Evan Debenham
5529239973
v0.6.3: moved many resistances and immunities to character properties
2018-02-18 00:52:30 -05:00
Evan Debenham
80d19ac2d0
v0.6.3: fixed a bug in battlemage frost logic
2018-02-18 00:52:29 -05:00
Evan Debenham
6c0d240598
v0.6.3: translation updates
2018-01-24 17:23:44 -05:00
Evan Debenham
bf4a891b9a
v0.6.3: improved alchemy interface and added a new recipe
2018-01-24 17:23:33 -05:00
Evan Debenham
8a632f0d02
v0.6.3: fixed a typo in berserk
2018-01-24 17:23:33 -05:00
Evan Debenham
574c0cd29b
v0.6.3: various bugfixes:
...
- new corruption logic now works with piranha and dwarf tokens
- wand of corruption can now apply to NPCs
- fixed being able to attempt assassination on NPCs
2018-01-24 17:23:32 -05:00
Evan Debenham
d09c7e6067
v0.6.3: improved corruption logic, fixed bugs.
2018-01-24 17:23:32 -05:00
Evan Debenham
57b4eaf753
v0.6.3: Missile weapon balance:
...
- increased shop prices by 50%
- adjusted shop spawn rate to a consistent 2 (5 for darts)
- reduced throwing hammer durability by 25%
- throwing hammers now always drop to the floor
2018-01-24 17:23:31 -05:00
Evan Debenham
8aae9906ae
v0.6.3: fixed various text errors relating to venom
2018-01-24 17:23:31 -05:00
Evan Debenham
2dddeee60d
v0.6.3: improved error handling in SPD-classes
2018-01-24 17:23:28 -05:00
Evan Debenham
ffc1a52ca3
v0.6.3: overhauled internal logic for alchemy recipes
2018-01-24 17:22:44 -05:00
Evan Debenham
7a36840f77
v0.6.3: removed unecessary differences between private and public code
2018-01-20 17:05:08 -05:00
Evan Debenham
91f31aef9f
v0.6.3: corrected some minor bugs with some missile weapons
2018-01-20 16:28:19 -05:00
Evan Debenham
8461500d66
v0.6.3: corruption now causes enemies to drop loot and projectiles
2018-01-20 16:28:19 -05:00
Evan Debenham
0182bae2a0
v0.6.3: fixed variosu bugs with fog of war and horn of plenty
2018-01-20 16:28:18 -05:00
Evan Debenham
869c17be41
v0.6.3: reverted ranged weapon damage nerf by ~50%
2018-01-20 16:28:18 -05:00
Evan Debenham
3701a2aac7
v0.6.3: reduced the spawn rate of missile weapons by ~50%
2018-01-20 16:28:18 -05:00
Evan Debenham
07158daed2
v0.6.3: replaced android.graphics.rectF with a local version
2018-01-20 16:28:15 -05:00
Evan Debenham
9966195e66
v0.6.3: updated translations
2018-01-20 16:28:07 -05:00
Evan Debenham
e41242ba54
v0.6.3: damage nerf to missile weapons
2018-01-20 16:27:46 -05:00
Evan Debenham
f5708a8ba7
v0.6.3: fixed issues with wall blocking tilemap
2018-01-20 16:27:46 -05:00
Evan Debenham
0a9ea5dcb9
v0.6.3: fixed a typo in trident's name
2018-01-20 16:27:46 -05:00
Evan Debenham
7489969494
v0.6.3: adjusted probability of missile weapon drops
2018-01-20 16:27:45 -05:00
Evan Debenham
6736b53657
v0.6.3: corrected some icon sprite dimensions
2018-01-20 16:27:42 -05:00
Evan Debenham
a8ccc71954
v0.6.3: gnoll trickster now drops a random ranged weapon
2018-01-20 16:25:46 -05:00
Evan Debenham
ae254479fd
v0.6.3: buffed/adjusted warlock
2018-01-20 16:25:45 -05:00
Evan Debenham
ed1e19f17f
v0.6.3: removed unintentional test code
2018-01-20 16:25:45 -05:00
Evan Debenham
b6022a2901
v0.6.3: refactored all game settings into SPD-Settings
2018-01-20 16:25:43 -05:00
Evan Debenham
079bc8c4d1
v0.6.3: various crash and ANR fixes
2018-01-20 16:09:53 -05:00
Evan Debenham
88215085b6
v0.6.3: fixed scroll of psionic blast applying debuffs to a dead hero
2018-01-20 16:09:53 -05:00
Evan Debenham
7d168e12e3
v0.6.3: further adjusted ring of evasion, no longer grants stealth
2018-01-20 16:09:53 -05:00
Evan Debenham
d89eaa8618
v0.6.3: further decoupled save files from hero classes
2018-01-20 16:09:52 -05:00
Evan Debenham
9cde9e002a
v0.6.3: several improvements to game file management:
...
