Commit Graph

352 Commits

Author SHA1 Message Date
Evan Debenham
8ec8231504 v0.6.0: level sizes are now determined within the build method
In the case of regular levels, this happens in the painter
2017-06-04 21:59:47 -04:00
Evan Debenham
0e0554f324 v0.6.0: improvements to finding a random room in regularlevel 2017-06-04 21:59:47 -04:00
Evan Debenham
c15316baa2 v0.6.0: lots more class structure changes to rooms 2017-06-04 21:59:47 -04:00
Evan Debenham
a9e6eb8108 v0.6.0: moved special room management into the special room class 2017-06-04 21:59:47 -04:00
Evan Debenham
0d366be632 v0.6.0: restructured room classes 2017-06-04 21:59:47 -04:00
Evan Debenham
b01331e642 v0.6.0: fixed challenges showing up in rankings 2017-06-04 21:59:46 -04:00
Evan Debenham
7b47dc5200 v0.6.0: balance changes 2017-06-04 21:59:46 -04:00
Evan Debenham
8ead7fe7be v0.6.0: fixed item sprite alignment issues 2017-06-04 21:59:46 -04:00
Evan Debenham
4cd77b63b2 v0.6.0: full fixes for text and class name changes 2017-06-04 21:59:46 -04:00
Evan Debenham
a7102d0c8b v0.6.0: bugfixes relating to swordsword and grass terrain flags 2017-06-04 21:59:46 -04:00
Evan Debenham
3d46ab9f48 v0.6.0: corrected bundle aliases 2017-06-04 21:59:46 -04:00
Evan Debenham
8af7fa2367 v0.6.0: removed unused imports 2017-06-04 21:59:44 -04:00
Evan Debenham
80f3be650b v0.6.0: externalized most painting behaviour into painter classes 2017-06-04 21:59:40 -04:00
Evan Debenham
4515e5ab79 v0.6.0: fixed blandfruit losing imbued names on reset 2017-06-04 21:59:40 -04:00
Evan Debenham
4c75de1bfa v0.6.0: standardized calculations relating to room dimensions 2017-06-04 21:59:39 -04:00
Evan Debenham
0a5e33a5af v0.6.0: refactoring room painters into room types pt.2 2017-06-04 21:59:38 -04:00
Evan Debenham
e9a7384779 v0.6.0: moved all level building logic into builder classes 2017-06-04 21:59:27 -04:00
Evan Debenham
ec6ca86474 v0.6.0: fixed incorrect grass rendering on floor 21 2017-06-04 21:59:27 -04:00
Evan Debenham
a678549dd3 v0.6.0: improved logic for old data conversion, dropped support for saves from before 0.4.0 2017-06-04 21:59:15 -04:00
Evan Debenham
c120a78239 v0.6.0: refactoring room painters into room types pt.1 2017-06-04 21:55:42 -04:00
Evan Debenham
a7b3e4ca54 v0.6.0: fixed berserk buff not interacting correctly with blessed ankhs 2017-06-04 21:55:02 -04:00
Evan Debenham
e42697007b v0.6.0: improved fade in an out effects on title scene 2017-06-04 21:55:00 -04:00
Evan Debenham
36cb666f0e v0.6.0: dried rose petals now appear on the bottom of heaps only 2017-06-04 21:54:30 -04:00
Evan Debenham
c64a468db5 v0.6.0: cleaned up android SDK version references 2017-06-04 21:54:27 -04:00
Evan Debenham
5cbabbf402 v0.6.0: refactored and improved the patch class
Note that the new numbers should be roughly equivalent from a balance perspective, there should be very little change in the rates of grass and water.
