Evan Debenham
|
07c4733808
|
v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain
|
2015-09-15 21:32:56 -04:00 |
|
Evan Debenham
|
2dfb01f258
|
v0.3.1d: prevented traps from spawning in tunnels on floor 1
|
2015-09-15 21:32:55 -04:00 |
|
Evan Debenham
|
6a5bc61417
|
v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases
|
2015-09-15 21:32:55 -04:00 |
|
Evan Debenham
|
d1f3786781
|
v0.3.1d: fixed a typo in venom gas
|
2015-09-15 21:32:54 -04:00 |
|
Evan Debenham
|
52e1566e2a
|
v0.3.1d: fixed a bug with teleportation in the halls boss level
|
2015-09-15 21:32:54 -04:00 |
|
Evan Debenham
|
a9fa47b942
|
v0.3.1c: manifest commit
|
2015-09-04 13:06:46 -04:00 |
|
Evan Debenham
|
bdad692198
|
v0.3.1b: manifest commit
|
2015-09-04 01:59:14 -04:00 |
|
Evan Debenham
|
f7edccfa28
|
v0.3.1b: simplified the equation for the wand of lightning's damage
|
2015-09-04 01:59:14 -04:00 |
|
Evan Debenham
|
91ada0fa52
|
v0.3.1b: updated rankings window to better work with new text scaling
|
2015-09-04 01:59:13 -04:00 |
|
Evan Debenham
|
a23ede9bbb
|
v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots
|
2015-09-04 01:59:13 -04:00 |
|
Evan Debenham
|
9c861427e3
|
v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources
|
2015-09-04 01:59:12 -04:00 |
|
Evan Debenham
|
7f5e4a8d22
|
v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm.
|
2015-09-04 01:59:12 -04:00 |
|
Evan Debenham
|
bbf1c1040f
|
v0.3.1b: ported over gamescene.examinecell logic from GDX build
|
2015-09-04 01:59:11 -04:00 |
|
Evan Debenham
|
e8e49cfe5d
|
v0.3.1b: fixed visibility bugs with spear traps and traps in general
|
2015-09-04 01:59:11 -04:00 |
|
Evan Debenham
|
b8fb3ce5b3
|
v0.3.1b: fixed a bunch of typos in trap descriptions
|
2015-09-04 01:59:10 -04:00 |
|
Evan Debenham
|
f3df4f2b37
|
v0.3.1b: cleaned up code and fixed bugs with distortion trap
|
2015-09-04 01:59:10 -04:00 |
|
Evan Debenham
|
e0e1c74af0
|
v0.3.1b: updated some method usage for consistency with the GDX version
|
2015-09-04 01:59:09 -04:00 |
|
Evan Debenham
|
d29c9995a5
|
v0.3.1b: updated font scaling to be less blurry
|
2015-09-04 01:59:09 -04:00 |
|
Evan Debenham
|
f531879f51
|
Source Release: corrected image error while merging, update some classes for consistency with the private source
|
2015-08-24 13:23:03 -04:00 |
|
Evan Debenham
|
a6996c50c6
|
v0.3.1a: manifest commit
|
2015-08-24 13:09:01 -04:00 |
|
Evan Debenham
|
79043dd79e
|
v0.3.1a: further tweaks to examine button toast
|
2015-08-24 13:09:00 -04:00 |
|
Evan Debenham
|
1c2312520d
|
v0.3.1a: made trap spawning more consistent
|
2015-08-24 13:07:47 -04:00 |
|
Evan Debenham
|
81341c93d0
|
v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate
|
2015-08-24 13:07:30 -04:00 |
|
Evan Debenham
|
67b439dc1d
|
v0.3.1a: fixed a typo in ring of wealth description
|
2015-08-24 13:07:29 -04:00 |
|
Evan Debenham
|
ba2a4f9328
|
v0.3.1a: updated the examien button toast to better explain it
|
2015-08-24 13:07:28 -04:00 |
|
Evan Debenham
|
e853c8c6ab
|
v0.3.1a: fixed crashes relating to new targeting
|
2015-08-24 13:07:27 -04:00 |
|
Evan Debenham
|
0416e7f167
|
v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
|
2015-08-24 13:07:27 -04:00 |
|
Evan Debenham
|
b2494fe76e
|
v0.3.1a: floors now remember their entrance and exit rooms.
|
2015-08-24 13:07:26 -04:00 |
|
Evan Debenham
|
7b3c7aa46d
|
v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage.
|
2015-08-24 13:07:25 -04:00 |
|
Evan Debenham
|
b728dcb31b
|
v0.3.1a: fixed the badges scene not obeying the volume slider.
