Commit Graph

517 Commits

Author SHA1 Message Date
Evan Debenham
c388463db2 v0.6.0: adjusted level shape properties slightly 2017-06-04 22:00:47 -04:00
Evan Debenham
cf744924eb v0.6.0: tightened the ranges for room numbers 2017-06-04 22:00:46 -04:00
Evan Debenham
cc11562e67 v0.6.0: added icons back for every density, but with custom scaling
this means that:
- shattered once again complies with android guidelines for icons
- icons now look good at any screen size(mostly), no need for scaling
2017-06-04 22:00:46 -04:00
Evan Debenham
af5e55db41 v0.6.0: fixed the game making a new thread with each new gamescene 2017-06-04 22:00:46 -04:00
Evan Debenham
34b2f9dc1f v0.6.0: translation updates 2017-06-04 22:00:45 -04:00
Evan Debenham
26173b875b v0.6.0: selling items to the shop no longer spends time 2017-06-04 22:00:41 -04:00
Evan Debenham
fab0e02711 v0.6.0: added some safety checks to gamescene 2017-06-04 22:00:41 -04:00
Evan Debenham
4bdae1462c v0.6.0: translation updates 2017-06-04 22:00:36 -04:00
Evan Debenham
2831da512b v0.6.0: fixed a typo in the description of mass graves 2017-06-04 22:00:24 -04:00
Evan Debenham
de54e5a6ae v0.6.0: light source balance changes:
- Torches last 300 turns, up from 250 (20% increase)
- Imp's shop sells 1 more torch
- Visibility in the demon halls increased by 1
2017-06-04 22:00:24 -04:00
Evan Debenham
0ff9af6522 v0.6.0: refactoring, bugfixes, and improvements to builder logic 2017-06-04 22:00:24 -04:00
Evan Debenham
ecde6b570d v0.6.0: reduced the frequency of chasm tunnels
and made them only fill in with chasm if they are at least 4 tiles wide & tall
2017-06-04 22:00:24 -04:00
Evan Debenham
972c94799c v0.6.0: made restoring special rooms more resistant to null values 2017-06-04 22:00:24 -04:00
Evan Debenham
33da6e1043 v0.6.0: translation updates 2017-06-04 22:00:14 -04:00
Evan Debenham
e4340f6434 v0.6.0: significant builder improvements 2017-06-04 21:59:59 -04:00
Evan Debenham
04ca594c13 v0.6.0: allowed pedestal tiles to stich with chasms 2017-06-04 21:59:59 -04:00
Evan Debenham
675d9722cc v0.6.0: debug builds of shatteredPD now use a different name/icon/ID 2017-06-04 21:59:59 -04:00
Evan Debenham
8742f7a51f v0.6.0: adjusted the cursed wand 'crash' effect to quit the game instead
The reason behind this is that google now tracks crashes and ANRS as a
measure of overall app stability. It seems silly to reduce the measured
stability of shattered just due to a joke. This still gives the same
effect, but with no stabiltiy impact.
2017-06-04 21:59:59 -04:00
Evan Debenham
089b7846a6 v0.6.0: adjusted wndbag to be a bit more flexible for future use 2017-06-04 21:59:59 -04:00
Evan Debenham
6a567e2fbe v0.6.0: splashing potions at your location now cleanses ooze 2017-06-04 21:59:59 -04:00
Evan Debenham
8548392317 v0.6.0: fixed a fog of war bug 2017-06-04 21:59:58 -04:00
Evan Debenham
cabbed6707 v0.6.0: improved pitfall trap logic 2017-06-04 21:59:58 -04:00
Evan Debenham
e4907b432f v0.6.0: standard and connection rooms now vary based on depth 2017-06-04 21:59:58 -04:00
Evan Debenham
36b80cf1fd v0.6.0: implemented PillarsRoom 2017-06-04 21:59:58 -04:00
Evan Debenham
2cf81d6b53 v0.6.0: implemented RuinsRoom 2017-06-04 21:59:58 -04:00
Evan Debenham
abda002690 v0.6.0: fixed tall grass being placed over items and enemies 2017-06-04 21:59:58 -04:00
Evan Debenham
47974584b4 v0.6.0: updated build toosl version 2017-06-04 21:59:58 -04:00
Evan Debenham
aa66004a4a v0.6.0: implemented CaveRoom 2017-06-04 21:59:58 -04:00
Evan Debenham
3b4c78cfff v0.6.0: fixed edge cases in diagonal wall cleaning logic 2017-06-04 21:59:58 -04:00
