Evan Debenham
44cead2244
v0.3.4: fixed TXT_YOU_NOW_HAVE
2016-02-22 15:24:11 -05:00
Evan Debenham
39702bbb41
v0.3.4: cleaned up externalization of hero related stuff, refactored buff messages on hero attach
2016-02-22 15:24:10 -05:00
Evan Debenham
77d16d5a93
v0.3.4: externalized all buff strings
2016-02-22 15:24:09 -05:00
Evan Debenham
801fd58e7c
v0.3.4: fixed some bugs with actor time
2016-02-22 15:24:08 -05:00
Evan Debenham
b079aad640
v0.3.4: moved recharging into its own class
2016-02-22 15:24:07 -05:00
Evan Debenham
2c0cd939f0
v0.3.4: externalized strings belonging to blobs
2016-02-22 15:24:06 -05:00
Evan Debenham
18bcdd42cb
v0.3.4: i18n begins! Only changes to actors\hero right now
2016-02-22 15:24:06 -05:00
Evan Debenham
9eb8759fe1
v0.3.3b: manifest commit
2015-12-27 14:01:04 -05:00
Evan Debenham
e7a7ac4936
v0.3.3b: fixed a rare concurrent modification exception in rogue armor
2015-12-27 14:01:03 -05:00
Evan Debenham
6d3bce93e2
v0.3.3b: fixed crashes with mobs fleeing, further tweaked thief behaviour
2015-12-27 14:01:03 -05:00
Evan Debenham
e03988defe
v0.3.3b: fixed crashes with sandals of nature
2015-12-27 14:01:02 -05:00
Evan Debenham
3876498389
v0.3.3a: manifest commit
2015-12-27 14:01:00 -05:00
Evan Debenham
ea19c8294f
v0.3.3a: thieves now actually get away, rather than just destroying an item.
2015-12-27 14:00:12 -05:00
Evan Debenham
73d9302be5
v0.3.3a: tweaked fleeing to behave a bit more consistently with an invisible enemy
2015-12-27 14:00:11 -05:00
Evan Debenham
62086adc4a
v0.3.3a: improved sandals of nature's use of name
2015-12-27 14:00:08 -05:00
Evan Debenham
84ab14a327
v0.3.3a: 'visible enemies' rule no longer applies to container heaps
2015-12-27 13:59:04 -05:00
Evan Debenham
f36870aa9b
v0.3.3a: adjusted how mage's staff handles its name
2015-12-27 13:59:01 -05:00
Evan Debenham
e1471c3678
v0.3.3a: made weapons use name() instead of name
2015-12-27 13:57:55 -05:00
Evan Debenham
84d8955cdb
v0.3.3a: tweaked rings to use super.name() instead of name
2015-12-27 13:57:54 -05:00
Evan Debenham
aabd3a4bc6
v0.3.3a: fixed newborn elementals spawning inside the hero
2015-12-27 13:57:54 -05:00
Evan Debenham
f2a90a43b5
v0.3.3a: fixed an incorrect sprite offset value for newborn elementals
2015-12-27 13:57:53 -05:00
Evan Debenham
0ec187d73b
v0.3.3a: added new teasers
2015-12-27 13:57:53 -05:00
Evan Debenham
ad61f4a16a
v0.3.3a: added a little holiday treat ;)
2015-12-27 13:57:52 -05:00
Evan Debenham
2bb18fcd14
v0.3.3a: bugfixes and safety checks to tengu and ranged attacks
2015-12-27 13:57:52 -05:00
Evan Debenham
fe1fade887
v0.3.3a: fixed a crash involving tengu's jump
2015-12-27 13:57:51 -05:00
Evan Debenham
2c87715af5
v0.3.3a: fixed a nullpointer in disintegration traps
2015-12-27 13:57:51 -05:00
Evan Debenham
6fa4192dcf
v0.3.3a: throw is now the default action for ceremonial candles
2015-12-27 13:57:50 -05:00
Evan Debenham
77b4863b48
v0.3.3a: fixed wand of prismatic light not prolonging light buff
2015-12-27 13:57:49 -05:00
Evan Debenham
69a377c53f
v0.3.3a: added some safety checks to GameLog
2015-12-27 13:57:49 -05:00
Evan Debenham
75e232a429
v0.3.3: removed google play games references from welcomescene
...
Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff!
