Evan Debenham
|
c096fe1033
|
v0.3.4: caching and performance improvements to rendered text
|
2016-02-22 16:02:42 -05:00 |
|
Evan Debenham
|
cae5957ef4
|
v0.3.4: added a new 'rendered text' image type
|
2016-02-22 16:02:42 -05:00 |
|
Evan Debenham
|
f9b270447f
|
v0.3.4: reworked some aspects of plant & seed naming
|
2016-02-22 16:02:41 -05:00 |
|
Evan Debenham
|
2d1023966b
|
v0.3.4: tweaked scroll of upgrade's description
|
2016-02-22 16:02:40 -05:00 |
|
Evan Debenham
|
33bef1c6cb
|
v0.3.4: externalized artifacts part 1
|
2016-02-22 16:02:39 -05:00 |
|
Evan Debenham
|
250029c19d
|
v0.3.4: corrected inconsistent use of the word cell
|
2016-02-22 16:02:38 -05:00 |
|
Evan Debenham
|
b29d71d2d8
|
v0.3.4: changed potion/scroll initials into icons
|
2016-02-22 16:02:38 -05:00 |
|
Evan Debenham
|
ff31a1f303
|
v0.3.4: corrected some string display errors
|
2016-02-22 16:02:37 -05:00 |
|
Evan Debenham
|
615ea7c0e3
|
v0.3.4: updated bandolier's description
|
2016-02-22 16:02:36 -05:00 |
|
Evan Debenham
|
cf6e38b9cf
|
v0.3.4: weakness no longer discharges wands
|
2016-02-22 16:02:35 -05:00 |
|
Evan Debenham
|
f633105b21
|
v0.3.4: some errors in signs, tweaked a description
|
2016-02-22 16:02:34 -05:00 |
|
Evan Debenham
|
e8ad29ef41
|
v0.3.4: externalized a couple buff strings I missed
|
2016-02-22 16:02:33 -05:00 |
|
Evan Debenham
|
2d96bfd8a4
|
v0.3.4: fixed typos in enchantment name keys
|
2016-02-22 16:02:33 -05:00 |
|
Evan Debenham
|
0315cfec77
|
v0.3.4: tweaked burning, now does less damage at low HP, no longer auto-resists
|
2016-02-22 16:02:32 -05:00 |
|
Evan Debenham
|
d6b5fee9bc
|
v0.3.4: small corrections to some actor strings
|
2016-02-22 16:02:31 -05:00 |
|
Evan Debenham
|
d7f9e2823c
|
v0.3.4: fixed a typo in scroll of upgrade
|
2016-02-22 16:02:30 -05:00 |
|
Evan Debenham
|
6c95e48f14
|
v0.3.4: cleaned up ring of force
|
2016-02-22 16:02:30 -05:00 |
|
Evan Debenham
|
c19e6c2442
|
v0.3.4: externalized default hero name
|
2016-02-22 16:02:26 -05:00 |
|
Evan Debenham
|
95ab06888c
|
v0.3.4: externalized misc item strings
|
2016-02-22 16:00:41 -05:00 |
|
Evan Debenham
|
106ec11708
|
v0.3.4: moved misc properties into their own folder
|
2016-02-22 15:59:15 -05:00 |
|
Evan Debenham
|
47a537ea81
|
v0.3.4: reworked string storage structure, much cleaner now.