|
2015-08-24 13:07:24 -04:00 |
|
Evan Debenham
|
3305537ec1
|
v0.3.1a: fixed visual bugs caused by vertigo
|
2015-08-24 13:07:23 -04:00 |
|
Evan Debenham
|
e0ad8f1938
|
v0.3.1a: fixed examining unseen heaps
|
2015-08-24 13:07:22 -04:00 |
|
Evan Debenham
|
669ebb9794
|
v0.3.1a: updated deprecated method usage
|
2015-08-24 13:07:22 -04:00 |
|
Evan Debenham
|
a077406c8e
|
v0.3.1: manifest commit
|
2015-08-24 13:07:17 -04:00 |
|
Evan Debenham
|
65fa397a6c
|
v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge.
|
2015-08-24 13:05:07 -04:00 |
|
Evan Debenham
|
ddabd4facb
|
v0.3.1: fixed a bug with heap visibility
|
2015-08-24 13:05:07 -04:00 |
|
Evan Debenham
|
2893e67375
|
v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master
|
2015-08-24 13:05:06 -04:00 |
|
Evan Debenham
|
8d604af3f0
|
v0.3.1: cleaned a few TODOs
|
2015-08-24 13:05:05 -04:00 |
|
Evan Debenham
|
aa464754be
|
v0.3.1: the cursed wand sheep effect no longer works on boss floors
|
2015-08-24 13:05:04 -04:00 |
|
Evan Debenham
|
4cbdf6e034
|
v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
|
2015-08-24 13:05:03 -04:00 |
|
Evan Debenham
|
7ec008a03e
|
v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption
|
2015-08-24 13:05:02 -04:00 |
|
Evan Debenham
|
a0d2e3986a
|
v0.3.1: added sound effects to Lloyd's beacon
|
2015-08-24 13:05:01 -04:00 |
|
Evan Debenham
|
e93facb91a
|
v0.3.1: fall damage is now a bit more dependant on current HP
|
2015-08-24 13:05:00 -04:00 |
|
Evan Debenham
|
d2856e2589
|
v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash.
|
2015-08-24 13:05:00 -04:00 |
|
Evan Debenham
|
c3513b5870
|
v0.3.1: adjusted how special floors handle random respawn cell logic.
|
2015-08-24 13:04:59 -04:00 |
|
Evan Debenham
|
f4c93c369c
|
v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
|
2015-08-24 13:04:58 -04:00 |
|
Evan Debenham
|
3cd4f2551a
|
v0.3.1: fixed traps not being visible when they should be
|
2015-08-24 13:04:57 -04:00 |
|
Evan Debenham
|
614de4a583
|
v0.3.1: added Guardian Trap
|
2015-08-24 13:04:56 -04:00 |
|
Evan Debenham
|
1581b18f11
|
v0.3.1: added Guardian Trap
|
2015-08-24 13:04:55 -04:00 |
|
Evan Debenham
|
eaf84f4274
|
v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
|
2015-08-24 13:04:54 -04:00 |
|
Evan Debenham
|
d7e849b3ab
|
v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations
|
2015-08-24 13:04:53 -04:00 |
|
Evan Debenham
|
9b906353ad
|
v0.3.1: added proper inactive trap generation to standard painter
|
2015-08-24 13:04:53 -04:00 |
|
Evan Debenham
|
f94d2db5dc
|
v0.3.1: added trap generation logic for caves, city, and halls
|
2015-08-24 13:04:52 -04:00 |
|
Evan Debenham
|
cf7a8d71e1
|
v0.3.1: added Disarming Trap
|
2015-08-24 13:04:51 -04:00 |
|
Evan Debenham
|
096b5271fd
|
v0.3.1: added Spear Trap
|
2015-08-24 13:04:50 -04:00 |
|
Evan Debenham
|
9b13c3f01e
|
v0.3.1: added in logic for the proper display of inactive traps
|
2015-08-24 13:04:49 -04:00 |
|
Evan Debenham
|
5fd3d94ca2
|
v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6.