2015-12-21 22:38:33 -05:00
Evan Debenham
eec711fb05
v0.3.3: manifest commit
2015-12-21 21:32:10 -05:00
Evan Debenham
aff724c8d5
v0.3.3: added the ability to flip the screen in landscape/portrait
2015-12-21 21:32:09 -05:00
Evan Debenham
078de8d91d
v0.3.3: added the ability to highlight text in WndOptions
2015-12-21 21:32:08 -05:00
Evan Debenham
a6db02535f
v0.3.3: adjusted wndOptions to be wider in landscape
2015-12-21 21:32:08 -05:00
Evan Debenham
66ee082503
v0.3.3: updated copyright on maze painter
2015-12-21 21:32:08 -05:00
Evan Debenham
64df321aa1
v0.3.3: fixed bugs with rot heard and lashers
2015-12-21 21:32:07 -05:00
Evan Debenham
108fd0085d
v0.3.3: changed EVIL propery to DEMONIC, implemented it
2015-12-21 21:32:07 -05:00
Evan Debenham
83b73c50ad
v0.3.3: implemented the UNDEAD property
2015-12-21 21:32:06 -05:00
Evan Debenham
338073a3f3
v0.3.3: fixed a typo in thief
2015-12-21 21:32:06 -05:00
Evan Debenham
3d8e104b9b
v0.3.3: implemented BOSS and MINIBOSS properties
2015-12-21 21:32:06 -05:00
Evan Debenham
e09f40378d
v0.3.3: added char properties, starting with IMMOVABLE implementation
2015-12-21 21:32:05 -05:00
Evan Debenham
30404257df
v0.3.3: fixed guards using their chains while paralyzed
2015-12-21 21:32:05 -05:00
Evan Debenham
3b2def76fd
v0.3.3: added some safety checks to cursed wands spawning plants
2015-12-21 21:32:04 -05:00
Evan Debenham
d2b2771f32
v0.3.3: fixed a bug with Tengu's blink ability
2015-12-21 21:32:04 -05:00
Evan Debenham
a210fe945c
v0.3.3: removed exception eating in herosubclass
2015-12-21 21:32:03 -05:00
Evan Debenham
f797e3464b
v0.3.3: fixed a bug with ethereal chains and enemy visibility
2015-12-21 21:32:03 -05:00
Evan Debenham
0c68376863
v0.3.3: tweaked how items auto-pickup
2015-12-21 21:32:03 -05:00
Evan Debenham
1cd0538e83
v0.3.3: no subclass is now named 'none' instead of null
2015-12-21 21:32:02 -05:00
Evan Debenham
c7d0c15221
v0.3.3: tweaked the default text size for wndOptions
2015-12-21 21:32:01 -05:00
Evan Debenham
c03cd90b79
v0.3.3: fixed item windows going offscreen in landscape
2015-12-21 21:30:48 -05:00
Evan Debenham
dd3f866205
v0.3.3: added a random maze generator, currently used in the tengu boss fight
2015-12-21 21:28:49 -05:00
Evan Debenham
30668278c2
v0.3.2c: manifest commit
2015-12-21 18:04:53 -05:00
Evan Debenham
39781aa3fa
v0.3.2c: fixed an issue with tengu dieing while sleeping
2015-12-21 18:04:53 -05:00
Evan Debenham
71c5b24842
v0.3.2c: tweaked inventory panels to have some transparency
2015-12-21 18:04:53 -05:00
Evan Debenham
2b1b99333e
v0.3.2c: potion of might no longer extends potion of strength for no reason
2015-12-21 18:04:52 -05:00
Evan Debenham
38d25f33bb
v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably
2015-12-21 18:04:52 -05:00
Evan Debenham
0ef4ad71fc
v0.3.2c: adjusted gnoll shaman's magic damage again to be based on their damage roll
2015-12-21 18:04:51 -05:00
Evan Debenham
3ec72460f3
v0.3.2c: reduced gnoll shaman's magic damage (still stronger than pre-0.3.2)
2015-12-21 18:04:51 -05:00
Evan Debenham
b4269fb549
v0.3.2c: fixed guards chaining invisible heroes
2015-12-21 18:04:50 -05:00
Evan Debenham
b4ac28932e
v0.3.2c: added some better saving redundancy to levelgen
2015-12-21 18:04:50 -05:00
Evan Debenham
71d421fdd0
v0.3.2c: tweaked chooseenemy behaviour, no longer sets enemy to null temporarily
