Evan Debenham
e45d05e027
v0.9.0: fixed champion VFX appearing on top of spinners
2020-10-01 14:41:53 -04:00
Evan Debenham
f2e56172d8
v0.9.0: talent balance and bugfixes:
...
- removed health requirement for most food talents
- adjusted wording for energizing upgrade
- fixed bugs with ring IDing talent
- buffed followup strike and added a hit sound to it
2020-10-01 14:41:51 -04:00
Evan Debenham
27ad9f4aa3
v0.9.0: adjusted damage taken rounding for champion eneimes
2020-10-01 14:41:12 -04:00
Evan Debenham
356b7e4a3d
v0.9.0: enemies that spawn offspring now pass on champion buffs
2020-10-01 14:41:12 -04:00
Evan Debenham
7ba15b4712
v0.9.0: overhauled visuals for badges
2020-10-01 14:41:12 -04:00
Evan Debenham
cebd646636
v0.9.0: fixed higher challenge badges not unlocking lower ones
2020-10-01 14:41:12 -04:00
Evan Debenham
8cac7dddc9
v0.9.0: added autoAdjust to scrolling water/walls
2020-10-01 14:41:12 -04:00
Evan Debenham
846a6f34eb
v0.9.0: fixed HP errors when game is loaded while hero is degraded
2020-10-01 14:41:09 -04:00
Evan Debenham
c34c3cf82e
v0.9.0: added a safety check to TalentsPane to fix rare crashes
2020-10-01 14:40:42 -04:00
Evan Debenham
34e8c4f6ab
v0.9.0: fixed projecting necromancers being able to attack
2020-09-26 13:20:15 -04:00
Evan Debenham
a994e84a3f
v0.9.0: talent balance tweaks:
...
- Hearty meal healing down to 3/5 from 4/6.
- Test subject healing up to 4/6 from 3/5.
- Tested hypothesis shielding up to 8/12 from 6/9.
- Mending shadows heal now every 5/3 turns from 3/2 turns, but now also includes the turn cloak is activated.
2020-09-26 13:20:15 -04:00
Evan Debenham
9e2ea051ee
v0.9.0: added a safety check to talent buttons
2020-09-26 13:20:15 -04:00
Evan Debenham
fb8d469b35
v0.9.0: fixed talisman of foresight not letting others act immediately
2020-09-26 13:20:15 -04:00
Evan Debenham
3575480d61
v0.9.0: fixed on-id talents proccing when the hero is dead
2020-09-26 13:20:15 -04:00
Evan Debenham
46165bd10c
v0.9.0: various crash fixes relating to on-ID talents
2020-09-26 13:20:14 -04:00
Evan Debenham
2580403865
v0.9.0: fixed potion IDing from alchemy proccing test subject talent
2020-09-26 13:20:14 -04:00
Evan Debenham
1b72d7fff3
v0.9.0: fixed blazing champions igniting tiles for longer than intended
2020-09-26 13:20:14 -04:00
Evan Debenham
08a2fd694f
v0.9.0: fixed new burning web logic burning any tile
2020-09-26 13:20:14 -04:00
Evan Debenham
993cf6120f
v0.9.0: fixed errors relating to changed challenges:
...
- class armor not respecting FiMA limitation on max DR
- well fed lasts for its full duration in on diet
- swarm and darkness having swapped menu entries
2020-09-26 13:20:14 -04:00
Evan Debenham
b88f267208
v0.9.0: updated translations
2020-09-23 13:30:19 -04:00
Evan Debenham
578c307b1f
v0.9.0: fixed some crash bugs
2020-09-23 13:30:17 -04:00
Evan Debenham
6f7cc49431
v0.9.0: brightened locked badges on the badges screen
2020-09-23 13:30:17 -04:00
Evan Debenham
5206fbb751
v0.9.0: fixed errors with a warrior and huntress talent
2020-09-23 13:30:17 -04:00
Evan Debenham
d89d908b11
v0.9.0: removed the poison message from potions of healing
2020-09-22 22:31:55 -04:00
Evan Debenham
4361fc0d98
v0.9.0: added more talent icons
2020-09-22 22:31:55 -04:00
Evan Debenham
73426c3f17
v0.9.0: fixed secret maze prize items not being known uncursed
2020-09-22 22:31:55 -04:00
Evan Debenham
316e2f46d6
v0.9.0: implemented a new challenge: hostile champions
2020-09-22 22:31:55 -04:00
Evan Debenham
afb53fe171
v0.9.0: added info on talents to the hero select UI
2020-09-22 22:31:55 -04:00
Evan Debenham
0913c65d81
v0.9.0: fixed a freeze bug caused by a race condition on DM-300's sprite
2020-09-22 22:31:55 -04:00
Evan Debenham
2a48f2e944
v0.9.0: implemented an offensive talent for rogue and huntress
2020-09-22 22:31:55 -04:00
Evan Debenham
dc10338fb4
v0.9.0: hero now has a reference to their enemy when using a missile wep
2020-09-22 22:31:55 -04:00
Evan Debenham
d4666e94b1
v0.9.0: implemented a defensive talent for rogue and huntress
2020-09-22 22:31:55 -04:00
Evan Debenham
1421b2b7b7
v0.9.0: adjusted mob behavior slightly to prevent an infinite loop
2020-09-22 22:31:55 -04:00
Evan Debenham
023f746df7
v0.9.0: added safety checks to prevent a few rare crashes
2020-09-22 22:31:55 -04:00
Evan Debenham
9e6a349f2a
v0.9.0: added a HP count to the main health bar
2020-09-22 22:31:55 -04:00
Evan Debenham
c46576a175
v0.9.0: reworked the faith is my armor challenge
2020-09-22 22:31:54 -04:00
Evan Debenham
cfca4165a4
v0.9.0: adjusted some earlygame text and hero unlocks
2020-09-22 22:31:52 -04:00
Evan Debenham
b7fc99901b
v0.9.0: fixed DM-201s attacking while stunned
2020-09-22 22:27:54 -04:00
Evan Debenham
8c10d57a9a
v0.9.0: added a check to DM-200 logic to prevent crashes
2020-09-22 22:27:54 -04:00
Evan Debenham
afa281d47a
v0.9.0: adjusted frost/chill/burning when the hero is immune to them
2020-09-22 22:27:54 -04:00
Evan Debenham
3c4cb08cd2
v0.9.0: improved logic for ripper demon leaping
2020-09-22 22:27:54 -04:00
Evan Debenham
de9d629a7f
v0.9.0: prevented reclaim trap from being dropped when a trap is stored
2020-09-22 22:27:54 -04:00
Evan Debenham
0dc3a21436
v0.9.0: implemented two more talents for the Mage
2020-09-22 22:27:54 -04:00
Evan Debenham
7e1101635b
v0.9.0: implemented two more talents for the warrior
2020-09-22 22:27:53 -04:00
Evan Debenham
8aeeacb10e
v0.9.0: implemented an ID speed related talent for each hero
2020-09-22 22:27:53 -04:00
Evan Debenham
a7c6744c30
v0.9.0: tweaked the coloration for the changed cancel button
2020-09-22 22:27:53 -04:00
Evan Debenham
61268df037
v0.9.0: adjusted ballisticas and webs:
...