2017-06-04 21:53:59 -04:00
Evan Debenham
ba8598132a updated copyright 2017-02-22 15:10:24 -05:00
Evan Debenham
9e64c6ba7d v0.5.0b: added missing translation file to vcs 2017-02-22 14:57:13 -05:00
Evan Debenham
6687e090bf v0.5.0b: manifest commit 2017-02-22 14:57:12 -05:00
Evan Debenham
fb57051bcb v0.5.0b: removed teaser sign texts
this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
2017-02-22 14:57:11 -05:00
Evan Debenham
03faa12be3 v0.5.0b: translation updates, including adding indonesian 2017-02-22 14:57:10 -05:00
Evan Debenham
5f31ee7e67 v0.5.0b: added better checking and handling for mobs and grass 2017-02-22 14:57:09 -05:00
Evan Debenham
13091b735d v0.5.0b: changed shattered's icon to use a more high-res drop shadow 2017-02-22 14:57:08 -05:00
Evan Debenham
702cfa61cf v0.5.0b: moved shattered's icons to a mipmap folder, deleted some icons
The mipmap folder is more flexible, see android documentation

I'm removing mdpi, hdpi, and xxhdpi as their none-perfect scaling (DPIs scale at 1.5x/2.25x/3x/4.5x/6x) looks awful. apps and launchers that still want to use those dpis can scale for themselves at runtime. Yes this is counter to android spec but I'd much rather suggest to external programs that they really should be using the xhdpi or xxxhdpi icons if possible. I'll likely change this back if it ends up breaking something
2017-02-22 14:57:07 -05:00
Evan Debenham
96989edb32 v0.5.0b: added a safety check to stop fog of war from being updated out of bounds 2017-02-22 14:57:07 -05:00
Evan Debenham
762bddccc0 v0.5.0b: improved the game's handling of very short item sprites 2017-02-22 14:57:06 -05:00
Evan Debenham
2cb9a4245b v0.5.0b: fixed issues with prison boss level layout 2017-02-22 14:57:05 -05:00
Evan Debenham
7fa102e78d v0.5.0b: implemented a second layer of custom tiles for walls 2017-02-22 14:57:05 -05:00
Evan Debenham
20e3297e74 v0.5.0b: implemented conversion logic for mass grave bones visuals 2017-02-22 14:57:04 -05:00
Evan Debenham
2d09869044 v0.5.0b: completely refactored custom tiled visuals 2017-02-22 14:57:03 -05:00
Evan Debenham
172e1b7c1b v0.5.0b: wand of fireblast now procs sould mark as intended 2017-02-22 14:57:02 -05:00
Evan Debenham
647489b1b9 v0.5.0b: plugged a memory leak with the game log 2017-02-22 14:57:02 -05:00
Evan Debenham
bea1623495 v0.5.0b: fixed status text overlapping above characters 2017-02-22 14:57:01 -05:00
Evan Debenham
934c8680c6 v0.5.0a: manifest commit 2017-02-13 16:11:04 -05:00
Evan Debenham
5491f315f6 v0.5.0a: corrected the new screen detection forcing power saver 2017-02-13 16:11:03 -05:00
Evan Debenham
dfd964621e v0.5.0a: updated russian translation 2017-02-13 16:11:02 -05:00
Evan Debenham
29d05e3857 v0.5.0a: improved how the game detects screen size
This will fix bugs for rooted users who force immersive mode externally
2017-02-13 16:11:01 -05:00
Evan Debenham
da51b58ee9 v0.5.0a: added the Esperanto language 2017-02-13 16:11:01 -05:00
Evan Debenham
91ea41ed0d v0.5.0a: updated translations 2017-02-13 16:10:59 -05:00
Evan Debenham
f0fa0ec1b7 v0.5.0a: chasm areas are now discoverable 2017-02-13 16:10:54 -05:00
Evan Debenham
2616e02c99 v0.5.0: manifest commit 2017-02-13 16:10:54 -05:00
Evan Debenham
45bab8e31a v0.5.0: updated translations 2017-02-13 16:10:53 -05:00
Evan Debenham
8954fac2ba v0.5.0: depth-ified high grass
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
2017-02-13 16:10:51 -05:00
Evan Debenham
122fe34c06 v0.5.0: updated chinese translations 2017-02-13 16:09:46 -05:00
Evan Debenham
08664375a3 v0.5.0: fixed a missing row in mace sprites 2017-02-13 16:09:46 -05:00
Evan Debenham
e36b6327ef v0.5.0: reduced self-damage on wand of transfusion 2017-02-13 16:09:45 -05:00
Evan Debenham
02fbae7fec v0.5.0: refactoring and optimization to fog of war
Also made doors more visible
2017-02-13 16:09:45 -05:00
Evan Debenham
f6af7951ed v0.5.0: made the loot from traps rooms more consistent with pool rooms 2017-02-13 16:09:44 -05:00
Evan Debenham
ec35e03875 v0.5.0: refactoring and performance improvements to tile sheet and wall blocking 2017-02-13 16:09:44 -05:00
Evan Debenham
dc3a2ea907 v0.5.0: fixed imp spawning ontop of enemies 2017-02-13 16:09:43 -05:00
Evan Debenham
040607c927 v0.5.0: many balance changes 2017-02-13 16:09:43 -05:00
