v0.5.0: improved visuals for barricades, signs, and statues.

This commit is contained in:
Evan Debenham 2017-01-28 03:09:27 -05:00
parent 01fa5ece1f
commit 9fba8ac6fe
8 changed files with 27 additions and 13 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 14 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 14 KiB

After

Width:  |  Height:  |  Size: 15 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 13 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 19 KiB

After

Width:  |  Height:  |  Size: 20 KiB

Binary file not shown.

Before

Width:  |  Height:  |  Size: 16 KiB

After

Width:  |  Height:  |  Size: 17 KiB

View File

@ -67,6 +67,12 @@ public class DungeonTerrainTilemap extends DungeonTilemap {
pos + mapWidth < size ? map[pos + mapWidth] : -1,
pos % mapWidth != 0 ? map[pos - 1] : -1
);
} else if (tile == Terrain.SIGN) {
return DungeonTileSheet.RAISED_SIGN;
} else if (tile == Terrain.STATUE) {
return DungeonTileSheet.RAISED_STATUE;
} else if (tile == Terrain.STATUE_SP) {
return DungeonTileSheet.RAISED_STATUE_SP;
} else if (tile == Terrain.BARRICADE) {
return DungeonTileSheet.RAISED_BARRICADE;
} else {

View File

@ -65,13 +65,10 @@ public class DungeonTileSheet {
public static final int ENTRANCE = GROUND +16;
public static final int EXIT = GROUND +17;
public static final int SIGN = GROUND +18;
public static final int STATUE = GROUND +19;
public static final int STATUE_SP = GROUND +20;
public static final int WELL = GROUND +21;
public static final int EMPTY_WELL = GROUND +22;
public static final int ALCHEMY_POT = GROUND +23;
public static final int PEDESTAL = GROUND +24;
public static final int WELL = GROUND +18;
public static final int EMPTY_WELL = GROUND +19;
public static final int ALCHEMY_POT = GROUND +20;
public static final int PEDESTAL = GROUND +21;
@ -171,7 +168,11 @@ public class DungeonTileSheet {
public static final int UNLOCKED_EXIT = FLAT_DOORS+3;
public static final int LOCKED_EXIT = FLAT_DOORS+4;
public static final int FLAT_BARRICADE = xy(1, 7);
public static final int FLAT_OTHER = xy(1, 7); //16 slots
public static final int FLAT_SIGN = FLAT_OTHER+0;
public static final int FLAT_STATUE = FLAT_OTHER+1;
public static final int FLAT_STATUE_SP = FLAT_OTHER+2;
public static final int FLAT_BARRICADE = FLAT_OTHER+3;
/**********************************************************************
@ -231,7 +232,11 @@ public class DungeonTileSheet {
Terrain.DOOR, Terrain.LOCKED_DOOR, Terrain.OPEN_DOOR
));
public static final int RAISED_BARRICADE = xy(1, 11);
private static final int RAISED_OTHER = xy(1, 11); //16 slots
public static final int RAISED_SIGN = RAISED_OTHER+0;
public static final int RAISED_STATUE = RAISED_OTHER+1;
public static final int RAISED_STATUE_SP = RAISED_OTHER+2;
public static final int RAISED_BARRICADE = RAISED_OTHER+3;
@ -285,7 +290,8 @@ public class DungeonTileSheet {
public static final int DOOR_SIDEWAYS = WALL_OVERHANG+23;
public static final int DOOR_SIDEWAYS_LOCKED = WALL_OVERHANG+24;
public static final int BARRICADE_OVERHANG = WALL_OVERHANG+26;
public static final int STATUE_OVERHANG = WALL_OVERHANG+26;
public static final int BARRICADE_OVERHANG = WALL_OVERHANG+27;
/**********************************************************************
* Logic for the selection of tile visuals
@ -311,10 +317,7 @@ public class DungeonTileSheet {
directVisuals.put(Terrain.EMPTY_DECO, FLOOR_DECO);
directVisuals.put(Terrain.LOCKED_EXIT, LOCKED_EXIT);
directVisuals.put(Terrain.UNLOCKED_EXIT, UNLOCKED_EXIT);
directVisuals.put(Terrain.SIGN, SIGN);
directVisuals.put(Terrain.WELL, WELL);
directVisuals.put(Terrain.STATUE, STATUE);
directVisuals.put(Terrain.STATUE_SP, STATUE_SP);
directVisuals.put(Terrain.ALCHEMY, ALCHEMY_POT);
}
@ -328,6 +331,9 @@ public class DungeonTileSheet {
directFlatVisuals.put(Terrain.LOCKED_DOOR, FLAT_DOOR_LOCKED);
directFlatVisuals.put(Terrain.WALL_DECO, FLAT_WALL_DECO);
directFlatVisuals.put(Terrain.BOOKSHELF, FLAT_BOOKSHELF);
directFlatVisuals.put(Terrain.SIGN, FLAT_SIGN);
directFlatVisuals.put(Terrain.STATUE, FLAT_STATUE);
directFlatVisuals.put(Terrain.STATUE_SP, FLAT_STATUE_SP);
directFlatVisuals.put(Terrain.BARRICADE, FLAT_BARRICADE);
directFlatVisuals.put(Terrain.SECRET_DOOR, directFlatVisuals.get(Terrain.WALL));

View File

@ -79,6 +79,8 @@ public class DungeonWallsTilemap extends DungeonTilemap {
return DungeonTileSheet.DOOR_OVERHANG;
} else if (Dungeon.level.insideMap(pos) && map[pos+mapWidth] == Terrain.OPEN_DOOR ) {
return DungeonTileSheet.DOOR_OVERHANG_OPEN;
} else if (pos + mapWidth < size && (map[pos+mapWidth] == Terrain.STATUE || map[pos+mapWidth] == Terrain.STATUE_SP)){
return DungeonTileSheet.STATUE_OVERHANG;
} else if (pos + mapWidth < size && map[pos+mapWidth] == Terrain.BARRICADE){
return DungeonTileSheet.BARRICADE_OVERHANG;
}