v0.6.0: implemented a line builder and improved room connection logic

This commit is contained in:
Evan Debenham 2017-04-03 06:00:26 -04:00
parent f19d57443d
commit f20a5c1dcf
2 changed files with 190 additions and 5 deletions

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@ -0,0 +1,179 @@
/*
* Pixel Dungeon
* Copyright (C) 2012-2015 Oleg Dolya
*
* Shattered Pixel Dungeon
* Copyright (C) 2014-2017 Evan Debenham
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.shatteredpixel.shatteredpixeldungeon.levels.builders;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.Room;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.ShopRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.special.SpecialRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.EntranceRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.ExitRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.standard.StandardRoom;
import com.shatteredpixel.shatteredpixeldungeon.levels.rooms.tunnel.TunnelRoom;
import com.watabou.utils.Random;
import java.util.ArrayList;
//A simple builder which puts most rooms in a straight line with a few branches
public class LineBuilder extends Builder {
@Override
public ArrayList<Room> build(ArrayList<Room> rooms) {
Room entrance = null;
Room exit = null;
Room shop = null;
ArrayList<StandardRoom> standards = new ArrayList<>();
ArrayList<SpecialRoom> specials = new ArrayList<>();
for (Room r : rooms){
if (r instanceof EntranceRoom){
entrance = r;
} else if (r instanceof ExitRoom) {
exit = r;
} else if (r instanceof ShopRoom){
shop = r;
} else if (r instanceof StandardRoom){
standards.add((StandardRoom)r);
} else if (r instanceof SpecialRoom){
specials.add((SpecialRoom)r);
}
}
if (entrance == null || exit == null){
return null;
}
ArrayList<Room> branchable = new ArrayList<>();
entrance.setSize();
entrance.setPos(0, -entrance.width()/2);
branchable.add(entrance);
if (shop != null){
shop.setSize();
shop.setPos(-shop.width(), -shop.height()/2);
shop.connect(entrance);
}
int standardsOnPath = standards.size()/2 + Random.Int(3) - 1;
standardsOnPath = Math.min(standardsOnPath, standards.size());
//standardsOnPath = standards.size();
Room curr = entrance;
for (int i = 0; i < standardsOnPath; i++){
if (Random.Int(3) == 0){
TunnelRoom t = new TunnelRoom();
t.setSize();
t.setPos( curr.right, -t.height()/2);
t.connect(curr);
rooms.add(t);
branchable.add(t);
curr = t;
}
if (Random.Int(3) == 0){
TunnelRoom t = new TunnelRoom();
t.setSize();
t.setPos( curr.right, -t.height()/2);
t.connect(curr);
rooms.add(t);
branchable.add(t);
curr = t;
}
StandardRoom s = standards.get(i);
s.setSize();
s.setPos( curr.right, -s.height()/2);
s.connect(curr);
branchable.add(s);
curr = s;
}
//place exit
exit.setSize();
exit.setPos( curr.right, -exit.height()/2);
exit.connect(curr);
branchable.add(exit);
ArrayList<Room> upBrancheable = new ArrayList<>(branchable);
ArrayList<Room> downBrancheable = new ArrayList<>(branchable);
//place branches
int i = standardsOnPath;
while (i < standards.size() + specials.size()){
boolean up = !upBrancheable.isEmpty() && (Random.Int(2) == 0 || downBrancheable.isEmpty());
if (up){
curr = Random.element(upBrancheable);
upBrancheable.remove(curr);
} else {
curr = Random.element(downBrancheable);
downBrancheable.remove(curr);
}
if (Random.Int(2) == 0){
TunnelRoom t = new TunnelRoom();
if (placeBranchRoom(up, curr, t, rooms)){
rooms.add(t);
} else {
continue;
}
curr = t;
}
if (Random.Int(3) == 0){
TunnelRoom t = new TunnelRoom();
if (placeBranchRoom(up, curr, t, rooms)){
rooms.add(t);
} else {
continue;
}
curr = t;
}
Room r;
if (i < standards.size()) {
r = standards.get(i);
} else {
r = specials.get(i - standards.size());
}
if (!placeBranchRoom(up, curr, r, rooms)){
continue;
}
if (r instanceof StandardRoom) {
if (up) upBrancheable.add(r);
else downBrancheable.add(r);
}
i++;
}
return rooms;
}
private boolean placeBranchRoom(boolean up, Room curr, Room next, ArrayList<Room> collision){
next.setSize();
next.setPos( curr.left + (curr.width()-next.width())/2, up ? curr.top - next.height()+1 : curr.bottom);
next.connect(curr);
return true;
}
}

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@ -123,22 +123,28 @@ public class Room extends Rect implements Graph.Node, Bundlable {
Random.Int( top + 1 + m, bottom - m ));
}
public void addNeigbour( Room other ) {
public boolean addNeigbour( Room other ) {
if (neigbours.contains(other))
return true;
Rect i = intersect( other );
if ((i.width() == 0 && i.height() >= 3) ||
(i.height() == 0 && i.width() >= 3)) {
if ((i.width() == 0 && i.height() >= 2) ||
(i.height() == 0 && i.width() >= 2)) {
neigbours.add( other );
other.neigbours.add( this );
return true;
}
return false;
}
public void connect( Room room ) {
public boolean connect( Room room ) {
if (!neigbours.contains(room) && !addNeigbour(room))
return false;
if (!connected.containsKey( room )) {
connected.put( room, null );
room.connected.put( this, null );
}
return true;
}
public boolean inside( Point p ) {