- webs and doors are now 'soft solid' terrain (solid, but can be stepped through)
- ballisticas can now ignore soft solid terrain, instead of just doors
- webs are now flammable
2020-09-22 22:27:53 -04:00
Evan Debenham
1d36642068
v0.9.0: fixed mimic sprites staying hiding when they shouldn't
2020-09-22 22:27:53 -04:00
Evan Debenham
0f396dcc50
v0.9.0: dropped support from saves from v0.7.3 and v0.7.4
2020-09-22 22:27:53 -04:00
Evan Debenham
4e5d132c43
v0.9.0: fixed rare errors with thieves stealing honeypots
2020-09-22 22:27:53 -04:00
Evan Debenham
b41b6d58e0
v0.9.0: fixed ring of might health bonus not being affected by degrade
2020-09-22 22:27:53 -04:00
Evan Debenham
c24a1698b2
v0.9.0: fixed duplicate artifacts from remains
2020-09-22 22:27:53 -04:00
Evan Debenham
13f217a5d4
v0.9.0: fixed shopkeepers buying items worth 0 gold
2020-09-22 22:27:53 -04:00
Evan Debenham
69f18e853e
v0.9.0: fixed elastic closing doors when used with spirit bow
2020-09-22 22:27:53 -04:00
Evan Debenham
8f33bf5925
v0.9.0: implemented a food-related talent for each class
2020-09-22 22:27:52 -04:00
Evan Debenham
24c4ae4185
v0.9.0: initial interface work for talents
2020-09-22 22:27:50 -04:00
Evan Debenham
bd480e25cd
v0.9.0: baseline talent logic implementation
2020-09-22 22:26:00 -04:00
Evan Debenham
2a7b94d51d
v0.9.0: reworked the Pharmacophobia challenge
2020-09-22 22:25:22 -04:00
Evan Debenham
4ed1a33cb0
v0.9.0: Fixed spinners shooting webs through walls
2020-09-22 22:25:22 -04:00
Evan Debenham
557d4e9d7e
v0.9.0: Fixed newborn elems not dropping embers for overlevelled heroes
2020-09-22 22:25:22 -04:00
Evan Debenham
f82217ebbc
v0.9.0: adjusted some icons, chromes, and ChangesScene
2020-09-22 22:25:22 -04:00
Evan Debenham
832df0324f
v0.9.0: reworked the 'on diet' challenge, now makes food less effective
2020-09-22 22:25:22 -04:00
Evan Debenham
dfbd43df11
v0.9.0: added a couple safety checks to prevent crashes
2020-09-22 22:25:22 -04:00
Evan Debenham
fbf04c3c2e
v0.9.0: fixed upgraded items in heaps not being highlighted
2020-09-22 22:25:22 -04:00
Evan Debenham
b7b8c22afa
v0.9.0: fixed visual errors when regrowth is used in the city boss level
2020-09-22 22:25:22 -04:00
Evan Debenham
fe23143d0e
v0.9.0: fixed a race condition when 'now' is read as it is being updated
2020-09-22 22:25:22 -04:00
Evan Debenham
c273f30f72
v0.9.0: fixed errors with trap names and switching languages
2020-09-22 22:25:22 -04:00
Evan Debenham
35ea6504b7
v0.9.0: fixed aqua blast occasionally not stunning targets
2020-09-22 22:25:22 -04:00
Evan Debenham
dc4b05be43
v0.9.0: fixed shadows buff detaching on mind vision enemies
2020-09-22 22:25:22 -04:00
Evan Debenham
77249e84ea
v0.9.0: fixed crystal mimics escaping when they are still visible
2020-09-22 22:25:22 -04:00
Evan Debenham
07a64ba2d3
v0.9.0: fixed back button closing game in hero select when it shouldn't
2020-09-22 22:25:21 -04:00
Evan Debenham
15ccffbe1f
v0.9.0: switched bitmaptext to use TextureCache
2020-09-22 22:25:21 -04:00
Evan Debenham
3c3a90d30a
v0.9.0: fixed incorrect damage scaling with chill on frost wand
2020-09-22 22:25:21 -04:00
Evan Debenham
f7f5832145
v0.9.0: corrected capitalization on 'libGDX'
2020-09-22 22:25:21 -04:00
Evan Debenham
0c764c6505
v0.9.0: badges scene now shows badges that are missing
2020-09-22 22:25:21 -04:00
Evan Debenham
f024dc948e
v0.8.2d: re-final commit
2020-08-29 21:32:34 -04:00
Evan Debenham
d0ba33cbb8
v0.8.2d: tweaked enemy surprise behaviour, fixes a bug in piranhas
2020-08-29 21:32:29 -04:00
Evan Debenham
527ad068e5
v0.8.2d: final commit
2020-08-29 20:30:59 -04:00
Evan Debenham
f8e244bbdd
v0.8.2d: adjusted mob adding logic to fix a rare race condition crash
2020-08-29 20:30:52 -04:00
Evan Debenham
67627f7a2f
v0.8.2d: adjusted new bag logic to prevent a rare crash
2020-08-29 20:30:52 -04:00
Evan Debenham
a53a90bba9
v0.8.2d: tweaked logic when charm is applied in some cases
2020-08-29 20:30:52 -04:00
Evan Debenham
49ed3e4f8b
v0.8.2d: adjusted door opening logic on fireblast, fixes bugs
2020-08-29 20:30:52 -04:00
Evan Debenham
d4968a7e01
v0.8.2d: refactored emitter freezing
2020-08-29 20:30:52 -04:00
Evan Debenham
7e9ac9d5c9
v0.8.2d: tweaked sizing on WndBag
2020-08-29 20:30:52 -04:00
Evan Debenham
8be5d67911
v0.8.2d: reverted unintended debug code that gives eyes 0 dmg
2020-08-29 20:30:51 -04:00
Evan Debenham
01c5bcdaad
v0.8.2c: final commit
2020-08-27 15:19:53 -04:00
Evan Debenham
50a80aba44
v0.8.2c: fixed WndBag resizing using the wrong camera
2020-08-27 15:19:46 -04:00
Evan Debenham
61e7ccd40e
v0.8.2c: fixed sniper shot incorrectly capping at 2.5x dmg
2020-08-27 15:19:46 -04:00
Evan Debenham
8806807b0a
v0.8.2c: updated translations
2020-08-27 15:19:44 -04:00
Evan Debenham
e1a7382d36
v0.8.2c: adjusted how permissive DM-201's are at grenade tossing
2020-08-27 15:19:41 -04:00
Evan Debenham
7ddccd23a9
v0.8.2c: swarm intelligence no longer overrides stunning effects
2020-08-27 15:19:41 -04:00
Evan Debenham
fc60397281
v0.8.2c: improved piranha surprise attack logic
2020-08-27 15:19:41 -04:00
Evan Debenham
eb65e2b356
v0.8.2c: refactored goo's particle effects
2020-08-27 15:19:41 -04:00
Evan Debenham
7400defb60
v0.8.2c: removed an unnecessary line of code when MobSprites are cleared
2020-08-27 15:19:41 -04:00
Evan Debenham
17ac29b190
v0.8.2c: added crash safety checks to tengu and WndBlacksmith
2020-08-27 15:19:40 -04:00
Evan Debenham
8e5648bbe4
v0.8.2c: torches now play a burning sound when ignited
2020-08-27 15:19:40 -04:00
Evan Debenham
269d12d7e2
v0.8.2c: passive mobs now properly check FOV for surprise attacks
2020-08-27 15:19:40 -04:00
Evan Debenham
5b7ef9dacf
v0.8.2c: various minor fixes for Yog-Dzewa:
...