|
2016-02-22 15:59:12 -05:00 |
|
Evan Debenham
|
77c583b6b1
|
v0.3.4: externalized weapon strings
|
2016-02-22 15:58:00 -05:00 |
|
Evan Debenham
|
26b5fd7ac4
|
v0.3.4: externalized armor strings
|
2016-02-22 15:57:59 -05:00 |
|
Evan Debenham
|
fb2c6e3307
|
v0.3.4: externalized ring strings
|
2016-02-22 15:57:58 -05:00 |
|
Evan Debenham
|
492e9069d2
|
v0.3.4: externalized 2 remaining blob strings
|
2016-02-22 15:57:57 -05:00 |
|
Evan Debenham
|
7ee1f86ee2
|
v0.3.4: externalized scroll strings
|
2016-02-22 15:57:53 -05:00 |
|
Evan Debenham
|
5ab29b50fa
|
v0.3.4: externalized potion strings
|
2016-02-22 15:57:00 -05:00 |
|
Evan Debenham
|
4b768ea85c
|
v0.3.4: fixed empty description in wand of transfusion
|
2016-02-22 15:56:12 -05:00 |
|
Evan Debenham
|
186c6cea91
|
v0.3.4: externalized wand strings
|
2016-02-22 15:56:11 -05:00 |
|
Evan Debenham
|
1885fdc17a
|
v0.3.4: externalized quest item strings
|
2016-02-22 15:56:10 -05:00 |
|
Evan Debenham
|
a2ec0d5b1c
|
v0.3.4: externalized key strings
|
2016-02-22 15:56:09 -05:00 |
|
Evan Debenham
|
11e0dd8965
|
v0.3.4: reverted unintentional heroclass change
|
2016-02-22 15:56:09 -05:00 |
|
Evan Debenham
|
f5254365a3
|
v0.3.4: externalized bag strings
|
2016-02-22 15:56:08 -05:00 |
|
Evan Debenham
|
861fa34420
|
v0.3.4: externalized food strings
|
2016-02-22 15:56:06 -05:00 |
|
Evan Debenham
|
c1aca208b4
|
v0.3.4: externalized almost all item names
|
2016-02-22 15:56:03 -05:00 |
|
Evan Debenham
|
0ca46e72cc
|
v0.3.4: externalized window strings
|
2016-02-22 15:55:49 -05:00 |
|
Evan Debenham
|
46aa324eff
|
v0.3.4 corrected a few scene strings
|
2016-02-22 15:32:24 -05:00 |
|
Evan Debenham
|
d8b74a3a0e
|
v0.3.4 externalized most scene strings
|
2016-02-22 15:31:07 -05:00 |
|
Evan Debenham
|
c16ae2ac0b
|
v0.3.4 externalized journal strings
|
2016-02-22 15:28:22 -05:00 |
|
Evan Debenham
|
c1d55bcd77
|
v0.3.4 externalized challenge strings
|
2016-02-22 15:27:49 -05:00 |
|
Evan Debenham
|
82e4a5b9d8
|
v0.3.4 externalized badge strings
|
2016-02-22 15:27:07 -05:00 |
|
Evan Debenham
|
b538a00297
|
v0.3.4: externalized ui strings
|
2016-02-22 15:24:18 -05:00 |
|
Evan Debenham
|
2776614cd1
|
v0.3.4: externalized all plant strings
|
2016-02-22 15:24:18 -05:00 |
|
Evan Debenham
|
7860a77789
|
v0.3.4: removed unnecessary utils call in wandmaker, added comments to messages
|
2016-02-22 15:24:17 -05:00 |
|
Evan Debenham
|
36cfd31fde
|
v0.3.4: externalized all remaining level strings
|
2016-02-22 15:24:16 -05:00 |
|
Evan Debenham
|
df293c01e8
|
v0.3.4: externalized painter and trap strings
|
2016-02-22 15:24:15 -05:00 |
|
Evan Debenham
|
e7934c838f
|
v0.3.4: corrected a few leftover mob names
|
2016-02-22 15:24:14 -05:00 |
|
Evan Debenham
|
4a9208bbf3
|
v0.3.4: externalized level feature strings
|
2016-02-22 15:24:13 -05:00 |
|
Evan Debenham
|
2c76c77360
|
v0.3.4: externalized all remaining actor strings
|
2016-02-22 15:24:13 -05:00 |
|
Evan Debenham
|
c3b964a8cc
|
v0.3.4: added some safety checking and support for superclass strings
|
2016-02-22 15:24:11 -05:00 |
|
Evan Debenham
|
44cead2244
|
v0.3.4: fixed TXT_YOU_NOW_HAVE
|
2016-02-22 15:24:11 -05:00 |
|
Evan Debenham
|
39702bbb41
|
v0.3.4: cleaned up externalization of hero related stuff, refactored buff messages on hero attach
|
2016-02-22 15:24:10 -05:00 |