- moved android savefile interaction out of core module
- decoupled save file names from hero classes (more work to do here)
- moved save files to individual folders
- added conversion logic for old saves
2018-01-20 16:09:40 -05:00
Evan Debenham
4d6fdad4ea
v0.6.3: fixed crash bugs caused by tile discovery
2018-01-20 16:06:45 -05:00
Evan Debenham
a4e9e10f6d
v0.6.3: added a quantity adjustment to older missile weapons
2018-01-20 16:06:45 -05:00
Evan Debenham
5d1b5681bf
v0.6.3: added a missing miniboss classification to rot lashers
2018-01-20 16:06:44 -05:00
Evan Debenham
274b885940
v0.6.3: rebalanced berserker
2018-01-20 16:06:44 -05:00
Evan Debenham
53d413b56a
v0.6.3: rebalanced a number of items and glyphs
2018-01-20 16:06:43 -05:00
Evan Debenham
232e8a986f
v0.6.3: implement drops for new ranged weapons
2018-01-20 16:06:43 -05:00
Evan Debenham
9816333fd7
v0.6.3: redesigned all ranged weapons and added new ones
...
Still need to adjust generation logic
2018-01-20 16:06:42 -05:00
Evan Debenham
f8b4607638
v0.6.3: adjust earlygame huntress damage balance
2018-01-20 16:06:42 -05:00
Evan Debenham
7b72a53393
v0.6.3: reworked/adjusted huntress and ring of sharpshooting
2018-01-20 16:06:42 -05:00
Evan Debenham
4d91ba2a24
v0.6.3: improved visibility and logic for missile weapon degradation
2018-01-20 16:06:41 -05:00
Evan Debenham
ec724bea02
v0.6.3: reworked core logic for ranged weapons
...
Still work to do:
- need to rework ring of sharpshooting
- need to convert huntress class powers
- need to adjust how ranged weapons are dropped
- need to change ranged weapon implementations
2018-01-20 16:06:41 -05:00
Evan Debenham
57b1f1e759
v0.6.3: fixed incorrect fade value in PixelScene
2018-01-20 16:06:40 -05:00
Evan Debenham
2b342dfe89
v0.6.3: moved opengl code out of fog of war class, into BufferTexture
2018-01-20 16:06:40 -05:00
Evan Debenham
902caaafc7
v0.6.3: updated dependancies and moved a permission
2018-01-20 16:06:37 -05:00
Evan Debenham
6abb58fd81
v0.6.3: refactored all opengl code out of the core module (except fog)
2018-01-20 16:06:02 -05:00
Evan Debenham
7afd8b8889
v0.6.3: small fixes to fog update & performance improvement to terrain
2018-01-20 16:06:01 -05:00
Evan Debenham
e828148ebc
v0.6.3: refactored some android interaction out of the core module
2018-01-20 16:05:55 -05:00
Evan Debenham
c290e5fe47
v0.6.3: significant refactoring and performance improvements to fog of war
2018-01-20 16:02:19 -05:00
Evan Debenham
acc9fd33d2
v0.6.3: overhauled how the game handles pressing tiles
2018-01-20 16:02:18 -05:00
Evan Debenham
cc46684f52
v0.6.3: fixed some enemies not being recognized as in mind vision
2018-01-20 16:02:18 -05:00
Evan Debenham
65b28a9145
v0.6.3: standardized the coding for equipment stat randomization
2018-01-20 16:02:17 -05:00
Evan Debenham
43d0beb36d
v0.6.3: improved how the game handles chasm floors
2018-01-20 16:02:17 -05:00
Evan Debenham
608a09a92c
v0.6.3: corrected distNoDiag function, now named trueDistance
2018-01-20 16:02:17 -05:00
Evan Debenham
9f78c6b6c2
v0.6.3: standardized the string ID for equipping a cursed item
2018-01-20 16:02:16 -05:00
Evan Debenham
409af754ec
v0.6.3: rewrote shadowcasting logic, 3-10x more efficient
2018-01-20 16:02:16 -05:00
Evan Debenham
2009095a66