2015-12-21 18:04:49 -05:00
Evan Debenham
ef44eaad08
v0.3.2c: fixed a crash in levelgen
2015-12-21 18:04:49 -05:00
Evan Debenham
8bf7794bb6
v0.3.2c: updated a couple poorly worded texts
2015-12-21 18:04:48 -05:00
Evan Debenham
d7ae88d963
v0.3.2c: re-added bones to prison boss level
2015-12-21 18:04:48 -05:00
Evan Debenham
ba0044f48b
v0.3.2c: Fixed bugs involving tengu and helper mobs
2015-12-21 18:04:47 -05:00
Evan Debenham
4715b42b77
v0.3.2c: Fixed a bugged interation between wand of blast wave and the tengu boss
2015-12-21 18:04:47 -05:00
Evan Debenham
6b7e28c88a
v0.3.2c: Fixed the timekeeper's hourglass stasis effect
2015-12-21 18:04:46 -05:00
Evan Debenham
83b60bf5a4
Merging 1.9.1 source: moved some quest class references
2015-12-21 18:04:46 -05:00
Evan Debenham
366dce1610
Merging 1.9.1 source: item changes
2015-12-21 18:04:42 -05:00
Evan Debenham
bc1e3ee17a
Merging 1.9.1 source: root changes
2015-12-21 18:03:13 -05:00
Evan Debenham
bd4decc6b7
Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar
2015-12-21 18:03:13 -05:00
Evan Debenham
3fdd6452db
Merging 1.9.1 source: actor changes (minus questgivers, they will be done separately)
2015-12-21 18:03:12 -05:00
Evan Debenham
83d492440e
Merging 1.9.1 source: ui changes (plus wndchooseway)
2015-12-21 18:03:12 -05:00
Evan Debenham
e35573883b
Merging 1.9.1 source: window changes
2015-12-21 18:03:08 -05:00
Evan Debenham
46a0f2b319
Merging 1.9.1 source: scene changes
2015-12-21 18:01:25 -05:00
Evan Debenham
c36f6d4bcf
Merging 1.9.1 source: effects changes
2015-12-21 18:01:24 -05:00
Evan Debenham
648246641a
Merging 1.9.1 source: level changes
...
Differences:
- Altar room turned off for now
- Keep the guaranteed transmutation well
2015-12-21 18:01:24 -05:00
Evan Debenham
d894c7297f
Merging 1.9.1 source: sprite changes
2015-12-21 18:01:23 -05:00
Evan Debenham
44880cb44e
v0.3.2b: manifest commit
2015-11-08 04:06:33 -05:00
Evan Debenham
8ae882c850
v0.3.2b: reduced the amount of time awarded by tengu
2015-11-08 04:06:33 -05:00
Evan Debenham
7999de94ac
v0.3.2b: locked floor count now persists over save/load, also increased base amount to 50
2015-11-08 04:06:32 -05:00
Evan Debenham
d2dc3aa712
v0.3.2b: prevent DM-300 from awarding time from its own toxic gas
2015-11-08 04:06:32 -05:00
Evan Debenham
b733c6f4d0
v0.3.2b: fixed a bug where the caves boss floor sign would sometimes appear under a trap
2015-11-08 04:06:31 -05:00
Evan Debenham
3a9331eddb
v0.3.2b: implemented locked room time mechanics into bosses
2015-11-08 04:06:31 -05:00
Evan Debenham
318df64246
v0.3.2b: fixed a bug where prison quest enemies would rarely not drop quest items.
2015-11-08 04:06:30 -05:00
Evan Debenham
47aa30c830
v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded.
2015-11-08 04:06:30 -05:00
Evan Debenham
519e1252cb
v0.3.2b: fixed some bugs with groups and changed level visuals
2015-11-08 04:06:29 -05:00
Evan Debenham
1c1c7dc4b1
v0.3.2b: fixed a bug where wands bought from the shop would sometimes have excess charges.
2015-11-08 04:06:29 -05:00
Evan Debenham
ec49a78bc4
v0.3.2b: fixed a bug where multiple pit rooms would generate
2015-11-08 04:06:28 -05:00
Evan Debenham
e662fa4cb1
v0.3.2a: manifest commit
2015-11-08 04:06:28 -05:00
Evan Debenham
acc249ec32
v0.3.2a: also fixed a bug where ore veins would sparkle after being removed.
