Evan Debenham
44f8e32beb
v0.3.1d: added support for visuals layered over tiles
2015-09-15 21:33:02 -04:00
Evan Debenham
5cff3a6191
v0.3.1d: added a health bar for bosses
2015-09-15 21:33:01 -04:00
Evan Debenham
f09e96651b
v0.3.1d: fixed a bug where scroll of terror would report that terror-immune enemies were terrified.
2015-09-15 21:33:01 -04:00
Evan Debenham
a8344eb1d5
v0.3.1d: added teasers for 0.3.2
2015-09-15 21:33:00 -04:00
Evan Debenham
b8c3ca0f9a
v0.3.1d: stackable dropped items can no longer be added to a for sale pile.
2015-09-15 21:33:00 -04:00
Evan Debenham
e27110416c
v0.3.1d: re-added an unintentionally removed '/2' from surface scene
2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7
v0.3.1d: removed strict pixel align pt.2
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa
v0.3.1d: removed strict pixel align pt.1
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
515473e409
v0.3.1d: removed an uncesessary sprite erase on pitfall traps
2015-09-15 21:32:58 -04:00
Evan Debenham
ac6f1b54cc
v0.3.1d: fixed some bugs with artifact generation
2015-09-15 21:32:57 -04:00
Evan Debenham
0364319154
v0.3.1d: completing the sad ghost quest now beckons the ghost to the player
2015-09-15 21:32:57 -04:00
Evan Debenham
4c3b91366f
v0.3.1d: fixed sprites trigger motion complete twice
2015-09-15 21:32:56 -04:00
Evan Debenham
07c4733808
v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain
2015-09-15 21:32:56 -04:00
Evan Debenham
2dfb01f258
v0.3.1d: prevented traps from spawning in tunnels on floor 1
2015-09-15 21:32:55 -04:00
Evan Debenham
6a5bc61417
v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases
2015-09-15 21:32:55 -04:00
Evan Debenham
d1f3786781
v0.3.1d: fixed a typo in venom gas
2015-09-15 21:32:54 -04:00
Evan Debenham
52e1566e2a
v0.3.1d: fixed a bug with teleportation in the halls boss level
2015-09-15 21:32:54 -04:00
Evan Debenham
a9fa47b942
v0.3.1c: manifest commit
2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198
v0.3.1b: manifest commit
2015-09-04 01:59:14 -04:00
Evan Debenham
f7edccfa28
v0.3.1b: simplified the equation for the wand of lightning's damage
2015-09-04 01:59:14 -04:00
Evan Debenham
91ada0fa52
v0.3.1b: updated rankings window to better work with new text scaling
2015-09-04 01:59:13 -04:00
Evan Debenham
a23ede9bbb
v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots
2015-09-04 01:59:13 -04:00
Evan Debenham
9c861427e3
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
2015-09-04 01:59:12 -04:00
Evan Debenham
7f5e4a8d22
v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm.
