v0.6.0: fixed incorrect grass rendering on floor 21
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@ -27,10 +27,7 @@ import com.shatteredpixel.shatteredpixeldungeon.levels.Terrain;
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import com.shatteredpixel.shatteredpixeldungeon.levels.traps.Trap;
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import com.shatteredpixel.shatteredpixeldungeon.plants.Plant;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.TextureFilm;
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import com.watabou.noosa.Tilemap;
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import com.watabou.noosa.tweeners.ScaleTweener;
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import com.watabou.utils.PathFinder;
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import com.watabou.utils.PointF;
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import com.watabou.utils.SparseArray;
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@ -66,10 +63,12 @@ public class TerrainFeaturesTilemap extends DungeonTilemap {
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return plants.get(pos).image + 7*16;
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}
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int stage = (Dungeon.depth-1)/5;
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if (Dungeon.depth == 21) stage--;
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if (tile == Terrain.HIGH_GRASS){
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return 9 + 16*((Dungeon.depth-1)/5) + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
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return 9 + 16*stage + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
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} else if (tile == Terrain.GRASS) {
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return 11 + 16*((Dungeon.depth-1)/5) + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
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return 11 + 16*stage + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
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} else if (tile == Terrain.EMBERS) {
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return 13 + (DungeonTileSheet.tileVariance[pos] >= 50 ? 1 : 0);
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}
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