v0.5.0a: corrected the new screen detection forcing power saver
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@ -330,6 +330,9 @@ public class ShatteredPixelDungeon extends Game {
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}
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private void updateDisplaySize(){
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if (view.getMeasuredWidth() == 0 || view.getMeasuredHeight() == 0)
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return;
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dispWidth = view.getMeasuredWidth();
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dispHeight = view.getMeasuredHeight();
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