v0.5.0b: wand of fireblast now procs sould mark as intended
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@ -78,9 +78,8 @@ public class WandOfFireblast extends DamageWand {
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Char ch = Actor.findChar( cell );
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if (ch != null) {
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int damage = damageRoll();
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ch.damage(damage, this);
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processSoulMark(ch, chargesPerCast());
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ch.damage(damageRoll(), this);
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Buff.affect( ch, Burning.class ).reignite( ch );
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switch(chargesPerCast()){
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case 1:
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