v0.5.0: multiplicity no longer duplicates certain special mobs

This commit is contained in:
Evan Debenham 2017-01-14 17:33:56 -05:00
parent dfa1725531
commit b3deddf0eb

View File

@ -26,7 +26,9 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.Actor;
import com.shatteredpixel.shatteredpixeldungeon.actors.Char;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Bestiary;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mimic;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Mob;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Statue;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.Thief;
import com.shatteredpixel.shatteredpixeldungeon.actors.mobs.npcs.MirrorImage;
import com.shatteredpixel.shatteredpixeldungeon.items.armor.Armor;
@ -65,7 +67,9 @@ public class Multiplicity extends Armor.Glyph {
((MirrorImage)m).duplicate( (Hero)defender );
} else {
if (attacker.properties().contains(Char.Property.BOSS) || attacker.properties().contains(Char.Property.MINIBOSS)){
//FIXME should probably have a mob property for this
if (attacker.properties().contains(Char.Property.BOSS) || attacker.properties().contains(Char.Property.MINIBOSS)
|| attacker instanceof Mimic || attacker instanceof Statue){
m = Bestiary.mutable(Dungeon.depth % 5 == 0 ? Dungeon.depth - 1 : Dungeon.depth);
} else {
try {