains
|
2015-06-07 21:55:06 -04:00 |
|
Evan Debenham
|
f16865aade
|
v0.3.0: made certain mobs resistant/immune to the wand of blast wave's pushing
|
2015-06-07 21:55:05 -04:00 |
|
Evan Debenham
|
64f8761b07
|
v0.3.0: tweaked sungrass & earthroot, effects now only work on the hero
|
2015-06-07 21:55:05 -04:00 |
|
Evan Debenham
|
39f140a4f5
|
v0.3.0: removed wand of blink (and moved visual fx to scroll of teleportation)
|
2015-06-07 21:55:04 -04:00 |
|
Evan Debenham
|
60ff641bc5
|
v0.3.0: removed wand of flock (moved sheed to npcs package)
|
2015-06-07 21:55:04 -04:00 |
|
Evan Debenham
|
0b15d8caac
|
v0.3.0: removed now unusued wands (mostly)
|
2015-06-07 21:55:04 -04:00 |
|
Evan Debenham
|
febcd8d840
|
v0.3.0: added Ethereal Chains
|
2015-06-07 21:55:03 -04:00 |
|
Evan Debenham
|
fc6d1f128b
|
v0.3.0: added better sprites & descriptions to new plants
|
2015-06-07 21:55:03 -04:00 |
|
Evan Debenham
|
7230fe6be9
|
v0.3.0: added proper conversion for wand of amok
|
2015-06-07 21:55:02 -04:00 |
|
Evan Debenham
|
65563322ea
|
v0.3.0: added polish to wand of regrowth, also tweaked fireblast effects.
|
2015-06-07 21:55:02 -04:00 |
|
Evan Debenham
|
bbb1844018
|
v0.3.0: polish for wand of fireblast
|
2015-06-07 21:55:02 -04:00 |
|
Evan Debenham
|
04a6ff8433
|
v0.3.0: added a particle effect for cursed wands
|
2015-06-07 21:55:01 -04:00 |
|
Evan Debenham
|
a4facdf950
|
v0.3.0: adjusted some logic for pressing tiles, fixing issues where mobs press tiles and reveal traps (e.g. in wand of blast wave)
|
2015-06-07 21:55:01 -04:00 |
|
Evan Debenham
|
f1f68163ad
|
v0.3.0: improved game crash cursed wand effect
|
2015-06-07 21:55:00 -04:00 |
|
Evan Debenham
|
053d594722
|
v0.3.0: implemented all cursed wand effects
|
2015-06-07 21:55:00 -04:00 |
|
Evan Debenham
|
b707123f69
|
v0.3.0: buff descriptions round 5, all descriptions added
|
2015-06-07 21:55:00 -04:00 |
|
Evan Debenham
|
33616a1ce2
|
v0.3.0: implemented common and very rare cursed wand effects
|
2015-06-07 21:54:59 -04:00 |
|
Evan Debenham
|
20437994e2
|
v0.3.0: added in baseline functionality for cursed wands, need to fill it in still
|
2015-06-07 21:54:59 -04:00 |
|
Evan Debenham
|
05d20a4525
|
v0.3.0: improved visuals for venom gas.
|
2015-06-07 21:54:59 -04:00 |
|
Evan Debenham
|
d515b9c2f9
|
v0.3.0: tweaked random levelling. Rings can be +3 again, armor/wep less likely to be +3, wands slightly more likely to be +2
|
2015-06-07 21:54:58 -04:00 |
|
Evan Debenham
|
a2c4e2474b
|
v0.3.0: buff descriptions round 4 (almost done)
|
2015-06-07 21:54:58 -04:00 |
|
Evan Debenham
|
624277ef97
|
v0.3.0: reworked Lloyd's beacon, now an artifact
|
2015-06-07 21:54:57 -04:00 |
|
Evan Debenham
|
716b7ed8fd
|
v0.3.0: balance changes to ankh, now revives with less HP, but garuntees the hero gets to act afterward.
