Commit Graph

1102 Commits

Author SHA1 Message Date
Evan Debenham
07c4733808 v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain 2015-09-15 21:32:56 -04:00
Evan Debenham
2dfb01f258 v0.3.1d: prevented traps from spawning in tunnels on floor 1 2015-09-15 21:32:55 -04:00
Evan Debenham
6a5bc61417 v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases 2015-09-15 21:32:55 -04:00
Evan Debenham
d1f3786781 v0.3.1d: fixed a typo in venom gas 2015-09-15 21:32:54 -04:00
Evan Debenham
52e1566e2a v0.3.1d: fixed a bug with teleportation in the halls boss level 2015-09-15 21:32:54 -04:00
Evan Debenham
a9fa47b942 v0.3.1c: manifest commit 2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198 v0.3.1b: manifest commit 2015-09-04 01:59:14 -04:00
Evan Debenham
f7edccfa28 v0.3.1b: simplified the equation for the wand of lightning's damage 2015-09-04 01:59:14 -04:00
Evan Debenham
91ada0fa52 v0.3.1b: updated rankings window to better work with new text scaling 2015-09-04 01:59:13 -04:00
Evan Debenham
a23ede9bbb v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots 2015-09-04 01:59:13 -04:00
Evan Debenham
9c861427e3 v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources 2015-09-04 01:59:12 -04:00
Evan Debenham
7f5e4a8d22 v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm. 2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f v0.3.1b: ported over gamescene.examinecell logic from GDX build 2015-09-04 01:59:11 -04:00
Evan Debenham
e8e49cfe5d v0.3.1b: fixed visibility bugs with spear traps and traps in general 2015-09-04 01:59:11 -04:00
Evan Debenham
b8fb3ce5b3 v0.3.1b: fixed a bunch of typos in trap descriptions 2015-09-04 01:59:10 -04:00
Evan Debenham
f3df4f2b37 v0.3.1b: cleaned up code and fixed bugs with distortion trap 2015-09-04 01:59:10 -04:00
Evan Debenham
e0e1c74af0 v0.3.1b: updated some method usage for consistency with the GDX version 2015-09-04 01:59:09 -04:00
Evan Debenham
d29c9995a5 v0.3.1b: updated font scaling to be less blurry 2015-09-04 01:59:09 -04:00
Evan Debenham
f531879f51 Source Release: corrected image error while merging, update some classes for consistency with the private source 2015-08-24 13:23:03 -04:00
Evan Debenham
a6996c50c6 v0.3.1a: manifest commit 2015-08-24 13:09:01 -04:00
Evan Debenham
79043dd79e v0.3.1a: further tweaks to examine button toast 2015-08-24 13:09:00 -04:00
Evan Debenham
1c2312520d v0.3.1a: made trap spawning more consistent 2015-08-24 13:07:47 -04:00
Evan Debenham
81341c93d0 v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate 2015-08-24 13:07:30 -04:00
Evan Debenham
67b439dc1d v0.3.1a: fixed a typo in ring of wealth description 2015-08-24 13:07:29 -04:00
Evan Debenham
ba2a4f9328 v0.3.1a: updated the examien button toast to better explain it 2015-08-24 13:07:28 -04:00
Evan Debenham
e853c8c6ab v0.3.1a: fixed crashes relating to new targeting 2015-08-24 13:07:27 -04:00
Evan Debenham
0416e7f167 v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
b2494fe76e v0.3.1a: floors now remember their entrance and exit rooms. 2015-08-24 13:07:26 -04:00
Evan Debenham
7b3c7aa46d v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage. 2015-08-24 13:07:25 -04:00
Evan Debenham
b728dcb31b v0.3.1a: fixed the badges scene not obeying the volume slider. 2015-08-24 13:07:24 -04:00
Evan Debenham
3305537ec1 v0.3.1a: fixed visual bugs caused by vertigo 2015-08-24 13:07:23 -04:00
Evan Debenham
e0ad8f1938 v0.3.1a: fixed examining unseen heaps 2015-08-24 13:07:22 -04:00
