Evan Debenham
0d366be632
v0.6.0: restructured room classes
2017-06-04 21:59:47 -04:00
Evan Debenham
b01331e642
v0.6.0: fixed challenges showing up in rankings
2017-06-04 21:59:46 -04:00
Evan Debenham
7b47dc5200
v0.6.0: balance changes
2017-06-04 21:59:46 -04:00
Evan Debenham
8ead7fe7be
v0.6.0: fixed item sprite alignment issues
2017-06-04 21:59:46 -04:00
Evan Debenham
4cd77b63b2
v0.6.0: full fixes for text and class name changes
2017-06-04 21:59:46 -04:00
Evan Debenham
a7102d0c8b
v0.6.0: bugfixes relating to swordsword and grass terrain flags
2017-06-04 21:59:46 -04:00
Evan Debenham
3d46ab9f48
v0.6.0: corrected bundle aliases
2017-06-04 21:59:46 -04:00
Evan Debenham
8af7fa2367
v0.6.0: removed unused imports
2017-06-04 21:59:44 -04:00
Evan Debenham
80f3be650b
v0.6.0: externalized most painting behaviour into painter classes
2017-06-04 21:59:40 -04:00
Evan Debenham
4515e5ab79
v0.6.0: fixed blandfruit losing imbued names on reset
2017-06-04 21:59:40 -04:00
Evan Debenham
4c75de1bfa
v0.6.0: standardized calculations relating to room dimensions
2017-06-04 21:59:39 -04:00
Evan Debenham
0a5e33a5af
v0.6.0: refactoring room painters into room types pt.2
2017-06-04 21:59:38 -04:00
Evan Debenham
e9a7384779
v0.6.0: moved all level building logic into builder classes
2017-06-04 21:59:27 -04:00
Evan Debenham
ec6ca86474
v0.6.0: fixed incorrect grass rendering on floor 21
2017-06-04 21:59:27 -04:00
Evan Debenham
a678549dd3
v0.6.0: improved logic for old data conversion, dropped support for saves from before 0.4.0
2017-06-04 21:59:15 -04:00
Evan Debenham
c120a78239
v0.6.0: refactoring room painters into room types pt.1
2017-06-04 21:55:42 -04:00
Evan Debenham
a7b3e4ca54
v0.6.0: fixed berserk buff not interacting correctly with blessed ankhs
2017-06-04 21:55:02 -04:00
Evan Debenham
e42697007b
v0.6.0: improved fade in an out effects on title scene
2017-06-04 21:55:00 -04:00
Evan Debenham
36cb666f0e
v0.6.0: dried rose petals now appear on the bottom of heaps only
2017-06-04 21:54:30 -04:00
Evan Debenham
c64a468db5
v0.6.0: cleaned up android SDK version references
2017-06-04 21:54:27 -04:00
Evan Debenham
5cbabbf402
v0.6.0: refactored and improved the patch class
...
Note that the new numbers should be roughly equivalent from a balance perspective, there should be very little change in the rates of grass and water.
2017-06-04 21:53:59 -04:00
Evan Debenham
ba8598132a
updated copyright
2017-02-22 15:10:24 -05:00
Evan Debenham
9e64c6ba7d
v0.5.0b: added missing translation file to vcs
2017-02-22 14:57:13 -05:00
Evan Debenham
6687e090bf
v0.5.0b: manifest commit
2017-02-22 14:57:12 -05:00
Evan Debenham
fb57051bcb
v0.5.0b: removed teaser sign texts
...
this isn't the end of teasers in general, I'm just retiring this as a means of delivering them
2017-02-22 14:57:11 -05:00
Evan Debenham
03faa12be3
v0.5.0b: translation updates, including adding indonesian
2017-02-22 14:57:10 -05:00
Evan Debenham
5f31ee7e67
v0.5.0b: added better checking and handling for mobs and grass
2017-02-22 14:57:09 -05:00
Evan Debenham
13091b735d
v0.5.0b: changed shattered's icon to use a more high-res drop shadow
2017-02-22 14:57:08 -05:00
Evan Debenham
702cfa61cf
v0.5.0b: moved shattered's icons to a mipmap folder, deleted some icons
...
