v0.5.0: manifest commit
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.shatteredpixel.shatteredpixeldungeon"
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android:versionCode="148"
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android:versionName="0.4.3c"
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android:versionCode="157"
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android:versionName="0.5.0"
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android:installLocation="auto">
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<uses-permission android:name="android.permission.VIBRATE"/>
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<uses-sdk
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android:minSdkVersion="8"
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android:targetSdkVersion="24"/>
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android:targetSdkVersion="25"/>
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<uses-feature
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android:glEsVersion="0x00020000"/>
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@ -37,42 +37,41 @@ import com.watabou.noosa.ui.Component;
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public class ChangesScene extends PixelScene {
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private static final String TXT_Update =
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"_v0.4.3c:_\n" +
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"_-_ Additional bugfixes\n" +
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"\n" +
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"_v0.4.3b:_\n" +
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"_-_ Thrown potions now trigger traps and plants\n" +
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"_-_ Various bugfixes\n" +
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"\n" +
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"_v0.4.3a:_\n" +
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"_-_ Reworked glyph of brimstone\n" +
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"\t \tnow grants shielding instead of healing\n" +
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"_-_ Reworked glyph of stone\n" +
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"\t \tnow reduces speed in doorways\n" +
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"_-_ Power saver looks less blurry on some devices\n" +
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"_v0.5.0:_\n" +
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"New Visuals!:\n" +
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"_-_ Walls and some terrain now have depth\n" +
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"_-_ Characters & items are raised & cast shadows\n" +
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"_-_ Added a visible tile grid in the settings menu\n" +
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"_-_ Various Bugfixes\n" +
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"_-_ Translation Updates\n" +
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"\n"+
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"Balance Changes:\n" +
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"_-_ Quarterstaff armor bonus increased from 2 to 3\n" +
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"_-_ Wand of Frost damage against chilled enemies\n" +
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"\t \treduced from -7.5% per turn of chill to -10%\n" +
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"_-_ Wand of Transfusion self-damage reduced\n" +
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"\t \tfrom 15% max hp per zap to 10% max hp per zap\n" +
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"_-_ Dried Rose charges 20% faster and the ghost\n" +
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"\t \thero is stronger, especially at low levels\n" +
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"_-_ Glyph of Entanglement activates less often\n" +
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"\t \tbut grants significantly more herbal armor\n" +
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"_-_ Glyph of Stone armor bonus reduced\n" +
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"\t \tfrom 2+level to 0+level\n" +
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"_-_ Glyph of Antimagic magical damage resist\n" +
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"\t \treduced from 50% of armor to 33% of armor\n" +
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"_-_ Glyph of Viscosity damage rate increased\n" +
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"\t \tfrom 10% of deferred damage to 15%\n" +
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"_-_ Exhausting Curse activates more often\n" +
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"\n" +
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"_v0.4.3:_\n" +
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"General Improvements:\n" +
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"_-_ Added rankings and hall of heroes sync\n" +
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"_-_ Added Power Saver mode in settings\n" +
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"_-_ Game now supports small screen devices\n" +
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"_-_ Added Power Saver mode in the settings menu\n" +
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"_-_ Improved variety of level visuals\n" +
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"_-_ Thrown potions now trigger traps and plants\n" +
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"\n" +
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"Balance Changes:\n" +
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"_-_ Flail max damage increased by ~15%\n" +
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"_-_ Wand of Frost damage reduction increased\n" +
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"\t \tfrom 5% per turn of chill to 7.5%\n" +
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"_-_ Ring of Furor speed bonus reduced by\n" +
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"\t \t~15% for slow weapons, ~0% for fast weapons\n" +
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"_-_ Reduced sacrificial curse bleed by ~33%\n" +
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"_v0.4.2:_ Performance and game engine improvements\n" +
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"\n" +
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"_v0.4.2:_\n" +
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"_-_ Improved performance on many devices\n" +
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"_-_ Various balance changes\n" +
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"\n" +
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"_v0.4.1:_\n" +
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"_-_ Armor effectiveness increased\n" +
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"_-_ Evil Eyes reworked\n" +
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"_v0.4.1:_ Balance adjustments to enemies & armor\n" +
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"\n" +
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"_v0.4.0:_ Reworked equips, enchants & curses\n" +
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"\n" +
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@ -41,7 +41,7 @@ import java.util.UUID;
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public class WelcomeScene extends PixelScene {
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private static int LATEST_UPDATE = 139;
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private static int LATEST_UPDATE = 157;
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@Override
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public void create() {
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