Commit Graph

1351 Commits

Author SHA1 Message Date
Evan Debenham
69a377c53f v0.3.3a: added some safety checks to GameLog 2015-12-27 13:57:49 -05:00
Evan Debenham
75e232a429 v0.3.3: removed google play games references from welcomescene
Sorry open source folk, the source is going to remain as independent as possible, so no dependencies on external platform stuff!
2015-12-21 22:38:33 -05:00
Evan Debenham
eec711fb05 v0.3.3: manifest commit 2015-12-21 21:32:10 -05:00
Evan Debenham
aff724c8d5 v0.3.3: added the ability to flip the screen in landscape/portrait 2015-12-21 21:32:09 -05:00
Evan Debenham
078de8d91d v0.3.3: added the ability to highlight text in WndOptions 2015-12-21 21:32:08 -05:00
Evan Debenham
a6db02535f v0.3.3: adjusted wndOptions to be wider in landscape 2015-12-21 21:32:08 -05:00
Evan Debenham
66ee082503 v0.3.3: updated copyright on maze painter 2015-12-21 21:32:08 -05:00
Evan Debenham
64df321aa1 v0.3.3: fixed bugs with rot heard and lashers 2015-12-21 21:32:07 -05:00
Evan Debenham
108fd0085d v0.3.3: changed EVIL propery to DEMONIC, implemented it 2015-12-21 21:32:07 -05:00
Evan Debenham
83b73c50ad v0.3.3: implemented the UNDEAD property 2015-12-21 21:32:06 -05:00
Evan Debenham
338073a3f3 v0.3.3: fixed a typo in thief 2015-12-21 21:32:06 -05:00
Evan Debenham
3d8e104b9b v0.3.3: implemented BOSS and MINIBOSS properties 2015-12-21 21:32:06 -05:00
Evan Debenham
e09f40378d v0.3.3: added char properties, starting with IMMOVABLE implementation 2015-12-21 21:32:05 -05:00
Evan Debenham
30404257df v0.3.3: fixed guards using their chains while paralyzed 2015-12-21 21:32:05 -05:00
Evan Debenham
3b2def76fd v0.3.3: added some safety checks to cursed wands spawning plants 2015-12-21 21:32:04 -05:00
Evan Debenham
d2b2771f32 v0.3.3: fixed a bug with Tengu's blink ability 2015-12-21 21:32:04 -05:00
Evan Debenham
a210fe945c v0.3.3: removed exception eating in herosubclass 2015-12-21 21:32:03 -05:00
Evan Debenham
f797e3464b v0.3.3: fixed a bug with ethereal chains and enemy visibility 2015-12-21 21:32:03 -05:00
Evan Debenham
0c68376863 v0.3.3: tweaked how items auto-pickup 2015-12-21 21:32:03 -05:00
Evan Debenham
1cd0538e83 v0.3.3: no subclass is now named 'none' instead of null 2015-12-21 21:32:02 -05:00
Evan Debenham
c7d0c15221 v0.3.3: tweaked the default text size for wndOptions 2015-12-21 21:32:01 -05:00
Evan Debenham
c03cd90b79 v0.3.3: fixed item windows going offscreen in landscape 2015-12-21 21:30:48 -05:00
Evan Debenham
dd3f866205 v0.3.3: added a random maze generator, currently used in the tengu boss fight 2015-12-21 21:28:49 -05:00
Evan Debenham
30668278c2 v0.3.2c: manifest commit 2015-12-21 18:04:53 -05:00
Evan Debenham
39781aa3fa v0.3.2c: fixed an issue with tengu dieing while sleeping 2015-12-21 18:04:53 -05:00
Evan Debenham
71c5b24842 v0.3.2c: tweaked inventory panels to have some transparency 2015-12-21 18:04:53 -05:00
Evan Debenham
2b1b99333e v0.3.2c: potion of might no longer extends potion of strength for no reason 2015-12-21 18:04:52 -05:00
Evan Debenham
38d25f33bb v0.3.2c: added visual effect for soul mark, reduced soul mark duration considerably 2015-12-21 18:04:52 -05:00
Evan Debenham
0ef4ad71fc v0.3.2c: adjusted gnoll shaman's magic damage again to be based on their damage roll 2015-12-21 18:04:51 -05:00
Evan Debenham
3ec72460f3 v0.3.2c: reduced gnoll shaman's magic damage (still stronger than pre-0.3.2) 2015-12-21 18:04:51 -05:00
Evan Debenham