2015-11-08 04:06:27 -05:00
Evan Debenham
e2a57a0e31
v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
2015-11-08 04:06:27 -05:00
Evan Debenham
b5176de721
v0.3.2a: weak floor rooms now guarantee a pit below them
2015-11-08 04:06:26 -05:00
Evan Debenham
3a5f724000
v0.3.2a: tweaked tengu, increased his damage a bit and made him perform one less jump in phase 2.
2015-11-08 04:06:26 -05:00
Evan Debenham
f8ebf6e8ee
v0.3.2a: fixed some bugs with corrupted prison guards
2015-11-08 04:06:25 -05:00
Evan Debenham
ff10fe618f
v0.3.2a: reduced some of the debuff duration on crazed bandits
2015-11-08 04:06:25 -05:00
Evan Debenham
460ef26660
v0.3.2a: fixed a bug with thieves and slowed them down slightly when they have stolen an item.
2015-11-08 04:06:24 -05:00
Evan Debenham
d60be385c2
v0.3.2a: fixed one errant tile in prison boss level layout
2015-11-08 04:06:24 -05:00
Evan Debenham
c1b6017b8d
v0.3.2: manifest commit
2015-11-08 04:06:23 -05:00
Evan Debenham
257ca8a6c6
v0.3.2: changed most passive effects to pause when a floor is locked
2015-11-08 04:06:23 -05:00
Evan Debenham
0bcaba7a7c
v0.3.2: implemented notification window for mastery book changes
2015-11-08 04:06:19 -05:00
Evan Debenham
6cfb967ab4
v0.3.2: added ability to customize the button text for the new notification window
2015-11-08 04:05:39 -05:00
Evan Debenham
ca4f25fe49
v0.3.2: added a window class for a forced notification
2015-11-08 04:05:39 -05:00
Evan Debenham
6cc42aa0fa
v0.3.2: fixed prison boss maps sometimes permanently changing
2015-11-08 04:05:38 -05:00
Evan Debenham
4ad00d9fe2
v0.3.2: fixed tengu causing quickslot crashes in some cases
2015-11-08 04:05:38 -05:00
Evan Debenham
a0409663fe
v0.3.2: tweaked rot lasher health restore adn fixed bugs
2015-11-08 04:05:37 -05:00
Evan Debenham
820ac85626
v0.3.2: tweaked prison guard behaviour, eliminated bugs, made chains a bit more random, disallowed guards pulling you into a chasm
2015-11-08 04:05:36 -05:00
Evan Debenham
6ec890da5a
v0.3.2: fixed teleportation and movement inconsistencies with some characters
2015-11-08 04:05:36 -05:00
Evan Debenham
0c29e09d7a
v0.3.2: tweaks to tengu's visuals and jump behaviour
2015-11-08 04:05:35 -05:00
Evan Debenham
a1d5858e47
v0.3.2: increased shaman attack speed
2015-11-08 04:05:35 -05:00
Evan Debenham
3e2e04d778
v0.3.2: twaked tengu's boss arena to be a bit smaller
2015-11-08 04:05:34 -05:00
Evan Debenham
31c53c33d5
v0.3.2: items lost to level 10 layout changes are now returned
2015-11-08 04:05:34 -05:00
Evan Debenham
a68f3b3c4c
v0.3.2: also tweaked skeleton spawn rate on floor 6
2015-11-08 04:05:33 -05:00
Evan Debenham
b09b24aeb5
v0.3.2: twaeked tengu's description, adjusted thief spawn rate on floor 6
2015-11-08 04:05:33 -05:00
Evan Debenham
4b6cd0531a
v0.3.2: visual tweaks to tengu's "puff" effect
2015-11-08 04:05:32 -05:00
Evan Debenham
97484fc90d
v0.3.2: reduced fly swarm's damage some more
2015-11-08 04:05:32 -05:00
Evan Debenham
a54b610fdd
v0.3.2: thieves now cannot steal upgraded items
2015-11-08 04:05:31 -05:00
Evan Debenham
c9d196622b
v0.3.2: fixed some bugs with tengu boss fight
2015-11-08 04:05:31 -05:00
Evan Debenham
b04cadcbf4
v0.3.2: fixed a bug that coul cause the wandmaker to spawn twice or more.