Evan Debenham
9f4e6e4ad9 v0.6.0: implemented SegmentedRoom 2017-06-04 21:59:57 -04:00
Evan Debenham
eb679ffc5f v0.6.0: adjusted cursed wand crash window to not close if tapped outside 2017-06-04 21:59:57 -04:00
Evan Debenham
4587919386 v0.6.0: increased the minimum size of ring rooms
ring passage width is now always at least 2
2017-06-04 21:59:57 -04:00
Evan Debenham
0a050c9fbf v0.6.0: floor 2 entrance doors are now only hidden for newer players 2017-06-04 21:59:57 -04:00
Evan Debenham
44245c5a75 v0.6.0: added two new standard rooms: garden and aquarium 2017-06-04 21:59:57 -04:00
Evan Debenham
dca6a6e65f v0.6.0: no herbalism challenge now removes plants directly 2017-06-04 21:59:57 -04:00
Evan Debenham
b2adb24fb8 v0.6.0: renamed garden room to foliage room 2017-06-04 21:59:57 -04:00
Evan Debenham
dc3a79ff1f v0.6.0: added inactive traps to chasm stitching as well 2017-06-04 21:59:57 -04:00
Evan Debenham
b421b9506a v0.6.0: improved some elements of special room logic 2017-06-04 21:59:56 -04:00
Evan Debenham
7cdbb43818 v0.6.0: enemy health bars now always round up to the nearest pixel 2017-06-04 21:59:56 -04:00
Evan Debenham
2f8d7515c2 v0.6.0: improved platform room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham
94a2f27471 v0.6.0: increased visibility granted by light buff 2017-06-04 21:59:56 -04:00
Evan Debenham
4e34b98c8d v0.6.0: added functionality for cleaning up patches in patch rooms 2017-06-04 21:59:56 -04:00
Evan Debenham
c5fda0d712 v0.6.0: fissure rooms can now be large and giant 2017-06-04 21:59:56 -04:00
Evan Debenham
833ca0a257 v0.6.0: improved striped room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham
94a07c9474 v0.6.0: improved study room logic for larger sizes 2017-06-04 21:59:56 -04:00
Evan Debenham
37c6782aad v0.6.0: implemented ring room 2017-06-04 21:59:56 -04:00
Evan Debenham
34477b61ae v0.6.0: fixed a bug with library rooms 2017-06-04 21:59:56 -04:00
Evan Debenham
7a197a1fe8 v0.6.0: improved burned room logic 2017-06-04 21:59:55 -04:00
Evan Debenham
faab698295 v0.6.0: caves painter now only rounds off the walls for empty rooms 2017-06-04 21:59:55 -04:00
Evan Debenham
eeec924f75 v0.6.0: fixed bugs in pathfinder and patch systems 2017-06-04 21:59:55 -04:00
Evan Debenham
7029f5d6ef v0.6.0: refactoring and improvements to standard room size categories 2017-06-04 21:59:55 -04:00
Evan Debenham
2b03f58bc2 v0.6.0: special room fixes 2017-06-04 21:59:55 -04:00
Evan Debenham
b72d160dc1 v0.6.0: traps no longer spawn in pit rooms 2017-06-04 21:59:55 -04:00
Evan Debenham
3cd27528c0 v0.6.0: rooms can now specify allowed locations for traps/water/grass 2017-06-04 21:59:55 -04:00
Evan Debenham
3636a9bb67 v0.6.0: interacting with sheep now spends time 2017-06-04 21:59:55 -04:00
Evan Debenham
8c30dad29f v0.6.0: rewrote perimeter rooms 2017-06-04 21:59:55 -04:00
Evan Debenham
af90cb7f73 v0.6.0: switched to linked hash map to make rng deterministic 2017-06-04 21:59:55 -04:00
Evan Debenham
278c0d6b66 v0.6.0: fixed shop room placement 2017-06-04 21:59:54 -04:00
Evan Debenham
33dd5089f4 v0.6.0: improved logic for the placement of large standard rooms 2017-06-04 21:59:54 -04:00
Evan Debenham
01ed933be2 v0.6.0: moved decorate functionality in painters 2017-06-04 21:59:54 -04:00
Evan Debenham
21251c66c1 v0.6.0: zero and negative damage values now appear 2017-06-04 21:59:54 -04:00
Evan Debenham
aa1d45c658 v0.6.0: fixed non-tunnel rooms being placed in the sewer boss level 2017-06-04 21:59:54 -04:00
Evan Debenham