|
Evan Debenham
|
77d16d5a93
|
v0.3.4: externalized all buff strings
|
2016-02-22 15:24:09 -05:00 |
|
Evan Debenham
|
801fd58e7c
|
v0.3.4: fixed some bugs with actor time
|
2016-02-22 15:24:08 -05:00 |
|
Evan Debenham
|
b079aad640
|
v0.3.4: moved recharging into its own class
|
2016-02-22 15:24:07 -05:00 |
|
Evan Debenham
|
2c0cd939f0
|
v0.3.4: externalized strings belonging to blobs
|
2016-02-22 15:24:06 -05:00 |
|
Evan Debenham
|
18bcdd42cb
|
v0.3.4: i18n begins! Only changes to actors\hero right now
|
2016-02-22 15:24:06 -05:00 |
|
Evan Debenham
|
9eb8759fe1
|
v0.3.3b: manifest commit
|
2015-12-27 14:01:04 -05:00 |
|
Evan Debenham
|
e7a7ac4936
|
v0.3.3b: fixed a rare concurrent modification exception in rogue armor
|
2015-12-27 14:01:03 -05:00 |
|
Evan Debenham
|
6d3bce93e2
|
v0.3.3b: fixed crashes with mobs fleeing, further tweaked thief behaviour
|
2015-12-27 14:01:03 -05:00 |
|
Evan Debenham
|
e03988defe
|
v0.3.3b: fixed crashes with sandals of nature
|
2015-12-27 14:01:02 -05:00 |
|
Evan Debenham
|
3876498389
|
v0.3.3a: manifest commit
|
2015-12-27 14:01:00 -05:00 |
|
Evan Debenham
|
ea19c8294f
|
v0.3.3a: thieves now actually get away, rather than just destroying an item.
|
2015-12-27 14:00:12 -05:00 |
|
Evan Debenham
|
73d9302be5
|
v0.3.3a: tweaked fleeing to behave a bit more consistently with an invisible enemy
|
2015-12-27 14:00:11 -05:00 |
|
Evan Debenham
|
62086adc4a
|
v0.3.3a: improved sandals of nature's use of name
|
2015-12-27 14:00:08 -05:00 |
|
Evan Debenham
|
84ab14a327
|
v0.3.3a: 'visible enemies' rule no longer applies to container heaps
|
2015-12-27 13:59:04 -05:00 |
|
Evan Debenham
|
f36870aa9b
|
v0.3.3a: adjusted how mage's staff handles its name
|
2015-12-27 13:59:01 -05:00 |
|
Evan Debenham
|
e1471c3678
|
v0.3.3a: made weapons use name() instead of name
|
2015-12-27 13:57:55 -05:00 |
|
Evan Debenham
|
84d8955cdb
|
v0.3.3a: tweaked rings to use super.name() instead of name
|
2015-12-27 13:57:54 -05:00 |
|
Evan Debenham
|
aabd3a4bc6
|
v0.3.3a: fixed newborn elementals spawning inside the hero
|
2015-12-27 13:57:54 -05:00 |
|
Evan Debenham
|
f2a90a43b5
|
v0.3.3a: fixed an incorrect sprite offset value for newborn elementals
|
2015-12-27 13:57:53 -05:00 |
|
Evan Debenham
|
0ec187d73b
|
v0.3.3a: added new teasers
|
2015-12-27 13:57:53 -05:00 |
|
Evan Debenham
|
ad61f4a16a
|
v0.3.3a: added a little holiday treat ;)
|
2015-12-27 13:57:52 -05:00 |
|
Evan Debenham
|
2bb18fcd14
|
v0.3.3a: bugfixes and safety checks to tengu and ranged attacks
|
2015-12-27 13:57:52 -05:00 |
|
Evan Debenham
|
fe1fade887
|
v0.3.3a: fixed a crash involving tengu's jump
|
2015-12-27 13:57:51 -05:00 |
|
Evan Debenham
|
2c87715af5
|
v0.3.3a: fixed a nullpointer in disintegration traps
|
2015-12-27 13:57:51 -05:00 |
|
Evan Debenham
|
6fa4192dcf
|
v0.3.3a: throw is now the default action for ceremonial candles
|
2015-12-27 13:57:50 -05:00 |
|
Evan Debenham
|
77b4863b48
|
v0.3.3a: fixed wand of prismatic light not prolonging light buff
|
2015-12-27 13:57:49 -05:00 |
|
Evan Debenham
|
69a377c53f
|
v0.3.3a: added some safety checks to GameLog
|
2015-12-27 13:57:49 -05:00 |
|
Evan Debenham
|
75e232a429
|
v0.3.3: removed google play games references from welcomescene
Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff!