2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f
v0.3.1b: ported over gamescene.examinecell logic from GDX build
2015-09-04 01:59:11 -04:00
Evan Debenham
e8e49cfe5d
v0.3.1b: fixed visibility bugs with spear traps and traps in general
2015-09-04 01:59:11 -04:00
Evan Debenham
b8fb3ce5b3
v0.3.1b: fixed a bunch of typos in trap descriptions
2015-09-04 01:59:10 -04:00
Evan Debenham
f3df4f2b37
v0.3.1b: cleaned up code and fixed bugs with distortion trap
2015-09-04 01:59:10 -04:00
Evan Debenham
e0e1c74af0
v0.3.1b: updated some method usage for consistency with the GDX version
2015-09-04 01:59:09 -04:00
Evan Debenham
d29c9995a5
v0.3.1b: updated font scaling to be less blurry
2015-09-04 01:59:09 -04:00
Evan Debenham
f531879f51
Source Release: corrected image error while merging, update some classes for consistency with the private source
2015-08-24 13:23:03 -04:00
Evan Debenham
a6996c50c6
v0.3.1a: manifest commit
2015-08-24 13:09:01 -04:00
Evan Debenham
79043dd79e
v0.3.1a: further tweaks to examine button toast
2015-08-24 13:09:00 -04:00
Evan Debenham
1c2312520d
v0.3.1a: made trap spawning more consistent
2015-08-24 13:07:47 -04:00
Evan Debenham
81341c93d0
v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
2015-08-24 13:07:30 -04:00
Evan Debenham
67b439dc1d
v0.3.1a: fixed a typo in ring of wealth description
2015-08-24 13:07:29 -04:00
Evan Debenham
ba2a4f9328
v0.3.1a: updated the examien button toast to better explain it
2015-08-24 13:07:28 -04:00
Evan Debenham
e853c8c6ab
v0.3.1a: fixed crashes relating to new targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
0416e7f167
v0.3.1a: cleaned up quickslot autotargeting:
...
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
b2494fe76e
v0.3.1a: floors now remember their entrance and exit rooms.
2015-08-24 13:07:26 -04:00
Evan Debenham
7b3c7aa46d
v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage.
2015-08-24 13:07:25 -04:00
Evan Debenham
b728dcb31b
v0.3.1a: fixed the badges scene not obeying the volume slider.
2015-08-24 13:07:24 -04:00
Evan Debenham
3305537ec1
v0.3.1a: fixed visual bugs caused by vertigo
2015-08-24 13:07:23 -04:00
Evan Debenham
e0ad8f1938
v0.3.1a: fixed examining unseen heaps
2015-08-24 13:07:22 -04:00
Evan Debenham
669ebb9794
v0.3.1a: updated deprecated method usage
2015-08-24 13:07:22 -04:00
Evan Debenham
a077406c8e
v0.3.1: manifest commit
2015-08-24 13:07:17 -04:00
Evan Debenham
65fa397a6c
v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge.
2015-08-24 13:05:07 -04:00
Evan Debenham
ddabd4facb
v0.3.1: fixed a bug with heap visibility
2015-08-24 13:05:07 -04:00
Evan Debenham
2893e67375
v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master
2015-08-24 13:05:06 -04:00
Evan Debenham
8d604af3f0
v0.3.1: cleaned a few TODOs
2015-08-24 13:05:05 -04:00
Evan Debenham
aa464754be
v0.3.1: the cursed wand sheep effect no longer works on boss floors
2015-08-24 13:05:04 -04:00
Evan Debenham
4cbdf6e034
v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
2015-08-24 13:05:03 -04:00
Evan Debenham
7ec008a03e
v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption
2015-08-24 13:05:02 -04:00
Evan Debenham
a0d2e3986a
v0.3.1: added sound effects to Lloyd's beacon
2015-08-24 13:05:01 -04:00
Evan Debenham
e93facb91a
v0.3.1: fall damage is now a bit more dependant on current HP
2015-08-24 13:05:00 -04:00
Evan Debenham
d2856e2589
v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
2015-08-24 13:05:00 -04:00
Evan Debenham
c3513b5870
v0.3.1: adjusted how special floors handle random respawn cell logic.