d6005ad5d7 v0.6.0: refactored builder logic around a regular builder class 2017-06-04 21:59:54 -04:00
Evan Debenham
7d2e5e4646 v0.6.0: limited the max size of the rat king room 2017-06-04 21:59:54 -04:00
Evan Debenham
6fc1118b73 v0.6.0: fixed chasm blending with bookcases and barricades 2017-06-04 21:59:54 -04:00
Evan Debenham
d559a495cc v0.6.0: implemented logic for variable tunnel rooms 2017-06-04 21:59:54 -04:00
Evan Debenham
5b9d276ac1 v0.6.0: reduced the number of traps on later floors 2017-06-04 21:59:53 -04:00
Evan Debenham
e79266693d v0.6.0: trap tiles now properly stitch with chasm tiles 2017-06-04 21:59:53 -04:00
Evan Debenham
2852d94c5d v0.6.0: re-added traps not being allowed in connection rooms on floor 1 2017-06-04 21:59:53 -04:00
Evan Debenham
045e398d8f v0.6.0: generalized maze logic and made a maze connection room 2017-06-04 21:59:53 -04:00
Evan Debenham
8049f84450 v0.6.0: implemented two chasm style connection rooms 2017-06-04 21:59:53 -04:00
Evan Debenham
e0d6f7227a v0.6.0: refactored connecting rooms 2017-06-04 21:59:53 -04:00
Evan Debenham
8f19112875 v0.6.0: implemented a branches only builder 2017-06-04 21:59:53 -04:00
Evan Debenham
2a1690945f v0.6.0: adjusted room numbers for sewer boss level 2017-06-04 21:59:53 -04:00
Evan Debenham
72808cdc17 v0.6.0: generalized branch placement logic 2017-06-04 21:59:52 -04:00
Evan Debenham
925d347b0d v0.6.0: implemented a loop builder, tied it into sewer boss level 2017-06-04 21:59:52 -04:00
Evan Debenham
95f0ae5800 v0.6.0: refactored library rooms slightly 2017-06-04 21:59:52 -04:00
Evan Debenham
2b773032b2 v0.6.0: fixed bugs with random tile grabbing for rooms 2017-06-04 21:59:52 -04:00
Evan Debenham
8a9c5746b5 v0.6.0: improved visuals for wooden walls in some cases 2017-06-04 21:59:52 -04:00
Evan Debenham
25b01c2e7d v0.6.0: fixed line builder generated dead end tunnel rooms 2017-06-04 21:59:52 -04:00
Evan Debenham
73aed6726c v0.6.0: fixed crashes relating to random cell logic on floor 25 2017-06-04 21:59:52 -04:00
Evan Debenham
6bac24ac89 v0.6.0: renamed walkway rooms to platform rooms 2017-06-04 21:59:52 -04:00
Evan Debenham
d6d94ae116 v0.6.0: improved the look of bookcases in library rooms 2017-06-04 21:59:51 -04:00
Evan Debenham
bd52f7322d v0.6.0: fixed spawns in the entrance room, or ontop of the exit stairs 2017-06-04 21:59:51 -04:00
Evan Debenham
63752b11e9 v0.6.0: fixed multiple blacksmiths spawning in the caves 2017-06-04 21:59:51 -04:00
Evan Debenham
d8806ed4a5 v0.6.0: fixed no text errors relating to rooms 2017-06-04 21:59:51 -04:00
Evan Debenham
8dc3856686 v0.6.0: Various fixes and tweaks:
- Fixed pit room logic
- Fixed builders adding rooms on failure
- Fixed sewer boss signpost appearing inside walls
- Adjusted size range and accepted connections for sewer boss entrance
- Removed special logic to make laboratory rooms more common
- Adjusted some default parameters within line builder
2017-06-04 21:59:51 -04:00
Evan Debenham
bb4d798a6b v0.6.0: added proper neighbour finding logic to builders 2017-06-04 21:59:51 -04:00
Evan Debenham
907c51182e v0.6.0: updated last shop level to use a customized line builder 2017-06-04 21:59:50 -04:00
Evan Debenham
2b574fd71e v0.6.0: corrected usage of spaces instead of tabs 2017-06-04 21:59:50 -04:00
Evan Debenham
3e9beb1d99 v0.6.0: fixed a missed capitalization 2017-06-04 21:59:50 -04:00
Evan Debenham
247c9a05f4 v0.6.0: added several customizeable settings to LineBuilder 2017-06-04 21:59:50 -04:00
Evan Debenham
7ab1e18c91 v0.6.0: refactored falling landing position logic
Player can no longer fall ontop of enemies, traps, or items.