|
2015-12-21 22:38:33 -05:00 |
|
Evan Debenham
|
eec711fb05
|
v0.3.3: manifest commit
|
2015-12-21 21:32:10 -05:00 |
|
Evan Debenham
|
aff724c8d5
|
v0.3.3: added the ability to flip the screen in landscape/portrait
|
2015-12-21 21:32:09 -05:00 |
|
Evan Debenham
|
078de8d91d
|
v0.3.3: added the ability to highlight text in WndOptions
|
2015-12-21 21:32:08 -05:00 |
|
Evan Debenham
|
a6db02535f
|
v0.3.3: adjusted wndOptions to be wider in landscape
|
2015-12-21 21:32:08 -05:00 |
|
Evan Debenham
|
66ee082503
|
v0.3.3: updated copyright on maze painter
|
2015-12-21 21:32:08 -05:00 |
|
Evan Debenham
|
64df321aa1
|
v0.3.3: fixed bugs with rot heard and lashers
|
2015-12-21 21:32:07 -05:00 |
|
Evan Debenham
|
108fd0085d
|
v0.3.3: changed EVIL propery to DEMONIC, implemented it
|
2015-12-21 21:32:07 -05:00 |
|
Evan Debenham
|
83b73c50ad
|
v0.3.3: implemented the UNDEAD property
|
2015-12-21 21:32:06 -05:00 |
|
Evan Debenham
|
338073a3f3
|
v0.3.3: fixed a typo in thief
|
2015-12-21 21:32:06 -05:00 |
|
Evan Debenham
|
3d8e104b9b
|
v0.3.3: implemented BOSS and MINIBOSS properties
|
2015-12-21 21:32:06 -05:00 |
|
Evan Debenham
|
e09f40378d
|
v0.3.3: added char properties, starting with IMMOVABLE implementation
|
2015-12-21 21:32:05 -05:00 |
|
Evan Debenham
|
30404257df
|
v0.3.3: fixed guards using their chains while paralyzed
|
2015-12-21 21:32:05 -05:00 |
|
Evan Debenham
|
3b2def76fd
|
v0.3.3: added some safety checks to cursed wands spawning plants
|
2015-12-21 21:32:04 -05:00 |
|
Evan Debenham
|
d2b2771f32
|
v0.3.3: fixed a bug with Tengu's blink ability
|
2015-12-21 21:32:04 -05:00 |
|
Evan Debenham
|
a210fe945c
|
v0.3.3: removed exception eating in herosubclass
|
2015-12-21 21:32:03 -05:00 |
|
Evan Debenham
|
f797e3464b
|
v0.3.3: fixed a bug with ethereal chains and enemy visibility
|
2015-12-21 21:32:03 -05:00 |
|
Evan Debenham
|
0c68376863
|
v0.3.3: tweaked how items auto-pickup
|
2015-12-21 21:32:03 -05:00 |
|
Evan Debenham
|
1cd0538e83
|
v0.3.3: no subclass is now named 'none' instead of null
|
2015-12-21 21:32:02 -05:00 |
|
Evan Debenham
|
c7d0c15221
|
v0.3.3: tweaked the default text size for wndOptions
|
2015-12-21 21:32:01 -05:00 |
|
Evan Debenham
|
c03cd90b79
|
v0.3.3: fixed item windows going offscreen in landscape
|
2015-12-21 21:30:48 -05:00 |
|
Evan Debenham
|
dd3f866205
|
v0.3.3: added a random maze generator, currently used in the tengu boss fight
|
2015-12-21 21:28:49 -05:00 |
|
Evan Debenham
|
30668278c2
|
v0.3.2c: manifest commit
|
2015-12-21 18:04:53 -05:00 |
|
Evan Debenham
|
39781aa3fa
|
v0.3.2c: fixed an issue with tengu dieing while sleeping
|
2015-12-21 18:04:53 -05:00 |
|
Evan Debenham
|
71c5b24842
|