v0.6.3: improved actor priority logic
2018-01-20 16:02:16 -05:00
Evan Debenham
5dcd285ecc
v0.6.2e: manifest commit
2017-11-19 14:42:41 -05:00
Evan Debenham
aa88bf7d23
v0.6.2e: fixed bad changes made to app lifecycle managment
2017-11-19 14:42:38 -05:00
Evan Debenham
859fcbc937
v0.6.2d: manifest commit
2017-11-17 14:32:06 -05:00
Evan Debenham
b2c72a26f8
v0.6.2d: translation updates
2017-11-17 14:32:04 -05:00
Evan Debenham
00a44a8352
v0.6.2d: adjusted how the game handles pauses/focus lost
2017-11-17 14:31:51 -05:00
Evan Debenham
9ee20966bb
v0.6.2d: fixed layout issues with wndInfoMob
2017-11-17 14:31:48 -05:00
Evan Debenham
597699770f
v0.6.2d: reverted a fix from 0.6.2c which caused deadlocks
2017-11-17 14:31:48 -05:00
Evan Debenham
62c5aeffc8
v0.6.2d: fixed various crash bugs and added safety checks
2017-11-17 14:31:47 -05:00
Evan Debenham
433d862882
v0.6.2c: manifest commit
2017-11-17 14:31:47 -05:00
Evan Debenham
ea6f82a98c
v0.6.2c: updated translations
2017-11-17 14:31:45 -05:00
Evan Debenham
913a504288
v0.6.2c: fixed crashes involving mimic spawning
2017-11-17 14:31:40 -05:00
Evan Debenham
1fbaa27f5b
v0.6.2c: fixed a variety of rare crash bugs
2017-11-17 14:31:40 -05:00
Evan Debenham
31042228ff
v0.6.2c: improved how the game handles music volume and asset handling
2017-11-17 14:31:37 -05:00
Evan Debenham
759ff2fb9d
v0.6.2b: manifest commit
2017-11-17 14:31:32 -05:00
Evan Debenham
4ee449c918
v0.6.2b: fixed bugs and added several safety checks
2017-11-17 14:31:28 -05:00
Evan Debenham
38e712cc50
v0.6.2b: updated translations including addition of Czech
2017-11-17 14:31:19 -05:00
Evan Debenham
14cf4835fc
v0.6.2b: increased the base charge speed on cloak of shadows
2017-11-17 14:31:18 -05:00
Evan Debenham
9d63559e2d
v0.6.2b: fixed containers clearing quickslots when collected
2017-11-17 14:31:18 -05:00
Evan Debenham
13b13020ce
v0.6.2b: improved alchemy pot visuals
2017-11-17 14:31:18 -05:00
Evan Debenham
5db33eb8a6
v0.6.2b: bolt-firing wands now press empty tiles if they land there
2017-11-17 14:31:18 -05:00
Evan Debenham
0af31996a4
v0.6.2b: improved how targeting traps determine distance
2017-11-17 14:31:17 -05:00
Evan Debenham
be198f1907
v0.6.2b: improved the error-resistance of mimic spawning logic
2017-11-17 14:31:17 -05:00
Evan Debenham
aa6baa035f
v0.6.2b: fixed distortion traps not full clearing notes entries
2017-11-17 14:31:17 -05:00
Evan Debenham
04c67713e8
v0.6.2b: fixed rare incorrect drmax values in class armor
2017-11-17 14:31:16 -05:00
Evan Debenham
553badc118
v0.6.2b: improved aspects of app lifecycle management
2017-11-17 14:31:16 -05:00
Evan Debenham
a248609df4
v0.6.2b: finished up improvements to changes scene
2017-11-17 14:31:16 -05:00
Evan Debenham
994ef969b6
v0.6.2b: filled in previous info in the changes scene (still missing commentary)
2017-11-17 14:31:16 -05:00
Evan Debenham
988f3dbe96
v0.6.2b: corrected alignment of the languages icon
2017-11-17 14:31:14 -05:00
Evan Debenham
dc460c3e18
v0.6.2b: brightened fog of war
2017-11-17 14:30:08 -05:00
Evan Debenham
41685ce45c
v0.6.2b: adjusted progaurd settings to (hopefully) avoid obscure crashes
2017-11-17 14:30:06 -05:00
Evan Debenham
cb14cbd2e6
v0.6.2b: a couple of translation adjustments
2017-11-17 14:29:54 -05:00