Evan Debenham
669ebb9794 v0.3.1a: updated deprecated method usage 2015-08-24 13:07:22 -04:00
Evan Debenham
a077406c8e v0.3.1: manifest commit 2015-08-24 13:07:17 -04:00
Evan Debenham
65fa397a6c v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge. 2015-08-24 13:05:07 -04:00
Evan Debenham
ddabd4facb v0.3.1: fixed a bug with heap visibility 2015-08-24 13:05:07 -04:00
Evan Debenham
2893e67375 v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master 2015-08-24 13:05:06 -04:00
Evan Debenham
8d604af3f0 v0.3.1: cleaned a few TODOs 2015-08-24 13:05:05 -04:00
Evan Debenham
aa464754be v0.3.1: the cursed wand sheep effect no longer works on boss floors 2015-08-24 13:05:04 -04:00
Evan Debenham
4cbdf6e034 v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx 2015-08-24 13:05:03 -04:00
Evan Debenham
7ec008a03e v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption 2015-08-24 13:05:02 -04:00
Evan Debenham
a0d2e3986a v0.3.1: added sound effects to Lloyd's beacon 2015-08-24 13:05:01 -04:00
Evan Debenham
e93facb91a v0.3.1: fall damage is now a bit more dependant on current HP 2015-08-24 13:05:00 -04:00
Evan Debenham
d2856e2589 v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash. 2015-08-24 13:05:00 -04:00
Evan Debenham
c3513b5870 v0.3.1: adjusted how special floors handle random respawn cell logic. 2015-08-24 13:04:59 -04:00
Evan Debenham
f4c93c369c v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile. 2015-08-24 13:04:58 -04:00
Evan Debenham
3cd4f2551a v0.3.1: fixed traps not being visible when they should be 2015-08-24 13:04:57 -04:00
Evan Debenham
614de4a583 v0.3.1: added Guardian Trap 2015-08-24 13:04:56 -04:00
Evan Debenham
1581b18f11 v0.3.1: added Guardian Trap 2015-08-24 13:04:55 -04:00
Evan Debenham
eaf84f4274 v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero 2015-08-24 13:04:54 -04:00
Evan Debenham
d7e849b3ab v0.3.1: quickslot autotarget now targets the closet enemy in multi-enemy situations 2015-08-24 13:04:53 -04:00
Evan Debenham
9b906353ad v0.3.1: added proper inactive trap generation to standard painter 2015-08-24 13:04:53 -04:00
Evan Debenham
f94d2db5dc v0.3.1: added trap generation logic for caves, city, and halls 2015-08-24 13:04:52 -04:00
Evan Debenham
cf7a8d71e1 v0.3.1: added Disarming Trap 2015-08-24 13:04:51 -04:00
Evan Debenham
096b5271fd v0.3.1: added Spear Trap 2015-08-24 13:04:50 -04:00
Evan Debenham
9b13c3f01e v0.3.1: added in logic for the proper display of inactive traps 2015-08-24 13:04:49 -04:00
Evan Debenham
5fd3d94ca2 v0.3.1: adjusted dwarf monks, no overall balance change, but disarming is now much more consistent, average hits to disarm is unchanged at 6. 2015-08-24 13:04:48 -04:00
Evan Debenham
72515aee99 v0.3.1: modified a couple strings to fit better post-font changes 2015-08-24 13:04:47 -04:00
Evan Debenham
e404de5f45 v0.3.1: titlescene no longer fully renders when it is going to switch to the welcome scene 2015-08-24 13:04:46 -04:00
Evan Debenham
8d0e21aea0 v0.3.1: implemented generation logic for traps from floors 1 to 9 2015-08-24 13:04:45 -04:00
Evan Debenham
67e8904194 v0.3.1: reverted emoicon render order 2015-08-24 13:04:44 -04:00
Evan Debenham
77f02b54a9 v0.3.1: heaps can now be examined from the fog of war 2015-08-24 13:04:44 -04:00
Evan Debenham
060ed18908 v0.3.1: adjusted balance on the ethereal chains 2015-08-24 13:04:43 -04:00
Evan Debenham