b4269fb549 v0.3.2c: fixed guards chaining invisible heroes 2015-12-21 18:04:50 -05:00
Evan Debenham
b4ac28932e v0.3.2c: added some better saving redundancy to levelgen 2015-12-21 18:04:50 -05:00
Evan Debenham
71d421fdd0 v0.3.2c: tweaked chooseenemy behaviour, no longer sets enemy to null temporarily 2015-12-21 18:04:49 -05:00
Evan Debenham
ef44eaad08 v0.3.2c: fixed a crash in levelgen 2015-12-21 18:04:49 -05:00
Evan Debenham
8bf7794bb6 v0.3.2c: updated a couple poorly worded texts 2015-12-21 18:04:48 -05:00
Evan Debenham
d7ae88d963 v0.3.2c: re-added bones to prison boss level 2015-12-21 18:04:48 -05:00
Evan Debenham
ba0044f48b v0.3.2c: Fixed bugs involving tengu and helper mobs 2015-12-21 18:04:47 -05:00
Evan Debenham
4715b42b77 v0.3.2c: Fixed a bugged interation between wand of blast wave and the tengu boss 2015-12-21 18:04:47 -05:00
Evan Debenham
6b7e28c88a v0.3.2c: Fixed the timekeeper's hourglass stasis effect 2015-12-21 18:04:46 -05:00
Evan Debenham
83b60bf5a4 Merging 1.9.1 source: moved some quest class references 2015-12-21 18:04:46 -05:00
Evan Debenham
366dce1610 Merging 1.9.1 source: item changes 2015-12-21 18:04:42 -05:00
Evan Debenham
bc1e3ee17a Merging 1.9.1 source: root changes 2015-12-21 18:03:13 -05:00
Evan Debenham
bd4decc6b7 Merging 1.9.1 source: tweaked welcome scene to make use of the new scrollbar 2015-12-21 18:03:13 -05:00
Evan Debenham
3fdd6452db Merging 1.9.1 source: actor changes (minus questgivers, they will be done separately) 2015-12-21 18:03:12 -05:00
Evan Debenham
83d492440e Merging 1.9.1 source: ui changes (plus wndchooseway) 2015-12-21 18:03:12 -05:00
Evan Debenham
e35573883b Merging 1.9.1 source: window changes 2015-12-21 18:03:08 -05:00
Evan Debenham
46a0f2b319 Merging 1.9.1 source: scene changes 2015-12-21 18:01:25 -05:00
Evan Debenham
c36f6d4bcf Merging 1.9.1 source: effects changes 2015-12-21 18:01:24 -05:00
Evan Debenham
648246641a Merging 1.9.1 source: level changes
Differences:
- Altar room turned off for now
- Keep the guaranteed transmutation well
2015-12-21 18:01:24 -05:00
Evan Debenham
d894c7297f Merging 1.9.1 source: sprite changes 2015-12-21 18:01:23 -05:00
Evan Debenham
44880cb44e v0.3.2b: manifest commit 2015-11-08 04:06:33 -05:00
Evan Debenham
8ae882c850 v0.3.2b: reduced the amount of time awarded by tengu 2015-11-08 04:06:33 -05:00
Evan Debenham
7999de94ac v0.3.2b: locked floor count now persists over save/load, also increased base amount to 50 2015-11-08 04:06:32 -05:00
Evan Debenham
d2dc3aa712 v0.3.2b: prevent DM-300 from awarding time from its own toxic gas 2015-11-08 04:06:32 -05:00
Evan Debenham
b733c6f4d0 v0.3.2b: fixed a bug where the caves boss floor sign would sometimes appear under a trap 2015-11-08 04:06:31 -05:00
Evan Debenham
3a9331eddb v0.3.2b: implemented locked room time mechanics into bosses 2015-11-08 04:06:31 -05:00
Evan Debenham
318df64246 v0.3.2b: fixed a bug where prison quest enemies would rarely not drop quest items. 2015-11-08 04:06:30 -05:00
Evan Debenham
47aa30c830 v0.3.2b: tweaked lock floor effect, allowed for some regen to process if time is awarded. 2015-11-08 04:06:30 -05:00
Evan Debenham
519e1252cb v0.3.2b: fixed some bugs with groups and changed level visuals 2015-11-08 04:06:29 -05:00
Evan Debenham
1c1c7dc4b1 v0.3.2b: fixed a bug where wands bought from the shop would sometimes have excess charges. 2015-11-08 04:06:29 -05:00
Evan Debenham