2015-11-08 04:05:30 -05:00
Evan Debenham
22a34cc9b7
v0.3.2: fixed an inconsistency in fury's description
2015-11-08 04:05:30 -05:00
Evan Debenham
45546c0d0d
v0.3.2: added some flavour text to the prison
2015-11-08 04:05:29 -05:00
Evan Debenham
da0e6c686c
v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
2015-11-08 04:05:23 -05:00
Evan Debenham
c1356e0752
v0.3.2: mobs now always respawn a little bit away from the player.
2015-11-08 04:03:56 -05:00
Evan Debenham
e05077c1ca
v0.3.2: waters of transmutation now properly carry over weigtstone imbue.
2015-11-08 04:03:56 -05:00
Evan Debenham
03848b6b32
v0.3.2: fixed a discrepancy in the description of lightened weapons
2015-11-08 04:03:55 -05:00
Evan Debenham
479bf8054a
v0.3.2: rebalanced mimics somewhat, significantly less harsh in the very earlygame.
2015-11-08 04:03:55 -05:00
Evan Debenham
303a6ddc5b
v0.3.2: tweaked fleeing to cancel at a certain distance, tweaked thieves to destroy their stolen item after escaping, tweaked bags to be kept (empty) on ressurect
2015-11-08 04:03:54 -05:00
Evan Debenham
d829e63f19
v0.3.2: added prison guards
2015-11-08 04:03:54 -05:00
Evan Debenham
951bd49d92
v0.3.2: fixed a bug with wandmaker levelgen
2015-11-08 04:03:53 -05:00
Evan Debenham
14f4d4aad6
v0.3.2: lotsa quest polish
2015-11-08 04:03:53 -05:00
Evan Debenham
2c3b12a1a7
v0.3.2: finished spritework for rot garden, png optimization
2015-11-08 04:03:52 -05:00
Evan Debenham
705a0f3966
v0.3.2: more implementation on rotberry quest (almost done)
2015-11-08 04:03:52 -05:00
Evan Debenham
e54d686be4
v0.3.2: tweaked the wandmaker's dialog
2015-11-08 04:03:51 -05:00
Evan Debenham
fc921f748c
v0.3.2: balance / polish pass on elemental embers quest
2015-11-08 04:03:51 -05:00
Evan Debenham
82cb22f1bf
v0.3.2: added the ability to examine custom tile visuals
2015-11-08 04:03:50 -05:00
Evan Debenham
d45f2b4573
v0.3.2: implemented corpse dust quest
2015-11-08 04:03:50 -05:00
Evan Debenham
f8749368a4
v0.3.2: fully implemented elemental embers quest
2015-11-08 04:03:49 -05:00
Evan Debenham
43327a5f4e
v0.3.2: fixed some wandmaker quest bugs
2015-11-08 04:03:49 -05:00
Evan Debenham
c3ea21d5f4
v0.3.2: lots of wandmaker quest implementation
2015-11-08 04:03:49 -05:00
Evan Debenham
cf2c54d115
v0.3.2: some implementation on the ritual site quest
2015-11-08 04:03:48 -05:00
Evan Debenham
1bc96bda43
v0.3.2: balance tweaks to new warlock effect
2015-11-08 04:03:48 -05:00
Evan Debenham
c8ce515720
v0.3.2: adjusted ritual site, now occurs in a standard room
2015-11-08 04:03:47 -05:00
Evan Debenham
23cb08406a
v0.3.2: added in a painter for the rot garden with some basic sprites
2015-11-08 04:03:47 -05:00
Evan Debenham
2b8a65b529
v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother.
