v0.6.0: changed bridge rooms to walkway rooms

This commit is contained in:
Evan Debenham 2017-04-08 00:28:18 -04:00
parent 44bcb028c4
commit fad5fd3f90
4 changed files with 67 additions and 101 deletions

View File

@ -1,100 +0,0 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.watabou.utils.Point;
import com.watabou.utils.Random;
//TODO honestly this might work better as a type of tunnel room
public class BridgeRoom extends StandardRoom {
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
for (Door door : connected.values()) {
door.set( Door.Type.REGULAR );
}
Painter.fill( level, this, 1,
!Dungeon.bossLevel() && !Dungeon.bossLevel( Dungeon.depth + 1 ) && Random.Int( 3 ) == 0 ?
Terrain.CHASM :
Terrain.WATER );
Point door1 = null;
Point door2 = null;
for (Point p : connected.values()) {
if (door1 == null) {
door1 = p;
} else {
door2 = p;
}
}
if ((door1.x == left && door2.x == right) ||
(door1.x == right && door2.x == left)) {
int s = width() / 2;
Painter.drawInside( level, this, door1, s, Terrain.EMPTY_SP );
Painter.drawInside( level, this, door2, s, Terrain.EMPTY_SP );
Painter.fill( level, center().x, Math.min( door1.y, door2.y ), 1, Math.abs( door1.y - door2.y ) + 1, Terrain.EMPTY_SP );
} else
if ((door1.y == top && door2.y == bottom) ||
(door1.y == bottom && door2.y == top)) {
int s = height() / 2;
Painter.drawInside( level, this, door1, s, Terrain.EMPTY_SP );
Painter.drawInside( level, this, door2, s, Terrain.EMPTY_SP );
Painter.fill( level, Math.min( door1.x, door2.x ), center().y, Math.abs( door1.x - door2.x ) + 1, 1, Terrain.EMPTY_SP );
} else
if (door1.x == door2.x) {
Painter.fill( level, door1.x == left ? left + 1 : right - 1, Math.min( door1.y, door2.y ), 1, Math.abs( door1.y - door2.y ) + 1, Terrain.EMPTY_SP );
} else
if (door1.y == door2.y) {
Painter.fill( level, Math.min( door1.x, door2.x ), door1.y == top ? top + 1 : bottom - 1, Math.abs( door1.x - door2.x ) + 1, 1, Terrain.EMPTY_SP );
} else
if (door1.y == top || door1.y == bottom) {
Painter.drawInside( level, this, door1, Math.abs( door1.y - door2.y ), Terrain.EMPTY_SP );
Painter.drawInside( level, this, door2, Math.abs( door1.x - door2.x ), Terrain.EMPTY_SP );
} else
if (door1.x == left || door1.x == right) {
Painter.drawInside( level, this, door1, Math.abs( door1.x - door2.x ), Terrain.EMPTY_SP );
Painter.drawInside( level, this, door2, Math.abs( door1.y - door2.y ), Terrain.EMPTY_SP );
}
}
}

View File

@ -59,7 +59,7 @@ public abstract class StandardRoom extends Room {
static {
chances.put(EmptyRoom.class, 24f);
chances.put(BridgeRoom.class, 1f);
chances.put(WalkwayRoom.class, 1f);
chances.put(BurnedRoom.class, 1f);
chances.put(FissureRoom.class, 1f);
chances.put(GrassyGraveRoom.class, 1f);

View File

@ -29,6 +29,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.watabou.utils.Point;
import com.watabou.utils.Random;
//TODO, limit connections on corners
public class StudyRoom extends StandardRoom {
@Override

View File

@ -0,0 +1,65 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.levels.Level;
import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.painters.Painter;
import com.watabou.utils.Random;
//TODO, limit connections on corners
public class WalkwayRoom extends StandardRoom {
@Override
public int minWidth() {
return Math.max(super.minWidth(), 5);
}
@Override
public int minHeight() {
return Math.max(super.minHeight(), 5);
}
@Override
public void paint(Level level) {
Painter.fill( level, this, Terrain.WALL );
Painter.fill( level, this, 1, !Dungeon.bossLevel() && Random.Int( 2 ) == 0 ? Terrain.CHASM : Terrain.WATER );
Painter.fill( level, this, 2, Terrain.EMPTY_SP);
for (Door door : connected.values()) {
door.set( Door.Type.REGULAR );
if (door.x == left) {
Painter.set( level, door.x + 1, door.y, Terrain.EMPTY_SP );
} else if (door.x == right) {
Painter.set( level, door.x - 1, door.y, Terrain.EMPTY_SP );
} else if (door.y == top) {
Painter.set( level, door.x, door.y + 1, Terrain.EMPTY_SP );
} else if (door.y == bottom) {
Painter.set( level, door.x , door.y - 1, Terrain.EMPTY_SP );
}
}
}
}