|
2015-06-07 21:54:57 -04:00 |
|
Evan Debenham
|
ec1062a650
|
v0.3.0: added support for cooking blandfruit with new seed
|
2015-06-07 21:54:57 -04:00 |
|
Evan Debenham
|
b5493f4efe
|
v0.3.0: tweaks to the generator class, added in some new items, some clarity changes, made starflower seeds drop extremely rarely.
|
2015-06-07 21:54:56 -04:00 |
|
Evan Debenham
|
38c84d6018
|
v0.3.0: removed self-kill check from wand of magic missile
|
2015-06-07 21:54:56 -04:00 |
|
Evan Debenham
|
6c9552f215
|
v0.3.0: tuned down the power of magic missile slightly
|
2015-06-07 21:54:56 -04:00 |
|
Evan Debenham
|
ac6e8173e9
|
v0.3.0: buffed cape of thorns, now reduces damage from all types of attacks, but only deflects it back if the attacker is adjacent.
|
2015-06-07 21:54:55 -04:00 |
|
Evan Debenham
|
772058af8d
|
v0.3.0: formatting tweaks and logic fix for starflower
|
2015-06-07 21:54:55 -04:00 |
|
Evan Debenham
|
c3cba0f046
|
v0.3.0: reworked wand of regrowth, some polish needed though
|
2015-06-07 21:54:54 -04:00 |
|
Evan Debenham
|
7d8ba7dd28
|
v0.3.0: adjusted how the game records version while saving.
|
2015-06-07 21:54:54 -04:00 |
|
Evan Debenham
|
e770674ae7
|
v0.3.0: added immunity checks to wand of corruption
|
2015-06-07 21:54:54 -04:00 |
|
Evan Debenham
|
8d2c31b720
|
v0.3.0: corrected an error with the description of chilled buff
|
2015-06-07 21:54:53 -04:00 |
|
Evan Debenham
|
90a3e19b7b
|
v0.3.0: fixed typos in mage's staff
|
2015-06-07 21:54:53 -04:00 |
|
Evan Debenham
|
c10ac916e8
|
v0.3.0: updated TODOs
|
2015-06-07 21:54:52 -04:00 |
|
Evan Debenham
|
08686f8e92
|
v0.3.0: added wand of corruption
|
2015-06-07 21:54:52 -04:00 |
|
Evan Debenham
|
cb0a8db666
|
v0.3.0: increased wand usages to know up to 50% of original value (from 25%)
|
2015-06-07 21:54:52 -04:00 |
|
Evan Debenham
|
0f9bca32d0
|
v0.3.0: balance tweaks and lots-o-polish for the mage's staff
|
2015-06-07 21:54:51 -04:00 |
|
Evan Debenham
|
ea628b7212
|
v0.3.0: buff descriptions round 3 plus some tweaks to displaying remaining turns.
|
2015-06-07 21:54:51 -04:00 |
|
Evan Debenham
|
e8a2004345
|
v0.3.0: reworked acting order, now uses a proper priority system with owned properties
|
2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
e60424bf15
|
v0.3.0: tweaked huntress description
|
2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
93d6501f77
|
v0.3.0: updated descriptions for mage subclasses
|
2015-06-07 21:54:50 -04:00 |
|
Evan Debenham
|
edadf3f38e
|
v0.3.0: added wand of transfusion
|
2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
610cffcb9e
|
v0.3.0: dungeon.version now starts at the current game version, instead of 0.
|
2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
3ae6f88914
|
v0.3.0: improved interactions between plants and fire
|
2015-06-07 21:54:49 -04:00 |
|
Evan Debenham
|
5c4dc05477
|
v0.3.0: new sprites almost finished
|
2015-06-07 21:54:48 -04:00 |
|
Evan Debenham
|
508c23b9a4
|
v0.3.0: buff descriptions round 2
|
2015-06-07 21:54:48 -04:00 |
|
Evan Debenham
|
00dc49c021
|
v0.3.0: removed the ability to disenchant the wand of magic missile, removed wands as weapons, added save transfer logic for pre-0.3.0
|
2015-06-07 21:54:47 -04:00 |
|
Evan Debenham
|
0a78b2dc28
|
v0.3.0: some refactoring to item sprites to better use an item as a parameter
|
2015-06-07 21:54:47 -04:00 |
|
Evan Debenham
|
097852207d
|
v0.3.0: removed light effect caused by burning.