2015-11-08 04:03:46 -05:00
Evan Debenham
69667baafb
v0.3.2: fixed a concurrent modification exception in distortion traps
2015-11-08 04:03:46 -05:00
Evan Debenham
5d24147312
v0.3.2: added in a painter for the ritual site room
2015-11-08 04:03:45 -05:00
Evan Debenham
d668f6e587
v0.3.2: added in a painter for the mass grave room
2015-11-08 04:03:45 -05:00
Evan Debenham
bcdba04d42
v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room
2015-11-08 04:03:44 -05:00
Evan Debenham
2fb508c835
v0.3.2: significantly refactored custom tile visuals
2015-11-08 04:03:44 -05:00
Evan Debenham
0eca16750c
v0.3.2: balance tweaks to the effect of cursed chains
2015-11-08 04:03:43 -05:00
Evan Debenham
0b17aeaf32
v0.3.2: fixed Goo's spray effect being visible in the fog
2015-11-08 04:03:43 -05:00
Evan Debenham
83e68d116b
v0.3.2: adjusted exception throwing on bombs
2015-11-08 04:03:42 -05:00
Evan Debenham
4ae94fe7a8
v0.3.2: rebalanced inter-floor warping effects
2015-11-08 04:03:42 -05:00
Evan Debenham
79010c0246
v0.3.2: added safety check for rockfall traps
2015-11-08 04:03:42 -05:00
Evan Debenham
b402e9a9cd
v0.3.2: corrected some AI bugs
2015-11-08 04:03:41 -05:00
Evan Debenham
17524ad115
v0.3.2: fixed some sprite mapping
2015-11-08 04:03:41 -05:00
Evan Debenham
c5a8ed0178
v0.3.2: added some images for new sewers quests
2015-11-08 04:03:40 -05:00
Evan Debenham
6bbab6258a
v0.3.2: adjusted balance on the cloak of shadows and freerunner
2015-11-08 04:03:40 -05:00
Evan Debenham
c4b3a9503e
v0.3.2: rebalanced the Goo fight
2015-11-08 04:03:39 -05:00
Evan Debenham
71f65ec31a
v0.3.2: reworked the warlock subclass
2015-11-08 04:03:39 -05:00
Evan Debenham
5f09d23ea0
v0.3.2: fixed a bug where non-integer values for sx and sy caused some tile map issues
2015-11-08 04:03:38 -05:00
Evan Debenham
d17108e37f
v0.3.2: balance tweaks to huntress and warden
2015-11-08 04:03:38 -05:00
Evan Debenham
855db312da
v0.3.2: buffed fury health % trigger
2015-11-08 04:03:37 -05:00
Evan Debenham
bbc1cb229d
v0.3.2: slightly buffed mages staff base damage
2015-11-08 04:03:37 -05:00
Evan Debenham
3547cbe580
v0.3.2: rebalanced hunger, now scales with max hp
2015-11-08 04:03:36 -05:00
Evan Debenham
2e1e6547a3
v0.3.2: rebalanced earlygame enemy stats and distributions
2015-11-08 04:03:36 -05:00
Evan Debenham
71e78f23c4
v0.3.2: tome of mastery is no longer given at level 1 once unlocked
2015-11-08 04:03:35 -05:00
Evan Debenham
dab5499c22
v0.3.1d: manifest commit
2015-09-15 21:33:03 -04:00
Evan Debenham
05dab4e582
v0.3.1d: balances changes/fixes to grim trap
2015-09-15 21:33:03 -04:00
Evan Debenham
bae3815475
v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below
2015-09-15 21:33:02 -04:00
Evan Debenham
44f8e32beb
v0.3.1d: added support for visuals layered over tiles
2015-09-15 21:33:02 -04:00
Evan Debenham
5cff3a6191
v0.3.1d: added a health bar for bosses
2015-09-15 21:33:01 -04:00
Evan Debenham
f09e96651b
v0.3.1d: fixed a bug where scroll of terror would report that terror-immune enemies were terrified.
2015-09-15 21:33:01 -04:00
Evan Debenham
a8344eb1d5
v0.3.1d: added teasers for 0.3.2
2015-09-15 21:33:00 -04:00
Evan Debenham
b8c3ca0f9a
v0.3.1d: stackable dropped items can no longer be added to a for sale pile.