- Yog now calculates its FOV and can be surprised from outside of it
- Yog is now formally immune to freeze/paralysis, instead of just being unaffected
- Yog now properly pushes items
2020-08-27 15:19:40 -04:00
Evan Debenham
220c96fbb5
v0.8.2c: adjusted blacksmith upgrade logic, should fix a few bugs
2020-08-27 15:19:40 -04:00
Evan Debenham
fbb215b2f0
v0.8.2c: tweaked tipped and untipped dart sprites
2020-08-27 15:19:40 -04:00
Evan Debenham
10b9445f4c
v0.8.2c: added a check to prevent collecting items with no quantity
2020-08-27 15:19:40 -04:00
Evan Debenham
6a3cd94d22
v0.8.2c: fixed acidic scorpios not dropping experience potions
2020-08-27 15:19:40 -04:00
Evan Debenham
8b9219e35d
v0.8.2c: snake warning now appear in highlighted text, not warning
2020-08-27 15:19:40 -04:00
Evan Debenham
902b728799
v0.8.2c: fixed item clearing in Tengu's arena being too permissive
2020-08-27 15:19:40 -04:00
Evan Debenham
71df55ef11
v0.8.2c: the dried rose is no longer sellable with items in it
2020-08-27 15:19:40 -04:00
Evan Debenham
fc99ba31e3
v0.8.2c: fixed visual errors caused by terror, and made eyes not immune
2020-08-27 15:19:40 -04:00
Evan Debenham
f8aebee09b
v0.8.2c: tweaked terror logic, should now better enforce fleeing
2020-08-27 15:19:40 -04:00
Evan Debenham
e1f202b635
v0.8.2c: fixed non-enemy mobs triggering swarm intelligence
2020-08-27 15:19:39 -04:00
Evan Debenham
076b26302c
v0.8.2c: big refactor to cursed wand effects, fixes various minor bugs
2020-08-27 15:19:39 -04:00
Evan Debenham
4cabe069a1
v0.8.2c: Fixed evil eye sprites visually charging when they shouldn't
2020-08-27 15:19:39 -04:00
Evan Debenham
d6f73bc3fa
v0.8.2c: WndTitledMessage now grows in length just like WndInfoItem
2020-08-27 15:19:39 -04:00
Evan Debenham
65f30cfcbf
v0.8.2c: shortened an unnecessarily long string from well of awareness
2020-08-27 15:19:39 -04:00
Evan Debenham
8e752aceef
v0.8.2c: fixed mage's staff missing enchant names
2020-08-27 15:19:39 -04:00
Evan Debenham
39c5da6061
v0.8.2c: bags now try to grab new items when an item leaves them
2020-08-27 15:19:39 -04:00
Evan Debenham
0608a5447d
v0.8.2c: fixed compilation error caused by dropping legacy code
2020-08-27 15:19:39 -04:00
Evan Debenham
c0ec2f1e2e
v0.8.2c: removed now outdated empowered read effects from scrolls
2020-08-27 15:19:39 -04:00
Evan Debenham
1940663bb7
v0.8.2c: standardized invisibility dispelling, always after an effect
2020-08-27 15:19:39 -04:00
Evan Debenham
72147a297c
v0.8.2c: dropped compatibility from saves prior to v0.7.3b
2020-08-27 15:19:39 -04:00
Evan Debenham
4f1829af63
v0.8.2c: wndBag now dynamically adjusts its slot size
2020-08-27 15:19:38 -04:00
Evan Debenham
113b29f791
v0.8.2c: fixed bombs not always updating their heaps properly
2020-08-27 15:19:38 -04:00
Evan Debenham
367bc67524
v0.8.2c: fixed minor errors when re-equipping a quickslotted artifact
2020-08-27 15:19:38 -04:00
Evan Debenham
1da2cacc31
v0.8.2c: reverted unintended change to missile sprite speed
2020-08-27 15:19:38 -04:00
Evan Debenham
bdecd160db
v0.8.2c: Reduced damage and armor blocking for gripping/flashing traps
2020-08-27 15:19:38 -04:00
Evan Debenham
593d4c26ac
v0.8.2c: immovable chars now all throw items by default
2020-08-27 15:19:38 -04:00
Evan Debenham
c4e42cdab1
v0.8.2c: fixed golden lotus lasting twice as long as intended
2020-08-27 15:19:38 -04:00
Evan Debenham
d7a2442832
v0.8.2c: tweaks to missile sprite vfx
2020-08-27 15:19:38 -04:00
Evan Debenham
f210cc23f4
v0.8.2c: added missing placeholder ordering to desc of RoEn
2020-08-27 15:19:38 -04:00
Evan Debenham
f9c1a8697b
v0.8.2c: fixed back button on hero select not appearing when intended
2020-08-27 15:19:38 -04:00
Evan Debenham
e2aaace9e1
v0.8.2c: adjusted transparency on furrowed grass
2020-08-27 15:19:38 -04:00
Evan Debenham
2675901bea
v0.8.2c: added reviews to the structure of update services
2020-08-27 15:19:38 -04:00
Evan Debenham
210c96c02c
v0.8.2c: added an option for WndOptions to not have a title
2020-08-27 15:19:38 -04:00
Evan Debenham
554a843f74
v0.8.2b: final commit
2020-08-17 11:29:02 -04:00
Evan Debenham
5387559191
v0.8.2b: fully allowed wraiths to spawn ontop of traps
2020-08-17 11:28:56 -04:00
Evan Debenham
1f06f09175
v0.8.2b: fixed a typo in magical holster
2020-08-17 11:28:56 -04:00
Evan Debenham
466370baff
v0.8.2b: fixed naming errors with footwear of nature
2020-08-17 11:28:56 -04:00
Evan Debenham
692f3f5ebc
v0.8.2b: hero select now also checks ranking count when hiding back btn
2020-08-17 11:28:56 -04:00
Evan Debenham
422288d857
v0.8.2b: fixed crashes caused by new respawn behaviour and questgivers
2020-08-17 11:28:56 -04:00
Evan Debenham
0b53953294
v0.8.2a: final commit
2020-08-16 23:24:00 -04:00
Evan Debenham
da5c7bb527
v0.8.2a: actually fixed guidebook page crashes
2020-08-16 23:23:51 -04:00
Evan Debenham
b94f188295
v0.8.2a: updated translations
2020-08-16 23:23:50 -04:00
Evan Debenham
d9bb7007e6
v0.8.2a: updated docs to account for v0.8.2 changes
2020-08-16 23:23:47 -04:00
Evan Debenham
b5b3c70bcd
v0.8.2a: updated copyright (up to 2021, to avoid this for a bit)
2020-08-16 23:23:44 -04:00
Evan Debenham
013f05caeb
v0.8.2a: refactored item names, fixed bugs with translation swapping.
2020-08-16 23:23:37 -04:00
Evan Debenham
789314e5c7
v0.8.2a: adjusted level spawner mechanics:
...
- current spawn cooldown is now properly stored/loaded
- enemies now much spawn at least 12 tiles away from the hero
2020-08-16 23:23:35 -04:00
Evan Debenham
b8178b15b7
v0.8.2a: fixed the following bugs:
...
- pickaxe not getting bloodied by killing bats in rare cases
- dried rose ghost healing not respecting level lock limits
- wraiths refusing to spawn over traps despite not activating them
- clobber knockback not closing doors
2020-08-16 23:23:05 -04:00
Evan Debenham
28d0688a48
v0.8.2a: updated language stats and translator credits
2020-08-16 23:23:05 -04:00
Evan Debenham
605c4a5577
v0.8.2a: tweaked logic for news last read time
2020-08-16 23:23:05 -04:00
Evan Debenham
a78df087f6
v0.8.2a: fixed a crash bug introduced by guidebook changes
2020-08-16 23:23:05 -04:00
Evan Debenham
e51025de0c
v0.8.2a: fixes for various crashes
...
- added a safety check for when an amoked character dies
- added a safety check when ghouls die over pits
- mobs looking for a new enemy when aggroed on an invincible one
- made Tengu's 2nd phase jumping slightly more permissive
- fixed a logic error when placing enemies
- added a safety check in WndWandmaker
- added a safety sync check when playing a sample
2020-08-16 23:23:05 -04:00
Evan Debenham
fc6a32058e
v0.8.2a: tweaks to very earlygame UX:
...
- hero select no longer has a back button if a game hasn't been played
- snakes now give a hint when missed 3 times, down from 5.