2015-08-24 13:04:59 -04:00
Evan Debenham
f4c93c369c
v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
2015-08-24 13:04:58 -04:00
Evan Debenham
3cd4f2551a
v0.3.1: fixed traps not being visible when they should be
2015-08-24 13:04:57 -04:00
Evan Debenham
614de4a583
v0.3.1: added Guardian Trap
2015-08-24 13:04:56 -04:00
Evan Debenham
1581b18f11
v0.3.1: added Guardian Trap
2015-08-24 13:04:55 -04:00
Evan Debenham
eaf84f4274
v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
2015-08-24 13:04:54 -04:00
Evan Debenham
d7e849b3ab
v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
2015-08-24 13:04:53 -04:00
Evan Debenham
9b906353ad
v0.3.1: added proper inactive trap generation to standard painter
2015-08-24 13:04:53 -04:00
Evan Debenham
f94d2db5dc
v0.3.1: added trap generation logic for caves, city, and halls
2015-08-24 13:04:52 -04:00
Evan Debenham
cf7a8d71e1
v0.3.1: added Disarming Trap
2015-08-24 13:04:51 -04:00
Evan Debenham
096b5271fd
v0.3.1: added Spear Trap
2015-08-24 13:04:50 -04:00
Evan Debenham
9b13c3f01e
v0.3.1: added in logic for the proper display of inactive traps
2015-08-24 13:04:49 -04:00
Evan Debenham
5fd3d94ca2
v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
2015-08-24 13:04:48 -04:00
Evan Debenham
72515aee99
v0.3.1: modified a couple strings to fit better post-font changes
2015-08-24 13:04:47 -04:00
Evan Debenham
e404de5f45
v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
2015-08-24 13:04:46 -04:00
Evan Debenham
8d0e21aea0
v0.3.1: implemented generation logic for traps from floors 1 to 9
2015-08-24 13:04:45 -04:00
Evan Debenham
67e8904194
v0.3.1: reverted emoicon render order
2015-08-24 13:04:44 -04:00
Evan Debenham
77f02b54a9
v0.3.1: heaps can now be examined from the fog of war
2015-08-24 13:04:44 -04:00
Evan Debenham
060ed18908
v0.3.1: adjusted balance on the ethereal chains
2015-08-24 13:04:43 -04:00
Evan Debenham
1887a44f55
v0.3.1: adjusted default number of quickslots to 2
2015-08-24 13:04:42 -04:00
Evan Debenham
7a89def76f
v0.3.1: grim and worn traps are now always visible
2015-08-24 13:04:41 -04:00
Evan Debenham
ee44b5072e
v0.3.1: display scale slider now only resets the scene if the value actually changes
2015-08-24 13:04:40 -04:00
Evan Debenham
5b682ba17e
v0.3.1: improved the layout of the settings menu
2015-08-24 13:04:39 -04:00
Evan Debenham
fb96f7e2f5
v0.3.1: fixed a bug with tag flip changes
2015-08-24 13:04:38 -04:00
Evan Debenham
00aab9bd2d
v0.3.1: added functionaltiy to flip indicators in the game UI
2015-08-24 13:04:37 -04:00
Evan Debenham
432f9ee440
v0.3.1: clarity and balance improvements following dew changes
2015-08-24 13:04:36 -04:00
Evan Debenham
2432c351d2
v0.3.1: fixed a bug with changes to heap visibility
2015-08-24 13:04:35 -04:00
Evan Debenham
98eb2052bf
v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots
2015-08-24 13:04:34 -04:00
Evan Debenham
e033cfb4d9
v0.3.1: ethereal chains now properly cap at level 10
2015-08-24 13:04:33 -04:00
Evan Debenham
9fce7586c9
v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users)
2015-08-24 13:04:32 -04:00
Evan Debenham
3ac41624f9
v0.3.1: fixed revivals stopping some items in the inventory from working properly.
2015-08-24 13:04:31 -04:00
Evan Debenham
4220c22cbf
v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game.
2015-08-24 13:04:30 -04:00
Evan Debenham
d73e663ef6
v0.3.1: invisibility now lasts for 20 rounds instead of 15.
2015-08-24 13:04:29 -04:00
Evan Debenham
0845c41a44
v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous.
2015-08-24 13:04:28 -04:00
Evan Debenham
b2d0ed63d8
v0.3.1: followup tweaks to the descending gong changes.
2015-08-24 13:04:27 -04:00
Evan Debenham
9020c35347
v0.3.1: default number of quickslots is now 4.