Evan Debenham
d7cc01c856
v0.6.2a: corrected a few small remaining issues + manifest commit again
2017-11-02 01:28:27 -04:00
Evan Debenham
3a8f148164
v0.6.2a: manifest commit
2017-11-02 01:28:27 -04:00
Evan Debenham
2369977c94
v0.6.2a: translations updates
2017-11-02 01:28:27 -04:00
Evan Debenham
4a9ce5dae1
v0.6.2a: added safety and sync checks for a number of rare crashes
2017-11-02 01:28:26 -04:00
Evan Debenham
3a6ae784f7
v0.6.2a: added safety checks to some usages of curItem
2017-11-02 01:28:26 -04:00
Evan Debenham
25e840b427
v0.6.2a: fixed some missing text in venom (more fixing is needed later)
2017-11-02 01:28:25 -04:00
Evan Debenham
3cd6a2d08a
v0.6.2a: reduced the size of secret summoning rooms
2017-11-02 01:28:25 -04:00
Evan Debenham
a63032702f
v0.6.2a: fixed buff indicator interactions with plant effects
2017-11-02 01:28:24 -04:00
Evan Debenham
f1949a9c2f
v0.6.2a: fixed incorrect map reset logic in prison boss level
2017-11-02 01:28:24 -04:00
Evan Debenham
943dbe2100
v0.6.2a: fixed gladiator being able to use his ability on unseen enemies
2017-11-02 01:28:24 -04:00
Evan Debenham
99156c0005
v0.6.2a: added functionality for audio muting during phone calls
2017-11-02 01:28:23 -04:00
Evan Debenham
62a6c4be34
v0.6.2a: fixed crashes involving tengu's FOV not being initialized
2017-11-02 01:28:23 -04:00
Evan Debenham
9ad765e256
v0.6.2a: reduced the chance for golden chests to appear
2017-11-02 01:28:23 -04:00
Evan Debenham
61384b7f39
v0.6.2a: fixed ordering issues with key display
2017-11-02 01:28:22 -04:00
Evan Debenham
149c355b74
v0.6.2a: further improvements to the changes scene
2017-11-02 01:28:21 -04:00
Evan Debenham
e9b8bc3490
v0.6.2a: reworked key display, new max of 6 keys at once
...
system is also more flexible, more keys can be added later.
2017-11-02 01:28:15 -04:00
Evan Debenham
f95adc7452
v0.6.2a: significant improvements to old updates in the changes scene
2017-11-02 01:00:19 -04:00
Evan Debenham
86393f09a4
v0.6.2: actual manifest commit
2017-11-02 01:00:18 -04:00
Evan Debenham
da159b41ad
v0.6.2: fixed corruption overriding positive buffs and soul mark
2017-11-02 01:00:17 -04:00
Evan Debenham
b5a0f3759b
v0.6.2: translation updates
2017-11-02 00:57:46 -04:00
Evan Debenham
3e77e1c150
v0.6.2: manifest commit
2017-11-02 00:57:40 -04:00
Evan Debenham
a71488f6f5
v0.6.2: fixed bugs relating to corruption and awarding exp/kills
2017-11-02 00:57:39 -04:00
Evan Debenham
4af0cb4e93
v0.6.2: adjusted incorrectly placed text in stone of enchantment
2017-11-02 00:57:38 -04:00
Evan Debenham
2a6c34f1e1
v0.6.2: removed pitfall traps breaking into chasms
2017-11-02 00:57:37 -04:00
Evan Debenham
3522c275aa
v0.6.2: fixes to armor interaction with warrior's seal
2017-11-02 00:57:37 -04:00
Evan Debenham
6a7d37b228
v0.6.2: more safety checks in tengu logic
2017-11-02 00:57:36 -04:00
Evan Debenham
a6dd56569b
v0.6.2: updated font to support turkish characters
2017-11-02 00:57:35 -04:00
Evan Debenham
399e71ab7f
v0.6.2: updated dependancies
2017-11-02 00:57:32 -04:00
Evan Debenham
c35e8534a4
v0.6.2: translation updates
2017-11-02 00:56:56 -04:00
Evan Debenham
9520c9a402
v0.6.2: adjusted secret chest and trap rooms
2017-11-02 00:56:55 -04:00
Evan Debenham
0cdc6f27df
v0.6.2: translation updates, added Turkish!