- sped up guidebook page dropping speed
2020-08-16 23:23:05 -04:00
Evan Debenham
380faca85d
v0.8.2a: removed some redundant work in onCreate
2020-08-16 23:23:04 -04:00
Evan Debenham
afe8bf9037
v0.8.2a: added link tracking to 'read more' in NewsScene
2020-08-16 23:22:39 -04:00
Evan Debenham
6c53c8aa22
v0.8.2: final commit
2020-08-06 10:22:50 -04:00
Evan Debenham
db1ba4e60e
v0.8.2: updated translations
2020-08-06 10:22:23 -04:00
Evan Debenham
fd885589e9
v0.8.2: hunger buff icon now updates immediate if hunger is modified
2020-08-06 10:22:18 -04:00
Evan Debenham
e137098c62
v0.8.2: fixed unintentionally committed debug code for elastic
2020-08-06 10:22:17 -04:00
Evan Debenham
7d36d73377
v0.8.2: fixed crashes caused by wandmaker spawning logic checking traps
2020-08-06 10:22:17 -04:00
Evan Debenham
3bc61ac40c
v0.8.2: improved misc equip swapping window
2020-08-05 13:34:32 -04:00
Evan Debenham
1325f3317e
v0.8.2: unique stackable items can now be sold to shops
2020-08-05 13:34:32 -04:00
Evan Debenham
f1c56ba6c7
v0.8.2: Adjusted analytics tracking codes on ingame links
2020-08-05 13:34:28 -04:00
Evan Debenham
2c4a880d67
v0.8.2: Adjustments to blastwave and knockback effects:
...
- knockback effects now only close doors if they originate from a melee attack
- wand of blast wave base damage down to 1-3 from 1-5
- damage from knockback collision up to dist-2*dist, from dist/2-dist
- stun from knockback collision adjusted to 1+dist/2, from dist/2-dist
2020-08-05 13:31:24 -04:00
Evan Debenham
0d43ef0635
v0.8.2: ui adjustments:
...
- questgivers now get journal entries as they are seen
- layout tweaks to news and supporter scene buttons
2020-08-05 13:31:22 -04:00
Evan Debenham
defbb2ea5f
v0.8.2: Fixed the following bugs:
...
- ring of energy not increasing ghost HP regen
- magical charge buff not increasing the range on disintegration
- remains in pit rooms rarely containing a cursed item but not being haunted
- wandmaker rarely spawning ontop of traps
- rare crash bugs when windows are saved as a scene is being cleared
2020-08-05 13:29:17 -04:00
Evan Debenham
eecded2bed
v0.8.2: added ukranian language, and updated translations
2020-08-05 13:29:13 -04:00
Evan Debenham
525b934789
v0.8.2: fixed logic errors in new targeted trap behaviour
2020-08-01 00:13:11 -04:00
Evan Debenham
07d58369f8
v0.8.2: fixed crashes caused by new targeted trap logic
2020-08-01 00:13:10 -04:00
Evan Debenham
462b1027cc
v0.8.2: Various bugfixes:
...
- Added a safety check to AndroidGame
- fixed Burning not checking if a thieve's item is null
- fixed wand of regrowth overriding tall grass and placing grass where it shouldn't
- fixed unique potions being vulnerable to explosions
- fixed tengu placing traps over plants
- fixed items not being IDed in rankings if players dies with an ankh
2020-07-31 20:14:41 -04:00
Evan Debenham
d62cb4aa95
v0.8.2: targeting traps now prefer visible targets over invisible ones
2020-07-31 20:14:41 -04:00
Evan Debenham
55f3fba7e1
v0.8.2: increased the volume of secret.mp3
2020-07-31 20:14:41 -04:00
Evan Debenham
c9d50af659
v0.8.2: added missing import to supporter scene
2020-07-30 14:52:44 -04:00
Evan Debenham
0ff0727a05
v0.8.2: updated description of quarterstaff
2020-07-30 14:43:39 -04:00
Evan Debenham
e5faaabcab
v0.8.2: fixed news and supporter scenes closing app on back press
2020-07-30 14:43:39 -04:00
Evan Debenham
01ac35b955
v0.8.2: removed an extra newline in support prompt window
2020-07-30 14:43:39 -04:00
Evan Debenham
fe22b41502
v0.8.2: improved the code for the support prompt window
2020-07-30 14:43:39 -04:00
Evan Debenham
b6990f149e
v0.8.2: added a support prompt window after the player first beats Goo
2020-07-29 18:56:38 -04:00
Evan Debenham
0bb2056121
v0.8.2: added new scan and sheep sfx, remastered secret sfx
2020-07-29 18:53:57 -04:00
Evan Debenham
9e6339aa7f
v0.8.2: the ring of energy now also boosts artifact recharge speed
2020-07-29 18:53:57 -04:00
Evan Debenham
1e361fd546
v0.8.2: balance tweaks to various items
2020-07-29 18:53:57 -04:00
Evan Debenham
40da8d2395
v0.8.2: improved layout and UI elements on journal UI
2020-07-29 18:53:57 -04:00
Evan Debenham
4b81a9c138
v0.8.2: final tweaks to patreon supporter scene
2020-07-29 18:53:56 -04:00
Evan Debenham
18bc8f98ee
v0.8.2: various UI tweaks and fixes:
...
- improved wording on the patreon supporter scene
- fixed analytics campaign additions messing with links
- tweaked sizing/layout of news scene
- fixed https not working on android 4.4-4.1
- fixed a bug with option sliders when they aren't at x=0
2020-07-29 18:53:56 -04:00
Evan Debenham
6cca2154d6
v0.8.2: added some basic support for demo and instant app functionality
2020-07-25 16:15:33 -04:00
Evan Debenham
666e009334
v0.8.2: added a temp reference to equipped weps when using thrown weps
2020-07-25 16:12:43 -04:00
Evan Debenham
a298053118
v0.8.2: adjusted journal save logic, now uses class arrays
2020-07-25 16:12:43 -04:00
Evan Debenham
a3455335f4
v0.8.2: fixed specific cases where locked floor wasn't cleared
2020-07-25 16:12:42 -04:00
Evan Debenham
42a51304a9
v0.8.2: improved new supporter scene
2020-07-25 16:12:42 -04:00
Evan Debenham
4950e49a9a
v0.8.2: moved supporter window into its own scene
2020-07-24 15:55:15 -04:00
Evan Debenham
af9d9300db
v0.8.2: fixed deadlocks in charsprite caused by safety check
...
I really need to adjust some graphics logic to never be called from the actor thread, that would properly prevent this.
2020-07-24 15:54:32 -04:00
Evan Debenham
16822095df
v0.8.2: improvements to cone AOEs and fireblast:
...
- items which use cones can now trickshot
- fireblast now bursts open doors instead of colliding with them
2020-07-24 15:54:32 -04:00
Evan Debenham
2895c212f7
v0.8.2: added analytics campaign tracking to ShatteredPixel.com links
2020-07-24 15:54:32 -04:00
Evan Debenham
cc8f85b7b3
v0.8.2: cleaned up a really nasty double ternary statement in rankings
2020-07-24 15:54:31 -04:00
Evan Debenham
31a010d1dd
v0.8.2: Fixed some debug code unintentionally left in corpse dust
2020-07-24 15:54:28 -04:00
Evan Debenham
81bdd42e7e
v0.8.2: Finished news implementation, including a full news scene
2020-07-24 15:54:26 -04:00
Evan Debenham
0d9715b732
v0.8.2: cleaned up unused imports
2020-07-24 15:53:32 -04:00
Evan Debenham
dcdb254104
v0.8.2: refactored the names/locations of methods relating to item price
2020-07-24 15:53:27 -04:00
Evan Debenham
48479d1dc4
v0.8.2: F2 entrance doors are now only guaranteed hidden the first time
2020-07-24 15:53:27 -04:00
Evan Debenham
93fc235aab
v0.8.2: Fixed the following bugs:
...