2015-08-24 13:04:27 -04:00
Evan Debenham
095bff4c1a
v0.3.1: added a safety check to blazing traps
2015-08-24 13:04:26 -04:00
Evan Debenham
95a3833448
v0.3.1: the descending gong sound now only plays when actually descending.
2015-08-24 13:04:24 -04:00
Evan Debenham
0835656d2f
v0.3.1: bugfix/buff to staff of regrowth battlemage effect
2015-08-24 13:04:24 -04:00
Evan Debenham
f6f10bca2e
v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
2015-08-24 13:04:23 -04:00
Evan Debenham
a532a6e9e5
v0.3.1: fixed hero not appearing dead in some cases.
2015-08-24 13:04:22 -04:00
Evan Debenham
f8a99c6533
v0.3.1: better settings menu, landscape/portrait can now be changed from ingame.
2015-08-24 13:04:21 -04:00
Evan Debenham
2cdebfe164
v0.3.1: updated itemsprite to go along with other heap changes
2015-08-24 13:04:20 -04:00
Evan Debenham
d99e206b0e
v0.3.1: toolbar auto-target now actually auto-targets
2015-08-24 13:04:19 -04:00
Evan Debenham
9655c5470d
v0.3.1: corrected default string return for toolbar mode
2015-08-24 13:04:18 -04:00
Evan Debenham
d007988701
v0.3.1: heaps are now always visible after being first seen
2015-08-24 13:04:17 -04:00
Evan Debenham
a1e9b10358
v0.3.1: fixed some bugs relating to display scaling and very small screens
2015-08-24 13:04:17 -04:00
Evan Debenham
36ccb6d48d
v0.3.1: fixed a bug where non-regular doors would spawn as hidden.
2015-08-24 13:04:16 -04:00
Evan Debenham
8334332d0f
v0.3.1: dew drops can no longer be picked up when they would have no effect.
2015-08-24 13:04:15 -04:00
Evan Debenham
18e488c63e
v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
2015-08-24 13:04:14 -04:00
Evan Debenham
0a6c9c6e7f
v0.3.1: added additional checks for display scaling.
2015-08-24 13:04:13 -04:00
Evan Debenham
cde5a4f63b
v0.3.1: re-added hold to search
2015-08-24 13:04:12 -04:00
Evan Debenham
72ed50545d
v0.3.1: added various quickslot updates in needed places.
2015-08-24 13:04:12 -04:00
Evan Debenham
75e49e7a3c
v0.3.1: fixed a bug with unequipping quickslotted items with a full inventory
2015-08-24 13:04:11 -04:00
Evan Debenham
bb4e915132
v0.3.1: resting now works while at full health.
2015-08-24 13:04:10 -04:00
Evan Debenham
4f226a409d
v0.3.1: fixed an error with the description of the combo buff
2015-08-24 13:04:09 -04:00
Evan Debenham
c5252a5045
v0.3.1: all sorta UI changes
2015-08-24 13:04:04 -04:00
Evan Debenham
3cd86934bd
v0.3.1: quickslots now autotarget if there is only one visible enemy.
2015-08-24 13:00:33 -04:00
Evan Debenham
8c96647743
v0.3.1: reworked the trap special room type
2015-08-24 13:00:33 -04:00
Evan Debenham
38852c357e
v0.3.1: traps round 3
2015-08-24 13:00:32 -04:00
Evan Debenham
272d4834b3
v0.3.1: allowed resting while hungry
2015-08-24 13:00:31 -04:00
Evan Debenham
efd506dda7
v0.3.1: tweaked existing scenes to support new audio functionality
2015-08-24 13:00:29 -04:00
Evan Debenham
d1d918290a
v0.3.1: added a new menu for audio settings which allows finer audio control
2015-08-24 13:00:28 -04:00
Evan Debenham
12f1302e0f
v0.3.1: added a slider for selecting multi-value options
2015-08-24 13:00:27 -04:00
Evan Debenham
90df58c5cc
v0.3.1: char sprites now turn before moving.