ec49a78bc4 v0.3.2b: fixed a bug where multiple pit rooms would generate 2015-11-08 04:06:28 -05:00
Evan Debenham
e662fa4cb1 v0.3.2a: manifest commit 2015-11-08 04:06:28 -05:00
Evan Debenham
acc249ec32 v0.3.2a: also fixed a bug where ore veins would sparkle after being removed. 2015-11-08 04:06:27 -05:00
Evan Debenham
e2a57a0e31 v0.3.2a: refactored how level-generated visuals work, more flexible and resolves bugs 2015-11-08 04:06:27 -05:00
Evan Debenham
b5176de721 v0.3.2a: weak floor rooms now guarantee a pit below them 2015-11-08 04:06:26 -05:00
Evan Debenham
3a5f724000 v0.3.2a: tweaked tengu, increased his damage a bit and made him perform one less jump in phase 2. 2015-11-08 04:06:26 -05:00
Evan Debenham
f8ebf6e8ee v0.3.2a: fixed some bugs with corrupted prison guards 2015-11-08 04:06:25 -05:00
Evan Debenham
ff10fe618f v0.3.2a: reduced some of the debuff duration on crazed bandits 2015-11-08 04:06:25 -05:00
Evan Debenham
460ef26660 v0.3.2a: fixed a bug with thieves and slowed them down slightly when they have stolen an item. 2015-11-08 04:06:24 -05:00
Evan Debenham
d60be385c2 v0.3.2a: fixed one errant tile in prison boss level layout 2015-11-08 04:06:24 -05:00
Evan Debenham
c1b6017b8d v0.3.2: manifest commit 2015-11-08 04:06:23 -05:00
Evan Debenham
257ca8a6c6 v0.3.2: changed most passive effects to pause when a floor is locked 2015-11-08 04:06:23 -05:00
Evan Debenham
0bcaba7a7c v0.3.2: implemented notification window for mastery book changes 2015-11-08 04:06:19 -05:00
Evan Debenham
6cfb967ab4 v0.3.2: added ability to customize the button text for the new notification window 2015-11-08 04:05:39 -05:00
Evan Debenham
ca4f25fe49 v0.3.2: added a window class for a forced notification 2015-11-08 04:05:39 -05:00
Evan Debenham
6cc42aa0fa v0.3.2: fixed prison boss maps sometimes permanently changing 2015-11-08 04:05:38 -05:00
Evan Debenham
4ad00d9fe2 v0.3.2: fixed tengu causing quickslot crashes in some cases 2015-11-08 04:05:38 -05:00
Evan Debenham
a0409663fe v0.3.2: tweaked rot lasher health restore adn fixed bugs 2015-11-08 04:05:37 -05:00
Evan Debenham
820ac85626 v0.3.2: tweaked prison guard behaviour, eliminated bugs, made chains a bit more random, disallowed guards pulling you into a chasm 2015-11-08 04:05:36 -05:00
Evan Debenham
6ec890da5a v0.3.2: fixed teleportation and movement inconsistencies with some characters 2015-11-08 04:05:36 -05:00
Evan Debenham
0c29e09d7a v0.3.2: tweaks to tengu's visuals and jump behaviour 2015-11-08 04:05:35 -05:00
Evan Debenham
a1d5858e47 v0.3.2: increased shaman attack speed 2015-11-08 04:05:35 -05:00
Evan Debenham
3e2e04d778 v0.3.2: twaked tengu's boss arena to be a bit smaller 2015-11-08 04:05:34 -05:00
Evan Debenham
31c53c33d5 v0.3.2: items lost to level 10 layout changes are now returned 2015-11-08 04:05:34 -05:00
Evan Debenham
a68f3b3c4c v0.3.2: also tweaked skeleton spawn rate on floor 6 2015-11-08 04:05:33 -05:00
Evan Debenham
b09b24aeb5 v0.3.2: twaeked tengu's description, adjusted thief spawn rate on floor 6 2015-11-08 04:05:33 -05:00
Evan Debenham
4b6cd0531a v0.3.2: visual tweaks to tengu's "puff" effect 2015-11-08 04:05:32 -05:00
Evan Debenham
97484fc90d v0.3.2: reduced fly swarm's damage some more 2015-11-08 04:05:32 -05:00
Evan Debenham
a54b610fdd v0.3.2: thieves now cannot steal upgraded items 2015-11-08 04:05:31 -05:00
Evan Debenham
c9d196622b v0.3.2: fixed some bugs with tengu boss fight 2015-11-08 04:05:31 -05:00
Evan Debenham