- Freezes if caustic slimes or DM-201s died over pits
- Talisman of foresight taking no time to scry
- Talisman of foresight not gaining exp in some cases
- Wand of Warding healing sentries for more HP than intended
- Dropped items not using new step SFX
2020-07-24 15:53:27 -04:00
Evan Debenham
3db661770a
v0.8.2: POS, SOU, & related items are now unique & immune to burn/freeze
2020-07-24 15:53:26 -04:00
Evan Debenham
554ef6ef20
v0.8.2: Added shops to landmarks & sale price back to item info windows
2020-07-24 15:53:26 -04:00
Evan Debenham
f05c11e673
v0.8.2: Finalized layout and visuals for TitleScene.java
2020-07-24 15:53:25 -04:00
Evan Debenham
43fb81fc36
v0.8.2: Interface improvements to TitleScene, WndSettings, and WndGame
2020-07-14 14:34:50 -04:00
Evan Debenham
192ecce74b
v0.8.2: added a settings menu tab for connectivity options
2020-07-14 14:32:02 -04:00
Evan Debenham
a312ea8350
v0.8.2: adjusted layoutTabs() to allow floating point positions
2020-07-14 14:31:58 -04:00
Evan Debenham
468ef2664c
v0.8.2: settings window is now wider in landscape and has a language tab
2020-07-14 14:31:56 -04:00
Evan Debenham
0f836e5042
v0.8.2: big code refactor on the settings window in prep for additions
2020-07-14 14:30:52 -04:00
Evan Debenham
0865333774
v0.8.2: the key binding menu now appears on android with a keyboard
2020-07-14 14:30:52 -04:00
Evan Debenham
ebac9d2e97
v0.8.2: partially implemented new title scene UI
2020-07-14 14:30:50 -04:00
Evan Debenham
29f730f21f
v0.8.2: Player can now equip 3 misc items, but not all of the same type
2020-07-14 14:27:59 -04:00
Evan Debenham
a33fe02f53
v0.8.2: added delayed SFX functionality, used it to improve hit_strong
2020-07-14 14:27:59 -04:00
Evan Debenham
3dae7bf2cf
v0.8.2: Fixed various smaller issues:
...
- Bees refusing to retarget when target is invulnerable
- Potion splashes cleaning fire/ooze from enemies
- Blast wave attempting to throw enemies that move after being damaged
- Corrupting enchant attempting to corrupt dead enemies
- Magic missile charge buff not visually applying to the mage's staff
- Specific cases where using an item wouldn't cancel the current cell selector
- Large enemies rarely appearing in enclosed spaces due to levelgen
- Lotus vfx persisting after the sprite is destroyed in rare case
2020-07-14 14:27:58 -04:00
Evan Debenham
0b568f5a58
v0.8.2: Fixed generator reset incorrectly clearing all category decks
2020-07-14 14:27:58 -04:00
Evan Debenham
2478e18ba6
v0.8.2: Various stability improvements/fixes:
...
- fixed concurrency errrors in Sample.java
- added a null safety check to IconTitle
- fixed further rare freezing errors with tengu jumping
- reverted Android 'singleInstance' change, due to stability issues
2020-07-14 14:27:58 -04:00
Evan Debenham
94809385d4
v0.8.2: added a news checker service
2020-07-14 14:27:38 -04:00
Evan Debenham
d406230821
v0.8.2: added a 1 hour delay to the update checker
2020-07-14 14:26:05 -04:00
Evan Debenham
0bf7f2edc3
v0.8.1a: final commit
2020-07-02 19:58:19 -04:00
Evan Debenham
3cb09e3504
v0.8.1a: updated translations
2020-07-02 19:58:18 -04:00
Evan Debenham
626e8e34f0
v0.8.1a: added a safety check to gamescene's destroy function
2020-07-02 19:58:11 -04:00
Evan Debenham
23b9991ec7
v0.8.1a: adjusted wand of frost to be able to stack its chill debuff
2020-07-02 19:58:11 -04:00
Evan Debenham
a534ce020e
v0.8.1a: fixed corse dust wraiths spawning inside of doors in rare cases
2020-07-02 19:58:11 -04:00
Evan Debenham
678fd9b787
v0.8.1a: various sfx adjustments:
...
- fixed a bug where trample and grass both played instead of just trample
- volume tweaks to item, dewdrop, and debuff
- added a hitsound for arrows/darts
- added pitch variance to crossbow and bow
- adjusted hit_strong to mix better with other sounds, and to sound better on phone speakers
- adjusted health_warn and adjusted volume/trigger thresholds for health_warn and health_critical
2020-07-02 19:58:11 -04:00
Evan Debenham
91b7b14ea4
v0.8.1a: various bugfixes:
...
- warlocks not playing debuff sound if hero is already debuffed
- various small logic errors with ring of wealth
- wand of warding incorrectly refusing to place a new ward with 1 energy left
- runes appearing on top of each other in runestone rooms
- particles on item sprites being visible when the sprite isn't
2020-07-02 19:58:11 -04:00
Evan Debenham
ea4d45da7f
v0.8.1a: tweaked syncing on char sprites to hopefully fix rare deadlocks
2020-07-02 19:58:10 -04:00
Evan Debenham
bc757ed57b
v0.8.1a: fixed a variety of rare crashes caused by:
...
- shields rarely failing to apply (having no target)
- ghouls dieing while over pits
- Tengu having nowhere to jump in rare cases
- multiplicity when the attacker is the hero
- talisman buffs not always respecting floor differences
- null pointers in reflection
2020-07-02 19:58:10 -04:00
Evan Debenham
b3783295bf
v0.8.1: final commit
2020-06-27 21:24:47 -04:00
Evan Debenham
55bbb60a6d
v0.8.1: updated translations
2020-06-27 21:24:44 -04:00
Evan Debenham
aeb554a07c
v0.8.1: fixed golden lotus spawning on other characters
2020-06-27 21:24:39 -04:00
Evan Debenham
c5285af0bf
v0.8.1: improved sprites for plants made via wand of regrowth
2020-06-27 21:24:39 -04:00
Evan Debenham
8edfaf056a
v0.8.1: fixed pickaxe showing as partly unidentified
2020-06-27 21:24:39 -04:00
Evan Debenham
9cd9cb5730
v0.8.1: fixed shadows sfx playing on game load
2020-06-27 21:24:39 -04:00
Evan Debenham
79767810fc
v0.8.1: tweaks to eye details on the huntress splash
2020-06-27 21:24:39 -04:00
Evan Debenham
2c20df475c
v0.8.1: balance tweaks:
...
- talisman of foresight now requires less exp to level
- talisman of foresight now spends slightly more charge when scrying at distances
- battlemage staff of magic missile proc changed: now grants a straight 0.33 charges to all wands
2020-06-25 23:27:08 -04:00
Evan Debenham
452a67f03b
v0.8.1: fixed the following bugs:
...
- rare crashes involving preparation buff icon
- quickslot errors when blacksmith reforges wands
- rare crashes involving Tengu, he now keeps distance from his target and the hero
- errors involving seed selection and sandals of nature
- fireblast applying stun/cripple to dead enemies
- github update checker connecting on metered networks
2020-06-25 23:27:08 -04:00
Evan Debenham
37fa457f33
v0.8.1: remastered theme and surface. Better volume and quality
2020-06-25 23:27:08 -04:00
Evan Debenham
5594172a41
v0.8.1: Fixed the following bugs:
...
- Memory leaks and other errors when using split-screen on Android
- Tengu cleansing doomed debuff between first and second phase
- Equip drops from enemies not graduating in rarity as intended
- Gasses being examinable when not visible
2020-06-25 23:27:07 -04:00
Evan Debenham
804a6a88a9
v0.8.1: Potion of dragon's breath now uses the new cone AOE logic
2020-06-22 21:22:46 -04:00
Evan Debenham
148fc96d91
v0.8.1: Fixed the following minor bugs:
...
- preparation incorrect killing enemies at health threshold, instead of below it
- preparation incorrectly ignoring boss phases and death resistance effects
- talisman of foresight vision marking effects incorrectly persisting between depths
- packs filling past capacity in some cases
- fireblast incorrectly setting adjacent cells on fire when not flammable
- typos in the description of shields
- game incorrectly closing when back button is pressed in new hero select
- memory leaks on Android phones when the game is closed/opened
- cursed wand gas zaps not using new SFX
2020-06-22 21:22:46 -04:00
Evan Debenham
4415dde0fa
v0.8.1: stepped back nerf to greataxe (50->40->45 base max dmg)
2020-06-22 21:22:46 -04:00
Evan Debenham
35dab063d9
v0.8.1: minor tweaks to the warrior and huntress splashes
2020-06-18 17:00:13 -04:00
Evan Debenham
85830ff2af
v0.8.1: fixed typos in the description of cornish pasty
2020-06-18 17:00:13 -04:00
Evan Debenham
f5cba1a9ba
v0.8.1: reworked wand of regrowth!