1887a44f55 v0.3.1: adjusted default number of quickslots to 2 2015-08-24 13:04:42 -04:00
Evan Debenham
7a89def76f v0.3.1: grim and worn traps are now always visible 2015-08-24 13:04:41 -04:00
Evan Debenham
ee44b5072e v0.3.1: display scale slider now only resets the scene if the value actually changes 2015-08-24 13:04:40 -04:00
Evan Debenham
5b682ba17e v0.3.1: improved the layout of the settings menu 2015-08-24 13:04:39 -04:00
Evan Debenham
fb96f7e2f5 v0.3.1: fixed a bug with tag flip changes 2015-08-24 13:04:38 -04:00
Evan Debenham
00aab9bd2d v0.3.1: added functionaltiy to flip indicators in the game UI 2015-08-24 13:04:37 -04:00
Evan Debenham
432f9ee440 v0.3.1: clarity and balance improvements following dew changes 2015-08-24 13:04:36 -04:00
Evan Debenham
2432c351d2 v0.3.1: fixed a bug with changes to heap visibility 2015-08-24 13:04:35 -04:00
Evan Debenham
98eb2052bf v0.3.1: rings and artifacts can now be switched around more easily with two full misc slots 2015-08-24 13:04:34 -04:00
Evan Debenham
e033cfb4d9 v0.3.1: ethereal chains now properly cap at level 10 2015-08-24 13:04:33 -04:00
Evan Debenham
9fce7586c9 v0.3.1: shopkeepers will now flee when their position is forcably changed (sorry ethereal chains users) 2015-08-24 13:04:32 -04:00
Evan Debenham
3ac41624f9 v0.3.1: fixed revivals stopping some items in the inventory from working properly. 2015-08-24 13:04:31 -04:00
Evan Debenham
4220c22cbf v0.3.1: fixed a bug where the dried rose would fail to be droppable after loading a game. 2015-08-24 13:04:30 -04:00
Evan Debenham
d73e663ef6 v0.3.1: invisibility now lasts for 20 rounds instead of 15. 2015-08-24 13:04:29 -04:00
Evan Debenham
0845c41a44 v0.3.1: fixed a bug where potions of healing would not spawn from alchemy, made spawn rate less generous. 2015-08-24 13:04:28 -04:00
Evan Debenham
b2d0ed63d8 v0.3.1: followup tweaks to the descending gong changes. 2015-08-24 13:04:27 -04:00
Evan Debenham
9020c35347 v0.3.1: default number of quickslots is now 4. 2015-08-24 13:04:27 -04:00
Evan Debenham
095bff4c1a v0.3.1: added a safety check to blazing traps 2015-08-24 13:04:26 -04:00
Evan Debenham
95a3833448 v0.3.1: the descending gong sound now only plays when actually descending. 2015-08-24 13:04:24 -04:00
Evan Debenham
0835656d2f v0.3.1: bugfix/buff to staff of regrowth battlemage effect 2015-08-24 13:04:24 -04:00
Evan Debenham
f6f10bca2e v0.3.1: overhauled font system, now only uses 2 bitmaps with one used in most cases. 2015-08-24 13:04:23 -04:00
Evan Debenham
a532a6e9e5 v0.3.1: fixed hero not appearing dead in some cases. 2015-08-24 13:04:22 -04:00
Evan Debenham
f8a99c6533 v0.3.1: better settings menu, landscape/portrait can now be changed from ingame. 2015-08-24 13:04:21 -04:00
Evan Debenham
2cdebfe164 v0.3.1: updated itemsprite to go along with other heap changes 2015-08-24 13:04:20 -04:00
Evan Debenham
d99e206b0e v0.3.1: toolbar auto-target now actually auto-targets 2015-08-24 13:04:19 -04:00
Evan Debenham
9655c5470d v0.3.1: corrected default string return for toolbar mode 2015-08-24 13:04:18 -04:00
Evan Debenham
d007988701 v0.3.1: heaps are now always visible after being first seen 2015-08-24 13:04:17 -04:00
Evan Debenham
a1e9b10358 v0.3.1: fixed some bugs relating to display scaling and very small screens 2015-08-24 13:04:17 -04:00
Evan Debenham
36ccb6d48d v0.3.1: fixed a bug where non-regular doors would spawn as hidden. 2015-08-24 13:04:16 -04:00
Evan Debenham