|
2015-08-24 13:04:48 -04:00 |
|
Evan Debenham
|
72515aee99
|
v0.3.1: modified a couple strings to fit better post-font changes
|
2015-08-24 13:04:47 -04:00 |
|
Evan Debenham
|
e404de5f45
|
v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene
|
2015-08-24 13:04:46 -04:00 |
|
Evan Debenham
|
8d0e21aea0
|
v0.3.1: implemented generation logic for traps from floors 1 to 9
|
2015-08-24 13:04:45 -04:00 |
|
Evan Debenham
|
67e8904194
|
v0.3.1: reverted emoicon render order
|
2015-08-24 13:04:44 -04:00 |
|
Evan Debenham
|
77f02b54a9
|
v0.3.1: heaps can now be examined from the fog of war
|
2015-08-24 13:04:44 -04:00 |
|
Evan Debenham
|
060ed18908
|
v0.3.1: adjusted balance on the ethereal chains
|
2015-08-24 13:04:43 -04:00 |
|
Evan Debenham
|
1887a44f55
|
v0.3.1: adjusted default number of quickslots to 2
|
2015-08-24 13:04:42 -04:00 |
|
Evan Debenham
|
7a89def76f
|
v0.3.1: grim and worn traps are now always visible
|
2015-08-24 13:04:41 -04:00 |
|
Evan Debenham
|
ee44b5072e
|
v0.3.1: display scale slider now only resets the scene if the value actually changes
|
2015-08-24 13:04:40 -04:00 |
|
Evan Debenham
|
5b682ba17e
|
v0.3.1: improved the layout of the settings menu
|
2015-08-24 13:04:39 -04:00 |
|
Evan Debenham
|
fb96f7e2f5
|
v0.3.1: fixed a bug with tag flip changes
|
2015-08-24 13:04:38 -04:00 |
|
Evan Debenham
|
00aab9bd2d
|
v0.3.1: added functionaltiy to flip indicators in the game UI
|
2015-08-24 13:04:37 -04:00 |
|
Evan Debenham
|
432f9ee440
|
v0.3.1: clarity and balance improvements following dew changes
|
2015-08-24 13:04:36 -04:00 |
|
Evan Debenham
|
2432c351d2
|
v0.3.1: fixed a bug with changes to heap visibility
|
2015-08-24 13:04:35 -04:00 |
|
Evan Debenham
|
98eb2052bf
|
v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots
|
2015-08-24 13:04:34 -04:00 |
|
Evan Debenham
|
e033cfb4d9
|
v0.3.1: ethereal chains now properly cap at level 10
|
2015-08-24 13:04:33 -04:00 |
|
Evan Debenham
|
9fce7586c9
|
v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users)
|
2015-08-24 13:04:32 -04:00 |
|
Evan Debenham
|
3ac41624f9
|
v0.3.1: fixed revivals stopping some items in the inventory from working properly.
|
2015-08-24 13:04:31 -04:00 |
|
Evan Debenham
|
4220c22cbf
|
v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game.
|
2015-08-24 13:04:30 -04:00 |
|
Evan Debenham
|
d73e663ef6
|
v0.3.1: invisibility now lasts for 20 rounds instead of 15.
|
2015-08-24 13:04:29 -04:00 |
|
Evan Debenham
|
0845c41a44
|
v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous.
|
2015-08-24 13:04:28 -04:00 |
|
Evan Debenham
|
b2d0ed63d8
|
v0.3.1: followup tweaks to the descending gong changes.
|
2015-08-24 13:04:27 -04:00 |
|
Evan Debenham
|
9020c35347
|
v0.3.1: default number of quickslots is now 4.
|
2015-08-24 13:04:27 -04:00 |
|
Evan Debenham
|
095bff4c1a
|
v0.3.1: added a safety check to blazing traps
|
2015-08-24 13:04:26 -04:00 |
|
Evan Debenham
|
95a3833448
|
v0.3.1: the descending gong sound now only plays when actually descending.
|
2015-08-24 13:04:24 -04:00 |
|
Evan Debenham
|
0835656d2f
|
v0.3.1: bugfix/buff to staff of regrowth battlemage effect
|
2015-08-24 13:04:24 -04:00 |
|
Evan Debenham
|
f6f10bca2e
|
v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases.
|
2015-08-24 13:04:23 -04:00 |
|
Evan Debenham
|
a532a6e9e5
|
v0.3.1: fixed hero not appearing dead in some cases.
|
2015-08-24 13:04:22 -04:00 |
|
Evan Debenham
|
f8a99c6533
|
v0.3.1: better settings menu, landscape/portrait can now be changed from ingame.
|
2015-08-24 13:04:21 -04:00 |
|
Evan Debenham
|
2cdebfe164
|
v0.3.1: updated itemsprite to go along with other heap changes
|
2015-08-24 13:04:20 -04:00 |
|
Evan Debenham
|
d99e206b0e
|
v0.3.1: toolbar auto-target now actually auto-targets
|
2015-08-24 13:04:19 -04:00 |
|
Evan Debenham
|
9655c5470d
|
v0.3.1: corrected default string return for toolbar mode
|
2015-08-24 13:04:18 -04:00 |
|
Evan Debenham
|
d007988701
|
v0.3.1: heaps are now always visible after being first seen
|
2015-08-24 13:04:17 -04:00 |
|
Evan Debenham
|
a1e9b10358
|
v0.3.1: fixed some bugs relating to display scaling and very small screens
|
2015-08-24 13:04:17 -04:00 |
|
Evan Debenham
|
36ccb6d48d
|
v0.3.1: fixed a bug where non-regular doors would spawn as hidden.
