v0.5.0b: removed teaser sign texts

this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
This commit is contained in:
Evan Debenham 2017-02-20 17:41:53 -05:00
parent 03faa12be3
commit fb57051bcb

View File

@ -34,12 +34,6 @@ import com.shatteredpixel.shatteredpixeldungeon.windows.WndMessage;
import com.watabou.noosa.audio.Sample;
public class Sign {
private static final String[] teaser_texts = new String[]{
"G<@8R9BER4RA8JRC8EFC86G<I8 _0_",
"G;8RJ4??FR4E8RF;<9G<A: _5_",
"G;8R7HA:8BARJ<??R58RF;4GG8E87 _0_"
};
public static void read( int pos ) {
@ -53,11 +47,6 @@ public class Sign {
GameScene.show( new WndMessage( Messages.get(Sign.class, "tip_"+Dungeon.depth) ) );
} else {
//if we are at depths 22-24 and in english
if (Dungeon.depth-21 <= 3 && Messages.lang() == Languages.ENGLISH){
GameScene.show( new WndMessage(teaser_texts[Dungeon.depth-22]));
}
Dungeon.level.destroy( pos );
GameScene.updateMap( pos );
GameScene.discoverTile( pos, Terrain.SIGN );