2020-06-18 17:00:12 -04:00
Evan Debenham
c4ffb9b82a
v0.8.1: passive enemies are no longer auto-surprise attacked
2020-06-18 17:00:12 -04:00
Evan Debenham
a0ff6dcb75
v0.8.1: fixes:
...
- fixed audio issues with DM-200/Dm-300
- fixed summoning traps failing to summon anything in some cases
- fixed DM-300 being able to drill out of its arena in rare cases
2020-06-18 17:00:12 -04:00
Evan Debenham
2a622dc5f6
v0.8.1: Various bufixes:
...
- fixed rogue armor's blink not going over terrain when accounting for range
- fixed unblessed ankg revives waking up mimics
- fixed enemies not being surprised by invisible heroes in rare cases
- fixed pylons being surprised when they shouldn't
- fixed dark and bright fists rarely teleporting into unreachable places
- fixed rankings conversion logic on game updates not actually doing anything
- fixed debuffs being incorrectly persisted in rankings
2020-06-18 17:00:11 -04:00
Evan Debenham
5db6795d54
v0.8.1: refactored item windows
2020-06-18 16:59:55 -04:00
Evan Debenham
d75fa20337
v0.8.1: added a keybind for resting
2020-06-18 16:59:25 -04:00
Evan Debenham
5049a9784f
v0.8.1: adjusted icon shading and added icons to settings menu
2020-06-18 16:59:25 -04:00
Evan Debenham
2b9e3a9cf4
v0.8.1: added credits for samples used in new sfx
2020-06-18 16:59:25 -04:00
Evan Debenham
3dc913fadc
v0.8.1: added in loads of new sound effects, primary for combat
2020-06-18 16:59:25 -04:00
Evan Debenham
3182d3342c
v0.8.1: moved fog back to a POT texture (NPOT caused rare errors)
2020-06-18 16:59:25 -04:00
Evan Debenham
1e1fb54f3e
v0.8.1: fixed incorrect combo icon fading after cleave
2020-06-18 16:59:25 -04:00
Evan Debenham
ce09dade95
v0.8.1: fixed new prep logic killing enemies that were already dead
2020-06-18 16:59:25 -04:00
Evan Debenham
389cad9b45
v0.8.1: replaced the border on hero splash arts with a fade
2020-06-18 16:59:25 -04:00
Evan Debenham
225c194de8
v0.8.1: bags now appear again in their own bag window
2020-06-18 16:59:25 -04:00
Evan Debenham
d22d78255f
v0.8.1: reworked talisman of foresight
2020-06-18 16:59:23 -04:00
Evan Debenham
0e7ba4e567
v0.8.1: fixed save/load errors with golem teleport mechanics
2020-06-18 16:58:22 -04:00
Evan Debenham
02270aa3d8
v0.8.1: loads of changes and improvements to wand of warding:
...
Buffs:
- Ward/sentry energy cost reduced by 1, wand of warding energy capacity also reduced by 1
- Wards/sentries are now inorganic
- Vision range up to 4/5/6/7/8/9 from 3/4/5/6/7/8
- Zaps per ward tier increased to 1/3/5 from 1/3/4
- Upgrading a sentry now always grants it the largest possible health boost (18/22)
- Regular Sentry healing up to 8/10/15 from 6/8/12
QoL:
- Ward sprites now visually darken as they use up charges
- Sentries now show how much they are being healed by wand of warding
Massively reduced cases of "can't place ward here":
- wards can now be adjacent to eachother
- wards can now be summoned out of FOV if nothing is in the way
- wards now spawn adjacent to an enemy/wall if shot at one
And two that are more adjustments/nerfs:
- Lesser sentries now start with 4 less HP for each zap they used as a ward
- Attack speed changed to .5x/.5x/.5x/1x/1x/1x from .5x/.5x/.67x/.67x/1x/1x
2020-06-18 16:58:22 -04:00
Evan Debenham
3ce7d49991
v0.8.1: fixed crashes caused by hero select not loading badges
2020-06-18 16:58:22 -04:00
Evan Debenham
b0205da8be
v0.8.1: checked cell vfx now appear ontop of terrain and fog of war
2020-06-18 16:58:21 -04:00
Evan Debenham
d76e81d27e
v0.8.1: fixed cleave not triggering if enemy was corrupted
2020-06-18 16:58:21 -04:00
Evan Debenham
671f4fba69
v0.8.1: buff/redesign to lucky, now pulls from ring of wealth pools
2020-06-18 16:58:21 -04:00
Evan Debenham
de1c3518ae
v0.8.1: Slight adjustments to Yog Dzewa:
...
- Bright and dark fist damage down to 10-20 from 12-24
- Yog laser damage down to 20-30 from 20-35
- Burning fist now evaporates slightly more adjacent water tiles
2020-06-18 16:58:21 -04:00
Evan Debenham
fa4d0e908d
v0.8.1: balance/design improvements to assassin and sniper:
...
- sniper's mark now lasts 4 turns, up from 2
- further increased distance-based damage scaling on sniper shot
- assassin preparation now maxes at 11 turns, and becomes stronger faster
- preparation now executes enemies below a health threshold, rather than dealing more damage at low enemy HP.
2020-06-18 16:58:21 -04:00
Evan Debenham
093671ed3b
v0.8.1: redesigned hero select with new splash art!
2020-06-18 16:58:21 -04:00
Evan Debenham
91dd87347b
v0.8.1: coded in chrome for silver windows
2020-06-18 16:58:21 -04:00
Evan Debenham
ee260a2559
v0.8.1: adjusted logic and added alpha settings for buttons
2020-06-18 16:58:21 -04:00
Evan Debenham
a77de584dd
v0.8.1: increased the rate at which checked cells accelerate by distance
2020-06-18 16:58:21 -04:00
Evan Debenham
0cc632339e
v0.8.1: slightly reduced the droprate of seeds from high grass
2020-06-18 16:58:21 -04:00
Evan Debenham
3fa4f6256f
v0.8.1: wrote new logic for conical AOEs, and moved fireblast over to it
2020-06-18 16:58:21 -04:00
Evan Debenham
985b20ebff
v0.8.1: added a slight delay to checked cell vfx based on distance
2020-06-18 16:58:21 -04:00
Evan Debenham
4a302a6079
v0.8.1: added a new ability to the wand of magic missile
2020-06-18 16:58:20 -04:00
Evan Debenham
a06edcca4d
v0.8.1: fixed stone not clamping negative accuracy or evasion
2020-06-18 16:58:20 -04:00
Evan Debenham
82dbe0f7bc
v0.8.1: starflower more common, no longer has a chance to drop its seed
2020-06-18 16:58:20 -04:00
Evan Debenham
29f689e435
v0.8.1: slightly reduced random equipment drops, and slime drops
2020-06-18 16:58:20 -04:00
Evan Debenham
d3d2678ae5
v0.8.1: major buff / rework to ring of wealth
2020-06-18 16:58:20 -04:00
Evan Debenham
128c170301
v0.8.1: refactored some bag code, bags no longer take inventory space
2020-06-18 16:58:20 -04:00
Evan Debenham
8578e3c397
v0.8.1: fixed minor alignment errors in option slider
2020-06-18 16:58:20 -04:00
Evan Debenham
15718fc30f
v0.8.1: fixed unintended integer math in some buff icon fading logic
2020-06-18 16:58:20 -04:00
Evan Debenham
442a482b7b
v0.8.1: Updated Aleksandar's icon at his request
2020-06-18 16:58:18 -04:00
Evan Debenham
27f131318e
v0.8.1: footwear of nature now only let you pick seeds you can feed them
2020-06-18 16:57:58 -04:00
Evan Debenham
37ff943c89
v0.8.1: ring of elements resistance per level down to 17.5% from 20%
2020-06-18 16:57:57 -04:00
Evan Debenham
920d5ed97e
v0.8.1: Smaller Artifact balance changes:
...