|
2015-08-24 13:04:16 -04:00 |
|
Evan Debenham
|
8334332d0f
|
v0.3.1: dew drops can no longer be picked up when they would have no effect.
|
2015-08-24 13:04:15 -04:00 |
|
Evan Debenham
|
18e488c63e
|
v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting.
|
2015-08-24 13:04:14 -04:00 |
|
Evan Debenham
|
0a6c9c6e7f
|
v0.3.1: added additional checks for display scaling.
|
2015-08-24 13:04:13 -04:00 |
|
Evan Debenham
|
cde5a4f63b
|
v0.3.1: re-added hold to search
|
2015-08-24 13:04:12 -04:00 |
|
Evan Debenham
|
72ed50545d
|
v0.3.1: added various quickslot updates in needed places.
|
2015-08-24 13:04:12 -04:00 |
|
Evan Debenham
|
75e49e7a3c
|
v0.3.1: fixed a bug with unequipping quickslotted items with a full inventory
|
2015-08-24 13:04:11 -04:00 |
|
Evan Debenham
|
bb4e915132
|
v0.3.1: resting now works while at full health.
|
2015-08-24 13:04:10 -04:00 |
|
Evan Debenham
|
4f226a409d
|
v0.3.1: fixed an error with the description of the combo buff
|
2015-08-24 13:04:09 -04:00 |
|
Evan Debenham
|
c5252a5045
|
v0.3.1: all sorta UI changes
|
2015-08-24 13:04:04 -04:00 |
|
Evan Debenham
|
3cd86934bd
|
v0.3.1: quickslots now autotarget if there is only one visible enemy.
|
2015-08-24 13:00:33 -04:00 |
|
Evan Debenham
|
8c96647743
|
v0.3.1: reworked the trap special room type
|
2015-08-24 13:00:33 -04:00 |
|
Evan Debenham
|
38852c357e
|
v0.3.1: traps round 3
|
2015-08-24 13:00:32 -04:00 |
|
Evan Debenham
|
272d4834b3
|
v0.3.1: allowed resting while hungry
|
2015-08-24 13:00:31 -04:00 |
|
Evan Debenham
|
efd506dda7
|
v0.3.1: tweaked existing scenes to support new audio functionality
|
2015-08-24 13:00:29 -04:00 |
|
Evan Debenham
|
d1d918290a
|
v0.3.1: added a new menu for audio settings which allows finer audio control
|
2015-08-24 13:00:28 -04:00 |
|
Evan Debenham
|
12f1302e0f
|
v0.3.1: added a slider for selecting multi-value options
|
2015-08-24 13:00:27 -04:00 |
|
Evan Debenham
|
90df58c5cc
|
v0.3.1: char sprites now turn before moving.
|
2015-08-24 13:00:27 -04:00 |
|
Evan Debenham
|
063d488dce
|
v0.3.1: updated about scene to point to shattered website instead of tumblr.
|
2015-08-24 13:00:26 -04:00 |
|
Evan Debenham
|
b4f6bf1b0b
|
v0.3.1: more traps
|
2015-08-24 13:00:25 -04:00 |
|
Evan Debenham
|
8f2b52e4f8
|
v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them.
|
2015-08-24 13:00:24 -04:00 |
|
Evan Debenham
|
737563f256
|
v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them.
|
2015-08-24 13:00:23 -04:00 |
|
Evan Debenham
|
83dcbb19ec
|
v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general
|
2015-08-24 13:00:22 -04:00 |
|
Evan Debenham
|
5aabc2ea64
|
v0.3.1: tweaked fading on welcome scene
|
2015-08-24 13:00:22 -04:00 |
|
Evan Debenham
|
23162fcc82
|
v0.3.1: made display scaling a bit more strict on lower values.
|
2015-08-24 13:00:21 -04:00 |
|
Evan Debenham
|
e881dcf4f3
|
v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions.