2017-11-02 00:56:52 -04:00
Evan Debenham
7267632b3e
v0.6.2: venom no longer extends poison
2017-11-02 00:56:46 -04:00
Evan Debenham
c0d432a3fb
v0.6.2: fixed pastys not retaining holiday info in remains
2017-11-02 00:56:45 -04:00
Evan Debenham
7c532206d7
v0.6.2: improved new locked chest logic and how items are dropped
2017-11-02 00:56:44 -04:00
Evan Debenham
c249a52f41
v0.6.2: fixed a rare visual bug with dropped items
2017-11-02 00:56:44 -04:00
Evan Debenham
3fff744394
v0.6.2: fixed exp progression bugs with cloak of shadows
2017-11-02 00:56:43 -04:00
Evan Debenham
23f1c33d82
v0.6.2: translation updates
2017-11-02 00:56:42 -04:00
Evan Debenham
27457ea94f
v0.6.2: fixed incorrect runestone appearing in runestone room
2017-11-02 00:56:42 -04:00
Evan Debenham
55090000a7
v0.6.2: properly fixed juggling misc equips when inventory is full
2017-11-02 00:56:41 -04:00
Evan Debenham
7f965f1777
v0.6.2: fixed incorrect item sprite sheet values
2017-11-02 00:56:40 -04:00
Evan Debenham
7afb606077
v0.6.2: translation updates
2017-11-02 00:56:32 -04:00
Evan Debenham
72eb5fe090
v0.6.2: implemented crystal keys, adjusted vault room, and added gold chests to regular drops
2017-11-02 00:55:59 -04:00
Evan Debenham
65edd066e3
v0.6.2: reduced droprate of blandfruit seeds
2017-11-02 00:55:58 -04:00
Evan Debenham
7e1dcec42f
v0.6.2: implemented five more secret rooms
2017-11-02 00:55:58 -04:00
Evan Debenham
bf30704891
v0.6.2: fixed enemies being able to spawn ontop of the exit stairs
2017-11-02 00:55:57 -04:00
Evan Debenham
40a92bf3a4
v0.6.2: balance adjustments to cloak of shadows and sneak weapons
2017-11-02 00:55:56 -04:00
Evan Debenham
b9f7f7c44a
v0.6.2: further rebalances to heroes remains
2017-11-02 00:55:55 -04:00
Evan Debenham
038d500c98
v0.6.2: buffed potion of purity, potion of frost, and potion of liquid flame
2017-11-02 00:55:55 -04:00
Evan Debenham
65a2cd05a1
v0.6.2: fixed a terrain bug when plants were made on tall grass
2017-11-02 00:55:55 -04:00
Evan Debenham
ed346c385b
v0.6.2: reduced enemy spawnrate in dark levels to 1.5x, from 2x
2017-11-02 00:55:54 -04:00
Evan Debenham
a426fa8fb4
v0.6.2: added a safety check to tengu jumping logic
2017-11-02 00:55:54 -04:00
Evan Debenham
2c9156e591
v0.6.2: fixed a rare crash with cursed wands
2017-11-02 00:55:53 -04:00
Evan Debenham
ef058bbb71
v0.6.2: fixed fleeing chars knowing enemy position when they shouldn't
2017-11-02 00:55:53 -04:00
Evan Debenham
4368408c79
v0.6.2: adjusted a few trap mechanics
...