2015-09-15 21:33:00 -04:00
Evan Debenham
e27110416c
v0.3.1d: re-added an unintentionally removed '/2' from surface scene
2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7
v0.3.1d: removed strict pixel align pt.2
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa
v0.3.1d: removed strict pixel align pt.1
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
515473e409
v0.3.1d: removed an uncesessary sprite erase on pitfall traps
2015-09-15 21:32:58 -04:00
Evan Debenham
ac6f1b54cc
v0.3.1d: fixed some bugs with artifact generation
2015-09-15 21:32:57 -04:00
Evan Debenham
0364319154
v0.3.1d: completing the sad ghost quest now beckons the ghost to the player
2015-09-15 21:32:57 -04:00
Evan Debenham
4c3b91366f
v0.3.1d: fixed sprites trigger motion complete twice
2015-09-15 21:32:56 -04:00
Evan Debenham
07c4733808
v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain
2015-09-15 21:32:56 -04:00
Evan Debenham
2dfb01f258
v0.3.1d: prevented traps from spawning in tunnels on floor 1
2015-09-15 21:32:55 -04:00
Evan Debenham
6a5bc61417
v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases
2015-09-15 21:32:55 -04:00
Evan Debenham
d1f3786781
v0.3.1d: fixed a typo in venom gas
2015-09-15 21:32:54 -04:00
Evan Debenham
52e1566e2a
v0.3.1d: fixed a bug with teleportation in the halls boss level
2015-09-15 21:32:54 -04:00
Evan Debenham
a9fa47b942
v0.3.1c: manifest commit
2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198
v0.3.1b: manifest commit
2015-09-04 01:59:14 -04:00
Evan Debenham
f7edccfa28
v0.3.1b: simplified the equation for the wand of lightning's damage
2015-09-04 01:59:14 -04:00
Evan Debenham
91ada0fa52
v0.3.1b: updated rankings window to better work with new text scaling
2015-09-04 01:59:13 -04:00
Evan Debenham
a23ede9bbb
v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots
2015-09-04 01:59:13 -04:00
Evan Debenham
9c861427e3
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
2015-09-04 01:59:12 -04:00
Evan Debenham
7f5e4a8d22
v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm.
2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f
v0.3.1b: ported over gamescene.examinecell logic from GDX build
2015-09-04 01:59:11 -04:00
Evan Debenham
e8e49cfe5d
v0.3.1b: fixed visibility bugs with spear traps and traps in general
2015-09-04 01:59:11 -04:00
Evan Debenham
b8fb3ce5b3
v0.3.1b: fixed a bunch of typos in trap descriptions
2015-09-04 01:59:10 -04:00
Evan Debenham
f3df4f2b37
v0.3.1b: cleaned up code and fixed bugs with distortion trap
2015-09-04 01:59:10 -04:00
Evan Debenham
e0e1c74af0
v0.3.1b: updated some method usage for consistency with the GDX version
2015-09-04 01:59:09 -04:00
Evan Debenham
d29c9995a5
v0.3.1b: updated font scaling to be less blurry
2015-09-04 01:59:09 -04:00
Evan Debenham
f531879f51
Source Release: corrected image error while merging, update some classes for consistency with the private source
2015-08-24 13:23:03 -04:00
Evan Debenham
a6996c50c6
v0.3.1a: manifest commit
2015-08-24 13:09:01 -04:00
Evan Debenham
79043dd79e
v0.3.1a: further tweaks to examine button toast
2015-08-24 13:09:00 -04:00
Evan Debenham
1c2312520d
v0.3.1a: made trap spawning more consistent
2015-08-24 13:07:47 -04:00
Evan Debenham
81341c93d0
v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
2015-08-24 13:07:30 -04:00
Evan Debenham
67b439dc1d
v0.3.1a: fixed a typo in ring of wealth description
2015-08-24 13:07:29 -04:00
Evan Debenham
ba2a4f9328
v0.3.1a: updated the examien button toast to better explain it
2015-08-24 13:07:28 -04:00
Evan Debenham
e853c8c6ab
v0.3.1a: fixed crashes relating to new targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
0416e7f167
v0.3.1a: cleaned up quickslot autotargeting:
...
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
b2494fe76e
v0.3.1a: floors now remember their entrance and exit rooms.
2015-08-24 13:07:26 -04:00
Evan Debenham
7b3c7aa46d
v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage.
2015-08-24 13:07:25 -04:00
Evan Debenham
b728dcb31b
v0.3.1a: fixed the badges scene not obeying the volume slider.
2015-08-24 13:07:24 -04:00
Evan Debenham
3305537ec1
v0.3.1a: fixed visual bugs caused by vertigo
2015-08-24 13:07:23 -04:00
Evan Debenham
e0ad8f1938
v0.3.1a: fixed examining unseen heaps
2015-08-24 13:07:22 -04:00
Evan Debenham
669ebb9794
v0.3.1a: updated deprecated method usage
2015-08-24 13:07:22 -04:00
Evan Debenham
a077406c8e
v0.3.1: manifest commit
2015-08-24 13:07:17 -04:00
Evan Debenham
65fa397a6c
v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge.
