v0.6.0: fixed incorrect grass rendering on floor 21

This commit is contained in:
Evan Debenham 2017-03-11 16:37:21 -05:00
parent a678549dd3
commit ec6ca86474

View File

@ -27,10 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
import com.watabou.noosa.Image;
import com.watabou.noosa.TextureFilm;
import com.watabou.noosa.Tilemap;
import com.watabou.noosa.tweeners.ScaleTweener;
import com.watabou.utils.PathFinder;
import com.watabou.utils.PointF;
import com.watabou.utils.SparseArray;
@ -66,10 +63,12 @@ public class TerrainFeaturesTilemap extends DungeonTilemap {
return plants.get(pos).image + 7*16;
}
int stage = (Dungeon.depth-1)/5;
if (Dungeon.depth == 21) stage--;
if (tile == Terrain.HIGH_GRASS){
return 9 + 16*((Dungeon.depth-1)/5) + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
return 9 + 16*stage + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
} else if (tile == Terrain.GRASS) {
return 11 + 16*((Dungeon.depth-1)/5) + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
return 11 + 16*stage + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
} else if (tile == Terrain.EMBERS) {
return 13 + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
}