v0.6.0: bugfixes relating to swordsword and grass terrain flags
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@ -271,7 +271,10 @@ public abstract class RegularLevel extends Level {
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type = Heap.Type.HEAP;
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}
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int cell = randomDropCell();
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if (map[cell] == Terrain.HIGH_GRASS) map[cell] = Terrain.GRASS;
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if (map[cell] == Terrain.HIGH_GRASS) {
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map[cell] = Terrain.GRASS;
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losBlocking[cell] = false;
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}
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drop( Generator.random(), cell ).type = type;
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}
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@ -291,13 +294,19 @@ public abstract class RegularLevel extends Level {
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}
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} while (traps.get(cell) instanceof ExplosiveTrap);
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drop( item, cell ).type = Heap.Type.HEAP;
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if (map[cell] == Terrain.HIGH_GRASS) map[cell] = Terrain.GRASS;
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if (map[cell] == Terrain.HIGH_GRASS) {
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map[cell] = Terrain.GRASS;
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losBlocking[cell] = false;
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}
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}
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Item item = Bones.get();
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if (item != null) {
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int cell = randomDropCell();
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if (map[cell] == Terrain.HIGH_GRASS) map[cell] = Terrain.GRASS;
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if (map[cell] == Terrain.HIGH_GRASS) {
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map[cell] = Terrain.GRASS;
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losBlocking[cell] = false;
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}
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drop( item, cell ).type = Heap.Type.REMAINS;
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}
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}
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@ -845,8 +845,8 @@ items.weapon.melee.meleeweapon.stats_unknown=Typically this _tier-%1$d_ melee we
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items.weapon.melee.meleeweapon.probably_too_heavy=Probably this weapon is too heavy for you.
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items.weapon.melee.meleeweapon.stats_desc=
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items.weapon.melee.newshortsword.name=shortsword
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items.weapon.melee.newshortsword.desc=A quite short sword, only a few inches longer than a dagger.
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items.weapon.melee.shortsword.name=shortsword
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items.weapon.melee.shortsword.desc=A quite short sword, only a few inches longer than a dagger.
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items.weapon.melee.quarterstaff.name=quarterstaff
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items.weapon.melee.quarterstaff.stats_desc=This weapon blocks some damage.
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