b04cadcbf4 v0.3.2: fixed a bug that coul cause the wandmaker to spawn twice or more. 2015-11-08 04:05:30 -05:00
Evan Debenham
22a34cc9b7 v0.3.2: fixed an inconsistency in fury's description 2015-11-08 04:05:30 -05:00
Evan Debenham
45546c0d0d v0.3.2: added some flavour text to the prison 2015-11-08 04:05:29 -05:00
Evan Debenham
da0e6c686c v0.3.2: reworked floor 10 and the tengu fight (lots of changes) 2015-11-08 04:05:23 -05:00
Evan Debenham
c1356e0752 v0.3.2: mobs now always respawn a little bit away from the player. 2015-11-08 04:03:56 -05:00
Evan Debenham
e05077c1ca v0.3.2: waters of transmutation now properly carry over weigtstone imbue. 2015-11-08 04:03:56 -05:00
Evan Debenham
03848b6b32 v0.3.2: fixed a discrepancy in the description of lightened weapons 2015-11-08 04:03:55 -05:00
Evan Debenham
479bf8054a v0.3.2: rebalanced mimics somewhat, significantly less harsh in the very earlygame. 2015-11-08 04:03:55 -05:00
Evan Debenham
303a6ddc5b v0.3.2: tweaked fleeing to cancel at a certain distance, tweaked thieves to destroy their stolen item after escaping, tweaked bags to be kept (empty) on ressurect 2015-11-08 04:03:54 -05:00
Evan Debenham
d829e63f19 v0.3.2: added prison guards 2015-11-08 04:03:54 -05:00
Evan Debenham
951bd49d92 v0.3.2: fixed a bug with wandmaker levelgen 2015-11-08 04:03:53 -05:00
Evan Debenham
14f4d4aad6 v0.3.2: lotsa quest polish 2015-11-08 04:03:53 -05:00
Evan Debenham
2c3b12a1a7 v0.3.2: finished spritework for rot garden, png optimization 2015-11-08 04:03:52 -05:00
Evan Debenham
705a0f3966 v0.3.2: more implementation on rotberry quest (almost done) 2015-11-08 04:03:52 -05:00
Evan Debenham
e54d686be4 v0.3.2: tweaked the wandmaker's dialog 2015-11-08 04:03:51 -05:00
Evan Debenham
fc921f748c v0.3.2: balance / polish pass on elemental embers quest 2015-11-08 04:03:51 -05:00
Evan Debenham
82cb22f1bf v0.3.2: added the ability to examine custom tile visuals 2015-11-08 04:03:50 -05:00
Evan Debenham
d45f2b4573 v0.3.2: implemented corpse dust quest 2015-11-08 04:03:50 -05:00
Evan Debenham
f8749368a4 v0.3.2: fully implemented elemental embers quest 2015-11-08 04:03:49 -05:00
Evan Debenham
43327a5f4e v0.3.2: fixed some wandmaker quest bugs 2015-11-08 04:03:49 -05:00
Evan Debenham
c3ea21d5f4 v0.3.2: lots of wandmaker quest implementation 2015-11-08 04:03:49 -05:00
Evan Debenham
cf2c54d115 v0.3.2: some implementation on the ritual site quest 2015-11-08 04:03:48 -05:00
Evan Debenham
1bc96bda43 v0.3.2: balance tweaks to new warlock effect 2015-11-08 04:03:48 -05:00
Evan Debenham
c8ce515720 v0.3.2: adjusted ritual site, now occurs in a standard room 2015-11-08 04:03:47 -05:00
Evan Debenham
23cb08406a v0.3.2: added in a painter for the rot garden with some basic sprites 2015-11-08 04:03:47 -05:00
Evan Debenham
2b8a65b529 v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother. 2015-11-08 04:03:46 -05:00
Evan Debenham
69667baafb v0.3.2: fixed a concurrent modification exception in distortion traps 2015-11-08 04:03:46 -05:00
Evan Debenham
5d24147312 v0.3.2: added in a painter for the ritual site room 2015-11-08 04:03:45 -05:00
Evan Debenham
d668f6e587 v0.3.2: added in a painter for the mass grave room 2015-11-08 04:03:45 -05:00
Evan Debenham
bcdba04d42 v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room 2015-11-08 04:03:44 -05:00
Evan Debenham
2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham
0eca16750c v0.3.2: balance tweaks to the effect of cursed chains 2015-11-08 04:03:43 -05:00