|
2015-06-07 21:54:46 -04:00 |
|
Evan Debenham
|
c73e186654
|
v0.3.0: reduced rate of wand charging
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
82a428233b
|
v0.3.0: first round of buff descriptions
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
42af14f98a
|
v0.3.0: added class aliases and generator chances for new wands.
|
2015-06-07 21:54:45 -04:00 |
|
Evan Debenham
|
0f27550960
|
v0.3.0: added wand of blast wave
|
2015-06-07 21:54:44 -04:00 |
|
Evan Debenham
|
3e083fc299
|
v0.3.0: renamed wand of firebolt to wand of fireblast
|
2015-06-07 21:54:44 -04:00 |
|
Evan Debenham
|
9b280400c6
|
v0.3.0: lotsa wand sprite improvements
|
2015-06-07 21:54:43 -04:00 |
|
Evan Debenham
|
fb70f27695
|
v0.3.0: modified pushing to work in sync.
|
2015-06-07 21:54:43 -04:00 |
|
Evan Debenham
|
bfe6f1c01a
|
v0.3.0: reduced the warlock's hunger restoration while starving, and while not hungry.
|
2015-06-07 21:54:43 -04:00 |
|
Evan Debenham
|
0d652854d7
|
v0.3.0: increased the droprate for scrolls of recharging, mirror image, and psionic blast.
|
2015-06-07 21:54:42 -04:00 |
|
Evan Debenham
|
f195ee7dd0
|
v0.3.0: adjusted seed and dew droprates from grass with and without the sandals of nature.
This is a buff to the ability to upgrade and grab seeds from the sandals, but a nerf to the amount of dew dropped from the sandals.
|
2015-06-07 21:54:42 -04:00 |
|
Evan Debenham
|
9de8f089ce
|
v0.3.0: reduced artifact spawn rate slightly(now at parity with rings), and removed alchemist's toolkit from drop tables.
|
2015-06-07 21:54:42 -04:00 |
|
Evan Debenham
|
61792b2429
|
v0.3.0: Chalice of Blood nerfed, most notably at higher levels.
HP regen time decrease per level reduced from 1 to 0.9, this stacks to ultimatley change regen time from 0.5 to 1 at level 10.
|
2015-06-07 21:54:41 -04:00 |
|
Evan Debenham
|
910566230b
|
v0.3.0: corrected bad character in wand of lightning description
|
2015-06-07 21:54:41 -04:00 |
|
Evan Debenham
|
4b680c93ad
|
v0.3.0: reworked lightning effect and wand of lightning
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
a46cfbac80
|
v0.3.0: work on wand sprites, some WIP names changed
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
99d077a2dd
|
v0.3.0: corrected wand hitsplashes
|
2015-06-07 21:54:40 -04:00 |
|
Evan Debenham
|
11a13d72dd
|
v0.3.0: removed message for a few buffs that didn't need it.
|
2015-06-07 21:54:39 -04:00 |
|
Evan Debenham
|
a2d5b03784
|
v0.3.0: corrected descepancy in signs, given the renaming of scroll of weapon upgrade.
|
2015-06-07 21:54:39 -04:00 |
|
Evan Debenham
|
6a7c42634a
|
v0.3.0: BIG refactor to buff display, more clear and extendable code, instead of a nest of instanceof statements
|
2015-06-07 21:54:39 -04:00 |
|
Evan Debenham
|
9fad20a071
|
v0.3.0: adusted levelgen to require more rooms minimum, adjusted mob spawning both on floor 1 and in general.
|
2015-06-07 21:54:38 -04:00 |
|
Evan Debenham
|
2e52491f16
|
v0.3.0: made mimics a bit tougher, rarer, and added a little extra loot to them.
|
2015-06-07 21:54:38 -04:00 |
|