- Ethereal chains exp requirement scaling doubled
- Hourglass sand cost doubled
- Horn of plenty food production increased by 25%
2020-06-18 16:57:57 -04:00
Evan Debenham
3925015dda
v0.8.1: More Enchant/Glyph/Wand balance changes:
...
- Knockback effects (blast wave, elastic, repulsion) now close doors if the knockback target was inside one.
- Swiftness now requires no enemies within 2 tiles, up from 1 tile
- Camouflage now applies regular invisibility, but duration scaling is halved
- Flow speed multiplier increased to 2 + 0.25*lvl from 2.
- Antimagic defense reduced by ~20%
- Thorns proc rate scaling with level reduced by ~50%
- Corrupting proc rate scaling with level increased by ~20%
2020-06-18 16:57:57 -04:00
Evan Debenham
a0d45fa48a
v0.8.1: redid the layout of wndLangs to be more space-efficient
2020-06-18 16:57:57 -04:00
Evan Debenham
5a946e11c2
v0.8.1: Various nerfs to weapons and enchants:
...
- Chilling and Shocking proc rate reduced
- Shocking no longer harms allies
- Sai blocking reduced to 0 from 0-2
- Roundshield base dmg/block reduced to 3-10/0-4 from 3-12/0-5
- Greataxe base dmg reduced to 5-40 from 5-50
- Greatshield base block reduced to 0-6 from 0-10
- Gauntlet blocking reduced to 0 from 0-4
2020-06-18 16:57:57 -04:00
Evan Debenham
1daf5f40a2
v0.8.1: Various balance changes to wands:
...
- Enemies now have up to 5x corruption resistance at full HP, up from 3x.
- Wand of Disintegration base range increased to 6 from 4.
- Wand of lightning no longer harms allies, self-damage down to 67%.
- Wand of Frost damage reduction per turn of chill reduced to 5% from 10%.
- Battlemage wand of frost proc now only freezes at 10+ turns of chill, rarer than at 2-10 turns based on chance
2020-06-18 16:57:57 -04:00
Evan Debenham
f72b86df80
v0.8.1: limited sfx that play on sound slider, fixed minor slider error
2020-06-18 16:57:57 -04:00
Evan Debenham
a9679057b3
v0.8.1: added a border to the settings, languages, and back buttons
2020-06-18 16:57:57 -04:00
Evan Debenham
0b57fefa62
v0.8.1: overhauled the game's about scene
2020-06-18 16:57:55 -04:00
Evan Debenham
a1e35263d3
v0.8.1: added functionality to center or right align text blocks
2020-06-18 16:57:04 -04:00
Evan Debenham
5987a43150
v0.8.1: adjusted volume sliders to use an exponential scale
2020-06-18 16:57:04 -04:00
Evan Debenham
806e829000
v0.8.1: significant tweaks to consumable droprates
2020-06-18 16:57:04 -04:00
Evan Debenham
a1cdafe76c
v0.8.1: fog of war is no longer a power of 2 texture
2020-06-18 16:57:04 -04:00
Evan Debenham
e49eb27a12
v0.8.1: Various small fixes and improvements:
...
- fixed levitation applying occupyCell effects before it actually ended
- fixed ascend/descend working while rooted
- fixed FOV not updating sometimes when hero is interrupted from resting
- fixed rare errors with tengu's bombs not being visually destroyed
- fixed gold wall vfx rarely showing on city walls in DM-300's arena
- fixed items/characters being able to be inside of a wall in DM-300's arena
- fixed an error where Tengu's fading traps could visually layer
- fixed a bug where the Tengu fight could freeze due to new trap logic
- fixed tengu being able to place traps right beneath characters
- fixed fading traps disappearing immediately on load
- fixed scroll of remove curse not being usable while degraded
2020-06-18 16:57:03 -04:00
Evan Debenham
c9636a9c8b
v0.8.1: fixed incorrect colors for fog of war mapped tiles (ABGR->ARGB)
2020-06-18 16:57:03 -04:00
Evan Debenham
2dc9150f66
v0.8.1: dwarven ghouls now drop gold
2020-06-18 16:57:03 -04:00
Evan Debenham
ab6aa5a044
v0.8.1: adjusted equipment drops from enemies, and added new ones
2020-06-18 16:57:03 -04:00
Evan Debenham
8b442d556c
v0.8.1: fixed generator class being rearranged by IDE
2020-06-18 16:57:03 -04:00
Evan Debenham
93d95e33ff
v0.8.1: fixed an incorrect sound file when hero steps on hard surfaces
2020-06-18 16:57:03 -04:00
Evan Debenham
9a59fc8a9b
v0.8.1: Added a deck system for probabilities of standard consumables
2020-06-18 16:57:03 -04:00
Evan Debenham
4a6b0130c0
v0.8.1: refactored fog of war to use LibGDX pixmaps
2020-06-18 16:57:03 -04:00
Evan Debenham
72a97fd83b
v0.8.1: improved ring icons
2020-06-18 16:57:03 -04:00
Evan Debenham
eb33b311ac
v0.8.1: added new movement sound effects
2020-06-18 16:57:03 -04:00
Evan Debenham
b81afadf80
v0.8.1: improved several item icons and added rough ring icons.
2020-06-18 16:57:02 -04:00
Evan Debenham
39450322aa
v0.8.1: added item icon functionality to rings, no icon assets yet
2020-06-18 16:57:02 -04:00
Evan Debenham
e837d28cf2
v0.8.1: improved a few more buff icons, mainly subclass abilities
2020-06-18 16:57:02 -04:00
Evan Debenham
2dfa01e1ad
v0.8.1: refactored consumable icons into generic item icons (2/2)
2020-06-18 16:57:02 -04:00
Evan Debenham
e205e7e13e
v0.8.1: refactored consumable icons into generic item icons (1/2)
2020-06-18 16:57:02 -04:00
Evan Debenham
7e2f63edba
v0.8.1: added a safety sync check to buff vfx on character sprites
2020-06-18 16:57:02 -04:00
Evan Debenham
42f8aa77d2
v0.8.1: fixed minor errors with Yog Fight:
...
- invulnerability warning message not showing up when it should
- fixed typos with the burning fist
2020-06-18 16:57:02 -04:00
Evan Debenham
740e4f64ae
v0.8.1: Design improvements to DM-300:
...
- The fight now starts when a player approaches a pylon, not when they leave the entrance
- Increased the speed/intensity of the environment spark particle effects
- Made several changes to DM-300's dialogue, and swapped the current hint for a new one
The goal of these changes is to make the goals of the fight more intuitive
2020-06-18 16:57:02 -04:00
Evan Debenham
b369cf28ea
v0.8.1: design improvements to Tengu:
...
- Removed phase 2 entirely, replaced with a brief pause before phase 3 (now phase 2)
- Increased the intensity of traps in phase 1 to compensate
- Fixed a bug that could let high damage builds skip some Tengu jumps
- Reduced Tengu's accuracy a bit in melee range to help melee characters
2020-06-18 16:57:02 -04:00
Evan Debenham
cf793e3b0d
v0.8.1: tweaked the grey color for icon fading, improved fade effect
2020-06-18 16:57:02 -04:00
Evan Debenham
b5106467b9
v0.8.1: removed unintentionally committed debug logic
2020-06-18 16:57:02 -04:00
Evan Debenham
e113738063
v0.8.1: removed 'snd_' prefix from sound assets
2020-05-07 22:31:38 -04:00
Evan Debenham
6ca138de23
v0.8.1: refactored the location of all asset files
2020-05-07 21:54:49 -04:00
Evan Debenham
e943055564
v0.8.1: new shading and fading vfx added to many buffs
...