Evan Debenham
0b17aeaf32 v0.3.2: fixed Goo's spray effect being visible in the fog 2015-11-08 04:03:43 -05:00
Evan Debenham
83e68d116b v0.3.2: adjusted exception throwing on bombs 2015-11-08 04:03:42 -05:00
Evan Debenham
4ae94fe7a8 v0.3.2: rebalanced inter-floor warping effects 2015-11-08 04:03:42 -05:00
Evan Debenham
79010c0246 v0.3.2: added safety check for rockfall traps 2015-11-08 04:03:42 -05:00
Evan Debenham
b402e9a9cd v0.3.2: corrected some AI bugs 2015-11-08 04:03:41 -05:00
Evan Debenham
17524ad115 v0.3.2: fixed some sprite mapping 2015-11-08 04:03:41 -05:00
Evan Debenham
c5a8ed0178 v0.3.2: added some images for new sewers quests 2015-11-08 04:03:40 -05:00
Evan Debenham
6bbab6258a v0.3.2: adjusted balance on the cloak of shadows and freerunner 2015-11-08 04:03:40 -05:00
Evan Debenham
c4b3a9503e v0.3.2: rebalanced the Goo fight 2015-11-08 04:03:39 -05:00
Evan Debenham
71f65ec31a v0.3.2: reworked the warlock subclass 2015-11-08 04:03:39 -05:00
Evan Debenham
5f09d23ea0 v0.3.2: fixed a bug where non-integer values for sx and sy caused some tile map issues 2015-11-08 04:03:38 -05:00
Evan Debenham
d17108e37f v0.3.2: balance tweaks to huntress and warden 2015-11-08 04:03:38 -05:00
Evan Debenham
855db312da v0.3.2: buffed fury health % trigger 2015-11-08 04:03:37 -05:00
Evan Debenham
bbc1cb229d v0.3.2: slightly buffed mages staff base damage 2015-11-08 04:03:37 -05:00
Evan Debenham
3547cbe580 v0.3.2: rebalanced hunger, now scales with max hp 2015-11-08 04:03:36 -05:00
Evan Debenham
2e1e6547a3 v0.3.2: rebalanced earlygame enemy stats and distributions 2015-11-08 04:03:36 -05:00
Evan Debenham
71e78f23c4 v0.3.2: tome of mastery is no longer given at level 1 once unlocked 2015-11-08 04:03:35 -05:00
Evan Debenham
dab5499c22 v0.3.1d: manifest commit 2015-09-15 21:33:03 -04:00
Evan Debenham
05dab4e582 v0.3.1d: balances changes/fixes to grim trap 2015-09-15 21:33:03 -04:00
Evan Debenham
bae3815475 v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below 2015-09-15 21:33:02 -04:00
Evan Debenham
44f8e32beb v0.3.1d: added support for visuals layered over tiles 2015-09-15 21:33:02 -04:00
Evan Debenham
5cff3a6191 v0.3.1d: added a health bar for bosses 2015-09-15 21:33:01 -04:00
Evan Debenham
f09e96651b v0.3.1d: fixed a bug where scroll of terror would report that terror-immune enemies were terrified. 2015-09-15 21:33:01 -04:00
Evan Debenham
a8344eb1d5 v0.3.1d: added teasers for 0.3.2 2015-09-15 21:33:00 -04:00
Evan Debenham
b8c3ca0f9a v0.3.1d: stackable dropped items can no longer be added to a for sale pile. 2015-09-15 21:33:00 -04:00
Evan Debenham
e27110416c v0.3.1d: re-added an unintentionally removed '/2' from surface scene 2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7 v0.3.1d: removed strict pixel align pt.2
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa v0.3.1d: removed strict pixel align pt.1
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
515473e409 v0.3.1d: removed an uncesessary sprite erase on pitfall traps 2015-09-15 21:32:58 -04:00
Evan Debenham
ac6f1b54cc v0.3.1d: fixed some bugs with artifact generation 2015-09-15 21:32:57 -04:00
Evan Debenham
0364319154 v0.3.1d: completing the sad ghost quest now beckons the ghost to the player 2015-09-15 21:32:57 -04:00
Evan Debenham
4c3b91366f v0.3.1d: fixed sprites trigger motion complete twice 2015-09-15 21:32:56 -04:00
Evan Debenham