The mipmap folder is more flexible, see android documentation
I'm removing mdpi, hdpi, and xxhdpi as their none-perfect scaling (DPIs scale at 1.5x/2.25x/3x/4.5x/6x) looks awful. apps and launchers that still want to use those dpis can scale for themselves at runtime. Yes this is counter to android spec but I'd much rather suggest to external programs that they really should be using the xhdpi or xxxhdpi icons if possible. I'll likely change this back if it ends up breaking something
2017-02-22 14:57:07 -05:00
Evan Debenham
96989edb32
v0.5.0b: added a safety check to stop fog of war from being updated out of bounds
2017-02-22 14:57:07 -05:00
Evan Debenham
762bddccc0
v0.5.0b: improved the game's handling of very short item sprites
2017-02-22 14:57:06 -05:00
Evan Debenham
2cb9a4245b
v0.5.0b: fixed issues with prison boss level layout
2017-02-22 14:57:05 -05:00
Evan Debenham
7fa102e78d
v0.5.0b: implemented a second layer of custom tiles for walls
2017-02-22 14:57:05 -05:00
Evan Debenham
20e3297e74
v0.5.0b: implemented conversion logic for mass grave bones visuals
2017-02-22 14:57:04 -05:00
Evan Debenham
2d09869044
v0.5.0b: completely refactored custom tiled visuals
2017-02-22 14:57:03 -05:00
Evan Debenham
172e1b7c1b
v0.5.0b: wand of fireblast now procs sould mark as intended
2017-02-22 14:57:02 -05:00
Evan Debenham
647489b1b9
v0.5.0b: plugged a memory leak with the game log
2017-02-22 14:57:02 -05:00
Evan Debenham
bea1623495
v0.5.0b: fixed status text overlapping above characters
2017-02-22 14:57:01 -05:00
Evan Debenham
934c8680c6
v0.5.0a: manifest commit
2017-02-13 16:11:04 -05:00
Evan Debenham
5491f315f6
v0.5.0a: corrected the new screen detection forcing power saver
2017-02-13 16:11:03 -05:00
Evan Debenham
dfd964621e
v0.5.0a: updated russian translation
2017-02-13 16:11:02 -05:00
Evan Debenham
29d05e3857
v0.5.0a: improved how the game detects screen size
...
This will fix bugs for rooted users who force immersive mode externally
2017-02-13 16:11:01 -05:00
Evan Debenham
da51b58ee9
v0.5.0a: added the Esperanto language
2017-02-13 16:11:01 -05:00
Evan Debenham
91ea41ed0d
v0.5.0a: updated translations
2017-02-13 16:10:59 -05:00
Evan Debenham
f0fa0ec1b7
v0.5.0a: chasm areas are now discoverable
2017-02-13 16:10:54 -05:00
Evan Debenham
2616e02c99
v0.5.0: manifest commit
2017-02-13 16:10:54 -05:00
Evan Debenham
45bab8e31a
v0.5.0: updated translations
2017-02-13 16:10:53 -05:00
Evan Debenham
8954fac2ba
v0.5.0: depth-ified high grass
...
grass currently looks awful when items or characters are inside of it, so for now they all trample it.
2017-02-13 16:10:51 -05:00
Evan Debenham
122fe34c06
v0.5.0: updated chinese translations
2017-02-13 16:09:46 -05:00
Evan Debenham
08664375a3
v0.5.0: fixed a missing row in mace sprites
2017-02-13 16:09:46 -05:00
Evan Debenham
e36b6327ef
v0.5.0: reduced self-damage on wand of transfusion
2017-02-13 16:09:45 -05:00
Evan Debenham
02fbae7fec
v0.5.0: refactoring and optimization to fog of war
...
Also made doors more visible
2017-02-13 16:09:45 -05:00
Evan Debenham
f6af7951ed
v0.5.0: made the loot from traps rooms more consistent with pool rooms
2017-02-13 16:09:44 -05:00
Evan Debenham
ec35e03875
v0.5.0: refactoring and performance improvements to tile sheet and wall blocking
2017-02-13 16:09:44 -05:00
Evan Debenham
dc3a2ea907
v0.5.0: fixed imp spawning ontop of enemies
2017-02-13 16:09:43 -05:00
Evan Debenham
040607c927
v0.5.0: many balance changes
2017-02-13 16:09:43 -05:00
Evan Debenham
2f0f4fb0fa
v0.5.0: translation updates
2017-02-13 16:09:40 -05:00
Evan Debenham
46d5a673ba
v0.5.0: fixed visual alignment issues with heaps
2017-02-13 16:09:34 -05:00
Evan Debenham
9dd910de02
v0.5.0: fixed game crashes involving pitfall traps
2017-02-13 16:09:34 -05:00
Evan Debenham
dc4f3ebfea
v0.5.0: evil eye deathgaze is now visible in more cases
2017-02-13 16:09:33 -05:00
Evan Debenham
f4484618c2
v0.5.0: updated translations
2017-02-13 16:09:33 -05:00
Evan Debenham
9fba8ac6fe
v0.5.0: improved visuals for barricades, signs, and statues.