Also several buff durations have changed, to improve consistency:
Blindness:
- Bandit: 5 from 2-5
- Bright Fist attack: 5 from 4
- Retribution: 10 from 6-10
- Blindweed: 10 from 5-10
Cripple:
- Bandit: 5 from 3-8
- Blindweed: 10 from 5-10
Chill:
- breaking frost in water: 5 from 4
Charm:
- Succubus: 5 from 3-4
- Affection: 10 from 8-12
- Friendly curse defender: 5 from 3-5
- Friendly curse attacker: 10 from 13-15
Frost:
- Freezing: 10 from 5-7.5 (icecap / snap freeze)
- Freezing+water: 30 from 25-37.5
- Anti-Entropy: 10 from 2.5-5
- Cursed Wand: 10 from 15-25
- Frost blob: 10 from 5
- Frost Battlemage proc: 10 from 5-10
Others:
- Drowsy: 5 from 3-6
2020-05-07 21:30:17 -04:00
Evan Debenham
05b70dce87
v0.8.1: BuffIndicator.refreshHero() is now always called when hero acts
2020-05-07 21:30:16 -04:00
Evan Debenham
13ecf57edf
v0.8.1: Improved buff fading VFX & applied it to a few new ones
...
Also buffed alternate sources of bless:
- holy dart bless duration up to 30 turns from 20.
- Holy furor bless duration up to 120 turns from 100.
2020-05-07 21:30:16 -04:00
Evan Debenham
7fdb4f534e
v0.8.0b: final commit
2020-05-05 13:34:49 -04:00
Evan Debenham
fe74503189
v0.8.0b: updated translations
2020-05-05 13:08:53 -04:00
Evan Debenham
6698d97ce2
v0.8.0b: various mob fixes/improvements:
...
- Fixed warlocks not dealing normalized damage with their magic attack
- Fixed Yog-Dzewa fight glitching in rare cases where the eye and last fist are killed at the same time
- Fixed Bright/Dark fist very rarely teleporting into enclosed spaces
- Yog's fists are now considered bosses, not minibosses
2020-05-05 13:08:51 -04:00
Evan Debenham
f2d0aa959a
v0.8.0b: added a few safety checks to prevent rare crashes
2020-05-05 13:08:34 -04:00
Evan Debenham
9912c5e1ee
v0.8.0b: various fixes for levelgen freezing:
...
- Wandmaker rarely not having a place to go in a 3*3 room with 4 doors
- Nowhere to place the hero if they fall from a chasm into a boss floor
2020-05-05 13:08:34 -04:00
Evan Debenham
b00d5296bc
v0.8.0a: final commit
2020-04-28 14:52:39 -04:00
Evan Debenham
99d1d906e9
v0.8.0a: updated translations
2020-04-28 14:52:38 -04:00
Evan Debenham
00eca29f3c
v0.8.0a: further fixes for the following bugs:
...
- pitfall traps working on stationary neutral NPCs (such as questgivers)
- connection error to pixeldungeoun.watabou.ru due to forced HTTPS
2020-04-28 14:52:35 -04:00
Evan Debenham
b0b62987fc
v0.8.0a: ripper demon balance tweaks:
...
- leap ability now has a short cooldown
- damage slightly reduced to 12-25 from 15-25
- bleed effect is now less likely do deal lots of damage
2020-04-28 14:52:35 -04:00
Evan Debenham
042937e164
v0.8.0a: Yog-Dzewa balance tweaks:
...
- Yog's deathgaze damage down to 20-35, from 20-40
- Soiled fist now spreads furrowed grass slightly more often
- Soiled fist now resists burning
- Rusted fist damage up to 22-44 from 20-40
- Bright fist blind durations down to 15/30, from 25/50
- Dark fist ranged damage down to 12-24 from 15-30
2020-04-28 14:52:35 -04:00
Evan Debenham
1de6a1e10a
v0.8.0a: DM-300 balance changes:
...
- Now takes 3 turns to move through rock, up from 2.5
- Pylons now resist damage above 15, up from 10
2020-04-28 14:52:35 -04:00
Evan Debenham
8f0abdb7d2
v0.8.0a: buffed sniper shot ability by 20-40%, depending on distance
2020-04-28 14:52:35 -04:00
Evan Debenham
c10456c6a4
v0.8.0a: hunting enemies now update their target position when attacking
2020-04-28 14:52:35 -04:00
Evan Debenham
8b40399aa7
v0.8.0a: reduced the minimum window size in desktop mode
2020-04-28 14:52:35 -04:00
Evan Debenham
e1fb7600df
v0.8.0a: enlarged the exit region in DK's boss levels
2020-04-28 14:52:35 -04:00
Evan Debenham
ee87446c1e
v0.8.0a: Fixed the following bugs:
...
- water of health being used up when uncursable items are thrown into it
- rare crash bugs involving brutes, items dropping from alchemy, and character sprite movement
- golems being able to teleport immovable characters
- armored statues appearing in faith is my armor challenge
- Yog fight able to set viewdistance to 0 if into darkness is enabled
- large enemies being able to move into enclosed spaces when vertigoed
- infinite loop bug when attempting to teleport DM-300
- terrain being overridden at the end of Tengu's boss level
2020-04-28 14:52:35 -04:00
Evan Debenham
bab229ec3d
v0.8.0a: improved logic for spreading water to tiles, fixes bugs
2020-04-28 14:52:35 -04:00
Evan Debenham
4c7bf65742
v0.8.0a: adjusted red flash effect when the hero is damaged
2020-04-28 14:52:35 -04:00
Evan Debenham
0390b3dbad
v0.8.0a: fixed various errors caused by new imp shop
2020-04-28 14:52:35 -04:00
Evan Debenham
de448a0993
v0.8.0: final commit (finally!)
2020-04-16 01:53:31 -04:00
Evan Debenham
508735e135
v0.8.0: updated translations and translator credits
2020-04-16 01:53:29 -04:00
Evan Debenham
e40a5b5ab1
v0.8.0: finalized DM-300's sprite
2020-04-16 01:53:25 -04:00
Evan Debenham
f24901740d
v0.8.0: final tweaks and adjustments:
...
- it's no longer possible to trigger on-hit effects on invuln enemies
- rippers now have a 1 turn delay when summoned by demon spawners
2020-04-16 01:53:25 -04:00
Evan Debenham
91373fdda1
v0.8.0: added sprites for DM-200s and DM-201s
2020-04-16 01:53:25 -04:00
Evan Debenham
2e6107ad72
v0.8.0: upscaled and slightly re-shaded golem sprites
2020-04-16 01:53:25 -04:00
Evan Debenham
cb524aee35
v0.8.0: final improvements to DM-100 sprites
2020-04-16 01:53:25 -04:00
Evan Debenham
e059804f8a
v0.8.0: fixed rare cases where new DM-300 would drop rocks instantly
2020-04-09 22:06:02 -04:00
Evan Debenham
c26e94f656
v0.8.0: bugfixes / tweaks:
...
- Fixed crash bugs
- Fixed bees attacking bosses while they are invulnerable
- Fixed DM-201s attacking the hero through walls
- Fixed golems rarely teleporting to enclosed spaces
- Fixed viscocity glyph not accounting for sniper shot
- Fixed a typo in spirit bow description
- Ripper demons now telegraph their leap even if they aren't visible
- Updated gradle build tools version
2020-04-09 22:06:02 -04:00
Evan Debenham
a89971b117
v0.8.0: finalized ripper demon spritework
2020-04-09 22:06:01 -04:00
Evan Debenham
4152d9dc7a
v0.8.0: bugfixes and tweaks:
...
- Fixed webs not always clearing properly
- Fixed doors being hidden on floor 2 in some cases when they shouldn't
- Fixed Yog and its minions ignoring bees
- Added back the name of an item when it can't be grabbed.
2020-04-03 23:33:09 -04:00
Evan Debenham
0653d0d1f2
v0.8.0: AI improvements (primarily pathfinding):
...
- removed path lookaheads, characters now only check the next tile for validity
- the hero is now interrupted if their path is broken and replaced by a much longer one
- added pathfinding functionality to ignore characters
- significantly improved hunting enemy pathfinding when a route is blocked
- improved enemy logic for switching targets if current one is unreachable
2020-04-03 23:33:09 -04:00
Evan Debenham
5206141aeb
v0.8.0: tweaked the description of DM-201s
2020-03-30 21:41:44 -04:00