07c4733808 v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain 2015-09-15 21:32:56 -04:00
Evan Debenham
2dfb01f258 v0.3.1d: prevented traps from spawning in tunnels on floor 1 2015-09-15 21:32:55 -04:00
Evan Debenham
6a5bc61417 v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases 2015-09-15 21:32:55 -04:00
Evan Debenham
d1f3786781 v0.3.1d: fixed a typo in venom gas 2015-09-15 21:32:54 -04:00
Evan Debenham
52e1566e2a v0.3.1d: fixed a bug with teleportation in the halls boss level 2015-09-15 21:32:54 -04:00
Evan Debenham
a9fa47b942 v0.3.1c: manifest commit 2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198 v0.3.1b: manifest commit 2015-09-04 01:59:14 -04:00
Evan Debenham
f7edccfa28 v0.3.1b: simplified the equation for the wand of lightning's damage 2015-09-04 01:59:14 -04:00
Evan Debenham
91ada0fa52 v0.3.1b: updated rankings window to better work with new text scaling 2015-09-04 01:59:13 -04:00
Evan Debenham
a23ede9bbb v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots 2015-09-04 01:59:13 -04:00
Evan Debenham
9c861427e3 v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources 2015-09-04 01:59:12 -04:00
Evan Debenham
7f5e4a8d22 v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm. 2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f v0.3.1b: ported over gamescene.examinecell logic from GDX build 2015-09-04 01:59:11 -04:00
Evan Debenham
e8e49cfe5d v0.3.1b: fixed visibility bugs with spear traps and traps in general 2015-09-04 01:59:11 -04:00
Evan Debenham
b8fb3ce5b3 v0.3.1b: fixed a bunch of typos in trap descriptions 2015-09-04 01:59:10 -04:00
Evan Debenham
f3df4f2b37 v0.3.1b: cleaned up code and fixed bugs with distortion trap 2015-09-04 01:59:10 -04:00
Evan Debenham
e0e1c74af0 v0.3.1b: updated some method usage for consistency with the GDX version 2015-09-04 01:59:09 -04:00
Evan Debenham
d29c9995a5 v0.3.1b: updated font scaling to be less blurry 2015-09-04 01:59:09 -04:00
Evan Debenham
f531879f51 Source Release: corrected image error while merging, update some classes for consistency with the private source 2015-08-24 13:23:03 -04:00
Evan Debenham
a6996c50c6 v0.3.1a: manifest commit 2015-08-24 13:09:01 -04:00
Evan Debenham
79043dd79e v0.3.1a: further tweaks to examine button toast 2015-08-24 13:09:00 -04:00
Evan Debenham
1c2312520d v0.3.1a: made trap spawning more consistent 2015-08-24 13:07:47 -04:00
Evan Debenham
81341c93d0 v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate 2015-08-24 13:07:30 -04:00
Evan Debenham
67b439dc1d v0.3.1a: fixed a typo in ring of wealth description 2015-08-24 13:07:29 -04:00
Evan Debenham
ba2a4f9328 v0.3.1a: updated the examien button toast to better explain it 2015-08-24 13:07:28 -04:00
Evan Debenham
e853c8c6ab v0.3.1a: fixed crashes relating to new targeting 2015-08-24 13:07:27 -04:00
Evan Debenham
0416e7f167 v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
b2494fe76e v0.3.1a: floors now remember their entrance and exit rooms. 2015-08-24 13:07:26 -04:00
Evan Debenham
7b3c7aa46d v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage. 2015-08-24 13:07:25 -04:00
Evan Debenham
b728dcb31b v0.3.1a: fixed the badges scene not obeying the volume slider. 2015-08-24 13:07:24 -04:00
Evan Debenham
3305537ec1 v0.3.1a: fixed visual bugs caused by vertigo 2015-08-24 13:07:23 -04:00
Evan Debenham
e0ad8f1938 v0.3.1a: fixed examining unseen heaps 2015-08-24 13:07:22 -04:00
Evan Debenham