2017-02-13 16:09:32 -05:00
Evan Debenham
01fa5ece1f
v0.5.0: updated SDK and build tools versions
2017-02-13 16:09:32 -05:00
Evan Debenham
91a920a14c
v0.5.0: performance & functionality improvements to wall blocking & fog
2017-02-13 16:09:31 -05:00
Evan Debenham
f035945b09
v0.5.0: updated translations
2017-02-13 16:09:29 -05:00
Evan Debenham
d636adef74
v0.5.0: improved sprites for coins and bones/remains
2017-02-13 16:09:23 -05:00
Evan Debenham
52ba8c2441
v0.5.0: improved alignment for items and characters
2017-02-13 16:09:23 -05:00
Evan Debenham
a992d2b8d2
v0.5.0: fixed buff icons still being pressable after they were removed
2017-02-13 16:09:22 -05:00
Evan Debenham
d36b0d72d8
v0.5.0: darkened the visual tile grid
2017-02-13 16:09:22 -05:00
Evan Debenham
5c37f71869
v0.5.0: corrected alignment for wand effects
2017-02-13 16:09:21 -05:00
Evan Debenham
14c4875082
v0.5.0: fixed bugs in mob pathfinding
2017-02-13 16:09:21 -05:00
Evan Debenham
2611125adf
v0.5.0: tapping on heap sprites now overrides the tile location of that tap
2017-02-13 16:09:20 -05:00
Evan Debenham
2b314bf1a9
v0.5.0: corrected shadows in some specific cases
2017-02-13 16:09:19 -05:00
Evan Debenham
4d1446b229
v0.5.0: fixed thrown darts and javelins not aligning correctly
2017-02-13 16:09:19 -05:00
Evan Debenham
f54540d7a4
v0.5.0: improved shadows, added perspective to item sprites
2017-02-13 16:09:18 -05:00
Evan Debenham
479c689196
v0.5.0: updated item sprites, they now have a variable size and are raised
2017-02-13 16:09:18 -05:00
Evan Debenham
b3deddf0eb
v0.5.0: multiplicity no longer duplicates certain special mobs
2017-02-13 16:09:17 -05:00
Evan Debenham
dfa1725531
v0.5.0: The dwarf king is now immune to fear
2017-02-13 16:09:17 -05:00
Evan Debenham
65c5bb3021
v0.5.0: fixed rot heart and lashers being reset when ankh revive is triggered
2017-02-13 16:09:16 -05:00
Evan Debenham
20e923f08c
v0.5.0: adjusted some consumable icons for better clarity
2017-02-13 16:09:16 -05:00
Evan Debenham
ef9a2a0d56
v0.5.0: adjusted logic to discourage scumming with heroes remains
2017-02-13 16:09:13 -05:00
Evan Debenham
5a53c619b3
v0.5.0: fixed an exploit involving the multiplicity curse and thieves
2017-02-13 16:08:33 -05:00
Evan Debenham
8064b4ee37
v0.5.0: added a visual grid
2017-02-13 16:08:31 -05:00
Evan Debenham
07819073fc
v0.5.0: fixed dungeon tile sheet not identifying water tiles as floor
2017-02-13 16:07:30 -05:00
Evan Debenham
e808b3e2ae
v0.5.0: fixed item throw vfx going where items are aimed, not where they land
2017-02-13 16:07:29 -05:00
Evan Debenham
78fae52786
v0.5.0: improved visuals for locked doors
2017-02-13 16:07:29 -05:00
Evan Debenham
26daff58b2
v0.5.0: fixed many vfx alignment issues
2017-02-13 16:07:28 -05:00
Evan Debenham
cc2b0a0cb8
v0.5.0: fixed logic for checking if a tile is part of the floor
2017-02-13 16:07:27 -05:00
Evan Debenham
283e289ca3
v0.5.0: fixed the alignment of the quickslot targeting indicator
2017-02-13 16:07:27 -05:00
Evan Debenham
3abae46e1e
v0.5.0: fixed fog of war using level width instead of height
2017-02-13 16:07:26 -05:00
Evan Debenham
776e49872a
v0.5.0: fixed patch generation using level width instead of height
2017-02-13 16:07:26 -05:00
Evan Debenham
1c62066492
v0.5.0: fixed fog of war cell updating overriding other updates
2017-02-13 16:07:25 -05:00
Evan Debenham
3273092691
v0.5.0: cell selecting now prioritizes monster sprites over tiles on the ground.
2017-02-13 16:07:25 -05:00
Evan Debenham
bb99f8e351
v0.5.0: updated demon halls visuals
2017-02-13 16:07:24 -05:00
Evan Debenham
8a51b38422
v0.5.0: updated prison visuals
2017-02-13 16:07:24 -05:00
Evan Debenham
b994e20a08
v0.5.0: fog of war and tile blocking now update when a tile is discovered
2017-02-13 16:07:23 -05:00
Evan Debenham
c2aaae4549
v0.5.0: quickslot targeting indicator now always appears ontop of character sprites
2017-02-13 16:07:23 -05:00
Evan Debenham
6beae11e03
v0.5.0: adjusted character shadows slightly
2017-02-13 16:07:22 -05:00
Evan Debenham
77d426a15c
v0.5.0: fixed soul mark particles appearing when characters weren't visible.
2017-02-13 16:07:22 -05:00
Evan Debenham
b33e4b5d6c
v0.5.0: shifted the position of character sprites and gave them basic shadows
2017-02-13 16:07:15 -05:00