- slightly boosted the damage of gripping and flashing traps
- cursing traps now always prefer to curse weapons and armor
- pitfall traps now check for walls specifically, not just solid terrain
2017-11-02 00:55:52 -04:00
Evan Debenham
f3eab8a148
v0.6.2: fixed guards not updating their location target when chaining
2017-11-02 00:55:52 -04:00
Evan Debenham
0bb5d8202a
v0.6.2: slightly reduced wraith resistance to corruption.
2017-11-02 00:55:52 -04:00
Evan Debenham
90b7d801bb
v0.6.2: fixed mages staff imbue not trigger item level badges
2017-11-02 00:55:51 -04:00
Evan Debenham
450894893f
v0.6.2: fixed some very old and buggy code in blandfruit
2017-11-02 00:55:51 -04:00
Evan Debenham
939c000a22
v0.6.2: improved logic for swapping misc items with a full inventory
2017-11-02 00:55:50 -04:00
Evan Debenham
deb626e279
v0.6.2: several simple bugfixes:
...
- fixed fire not spreading in some cases
- fixed wand of corruption awarding exp at all levels
- fixed assassin bonus damage scaling incorrectly
- fixed sprites not retaining invisibility visuals in some cases
2017-11-02 00:55:50 -04:00
Evan Debenham
19d63aef60
v0.6.2: adjustments to two more secret rooms
2017-11-02 00:55:49 -04:00
Evan Debenham
01846d1a02
v0.6.2: nerfs to some new secret rooms
2017-11-02 00:55:49 -04:00
Evan Debenham
2739595320
v0.6.2: bugfixes
2017-11-02 00:55:48 -04:00
Evan Debenham
ac8a552202
v0.6.2: fixed a freeze issue caused by yog's burning fist
2017-11-02 00:55:48 -04:00
Evan Debenham
26ec69ae9a
v0.6.2: fixed issues with traps that have delayed visual effects
2017-11-02 00:55:47 -04:00
Evan Debenham
3e5c69b25e
v0.6.2: adjusted action indicator to be more crash resistant
2017-11-02 00:55:47 -04:00
Evan Debenham
b24e44db3d
v0.6.2: adjsuted preparation logic to be more crash resistant
2017-11-02 00:55:46 -04:00
Evan Debenham
6a3eeb62cc
v0.6.2: fixed bugs and improved ai of sad ghost and evil eyes
2017-11-02 00:55:45 -04:00
Evan Debenham
051dddf835
v0.6.2: freezing and fire now fully cancel eachother
2017-11-02 00:55:44 -04:00
Evan Debenham
aeb53585d1
v0.6.2: bugfixes to toxic and fire imbue buffs
2017-11-02 00:55:44 -04:00
Evan Debenham
a6d6b7308e
v0.6.2: assassin text fixes
2017-11-02 00:55:43 -04:00
Evan Debenham
2306d0c271
v0.6.2: several bugfixes and minor corrections
2017-11-02 00:55:42 -04:00
Evan Debenham
bd1ba18e52
v0.6.2: fixed a missing bundle alias from the trap changes
2017-11-02 00:55:42 -04:00
Evan Debenham
cdad2fa5e0
v0.6.2: more secret room implementation
2017-11-02 00:55:41 -04:00
Evan Debenham
0cfaeaad98
v0.6.2: fixed bugs with plant logic caused by recent code changes
2017-11-02 00:55:40 -04:00
Evan Debenham
46b3dfd057
v0.6.2: fixed golden bee ai interactions with corruption
2017-11-02 00:55:40 -04:00
Evan Debenham
75be01873c
v0.6.2: balance changes to the berserker and flail
2017-11-02 00:55:39 -04:00
Evan Debenham
d929e1b922
v0.6.2: reworked many traps and trap effects
2017-11-02 00:55:39 -04:00
Evan Debenham
35c38f2f21
v0.6.2: early runestone implementation (only 2 of them in 0.6.2)
2017-11-02 00:55:38 -04:00
Evan Debenham
0c46963dee
v0.6.2: fixed multiple prizes of the same type appearing in vault rooms
2017-11-02 00:55:37 -04:00
Evan Debenham
fdc2293f00
v0.6.2: fixed evil eyes unintentionally storing a charged beam
2017-11-02 00:55:36 -04:00