Evan Debenham
2f0f4fb0fa v0.5.0: translation updates 2017-02-13 16:09:40 -05:00
Evan Debenham
46d5a673ba v0.5.0: fixed visual alignment issues with heaps 2017-02-13 16:09:34 -05:00
Evan Debenham
9dd910de02 v0.5.0: fixed game crashes involving pitfall traps 2017-02-13 16:09:34 -05:00
Evan Debenham
dc4f3ebfea v0.5.0: evil eye deathgaze is now visible in more cases 2017-02-13 16:09:33 -05:00
Evan Debenham
f4484618c2 v0.5.0: updated translations 2017-02-13 16:09:33 -05:00
Evan Debenham
9fba8ac6fe v0.5.0: improved visuals for barricades, signs, and statues. 2017-02-13 16:09:32 -05:00
Evan Debenham
01fa5ece1f v0.5.0: updated SDK and build tools versions 2017-02-13 16:09:32 -05:00
Evan Debenham
91a920a14c v0.5.0: performance & functionality improvements to wall blocking & fog 2017-02-13 16:09:31 -05:00
Evan Debenham
f035945b09 v0.5.0: updated translations 2017-02-13 16:09:29 -05:00
Evan Debenham
d636adef74 v0.5.0: improved sprites for coins and bones/remains 2017-02-13 16:09:23 -05:00
Evan Debenham
52ba8c2441 v0.5.0: improved alignment for items and characters 2017-02-13 16:09:23 -05:00
Evan Debenham
a992d2b8d2 v0.5.0: fixed buff icons still being pressable after they were removed 2017-02-13 16:09:22 -05:00
Evan Debenham
d36b0d72d8 v0.5.0: darkened the visual tile grid 2017-02-13 16:09:22 -05:00
Evan Debenham
5c37f71869 v0.5.0: corrected alignment for wand effects 2017-02-13 16:09:21 -05:00
Evan Debenham
14c4875082 v0.5.0: fixed bugs in mob pathfinding 2017-02-13 16:09:21 -05:00
Evan Debenham
2611125adf v0.5.0: tapping on heap sprites now overrides the tile location of that tap 2017-02-13 16:09:20 -05:00
Evan Debenham
2b314bf1a9 v0.5.0: corrected shadows in some specific cases 2017-02-13 16:09:19 -05:00
Evan Debenham
4d1446b229 v0.5.0: fixed thrown darts and javelins not aligning correctly 2017-02-13 16:09:19 -05:00
Evan Debenham
f54540d7a4 v0.5.0: improved shadows, added perspective to item sprites 2017-02-13 16:09:18 -05:00
Evan Debenham
479c689196 v0.5.0: updated item sprites, they now have a variable size and are raised 2017-02-13 16:09:18 -05:00
Evan Debenham
b3deddf0eb v0.5.0: multiplicity no longer duplicates certain special mobs 2017-02-13 16:09:17 -05:00
Evan Debenham
dfa1725531 v0.5.0: The dwarf king is now immune to fear 2017-02-13 16:09:17 -05:00
Evan Debenham
65c5bb3021 v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered 2017-02-13 16:09:16 -05:00
Evan Debenham
20e923f08c v0.5.0: adjusted some consumable icons for better clarity 2017-02-13 16:09:16 -05:00
Evan Debenham
ef9a2a0d56 v0.5.0: adjusted logic to discourage scumming with heroes remains 2017-02-13 16:09:13 -05:00
Evan Debenham
5a53c619b3 v0.5.0: fixed an exploit involving the multiplicity curse and thieves 2017-02-13 16:08:33 -05:00
Evan Debenham
8064b4ee37 v0.5.0: added a visual grid 2017-02-13 16:08:31 -05:00
Evan Debenham
07819073fc v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor 2017-02-13 16:07:30 -05:00
Evan Debenham
e808b3e2ae v0.5.0: fixed item throw vfx going where items are aimed, not where they land 2017-02-13 16:07:29 -05:00
Evan Debenham
78fae52786 v0.5.0: improved visuals for locked doors 2017-02-13 16:07:29 -05:00
Evan Debenham
26daff58b2 v0.5.0: fixed many vfx alignment issues 2017-02-13 16:07:28 -05:00
Evan Debenham
cc2b0a0cb8 v0.5.0: fixed logic for checking if a tile is part of the floor 2017-02-13 16:07:27 -05:00
Evan Debenham
283e289ca3 v0.5.0: fixed the alignment of the quickslot targeting indicator 2017-02-13 16:07:27 -05:00
Evan Debenham
3abae46e1e v0.5.0: fixed fog of war using level width instead of height 2017-02-13 16:07:26 -05:00
Evan Debenham
776e49872a v0.5.0: fixed patch generation using level width instead of height 2017-02-13 16:07:26 -05:00
Evan Debenham
1c62066492 v0.5.0: fixed fog of war cell updating overriding other updates 2017-02-13 16:07:25 -05:00
Evan Debenham
3273092691 v0.5.0: cell selecting now prioritizes monster sprites over tiles on the ground. 2017-02-13 16:07:25 -05:00
Evan Debenham
bb99f8e351 v0.5.0: updated demon halls visuals 2017-02-13 16:07:24 -05:00
Evan Debenham
8a51b38422 v0.5.0: updated prison visuals 2017-02-13 16:07:24 -05:00
Evan Debenham
b994e20a08 v0.5.0: fog of war and tile blocking now update when a tile is discovered 2017-02-13 16:07:23 -05:00