v0.3.2c: tweaked inventory panels to have some transparency
|
2015-12-21 18:04:53 -05:00 |
|
Evan Debenham
|
2b1b99333e
|
v0.3.2c: potion of might no longer extends potion of strength for no reason
|
2015-12-21 18:04:52 -05:00 |
|
Evan Debenham
|
38d25f33bb
|
v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably
|
2015-12-21 18:04:52 -05:00 |
|
Evan Debenham
|
0ef4ad71fc
|
v0.3.2c: adjusted gnoll shaman's magic damage again to be based on their damage roll
|
2015-12-21 18:04:51 -05:00 |
|
Evan Debenham
|
3ec72460f3
|
v0.3.2c: reduced gnoll shaman's magic damage (still stronger than pre-0.3.2)
|
2015-12-21 18:04:51 -05:00 |
|
Evan Debenham
|
b4269fb549
|
v0.3.2c: fixed guards chaining invisible heroes
|
2015-12-21 18:04:50 -05:00 |
|
Evan Debenham
|
b4ac28932e
|
v0.3.2c: added some better saving redundancy to levelgen
|
2015-12-21 18:04:50 -05:00 |
|
Evan Debenham
|
71d421fdd0
|
v0.3.2c: tweaked chooseenemy behaviour, no longer sets enemy to null temporarily
|
2015-12-21 18:04:49 -05:00 |
|
Evan Debenham
|
ef44eaad08
|
v0.3.2c: fixed a crash in levelgen
|
2015-12-21 18:04:49 -05:00 |
|
Evan Debenham
|
8bf7794bb6
|
v0.3.2c: updated a couple poorly worded texts
|
2015-12-21 18:04:48 -05:00 |
|
Evan Debenham
|
d7ae88d963
|
v0.3.2c: re-added bones to prison boss level
|
2015-12-21 18:04:48 -05:00 |
|
Evan Debenham
|
ba0044f48b
|
v0.3.2c: Fixed bugs involving tengu and helper mobs
|
2015-12-21 18:04:47 -05:00 |
|
Evan Debenham
|
4715b42b77
|
v0.3.2c: Fixed a bugged interation between wand of blast wave and the tengu boss
|
2015-12-21 18:04:47 -05:00 |
|
Evan Debenham
|
6b7e28c88a
|
v0.3.2c: Fixed the timekeeper's hourglass stasis effect
|
2015-12-21 18:04:46 -05:00 |
|
Evan Debenham
|
83b60bf5a4
|
Merging 1.9.1 source: moved some quest class references
|
2015-12-21 18:04:46 -05:00 |
|
Evan Debenham
|
366dce1610
|
Merging 1.9.1 source: item changes
|
2015-12-21 18:04:42 -05:00 |
|
Evan Debenham
|
bc1e3ee17a
|
Merging 1.9.1 source: root changes
|
2015-12-21 18:03:13 -05:00 |
|
Evan Debenham
|
bd4decc6b7
|
Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar
|
2015-12-21 18:03:13 -05:00 |
|
Evan Debenham
|
3fdd6452db
|
Merging 1.9.1 source: actor changes (minus questgivers, they will be done separately)
|
2015-12-21 18:03:12 -05:00 |
|
Evan Debenham
|
83d492440e
|
Merging 1.9.1 source: ui changes (plus wndchooseway)
|
2015-12-21 18:03:12 -05:00 |
|
Evan Debenham
|
e35573883b
|
Merging 1.9.1 source: window changes
|
2015-12-21 18:03:08 -05:00 |
|
Evan Debenham
|
46a0f2b319
|
Merging 1.9.1 source: scene changes
|
2015-12-21 18:01:25 -05:00 |
|
Evan Debenham
|
c36f6d4bcf
|
Merging 1.9.1 source: effects changes
|
2015-12-21 18:01:24 -05:00 |
|
Evan Debenham
