v0.3.3: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="68"
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android:versionName="0.3.2c"
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android:versionCode="72"
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android:versionName="0.3.3"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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@ -39,7 +39,7 @@ public class WelcomeScene extends PixelScene {
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private static final String TTL_Welcome = "Welcome!";
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private static final String TTL_Update = "v0.3.2: The Prison Rework!";
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private static final String TTL_Update = "v0.3.3: Google Play Games!";
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private static final String TTL_Future = "Wait What?";
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@ -63,63 +63,29 @@ public class WelcomeScene extends PixelScene {
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"Happy Dungeoneering!";
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private static final String TXT_Update =
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"v0.3.2c:\n" +
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"- Visual improvements from 1.9.1 source\n" +
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"- Improved golden UI for donators\n" +
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"- Various bug and crash fixes\n" +
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"- Reduced gnoll shaman magic damage\n" +
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"- Added visuals for warlock's soul mark\n" +
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"- soul mark now lasts less time\n" +
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"\n" +
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"v0.3.2b:\n" +
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"- Fixed various bugs\n" +
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"- Floor locking tweaked, now only pauses passive effects when avoiding battle.\n" +
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"\n" +
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"v0.3.2a:\n" +
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"- Fixed various bugs\n" +
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"- Thieves now flee at 5/6 speed\n" +
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"- Reduced blind/cripple from bandits\n" +
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"- Tengu moves less on his second phase\n" +
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"\n" +
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"v0.3.2:\n" +
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"Prison Rework!:\n" +
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"- Tengu boss fight completely redone\n" +
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"- Corpse dust quest overhauled\n" +
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"- Rotberry quest overhauled\n" +
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"- NEW elemental embers quest\n" +
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"- NEW prison mob: insane prison guards!\n" +
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"- Thieves can escape with a stolen item\n" +
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"- Gnoll shaman attack speed increased\n" +
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"\n" +
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"BIG BALANCE CHANGES: \n" +
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"- Mastery Book is not attainable until floor 10, even when unlocked\n" +
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"- Hunger damage now increases with hero level, but starts out lower \n" +
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" \n" +
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"Sewers rebalance: \n" +
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"- Marsupial rat dmg and evasion reduced\n" +
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"- Gnoll scout accuracy reduced\n" +
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"- Sewer crabs less likely to spawn on floor 3, grant more exp\n" +
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"- Fly swarms rebalanced, moved to the sewers\n" +
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"- Great Crab HP reduced \n" +
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"- Goo fight rebalanced \n" +
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" \n" +
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"Base Class Changes: \n" +
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"- Mage's staff base damage increased \n" +
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"- Huntress now starts with 20 hp \n" +
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"- Huntress no longer heals more from dew \n" +
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"- Rogue's cloak of shadows now drains less while invisible\n" +
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" \n" +
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"Subclass Changes: \n" +
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"- Berserker now starts raging at 50% hp (up from 40%) \n" +
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"- Warden now heals 2 extra HP from dew \n" +
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"- Warlock completely overhauled\n" +
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"\n" +
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"Misc. changes:\n" +
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"- Fixed 'white line' graphical artifacts\n" +
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"- Floor locking now pauses all passive effects, not just hunger\n" +
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"- Cursed chains now only cripple, do not root\n" +
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"- Warping trap rebalanced, much less harsh\n" +
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"- Various other bugfixes";
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"Support for Google Play Games:\n" +
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"- Badges can now sync across devices\n" +
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"- Five Google Play Achievements added\n" +
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"- Rankings sync will come in future\n" +
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"\n" +
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"Press the controller button in the main menu to learn more\n" +
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"\n" +
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"Shattered remains a 100% offline game if Google Play Games is not enabled\n" +
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"\n" +
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"\n" +
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"Gameplay Changes:\n" +
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"- Tengu's maze is now different each time\n" +
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"- Items no longer auto-pickup when enemies are near\n" +
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"\n" +
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"Fixes:\n" +
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"- Fixed several bugs with prison enemies\n" +
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"- Fixed some landscape window size issues\n" +
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"- Fixed other minor bugs\n" +
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"\n" +
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"Misc:\n" +
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"- Added support for reverse landscape\n" +
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"\n" +
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"There's a lot of behind-the-scenes technical changes in this update, so let me know if you run into any issues!";
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private static final String TXT_Future =
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"It seems that your current saves are from a future version of Shattered Pixel Dungeon!\n\n"+
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