Evan Debenham
45546c0d0d
v0.3.2: added some flavour text to the prison
2015-11-08 04:05:29 -05:00
Evan Debenham
da0e6c686c
v0.3.2: reworked floor 10 and the tengu fight (lots of changes)
2015-11-08 04:05:23 -05:00
Evan Debenham
c1356e0752
v0.3.2: mobs now always respawn a little bit away from the player.
2015-11-08 04:03:56 -05:00
Evan Debenham
e05077c1ca
v0.3.2: waters of transmutation now properly carry over weigtstone imbue.
2015-11-08 04:03:56 -05:00
Evan Debenham
03848b6b32
v0.3.2: fixed a discrepancy in the description of lightened weapons
2015-11-08 04:03:55 -05:00
Evan Debenham
479bf8054a
v0.3.2: rebalanced mimics somewhat, significantly less harsh in the very earlygame.
2015-11-08 04:03:55 -05:00
Evan Debenham
303a6ddc5b
v0.3.2: tweaked fleeing to cancel at a certain distance, tweaked thieves to destroy their stolen item after escaping, tweaked bags to be kept (empty) on ressurect
2015-11-08 04:03:54 -05:00
Evan Debenham
d829e63f19
v0.3.2: added prison guards
2015-11-08 04:03:54 -05:00
Evan Debenham
951bd49d92
v0.3.2: fixed a bug with wandmaker levelgen
2015-11-08 04:03:53 -05:00
Evan Debenham
14f4d4aad6
v0.3.2: lotsa quest polish
2015-11-08 04:03:53 -05:00
Evan Debenham
2c3b12a1a7
v0.3.2: finished spritework for rot garden, png optimization
2015-11-08 04:03:52 -05:00
Evan Debenham
705a0f3966
v0.3.2: more implementation on rotberry quest (almost done)
2015-11-08 04:03:52 -05:00
Evan Debenham
e54d686be4
v0.3.2: tweaked the wandmaker's dialog
2015-11-08 04:03:51 -05:00
Evan Debenham
fc921f748c
v0.3.2: balance / polish pass on elemental embers quest
2015-11-08 04:03:51 -05:00
Evan Debenham
82cb22f1bf
v0.3.2: added the ability to examine custom tile visuals
2015-11-08 04:03:50 -05:00
Evan Debenham
d45f2b4573
v0.3.2: implemented corpse dust quest
2015-11-08 04:03:50 -05:00
Evan Debenham
f8749368a4
v0.3.2: fully implemented elemental embers quest
2015-11-08 04:03:49 -05:00
Evan Debenham
43327a5f4e
v0.3.2: fixed some wandmaker quest bugs
2015-11-08 04:03:49 -05:00
Evan Debenham
c3ea21d5f4
v0.3.2: lots of wandmaker quest implementation
2015-11-08 04:03:49 -05:00
Evan Debenham
cf2c54d115
v0.3.2: some implementation on the ritual site quest
2015-11-08 04:03:48 -05:00
Evan Debenham
1bc96bda43
v0.3.2: balance tweaks to new warlock effect
2015-11-08 04:03:48 -05:00
Evan Debenham
c8ce515720
v0.3.2: adjusted ritual site, now occurs in a standard room
2015-11-08 04:03:47 -05:00
Evan Debenham
23cb08406a
v0.3.2: added in a painter for the rot garden with some basic sprites
2015-11-08 04:03:47 -05:00
Evan Debenham
2b8a65b529
v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother.