|
2015-08-24 13:00:20 -04:00 |
|
Evan Debenham
|
20a6f91758
|
v0.3.1: new traps batch 1
(11 new traps, changes to 2 existing traps)
|
2015-08-24 13:00:19 -04:00 |
|
Evan Debenham
|
958c8a22fa
|
v0.3.1: fixed a typo in poison trap
|
2015-08-24 13:00:18 -04:00 |
|
Evan Debenham
|
d3ea235f61
|
v0.3.1: reworked UI scaling, now multiplier is user-selectable
|
2015-08-24 13:00:17 -04:00 |
|
Evan Debenham
|
dae5aca01b
|
v0.3.1: added a button to allow re-checking of changes
|
2015-08-24 13:00:11 -04:00 |
|
Evan Debenham
|
f1bece816f
|
v0.3.1: removed the long press to search functionality from the examine button.
|
2015-08-24 11:37:43 -04:00 |
|
Evan Debenham
|
cac8a6a675
|
v0.3.1: rankings page now supports 4 quickslots
|
2015-08-24 11:37:42 -04:00 |
|
Evan Debenham
|
d51a8b6182
|
v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration.
|
2015-08-24 11:37:41 -04:00 |
|
Evan Debenham
|
788937fbc1
|
v0.3.1: made preferences resistant to class cast exceptions, now simply return default values instead of crashing.
|
2015-08-24 11:37:40 -04:00 |
|
Evan Debenham
|
7173c2cc47
|
v0.3.1: fixed a bug where the mages staff could go over 10 charges
|
2015-08-24 11:37:39 -04:00 |
|
Evan Debenham
|
8947eabaf0
|
v0.3.1: added fine-grained brightness controls
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2015-08-24 11:37:38 -04:00 |
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Evan Debenham
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906fe27ea8
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v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway)
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2015-08-24 11:37:37 -04:00 |
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Evan Debenham
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e26823e32b
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v0.3.1: wand of frost no long freezes drops right as you kill an enemy
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2015-08-24 11:37:36 -04:00 |
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Evan Debenham
|
6d0f143c4b
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v0.3.1: allowed wands to use targeting
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2015-08-24 11:37:35 -04:00 |
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Evan Debenham
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179935fb87
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v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support.
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2015-08-24 11:37:15 -04:00 |
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Evan Debenham
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107033eb62
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v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position.
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2015-08-24 11:34:31 -04:00 |
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Evan Debenham
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7097f6f54e
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v0.3.1: fixed a bug where the hero would keep running after death.
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2015-08-24 11:34:30 -04:00 |
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Evan Debenham
|
0e49bb154b
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v0.3.1: fixed traps fading in when they are already visible
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2015-08-24 11:34:29 -04:00 |
|
Evan Debenham
|
9f02a93500
|
v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps
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2015-06-22 19:35:18 -04:00 |
|
Evan Debenham
|
938db71192
|
v0.3.0e: manifest commit
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2015-06-21 20:59:18 -04:00 |
|
Evan Debenham
|
1a690e3fab
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v0.3.0e: fixed a bug with battlemage stacking charges
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2015-06-21 20:59:18 -04:00 |
|
Evan Debenham
|
2aee4fe3c6
|
v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance.
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2015-06-21 20:59:17 -04:00 |
|
Evan Debenham
|
c55e38a86a
|
v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother
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2015-06-21 20:59:17 -04:00 |
|
Evan Debenham
|
a12911424e
|
v0.3.0e: fixed succubi causing the game to freeze
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2015-06-21 20:59:16 -04:00 |
|
Evan Debenham
|
5ed738a5eb
|
v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios
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2015-06-21 20:59:16 -04:00 |
|
Evan Debenham
|
14a2d4d8b2
|
v0.3.0e: fixed caves levels sometimes spawning traps inside of walls
|
2015-06-21 20:59:15 -04:00 |
|
Evan Debenham
|
684c2caacb
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
|
Evan Debenham
|
cebdff0221
|
cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
|
2015-06-12 16:22:28 -04:00 |
|
Evan Debenham
|
baa83b7e43
|
v0.3.0d: manifest commit
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2015-06-12 15:34:24 -04:00 |
|
Evan Debenham
|
b25ba94a71
|
v0.3.0d: fixed some edge case bugs with ballistica
|
2015-06-12 15:23:04 -04:00 |
|
Evan Debenham
|
722fc4240a
|
v0.3.0d: fixed corruption aggroing passive mobs
|
2015-06-12 15:23:04 -04:00 |
|
Evan Debenham
|
b7db57f665
|
v0.3.0d: enforced removing traps when setting terrain to a none-trap tile.
|
2015-06-12 15:23:03 -04:00 |
|
Evan Debenham
|
88a55f3336
|
v0.3.0d: corrected an error in sign placement
|
2015-06-12 15:23:02 -04:00 |
|
Evan Debenham
|
d416d9f6ef
|
v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles
|
2015-06-12 15:23:02 -04:00 |
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