669ebb9794 v0.3.1a: updated deprecated method usage 2015-08-24 13:07:22 -04:00
Evan Debenham
a077406c8e v0.3.1: manifest commit 2015-08-24 13:07:17 -04:00
Evan Debenham
65fa397a6c v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge. 2015-08-24 13:05:07 -04:00
Evan Debenham
ddabd4facb v0.3.1: fixed a bug with heap visibility 2015-08-24 13:05:07 -04:00
Evan Debenham
2893e67375 v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master 2015-08-24 13:05:06 -04:00
Evan Debenham
8d604af3f0 v0.3.1: cleaned a few TODOs 2015-08-24 13:05:05 -04:00
Evan Debenham
aa464754be v0.3.1: the cursed wand sheep effect no longer works on boss floors 2015-08-24 13:05:04 -04:00
Evan Debenham
4cbdf6e034 v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx 2015-08-24 13:05:03 -04:00
Evan Debenham
7ec008a03e v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption 2015-08-24 13:05:02 -04:00
Evan Debenham
a0d2e3986a v0.3.1: added sound effects to Lloyd's beacon 2015-08-24 13:05:01 -04:00
Evan Debenham
e93facb91a v0.3.1: fall damage is now a bit more dependant on current HP 2015-08-24 13:05:00 -04:00
Evan Debenham
d2856e2589 v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash. 2015-08-24 13:05:00 -04:00
Evan Debenham
c3513b5870 v0.3.1: adjusted how special floors handle random respawn cell logic. 2015-08-24 13:04:59 -04:00
Evan Debenham
f4c93c369c v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile. 2015-08-24 13:04:58 -04:00
Evan Debenham
3cd4f2551a v0.3.1: fixed traps not being visible when they should be 2015-08-24 13:04:57 -04:00
Evan Debenham
614de4a583 v0.3.1: added Guardian Trap 2015-08-24 13:04:56 -04:00
Evan Debenham
1581b18f11 v0.3.1: added Guardian Trap 2015-08-24 13:04:55 -04:00
Evan Debenham
eaf84f4274 v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero 2015-08-24 13:04:54 -04:00
Evan Debenham
d7e849b3ab v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations 2015-08-24 13:04:53 -04:00
Evan Debenham
9b906353ad v0.3.1: added proper inactive trap generation to standard painter 2015-08-24 13:04:53 -04:00
Evan Debenham
f94d2db5dc v0.3.1: added trap generation logic for caves, city, and halls 2015-08-24 13:04:52 -04:00
Evan Debenham
cf7a8d71e1 v0.3.1: added Disarming Trap 2015-08-24 13:04:51 -04:00
Evan Debenham
096b5271fd v0.3.1: added Spear Trap 2015-08-24 13:04:50 -04:00
Evan Debenham
9b13c3f01e v0.3.1: added in logic for the proper display of inactive traps 2015-08-24 13:04:49 -04:00
Evan Debenham
5fd3d94ca2 v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6. 2015-08-24 13:04:48 -04:00
Evan Debenham
72515aee99 v0.3.1: modified a couple strings to fit better post-font changes 2015-08-24 13:04:47 -04:00
Evan Debenham
e404de5f45 v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene 2015-08-24 13:04:46 -04:00
Evan Debenham
8d0e21aea0 v0.3.1: implemented generation logic for traps from floors 1 to 9 2015-08-24 13:04:45 -04:00
Evan Debenham
67e8904194 v0.3.1: reverted emoicon render order 2015-08-24 13:04:44 -04:00
Evan Debenham
77f02b54a9 v0.3.1: heaps can now be examined from the fog of war 2015-08-24 13:04:44 -04:00
Evan Debenham
060ed18908 v0.3.1: adjusted balance on the ethereal chains 2015-08-24 13:04:43 -04:00
Evan Debenham
1887a44f55 v0.3.1: adjusted default number of quickslots to 2 2015-08-24 13:04:42 -04:00
Evan Debenham
7a89def76f v0.3.1: grim and worn traps are now always visible 2015-08-24 13:04:41 -04:00
Evan Debenham