2015-11-08 04:03:46 -05:00
Evan Debenham
69667baafb
v0.3.2: fixed a concurrent modification exception in distortion traps
2015-11-08 04:03:46 -05:00
Evan Debenham
5d24147312
v0.3.2: added in a painter for the ritual site room
2015-11-08 04:03:45 -05:00
Evan Debenham
d668f6e587
v0.3.2: added in a painter for the mass grave room
2015-11-08 04:03:45 -05:00
Evan Debenham
bcdba04d42
v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room
2015-11-08 04:03:44 -05:00
Evan Debenham
2fb508c835
v0.3.2: significantly refactored custom tile visuals
2015-11-08 04:03:44 -05:00
Evan Debenham
0eca16750c
v0.3.2: balance tweaks to the effect of cursed chains
2015-11-08 04:03:43 -05:00
Evan Debenham
0b17aeaf32
v0.3.2: fixed Goo's spray effect being visible in the fog
2015-11-08 04:03:43 -05:00
Evan Debenham
83e68d116b
v0.3.2: adjusted exception throwing on bombs
2015-11-08 04:03:42 -05:00
Evan Debenham
4ae94fe7a8
v0.3.2: rebalanced inter-floor warping effects
2015-11-08 04:03:42 -05:00
Evan Debenham
79010c0246
v0.3.2: added safety check for rockfall traps
2015-11-08 04:03:42 -05:00
Evan Debenham
b402e9a9cd
v0.3.2: corrected some AI bugs
2015-11-08 04:03:41 -05:00
Evan Debenham
17524ad115
v0.3.2: fixed some sprite mapping
2015-11-08 04:03:41 -05:00
Evan Debenham
c5a8ed0178
v0.3.2: added some images for new sewers quests
2015-11-08 04:03:40 -05:00
Evan Debenham
6bbab6258a
v0.3.2: adjusted balance on the cloak of shadows and freerunner
2015-11-08 04:03:40 -05:00
Evan Debenham
c4b3a9503e
v0.3.2: rebalanced the Goo fight
2015-11-08 04:03:39 -05:00
Evan Debenham
71f65ec31a
v0.3.2: reworked the warlock subclass
2015-11-08 04:03:39 -05:00
Evan Debenham
5f09d23ea0
v0.3.2: fixed a bug where non-integer values for sx and sy caused some tile map issues
2015-11-08 04:03:38 -05:00
Evan Debenham
d17108e37f
v0.3.2: balance tweaks to huntress and warden
2015-11-08 04:03:38 -05:00
Evan Debenham
855db312da
v0.3.2: buffed fury health % trigger
2015-11-08 04:03:37 -05:00
Evan Debenham
bbc1cb229d
v0.3.2: slightly buffed mages staff base damage
2015-11-08 04:03:37 -05:00
Evan Debenham
3547cbe580
v0.3.2: rebalanced hunger, now scales with max hp
2015-11-08 04:03:36 -05:00
Evan Debenham
2e1e6547a3
v0.3.2: rebalanced earlygame enemy stats and distributions
2015-11-08 04:03:36 -05:00
Evan Debenham
71e78f23c4
v0.3.2: tome of mastery is no longer given at level 1 once unlocked
2015-11-08 04:03:35 -05:00
Evan Debenham
dab5499c22
v0.3.1d: manifest commit
2015-09-15 21:33:03 -04:00
Evan Debenham
05dab4e582
v0.3.1d: balances changes/fixes to grim trap
2015-09-15 21:33:03 -04:00
Evan Debenham
bae3815475
v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below
2015-09-15 21:33:02 -04:00
Evan Debenham
44f8e32beb
v0.3.1d: added support for visuals layered over tiles
2015-09-15 21:33:02 -04:00
Evan Debenham
5cff3a6191
v0.3.1d: added a health bar for bosses
2015-09-15 21:33:01 -04:00
Evan Debenham
f09e96651b
v0.3.1d: fixed a bug where scroll of terror would report that terror-immune enemies were terrified.
2015-09-15 21:33:01 -04:00
Evan Debenham
a8344eb1d5
v0.3.1d: added teasers for 0.3.2
2015-09-15 21:33:00 -04:00
Evan Debenham
b8c3ca0f9a
v0.3.1d: stackable dropped items can no longer be added to a for sale pile.
2015-09-15 21:33:00 -04:00
Evan Debenham
e27110416c
v0.3.1d: re-added an unintentionally removed '/2' from surface scene
2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7
v0.3.1d: removed strict pixel align pt.2
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa
v0.3.1d: removed strict pixel align pt.1
...
