v0.3.3: added some safety checks to cursed wands spawning plants
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@ -214,7 +214,14 @@ public class CursedWand {
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if (Actor.findChar(pos) != null && bolt.dist > 1) {
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pos = bolt.path.get(bolt.dist - 1);
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}
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Dungeon.level.plant((Plant.Seed) Generator.random(Generator.Category.SEED), pos);
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if (pos == Terrain.EMPTY ||
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pos == Terrain.EMBERS ||
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pos == Terrain.EMPTY_DECO ||
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pos == Terrain.GRASS ||
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pos == Terrain.HIGH_GRASS) {
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Dungeon.level.plant((Plant.Seed) Generator.random(Generator.Category.SEED), pos);
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}
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wand.wandUsed();
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}
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});
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