8334332d0f v0.3.1: dew drops can no longer be picked up when they would have no effect. 2015-08-24 13:04:15 -04:00
Evan Debenham
18e488c63e v0.3.1: refactored resting based on new functionality. Hitting full HP now interrupts resting. 2015-08-24 13:04:14 -04:00
Evan Debenham
0a6c9c6e7f v0.3.1: added additional checks for display scaling. 2015-08-24 13:04:13 -04:00
Evan Debenham
cde5a4f63b v0.3.1: re-added hold to search 2015-08-24 13:04:12 -04:00
Evan Debenham
72ed50545d v0.3.1: added various quickslot updates in needed places. 2015-08-24 13:04:12 -04:00
Evan Debenham
75e49e7a3c v0.3.1: fixed a bug with unequipping quickslotted items with a full inventory 2015-08-24 13:04:11 -04:00
Evan Debenham
bb4e915132 v0.3.1: resting now works while at full health. 2015-08-24 13:04:10 -04:00
Evan Debenham
4f226a409d v0.3.1: fixed an error with the description of the combo buff 2015-08-24 13:04:09 -04:00
Evan Debenham
c5252a5045 v0.3.1: all sorta UI changes 2015-08-24 13:04:04 -04:00
Evan Debenham
3cd86934bd v0.3.1: quickslots now autotarget if there is only one visible enemy. 2015-08-24 13:00:33 -04:00
Evan Debenham
8c96647743 v0.3.1: reworked the trap special room type 2015-08-24 13:00:33 -04:00
Evan Debenham
38852c357e v0.3.1: traps round 3 2015-08-24 13:00:32 -04:00
Evan Debenham
272d4834b3 v0.3.1: allowed resting while hungry 2015-08-24 13:00:31 -04:00
Evan Debenham
efd506dda7 v0.3.1: tweaked existing scenes to support new audio functionality 2015-08-24 13:00:29 -04:00
Evan Debenham
d1d918290a v0.3.1: added a new menu for audio settings which allows finer audio control 2015-08-24 13:00:28 -04:00
Evan Debenham
12f1302e0f v0.3.1: added a slider for selecting multi-value options 2015-08-24 13:00:27 -04:00
Evan Debenham
90df58c5cc v0.3.1: char sprites now turn before moving. 2015-08-24 13:00:27 -04:00
Evan Debenham
063d488dce v0.3.1: updated about scene to point to shattered website instead of tumblr. 2015-08-24 13:00:26 -04:00
Evan Debenham
b4f6bf1b0b v0.3.1: more traps 2015-08-24 13:00:25 -04:00
Evan Debenham
8f2b52e4f8 v0.3.1: fixed a bug where new lightning traps were reducing wand charges instead of increasing them. 2015-08-24 13:00:24 -04:00
Evan Debenham
737563f256 v0.3.1: fixed a bug where polymorphing an enemy wouldn't totally remove them. 2015-08-24 13:00:23 -04:00
Evan Debenham
83dcbb19ec v0.3.1: added a sort of tutorial for the new double-tap to search functionality, and searchign in general 2015-08-24 13:00:22 -04:00
Evan Debenham
5aabc2ea64 v0.3.1: tweaked fading on welcome scene 2015-08-24 13:00:22 -04:00
Evan Debenham
23162fcc82 v0.3.1: made display scaling a bit more strict on lower values. 2015-08-24 13:00:21 -04:00
Evan Debenham
e881dcf4f3 v0.3.1: changes to text scaling, should hopefully make it more consistent, especially at high resolutions. 2015-08-24 13:00:20 -04:00
Evan Debenham
20a6f91758 v0.3.1: new traps batch 1
(11 new traps, changes to 2 existing traps)
2015-08-24 13:00:19 -04:00
Evan Debenham
958c8a22fa v0.3.1: fixed a typo in poison trap 2015-08-24 13:00:18 -04:00
Evan Debenham
d3ea235f61 v0.3.1: reworked UI scaling, now multiplier is user-selectable 2015-08-24 13:00:17 -04:00
Evan Debenham
dae5aca01b v0.3.1: added a button to allow re-checking of changes 2015-08-24 13:00:11 -04:00
Evan Debenham
f1bece816f v0.3.1: removed the long press to search functionality from the examine button. 2015-08-24 11:37:43 -04:00
Evan Debenham
cac8a6a675 v0.3.1: rankings page now supports 4 quickslots 2015-08-24 11:37:42 -04:00