Evan Debenham
1940ca9c09
v0.6.2: fixed custom tiled visual errors when revived by an ankh
2017-11-02 00:55:15 -04:00
Evan Debenham
98df73743c
v0.6.2: teleportation effects now set mob ai to wandering
2017-11-02 00:55:15 -04:00
Evan Debenham
02508571c6
v0.6.2: fixed fly swarms not duplicating over terrain hazards
2017-11-02 00:55:14 -04:00
Evan Debenham
495a3cdb4b
v0.6.2: fixed magical sleep not detaching when ai state is assigned
2017-11-02 00:55:14 -04:00
Evan Debenham
6d8e64d5bd
v0.6.2: fixed cases where the lost icon would persist when it shouldn't
2017-11-02 00:55:13 -04:00
Evan Debenham
b214ea58cf
v0.6.2: fixed exploits involving tapping outside the tilemap
2017-11-02 00:55:13 -04:00
Evan Debenham
925d737d93
v0.6.2: overhauled enemy AI behaviour with respect to alignment
2017-11-02 00:55:12 -04:00
Evan Debenham
ddaa763a86
v0.6.2: many buffs now grey out their icons as they expire
2017-11-02 00:55:11 -04:00
Evan Debenham
a33cb33727
v0.6.2: fixed multiplied characters not acting for many turns
2017-11-02 00:55:10 -04:00
Evan Debenham
340d14dc2f
v0.6.2: fixed a rare bug caused by previous charsprite changes
2017-11-02 00:55:09 -04:00
Evan Debenham
3ca4d7737a
v0.6.2: Improved how resistances and immunities are managed
2017-11-02 00:55:09 -04:00
Evan Debenham
bb5e798b98
v0.6.2: improved emoicons and removed enemy state from descriptions
2017-11-02 00:55:08 -04:00
Evan Debenham
70a39f4229
v0.6.2: improved hero fov logic
2017-11-02 00:55:07 -04:00
Evan Debenham
ab847c9e1b
v0.6.2: improved ai logic for piranhas and guards
2017-11-02 00:55:07 -04:00
Evan Debenham
933b2b5b89
v0.6.2: fixed a typo in the description of dirks
2017-11-02 00:55:06 -04:00
Evan Debenham
68499b213a
v0.6.2: made field of vision storage none-static
2017-11-02 00:55:06 -04:00
Evan Debenham
126172d661
v0.6.2: made several level properties none-static
2017-11-02 00:55:04 -04:00
Evan Debenham
6530cf0675
v0.6.2: fixed a bug with connection limits on hidden larder rooms
2017-11-02 00:55:04 -04:00
Evan Debenham
66765800cf
v0.6.2: enemy spawner now only counts hostile mobs for the total
2017-11-02 00:55:03 -04:00
Evan Debenham
30e021f8d5
v0.6.2: fixed artifacts being un-quicksloted when equipped in some cases
2017-11-02 00:55:03 -04:00
Evan Debenham
ff6d3f93ff
v0.6.2: fixed some effects persisting when character sprites are destroyed
2017-11-02 00:55:02 -04:00
Evan Debenham
becd3167da
v0.6.2: fixed more cases where death animations where being interrupted
2017-11-02 00:55:02 -04:00
Evan Debenham
f67a2e561f
v0.6.2: adjusted weak floor room logic to prevent well visual clipping
2017-11-02 00:55:02 -04:00
Evan Debenham
50566234c7
v0.6.2: Hourglass charge use is now frontloaded to match new cloak
2017-11-02 00:55:01 -04:00
Evan Debenham
75682ea572
v0.6.2: fixed typo in ghost hero introduction
2017-11-02 00:55:01 -04:00
Evan Debenham
cb1f1f5bcf
v0.6.2: bones no longer contain progression items but getting 50 gold is less likely
2017-11-02 00:54:51 -04:00
Evan Debenham
d898e29fdb
v0.6.2: action indicator now persists between floors (but not games)
2017-11-02 00:51:20 -04:00
Evan Debenham
17a15d2485
v0.6.2: fixed crashes when loading pre-0.6.2 saves
2017-11-02 00:51:18 -04:00
Evan Debenham
60ca4b0180
v0.6.2: reworked the assassin subclass
2017-11-02 00:51:18 -04:00