2015-08-24 13:00:27 -04:00
Evan Debenham
063d488dce
v0.3.1: updated about scene to point to shattered website instead of tumblr.
2015-08-24 13:00:26 -04:00
Evan Debenham
b4f6bf1b0b
v0.3.1: more traps
2015-08-24 13:00:25 -04:00
Evan Debenham
8f2b52e4f8
v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them.
2015-08-24 13:00:24 -04:00
Evan Debenham
737563f256
v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them.
2015-08-24 13:00:23 -04:00
Evan Debenham
83dcbb19ec
v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general
2015-08-24 13:00:22 -04:00
Evan Debenham
5aabc2ea64
v0.3.1: tweaked fading on welcome scene
2015-08-24 13:00:22 -04:00
Evan Debenham
23162fcc82
v0.3.1: made display scaling a bit more strict on lower values.
2015-08-24 13:00:21 -04:00
Evan Debenham
e881dcf4f3
v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions.
2015-08-24 13:00:20 -04:00
Evan Debenham
20a6f91758
v0.3.1: new traps batch 1
...
(11 new traps, changes to 2 existing traps)
2015-08-24 13:00:19 -04:00
Evan Debenham
958c8a22fa
v0.3.1: fixed a typo in poison trap
2015-08-24 13:00:18 -04:00
Evan Debenham
d3ea235f61
v0.3.1: reworked UI scaling, now multiplier is user-selectable
2015-08-24 13:00:17 -04:00
Evan Debenham
dae5aca01b
v0.3.1: added a button to allow re-checking of changes
2015-08-24 13:00:11 -04:00
Evan Debenham
f1bece816f
v0.3.1: removed the long press to search functionality from the examine button.
2015-08-24 11:37:43 -04:00
Evan Debenham
cac8a6a675
v0.3.1: rankings page now supports 4 quickslots
2015-08-24 11:37:42 -04:00
Evan Debenham
d51a8b6182
v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration.
2015-08-24 11:37:41 -04:00
Evan Debenham
788937fbc1
v0.3.1: made preferences resistant to class cast exceptions, now simply return default values instead of crashing.
2015-08-24 11:37:40 -04:00
Evan Debenham
7173c2cc47
v0.3.1: fixed a bug where the mages staff could go over 10 charges
2015-08-24 11:37:39 -04:00
Evan Debenham
8947eabaf0
v0.3.1: added fine-grained brightness controls
2015-08-24 11:37:38 -04:00
Evan Debenham
906fe27ea8
v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway)
2015-08-24 11:37:37 -04:00
Evan Debenham
e26823e32b
v0.3.1: wand of frost no long freezes drops right as you kill an enemy
2015-08-24 11:37:36 -04:00
Evan Debenham
6d0f143c4b
v0.3.1: allowed wands to use targeting
2015-08-24 11:37:35 -04:00
Evan Debenham
179935fb87
v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support.
2015-08-24 11:37:15 -04:00
Evan Debenham
107033eb62
v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position.
2015-08-24 11:34:31 -04:00
Evan Debenham
7097f6f54e
v0.3.1: fixed a bug where the hero would keep running after death.
2015-08-24 11:34:30 -04:00
Evan Debenham
0e49bb154b
v0.3.1: fixed traps fading in when they are already visible
2015-08-24 11:34:29 -04:00
Evan Debenham
9f02a93500
v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
2015-06-22 19:35:18 -04:00
Evan Debenham
938db71192
v0.3.0e: manifest commit
2015-06-21 20:59:18 -04:00
Evan Debenham
1a690e3fab
v0.3.0e: fixed a bug with battlemage stacking charges
2015-06-21 20:59:18 -04:00
Evan Debenham
2aee4fe3c6
v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance.
2015-06-21 20:59:17 -04:00