2017-06-04 21:59:50 -04:00
Evan Debenham
564234ae9d v0.6.0: changed line builder to work based on degrees 2017-06-04 21:59:50 -04:00
Evan Debenham
85d9c94f93 v0.6.0: refactored shop rooms and the imp's shop
Imp's shop now spawns even if floor 21 is visited
2017-06-04 21:59:50 -04:00
Evan Debenham
b0456bd505 v0.6.0: rebalanced chasm damage, now less random 2017-06-04 21:59:50 -04:00
Evan Debenham
0025f8f177 v0.6.0: fixed a typo in Greataxe description 2017-06-04 21:59:49 -04:00
Evan Debenham
aca178e884 v0.6.0: items no longer spawn in entrance rooms 2017-06-04 21:59:49 -04:00
Evan Debenham
6c5110df32 v0.6.0: fixed the old wandmaker spawning ontop of stairs 2017-06-04 21:59:49 -04:00
Evan Debenham
ac04546efe v0.6.0: code cleanup relating to weak floor rooms 2017-06-04 21:59:49 -04:00
Evan Debenham
3a78b0e978 v0.6.0: implemented a room placer based on degree angles 2017-06-04 21:59:49 -04:00
Evan Debenham
048b5e5f7b v0.6.0: moved important usages of collections.shuffle into Random 2017-06-04 21:59:49 -04:00
Evan Debenham
75f9cd454b v0.6.0: added a 1 tile border around every room in standard painter 2017-06-04 21:59:49 -04:00
Evan Debenham
73c10be912 v0.6.0: Fixed weird fog of war behaviour in some cases 2017-06-04 21:59:49 -04:00
Evan Debenham
01b4653938 v0.6.0: Implemented room initialization, converted loads of logic to new levelgen structure 2017-06-04 21:59:49 -04:00
Evan Debenham
7153104e4d v0.6.0: implemented point connection limits for rooms 2017-06-04 21:59:48 -04:00
Evan Debenham
9a902d97bd v0.6.0: added connection limit logic for rooms 2017-06-04 21:59:48 -04:00
Evan Debenham
3c48ea8c3a v0.6.0: fixed some initialization errors in level and gamescene 2017-06-04 21:59:48 -04:00
Evan Debenham
9df48e4f88 v0.6.0: improved how study and walkway rooms manage corner doors 2017-06-04 21:59:48 -04:00
Evan Debenham
fad5fd3f90 v0.6.0: changed bridge rooms to walkway rooms 2017-06-04 21:59:48 -04:00
Evan Debenham
44bcb028c4 v0.6.0: fixed potions and scrolls not updating quickslot when IDed 2017-06-04 21:59:48 -04:00
Evan Debenham
84c405ef2b v0.6.0: lots of line builder implementation and general improvements 2017-06-04 21:59:48 -04:00
Evan Debenham
f20a5c1dcf v0.6.0: implemented a line builder and improved room connection logic 2017-06-04 21:59:48 -04:00
Evan Debenham
f19d57443d v0.6.0: fixed incorrect visual tile grid on maps with odd dimensions 2017-06-04 21:59:47 -04:00
Evan Debenham
0d3e407da1 v0.6.0: fixed acidic scorpio rebound not registering on rankings 2017-06-04 21:59:47 -04:00
Evan Debenham
8ec8231504 v0.6.0: level sizes are now determined within the build method
In the case of regular levels, this happens in the painter
2017-06-04 21:59:47 -04:00
Evan Debenham
0e0554f324 v0.6.0: improvements to finding a random room in regularlevel 2017-06-04 21:59:47 -04:00
Evan Debenham
c15316baa2 v0.6.0: lots more class structure changes to rooms 2017-06-04 21:59:47 -04:00
Evan Debenham
a9e6eb8108 v0.6.0: moved special room management into the special room class 2017-06-04 21:59:47 -04:00
Evan Debenham
0d366be632 v0.6.0: restructured room classes 2017-06-04 21:59:47 -04:00
Evan Debenham
b01331e642 v0.6.0: fixed challenges showing up in rankings 2017-06-04 21:59:46 -04:00
Evan Debenham
7b47dc5200 v0.6.0: balance changes 2017-06-04 21:59:46 -04:00
Evan Debenham
8ead7fe7be v0.6.0: fixed item sprite alignment issues 2017-06-04 21:59:46 -04:00
Evan Debenham
4cd77b63b2 v0.6.0: full fixes for text and class name changes 2017-06-04 21:59:46 -04:00