Evan Debenham
d51a8b6182 v0.3.1: improved brightness controls, no longer cause color distortion. Also slightly tweaked fog coloration. 2015-08-24 11:37:41 -04:00
Evan Debenham
788937fbc1 v0.3.1: made preferences resistant to class cast exceptions, now simply return default values instead of crashing. 2015-08-24 11:37:40 -04:00
Evan Debenham
7173c2cc47 v0.3.1: fixed a bug where the mages staff could go over 10 charges 2015-08-24 11:37:39 -04:00
Evan Debenham
8947eabaf0 v0.3.1: added fine-grained brightness controls 2015-08-24 11:37:38 -04:00
Evan Debenham
906fe27ea8 v0.3.1: removed added volume for bomb explosions (values over 1.0 don't work anyway) 2015-08-24 11:37:37 -04:00
Evan Debenham
e26823e32b v0.3.1: wand of frost no long freezes drops right as you kill an enemy 2015-08-24 11:37:36 -04:00
Evan Debenham
6d0f143c4b v0.3.1: allowed wands to use targeting 2015-08-24 11:37:35 -04:00
Evan Debenham
179935fb87 v0.3.1: implemented a new toolbar UI including more minimum resolution width, options for up to 4 quickslots, and ui flip support. 2015-08-24 11:37:15 -04:00
Evan Debenham
107033eb62 v0.3.1: modified floating text on characters to be more dependant on the character's true position than the sprite's current position. 2015-08-24 11:34:31 -04:00
Evan Debenham
7097f6f54e v0.3.1: fixed a bug where the hero would keep running after death. 2015-08-24 11:34:30 -04:00
Evan Debenham
0e49bb154b v0.3.1: fixed traps fading in when they are already visible 2015-08-24 11:34:29 -04:00
Evan Debenham
9f02a93500 v0.3.1: added in new trap sprites (no shading yet), added descriptions to existing traps 2015-06-22 19:35:18 -04:00
Evan Debenham
938db71192 v0.3.0e: manifest commit 2015-06-21 20:59:18 -04:00
Evan Debenham
1a690e3fab v0.3.0e: fixed a bug with battlemage stacking charges 2015-06-21 20:59:18 -04:00
Evan Debenham
2aee4fe3c6 v0.3.0e: refactored the new findChars() function and re-added a collection of chars to Actor. Better readability and (trivially) better performance. 2015-06-21 20:59:17 -04:00
Evan Debenham
c55e38a86a v0.3.0e: fixed a bug where summoning trap chains were spawning mobs inside of eachother 2015-06-21 20:59:17 -04:00
Evan Debenham
a12911424e v0.3.0e: fixed succubi causing the game to freeze 2015-06-21 20:59:16 -04:00
Evan Debenham
5ed738a5eb v0.3.0e: cleaned up the gnoll trickster's code, enforces parity with scorpios 2015-06-21 20:59:16 -04:00
Evan Debenham
14a2d4d8b2 v0.3.0e: fixed caves levels sometimes spawning traps inside of walls 2015-06-21 20:59:15 -04:00
Evan Debenham
684c2caacb updated license information 2015-06-12 16:44:09 -04:00
Evan Debenham
cebdff0221 cleaned up formatting:
- removed trailing whitespace
- changed all leading whitespace to tabs
- removed IDE created author comments
2015-06-12 16:22:28 -04:00
Evan Debenham
baa83b7e43 v0.3.0d: manifest commit 2015-06-12 15:34:24 -04:00
Evan Debenham
b25ba94a71 v0.3.0d: fixed some edge case bugs with ballistica 2015-06-12 15:23:04 -04:00
Evan Debenham
722fc4240a v0.3.0d: fixed corruption aggroing passive mobs 2015-06-12 15:23:04 -04:00
Evan Debenham
b7db57f665 v0.3.0d: enforced removing traps when setting terrain to a none-trap tile. 2015-06-12 15:23:03 -04:00
Evan Debenham
88a55f3336 v0.3.0d: corrected an error in sign placement 2015-06-12 15:23:02 -04:00
Evan Debenham
d416d9f6ef v0.3.0d: fixed a bug where wand of blast wave would not always prompt moved targets to press tiles 2015-06-12 15:23:02 -04:00