|
648246641a
|
Merging 1.9.1 source: level changes
Differences:
- Altar room turned off for now
- Keep the guaranteed transmutation well
|
2015-12-21 18:01:24 -05:00 |
|
Evan Debenham
|
d894c7297f
|
Merging 1.9.1 source: sprite changes
|
2015-12-21 18:01:23 -05:00 |
|
Evan Debenham
|
44880cb44e
|
v0.3.2b: manifest commit
|
2015-11-08 04:06:33 -05:00 |
|
Evan Debenham
|
8ae882c850
|
v0.3.2b: reduced the amount of time awarded by tengu
|
2015-11-08 04:06:33 -05:00 |
|
Evan Debenham
|
7999de94ac
|
v0.3.2b: locked floor count now persists over save/load, also increased base amount to 50
|
2015-11-08 04:06:32 -05:00 |
|
Evan Debenham
|
d2dc3aa712
|
v0.3.2b: prevent DM-300 from awarding time from its own toxic gas
|
2015-11-08 04:06:32 -05:00 |
|
Evan Debenham
|
b733c6f4d0
|
v0.3.2b: fixed a bug where the caves boss floor sign would sometimes appear under a trap
|
2015-11-08 04:06:31 -05:00 |
|
Evan Debenham
|
3a9331eddb
|
v0.3.2b: implemented locked room time mechanics into bosses
|
2015-11-08 04:06:31 -05:00 |
|
Evan Debenham
|
318df64246
|
v0.3.2b: fixed a bug where prison quest enemies would rarely not drop quest items.
|
2015-11-08 04:06:30 -05:00 |
|
Evan Debenham
|
47aa30c830
|
v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded.
|
2015-11-08 04:06:30 -05:00 |
|
Evan Debenham
|
519e1252cb
|
v0.3.2b: fixed some bugs with groups and changed level visuals
|
2015-11-08 04:06:29 -05:00 |
|
Evan Debenham
|
1c1c7dc4b1
|
v0.3.2b: fixed a bug where wands bought from the shop would sometimes have excess charges.
|
2015-11-08 04:06:29 -05:00 |
|
Evan Debenham
|
ec49a78bc4
|
v0.3.2b: fixed a bug where multiple pit rooms would generate
|
2015-11-08 04:06:28 -05:00 |
|
Evan Debenham
|
e662fa4cb1
|
v0.3.2a: manifest commit
|
2015-11-08 04:06:28 -05:00 |
|
Evan Debenham
|
acc249ec32
|
v0.3.2a: also fixed a bug where ore veins would sparkle after being removed.
|
2015-11-08 04:06:27 -05:00 |
|
Evan Debenham
|
e2a57a0e31
|
v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs
|
2015-11-08 04:06:27 -05:00 |
|
Evan Debenham
|
b5176de721
|
v0.3.2a: weak floor rooms now guarantee a pit below them
|
2015-11-08 04:06:26 -05:00 |
|
Evan Debenham
|
3a5f724000
|
v0.3.2a: tweaked tengu, increased his damage a bit and made him perform one less jump in phase 2.
|
2015-11-08 04:06:26 -05:00 |
|
Evan Debenham
|
f8ebf6e8ee
|
v0.3.2a: fixed some bugs with corrupted prison guards
|
2015-11-08 04:06:25 -05:00 |
|
Evan Debenham
|
ff10fe618f
|
v0.3.2a: reduced some of the debuff duration on crazed bandits
|
2015-11-08 04:06:25 -05:00 |
|
Evan Debenham
|
460ef26660
|
v0.3.2a: fixed a bug with thieves and slowed them down slightly when they have stolen an item.
