v0.5.0: manifest commit

This commit is contained in:
Evan Debenham 2017-02-08 18:22:14 -05:00
parent 45bab8e31a
commit 2616e02c99
3 changed files with 33 additions and 34 deletions

View File

@ -1,15 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.shatteredpixel.shatteredpixeldungeon"
android:versionCode="148"
android:versionName="0.4.3c"
android:versionCode="157"
android:versionName="0.5.0"
android:installLocation="auto">
<uses-permission android:name="android.permission.VIBRATE"/>
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="24"/>
android:targetSdkVersion="25"/>
<uses-feature
android:glEsVersion="0x00020000"/>

View File

@ -37,42 +37,41 @@ import com.watabou.noosa.ui.Component;
public class ChangesScene extends PixelScene {
private static final String TXT_Update =
"_v0.4.3c:_\n" +
"_-_ Additional bugfixes\n" +
"\n" +
"_v0.4.3b:_\n" +
"_-_ Thrown potions now trigger traps and plants\n" +
"_-_ Various bugfixes\n" +
"\n" +
"_v0.4.3a:_\n" +
"_-_ Reworked glyph of brimstone\n" +
"\t \tnow grants shielding instead of healing\n" +
"_-_ Reworked glyph of stone\n" +
"\t \tnow reduces speed in doorways\n" +
"_-_ Power saver looks less blurry on some devices\n" +
"_v0.5.0:_\n" +
"New Visuals!:\n" +
"_-_ Walls and some terrain now have depth\n" +
"_-_ Characters & items are raised & cast shadows\n" +
"_-_ Added a visible tile grid in the settings menu\n" +
"_-_ Various Bugfixes\n" +
"_-_ Translation Updates\n" +
"\n"+
"Balance Changes:\n" +
"_-_ Quarterstaff armor bonus increased from 2 to 3\n" +
"_-_ Wand of Frost damage against chilled enemies\n" +
"\t \treduced from -7.5% per turn of chill to -10%\n" +
"_-_ Wand of Transfusion self-damage reduced\n" +
"\t \tfrom 15% max hp per zap to 10% max hp per zap\n" +
"_-_ Dried Rose charges 20% faster and the ghost\n" +
"\t \thero is stronger, especially at low levels\n" +
"_-_ Glyph of Entanglement activates less often\n" +
"\t \tbut grants significantly more herbal armor\n" +
"_-_ Glyph of Stone armor bonus reduced\n" +
"\t \tfrom 2+level to 0+level\n" +
"_-_ Glyph of Antimagic magical damage resist\n" +
"\t \treduced from 50% of armor to 33% of armor\n" +
"_-_ Glyph of Viscosity damage rate increased\n" +
"\t \tfrom 10% of deferred damage to 15%\n" +
"_-_ Exhausting Curse activates more often\n" +
"\n" +
"_v0.4.3:_\n" +
"General Improvements:\n" +
"_-_ Added rankings and hall of heroes sync\n" +
"_-_ Added Power Saver mode in settings\n" +
"_-_ Game now supports small screen devices\n" +
"_-_ Added Power Saver mode in the settings menu\n" +
"_-_ Improved variety of level visuals\n" +
"_-_ Thrown potions now trigger traps and plants\n" +
"\n" +
"Balance Changes:\n" +
"_-_ Flail max damage increased by ~15%\n" +
"_-_ Wand of Frost damage reduction increased\n" +
"\t \tfrom 5% per turn of chill to 7.5%\n" +
"_-_ Ring of Furor speed bonus reduced by\n" +
"\t \t~15% for slow weapons, ~0% for fast weapons\n" +
"_-_ Reduced sacrificial curse bleed by ~33%\n" +
"_v0.4.2:_ Performance and game engine improvements\n" +
"\n" +
"_v0.4.2:_\n" +
"_-_ Improved performance on many devices\n" +
"_-_ Various balance changes\n" +
"\n" +
"_v0.4.1:_\n" +
"_-_ Armor effectiveness increased\n" +
"_-_ Evil Eyes reworked\n" +
"_v0.4.1:_ Balance adjustments to enemies & armor\n" +
"\n" +
"_v0.4.0:_ Reworked equips, enchants & curses\n" +
"\n" +

View File

@ -41,7 +41,7 @@ import java.util.UUID;
public class WelcomeScene extends PixelScene {
private static int LATEST_UPDATE = 139;
private static int LATEST_UPDATE = 157;
@Override
public void create() {