v0.5.0: fixed item throw vfx going where items are aimed, not where they land
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@ -516,7 +516,7 @@ public class Item implements Bundlable {
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} else {
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((MissileSprite) user.sprite.parent.recycle(MissileSprite.class)).
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reset(user.sprite,
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dst,
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cell,
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this,
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new Callback() {
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@Override
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