|
2015-11-08 04:06:24 -05:00 |
|
Evan Debenham
|
d60be385c2
|
v0.3.2a: fixed one errant tile in prison boss level layout
|
2015-11-08 04:06:24 -05:00 |
|
Evan Debenham
|
c1b6017b8d
|
v0.3.2: manifest commit
|
2015-11-08 04:06:23 -05:00 |
|
Evan Debenham
|
257ca8a6c6
|
v0.3.2: changed most passive effects to pause when a floor is locked
|
2015-11-08 04:06:23 -05:00 |
|
Evan Debenham
|
0bcaba7a7c
|
v0.3.2: implemented notification window for mastery book changes
|
2015-11-08 04:06:19 -05:00 |
|
Evan Debenham
|
6cfb967ab4
|
v0.3.2: added ability to customize the button text for the new notification window
|
2015-11-08 04:05:39 -05:00 |
|
Evan Debenham
|
ca4f25fe49
|
v0.3.2: added a window class for a forced notification
|
2015-11-08 04:05:39 -05:00 |
|
Evan Debenham
|
6cc42aa0fa
|
v0.3.2: fixed prison boss maps sometimes permanently changing
|
2015-11-08 04:05:38 -05:00 |
|
Evan Debenham
|
4ad00d9fe2
|
v0.3.2: fixed tengu causing quickslot crashes in some cases
|
2015-11-08 04:05:38 -05:00 |
|
Evan Debenham
|
a0409663fe
|
v0.3.2: tweaked rot lasher health restore adn fixed bugs
|
2015-11-08 04:05:37 -05:00 |
|
Evan Debenham
|
820ac85626
|
v0.3.2: tweaked prison guard behaviour, eliminated bugs, made chains a bit more random, disallowed guards pulling you into a chasm
|
2015-11-08 04:05:36 -05:00 |
|
Evan Debenham
|
6ec890da5a
|
v0.3.2: fixed teleportation and movement inconsistencies with some characters
|
2015-11-08 04:05:36 -05:00 |
|
Evan Debenham
|
0c29e09d7a
|
v0.3.2: tweaks to tengu's visuals and jump behaviour
|
2015-11-08 04:05:35 -05:00 |
|
Evan Debenham
|
a1d5858e47
|
v0.3.2: increased shaman attack speed
|
2015-11-08 04:05:35 -05:00 |
|
Evan Debenham
|
3e2e04d778
|
v0.3.2: twaked tengu's boss arena to be a bit smaller
|
2015-11-08 04:05:34 -05:00 |
|
Evan Debenham
|
31c53c33d5
|
v0.3.2: items lost to level 10 layout changes are now returned
|
2015-11-08 04:05:34 -05:00 |
|
Evan Debenham
|
a68f3b3c4c
|
v0.3.2: also tweaked skeleton spawn rate on floor 6
|
2015-11-08 04:05:33 -05:00 |
|
Evan Debenham
|
b09b24aeb5
|
v0.3.2: twaeked tengu's description, adjusted thief spawn rate on floor 6
|
2015-11-08 04:05:33 -05:00 |
|
Evan Debenham
|
4b6cd0531a
|
v0.3.2: visual tweaks to tengu's "puff" effect
|
2015-11-08 04:05:32 -05:00 |
|
Evan Debenham
|
97484fc90d
|
v0.3.2: reduced fly swarm's damage some more
|
2015-11-08 04:05:32 -05:00 |
|
Evan Debenham
|
a54b610fdd
|
v0.3.2: thieves now cannot steal upgraded items
|
2015-11-08 04:05:31 -05:00 |
|
Evan Debenham
|
c9d196622b
|
v0.3.2: fixed some bugs with tengu boss fight
|
2015-11-08 04:05:31 -05:00 |
|
Evan Debenham
|
b04cadcbf4
|
v0.3.2: fixed a bug that coul cause the wandmaker to spawn twice or more.
|
2015-11-08 04:05:30 -05:00 |
|
Evan Debenham
|
22a34cc9b7
|
v0.3.2: fixed an inconsistency in fury's description
|
2015-11-08 04:05:30 -05:00 |
|
Evan Debenham
|
45546c0d0d
|
v0.3.2: added some flavour text to the prison
|
2015-11-08 04:05:29 -05:00 |
|
Evan Debenham
|
da0e6c686c
|
v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
|
2015-11-08 04:05:23 -05:00 |
|
Evan Debenham
|
c1356e0752
|
v0.3.2: mobs now always respawn a little bit away from the player.
|
2015-11-08 04:03:56 -05:00 |
|
Evan Debenham
|
e05077c1ca
|
v0.3.2: waters of transmutation now properly carry over weigtstone imbue.
|
2015-11-08 04:03:56 -05:00 |
|
Evan Debenham
|
03848b6b32
|
v0.3.2: fixed a discrepancy in the description of lightened weapons
|
2015-11-08 04:03:55 -05:00 |
|
Evan Debenham
|
479bf8054a
|
v0.3.2: rebalanced mimics somewhat, significantly less harsh in the very earlygame.