ee44b5072e v0.3.1: display scale slider now only resets the scene if the value actually changes 2015-08-24 13:04:40 -04:00
Evan Debenham
5b682ba17e v0.3.1: improved the layout of the settings menu 2015-08-24 13:04:39 -04:00
Evan Debenham
fb96f7e2f5 v0.3.1: fixed a bug with tag flip changes 2015-08-24 13:04:38 -04:00
Evan Debenham
00aab9bd2d v0.3.1: added functionaltiy to flip indicators in the game UI 2015-08-24 13:04:37 -04:00
Evan Debenham
432f9ee440 v0.3.1: clarity and balance improvements following dew changes 2015-08-24 13:04:36 -04:00
Evan Debenham
2432c351d2 v0.3.1: fixed a bug with changes to heap visibility 2015-08-24 13:04:35 -04:00
Evan Debenham
98eb2052bf v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots 2015-08-24 13:04:34 -04:00
Evan Debenham
e033cfb4d9 v0.3.1: ethereal chains now properly cap at level 10 2015-08-24 13:04:33 -04:00
Evan Debenham
9fce7586c9 v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users) 2015-08-24 13:04:32 -04:00
Evan Debenham
3ac41624f9 v0.3.1: fixed revivals stopping some items in the inventory from working properly. 2015-08-24 13:04:31 -04:00
Evan Debenham
4220c22cbf v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game. 2015-08-24 13:04:30 -04:00
Evan Debenham
d73e663ef6 v0.3.1: invisibility now lasts for 20 rounds instead of 15. 2015-08-24 13:04:29 -04:00
Evan Debenham
0845c41a44 v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous. 2015-08-24 13:04:28 -04:00
Evan Debenham
b2d0ed63d8 v0.3.1: followup tweaks to the descending gong changes. 2015-08-24 13:04:27 -04:00
Evan Debenham
9020c35347 v0.3.1: default number of quickslots is now 4. 2015-08-24 13:04:27 -04:00
Evan Debenham
095bff4c1a v0.3.1: added a safety check to blazing traps 2015-08-24 13:04:26 -04:00
Evan Debenham
95a3833448 v0.3.1: the descending gong sound now only plays when actually descending. 2015-08-24 13:04:24 -04:00
Evan Debenham
0835656d2f v0.3.1: bugfix/buff to staff of regrowth battlemage effect 2015-08-24 13:04:24 -04:00
Evan Debenham
f6f10bca2e v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases. 2015-08-24 13:04:23 -04:00
Evan Debenham
a532a6e9e5 v0.3.1: fixed hero not appearing dead in some cases. 2015-08-24 13:04:22 -04:00
Evan Debenham
f8a99c6533 v0.3.1: better settings menu, landscape/portrait can now be changed from ingame. 2015-08-24 13:04:21 -04:00
Evan Debenham
2cdebfe164 v0.3.1: updated itemsprite to go along with other heap changes 2015-08-24 13:04:20 -04:00
Evan Debenham
d99e206b0e v0.3.1: toolbar auto-target now actually auto-targets 2015-08-24 13:04:19 -04:00
Evan Debenham
9655c5470d v0.3.1: corrected default string return for toolbar mode 2015-08-24 13:04:18 -04:00
Evan Debenham
d007988701 v0.3.1: heaps are now always visible after being first seen 2015-08-24 13:04:17 -04:00
Evan Debenham
a1e9b10358 v0.3.1: fixed some bugs relating to display scaling and very small screens 2015-08-24 13:04:17 -04:00
Evan Debenham
36ccb6d48d v0.3.1: fixed a bug where non-regular doors would spawn as hidden. 2015-08-24 13:04:16 -04:00
Evan Debenham
8334332d0f v0.3.1: dew drops can no longer be picked up when they would have no effect. 2015-08-24 13:04:15 -04:00
Evan Debenham
18e488c63e v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting. 2015-08-24 13:04:14 -04:00
Evan Debenham
0a6c9c6e7f v0.3.1: added additional checks for display scaling. 2015-08-24 13:04:13 -04:00
Evan Debenham
cde5a4f63b v0.3.1: re-added hold to search 2015-08-24 13:04:12 -04:00