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
515473e409
v0.3.1d: removed an uncesessary sprite erase on pitfall traps
2015-09-15 21:32:58 -04:00
Evan Debenham
ac6f1b54cc
v0.3.1d: fixed some bugs with artifact generation
2015-09-15 21:32:57 -04:00
Evan Debenham
0364319154
v0.3.1d: completing the sad ghost quest now beckons the ghost to the player
2015-09-15 21:32:57 -04:00
Evan Debenham
4c3b91366f
v0.3.1d: fixed sprites trigger motion complete twice
2015-09-15 21:32:56 -04:00
Evan Debenham
07c4733808
v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain
2015-09-15 21:32:56 -04:00
Evan Debenham
2dfb01f258
v0.3.1d: prevented traps from spawning in tunnels on floor 1
2015-09-15 21:32:55 -04:00
Evan Debenham
6a5bc61417
v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases
2015-09-15 21:32:55 -04:00
Evan Debenham
d1f3786781
v0.3.1d: fixed a typo in venom gas
2015-09-15 21:32:54 -04:00
Evan Debenham
52e1566e2a
v0.3.1d: fixed a bug with teleportation in the halls boss level
2015-09-15 21:32:54 -04:00
Evan Debenham
a9fa47b942
v0.3.1c: manifest commit
2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198
v0.3.1b: manifest commit
2015-09-04 01:59:14 -04:00
Evan Debenham
f7edccfa28
v0.3.1b: simplified the equation for the wand of lightning's damage
2015-09-04 01:59:14 -04:00
Evan Debenham
91ada0fa52
v0.3.1b: updated rankings window to better work with new text scaling
2015-09-04 01:59:13 -04:00
Evan Debenham
a23ede9bbb
v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots
2015-09-04 01:59:13 -04:00
Evan Debenham
9c861427e3
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
2015-09-04 01:59:12 -04:00
Evan Debenham
7f5e4a8d22
v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm.
2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f
v0.3.1b: ported over gamescene.examinecell logic from GDX build
2015-09-04 01:59:11 -04:00
Evan Debenham
e8e49cfe5d
v0.3.1b: fixed visibility bugs with spear traps and traps in general
2015-09-04 01:59:11 -04:00
Evan Debenham
b8fb3ce5b3
v0.3.1b: fixed a bunch of typos in trap descriptions
2015-09-04 01:59:10 -04:00
Evan Debenham
f3df4f2b37
v0.3.1b: cleaned up code and fixed bugs with distortion trap
2015-09-04 01:59:10 -04:00
Evan Debenham
e0e1c74af0
v0.3.1b: updated some method usage for consistency with the GDX version
2015-09-04 01:59:09 -04:00
Evan Debenham
d29c9995a5
v0.3.1b: updated font scaling to be less blurry
2015-09-04 01:59:09 -04:00
Evan Debenham
f531879f51
Source Release: corrected image error while merging, update some classes for consistency with the private source
2015-08-24 13:23:03 -04:00
Evan Debenham
a6996c50c6
v0.3.1a: manifest commit
2015-08-24 13:09:01 -04:00
Evan Debenham
79043dd79e
v0.3.1a: further tweaks to examine button toast
2015-08-24 13:09:00 -04:00
Evan Debenham
1c2312520d
v0.3.1a: made trap spawning more consistent
2015-08-24 13:07:47 -04:00
Evan Debenham
81341c93d0
v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
2015-08-24 13:07:30 -04:00
Evan Debenham
67b439dc1d
v0.3.1a: fixed a typo in ring of wealth description
2015-08-24 13:07:29 -04:00
Evan Debenham
ba2a4f9328
v0.3.1a: updated the examien button toast to better explain it
2015-08-24 13:07:28 -04:00
Evan Debenham
e853c8c6ab
v0.3.1a: fixed crashes relating to new targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
0416e7f167
v0.3.1a: cleaned up quickslot autotargeting:
...
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
b2494fe76e
v0.3.1a: floors now remember their entrance and exit rooms.
2015-08-24 13:07:26 -04:00
Evan Debenham
7b3c7aa46d
v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage.
2015-08-24 13:07:25 -04:00
Evan Debenham
b728dcb31b
v0.3.1a: fixed the badges scene not obeying the volume slider.
2015-08-24 13:07:24 -04:00
Evan Debenham
3305537ec1
v0.3.1a: fixed visual bugs caused by vertigo
2015-08-24 13:07:23 -04:00
Evan Debenham
e0ad8f1938
v0.3.1a: fixed examining unseen heaps
2015-08-24 13:07:22 -04:00
Evan Debenham
669ebb9794
v0.3.1a: updated deprecated method usage
2015-08-24 13:07:22 -04:00
Evan Debenham
a077406c8e
v0.3.1: manifest commit
2015-08-24 13:07:17 -04:00
Evan Debenham
65fa397a6c
v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge.
2015-08-24 13:05:07 -04:00
Evan Debenham
ddabd4facb
v0.3.1: fixed a bug with heap visibility
2015-08-24 13:05:07 -04:00
Evan Debenham
2893e67375
v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master
2015-08-24 13:05:06 -04:00
Evan Debenham
8d604af3f0
v0.3.1: cleaned a few TODOs
2015-08-24 13:05:05 -04:00