|
2015-11-08 04:03:55 -05:00 |
|
Evan Debenham
|
303a6ddc5b
|
v0.3.2: tweaked fleeing to cancel at a certain distance, tweaked thieves to destroy their stolen item after escaping, tweaked bags to be kept (empty) on ressurect
|
2015-11-08 04:03:54 -05:00 |
|
Evan Debenham
|
d829e63f19
|
v0.3.2: added prison guards
|
2015-11-08 04:03:54 -05:00 |
|
Evan Debenham
|
951bd49d92
|
v0.3.2: fixed a bug with wandmaker levelgen
|
2015-11-08 04:03:53 -05:00 |
|
Evan Debenham
|
14f4d4aad6
|
v0.3.2: lotsa quest polish
|
2015-11-08 04:03:53 -05:00 |
|
Evan Debenham
|
2c3b12a1a7
|
v0.3.2: finished spritework for rot garden, png optimization
|
2015-11-08 04:03:52 -05:00 |
|
Evan Debenham
|
705a0f3966
|
v0.3.2: more implementation on rotberry quest (almost done)
|
2015-11-08 04:03:52 -05:00 |
|
Evan Debenham
|
e54d686be4
|
v0.3.2: tweaked the wandmaker's dialog
|
2015-11-08 04:03:51 -05:00 |
|
Evan Debenham
|
fc921f748c
|
v0.3.2: balance / polish pass on elemental embers quest
|
2015-11-08 04:03:51 -05:00 |
|
Evan Debenham
|
82cb22f1bf
|
v0.3.2: added the ability to examine custom tile visuals
|
2015-11-08 04:03:50 -05:00 |
|
Evan Debenham
|
d45f2b4573
|
v0.3.2: implemented corpse dust quest
|
2015-11-08 04:03:50 -05:00 |
|
Evan Debenham
|
f8749368a4
|
v0.3.2: fully implemented elemental embers quest
|
2015-11-08 04:03:49 -05:00 |
|
Evan Debenham
|
43327a5f4e
|
v0.3.2: fixed some wandmaker quest bugs
|
2015-11-08 04:03:49 -05:00 |
|
Evan Debenham
|
c3ea21d5f4
|
v0.3.2: lots of wandmaker quest implementation
|
2015-11-08 04:03:49 -05:00 |
|
Evan Debenham
|
cf2c54d115
|
v0.3.2: some implementation on the ritual site quest
|
2015-11-08 04:03:48 -05:00 |
|
Evan Debenham
|
1bc96bda43
|
v0.3.2: balance tweaks to new warlock effect
|
2015-11-08 04:03:48 -05:00 |
|
Evan Debenham
|
c8ce515720
|
v0.3.2: adjusted ritual site, now occurs in a standard room
|
2015-11-08 04:03:47 -05:00 |
|
Evan Debenham
|
23cb08406a
|
v0.3.2: added in a painter for the rot garden with some basic sprites
|
2015-11-08 04:03:47 -05:00 |
|
Evan Debenham
|
2b8a65b529
|
v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother.
|
2015-11-08 04:03:46 -05:00 |
|
Evan Debenham
|
69667baafb
|
v0.3.2: fixed a concurrent modification exception in distortion traps
|
2015-11-08 04:03:46 -05:00 |
|
Evan Debenham
|
5d24147312
|
v0.3.2: added in a painter for the ritual site room
|
2015-11-08 04:03:45 -05:00 |
|
Evan Debenham
|
d668f6e587
|
v0.3.2: added in a painter for the mass grave room
|
2015-11-08 04:03:45 -05:00 |
|
Evan Debenham
|
bcdba04d42
|
v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room
|
2015-11-08 04:03:44 -05:00 |
|
Evan Debenham
|
2fb508c835
|
v0.3.2: significantly refactored custom tile visuals
|
2015-11-08 04:03:44 -05:00 |
|
Evan Debenham
|
0eca16750c
|
v0.3.2: balance tweaks to the effect of cursed chains
|
2015-11-08 04:03:43 -05:00 |
|