2015-08-24 13:05:07 -04:00
Evan Debenham
ddabd4facb
v0.3.1: fixed a bug with heap visibility
2015-08-24 13:05:07 -04:00
Evan Debenham
2893e67375
v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master
2015-08-24 13:05:06 -04:00
Evan Debenham
8d604af3f0
v0.3.1: cleaned a few TODOs
2015-08-24 13:05:05 -04:00
Evan Debenham
aa464754be
v0.3.1: the cursed wand sheep effect no longer works on boss floors
2015-08-24 13:05:04 -04:00
Evan Debenham
4cbdf6e034
v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
2015-08-24 13:05:03 -04:00
Evan Debenham
7ec008a03e
v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption
2015-08-24 13:05:02 -04:00
Evan Debenham
a0d2e3986a
v0.3.1: added sound effects to Lloyd's beacon
2015-08-24 13:05:01 -04:00
Evan Debenham
e93facb91a
v0.3.1: fall damage is now a bit more dependant on current HP
2015-08-24 13:05:00 -04:00
Evan Debenham
d2856e2589
v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
2015-08-24 13:05:00 -04:00
Evan Debenham
c3513b5870
v0.3.1: adjusted how special floors handle random respawn cell logic.
2015-08-24 13:04:59 -04:00
Evan Debenham
f4c93c369c
v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
2015-08-24 13:04:58 -04:00
Evan Debenham
3cd4f2551a
v0.3.1: fixed traps not being visible when they should be
2015-08-24 13:04:57 -04:00
Evan Debenham
614de4a583
v0.3.1: added Guardian Trap
2015-08-24 13:04:56 -04:00
Evan Debenham
1581b18f11
v0.3.1: added Guardian Trap
2015-08-24 13:04:55 -04:00
Evan Debenham
eaf84f4274
v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
2015-08-24 13:04:54 -04:00
Evan Debenham
d7e849b3ab
v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
2015-08-24 13:04:53 -04:00
Evan Debenham
9b906353ad
v0.3.1: added proper inactive trap generation to standard painter
2015-08-24 13:04:53 -04:00
Evan Debenham
f94d2db5dc
v0.3.1: added trap generation logic for caves, city, and halls
2015-08-24 13:04:52 -04:00
Evan Debenham
cf7a8d71e1
v0.3.1: added Disarming Trap
2015-08-24 13:04:51 -04:00
Evan Debenham
096b5271fd
v0.3.1: added Spear Trap
2015-08-24 13:04:50 -04:00
Evan Debenham
9b13c3f01e
v0.3.1: added in logic for the proper display of inactive traps
2015-08-24 13:04:49 -04:00
Evan Debenham
5fd3d94ca2
v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
2015-08-24 13:04:48 -04:00
Evan Debenham
72515aee99
v0.3.1: modified a couple strings to fit better post-font changes
2015-08-24 13:04:47 -04:00
Evan Debenham
e404de5f45
v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
2015-08-24 13:04:46 -04:00
Evan Debenham
8d0e21aea0
v0.3.1: implemented generation logic for traps from floors 1 to 9
2015-08-24 13:04:45 -04:00
Evan Debenham
67e8904194
v0.3.1: reverted emoicon render order
2015-08-24 13:04:44 -04:00
Evan Debenham
77f02b54a9
v0.3.1: heaps can now be examined from the fog of war
2015-08-24 13:04:44 -04:00
Evan Debenham
060ed18908
v0.3.1: adjusted balance on the ethereal chains
2015-08-24 13:04:43 -04:00
Evan Debenham
1887a44f55
v0.3.1: adjusted default number of quickslots to 2
2015-08-24 13:04:42 -04:00
Evan Debenham
7a89def76f
v0.3.1: grim and worn traps are now always visible
2015-08-24 13:04:41 -04:00
Evan Debenham
ee44b5072e
v0.3.1: display scale slider now only resets the scene if the value actually changes
2015-08-24 13:04:40 -04:00
Evan Debenham
5b682ba17e
v0.3.1: improved the layout of the settings menu
2015-08-24 13:04:39 -04:00
Evan Debenham
fb96f7e2f5
v0.3.1: fixed a bug with tag flip changes
2015-08-24 13:04:38 -04:00