Evan Debenham
a7102d0c8b v0.6.0: bugfixes relating to swordsword and grass terrain flags 2017-06-04 21:59:46 -04:00
Evan Debenham
3d46ab9f48 v0.6.0: corrected bundle aliases 2017-06-04 21:59:46 -04:00
Evan Debenham
8af7fa2367 v0.6.0: removed unused imports 2017-06-04 21:59:44 -04:00
Evan Debenham
80f3be650b v0.6.0: externalized most painting behaviour into painter classes 2017-06-04 21:59:40 -04:00
Evan Debenham
4515e5ab79 v0.6.0: fixed blandfruit losing imbued names on reset 2017-06-04 21:59:40 -04:00
Evan Debenham
4c75de1bfa v0.6.0: standardized calculations relating to room dimensions 2017-06-04 21:59:39 -04:00
Evan Debenham
0a5e33a5af v0.6.0: refactoring room painters into room types pt.2 2017-06-04 21:59:38 -04:00
Evan Debenham
e9a7384779 v0.6.0: moved all level building logic into builder classes 2017-06-04 21:59:27 -04:00
Evan Debenham
ec6ca86474 v0.6.0: fixed incorrect grass rendering on floor 21 2017-06-04 21:59:27 -04:00
Evan Debenham
a678549dd3 v0.6.0: improved logic for old data conversion, dropped support for saves from before 0.4.0 2017-06-04 21:59:15 -04:00
Evan Debenham
c120a78239 v0.6.0: refactoring room painters into room types pt.1 2017-06-04 21:55:42 -04:00
Evan Debenham
a7b3e4ca54 v0.6.0: fixed berserk buff not interacting correctly with blessed ankhs 2017-06-04 21:55:02 -04:00
Evan Debenham
e42697007b v0.6.0: improved fade in an out effects on title scene 2017-06-04 21:55:00 -04:00
Evan Debenham
36cb666f0e v0.6.0: dried rose petals now appear on the bottom of heaps only 2017-06-04 21:54:30 -04:00
Evan Debenham
c64a468db5 v0.6.0: cleaned up android SDK version references 2017-06-04 21:54:27 -04:00
Evan Debenham
5cbabbf402 v0.6.0: refactored and improved the patch class
Note that the new numbers should be roughly equivalent from a balance perspective, there should be very little change in the rates of grass and water.
2017-06-04 21:53:59 -04:00
Evan Debenham
ba8598132a updated copyright 2017-02-22 15:10:24 -05:00
Evan Debenham
9e64c6ba7d v0.5.0b: added missing translation file to vcs 2017-02-22 14:57:13 -05:00
Evan Debenham
6687e090bf v0.5.0b: manifest commit 2017-02-22 14:57:12 -05:00
Evan Debenham
fb57051bcb v0.5.0b: removed teaser sign texts
this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
2017-02-22 14:57:11 -05:00
Evan Debenham
03faa12be3 v0.5.0b: translation updates, including adding indonesian 2017-02-22 14:57:10 -05:00
Evan Debenham
5f31ee7e67 v0.5.0b: added better checking and handling for mobs and grass 2017-02-22 14:57:09 -05:00
Evan Debenham
13091b735d v0.5.0b: changed shattered's icon to use a more high-res drop shadow 2017-02-22 14:57:08 -05:00
Evan Debenham
702cfa61cf v0.5.0b: moved shattered's icons to a mipmap folder, deleted some icons
The mipmap folder is more flexible, see android documentation

I'm removing mdpi, hdpi, and xxhdpi as their none-perfect scaling (DPIs scale at 1.5x/2.25x/3x/4.5x/6x) looks awful. apps and launchers that still want to use those dpis can scale for themselves at runtime. Yes this is counter to android spec but I'd much rather suggest to external programs that they really should be using the xhdpi or xxxhdpi icons if possible. I'll likely change this back if it ends up breaking something
2017-02-22 14:57:07 -05:00
Evan Debenham
96989edb32 v0.5.0b: added a safety check to stop fog of war from being updated out of bounds 2017-02-22 14:57:07 -05:00
Evan Debenham
762bddccc0 v0.5.0b: improved the game's handling of very short item sprites 2017-02-22 14:57:06 -05:00