Commit Graph

1102 Commits

Author SHA1 Message Date
Evan Debenham
e54d686be4 v0.3.2: tweaked the wandmaker's dialog 2015-11-08 04:03:51 -05:00
Evan Debenham
fc921f748c v0.3.2: balance / polish pass on elemental embers quest 2015-11-08 04:03:51 -05:00
Evan Debenham
82cb22f1bf v0.3.2: added the ability to examine custom tile visuals 2015-11-08 04:03:50 -05:00
Evan Debenham
d45f2b4573 v0.3.2: implemented corpse dust quest 2015-11-08 04:03:50 -05:00
Evan Debenham
f8749368a4 v0.3.2: fully implemented elemental embers quest 2015-11-08 04:03:49 -05:00
Evan Debenham
43327a5f4e v0.3.2: fixed some wandmaker quest bugs 2015-11-08 04:03:49 -05:00
Evan Debenham
c3ea21d5f4 v0.3.2: lots of wandmaker quest implementation 2015-11-08 04:03:49 -05:00
Evan Debenham
cf2c54d115 v0.3.2: some implementation on the ritual site quest 2015-11-08 04:03:48 -05:00
Evan Debenham
1bc96bda43 v0.3.2: balance tweaks to new warlock effect 2015-11-08 04:03:48 -05:00
Evan Debenham
c8ce515720 v0.3.2: adjusted ritual site, now occurs in a standard room 2015-11-08 04:03:47 -05:00
Evan Debenham
23cb08406a v0.3.2: added in a painter for the rot garden with some basic sprites 2015-11-08 04:03:47 -05:00
Evan Debenham
2b8a65b529 v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother. 2015-11-08 04:03:46 -05:00
Evan Debenham
69667baafb v0.3.2: fixed a concurrent modification exception in distortion traps 2015-11-08 04:03:46 -05:00
Evan Debenham
5d24147312 v0.3.2: added in a painter for the ritual site room 2015-11-08 04:03:45 -05:00
Evan Debenham
d668f6e587 v0.3.2: added in a painter for the mass grave room 2015-11-08 04:03:45 -05:00
Evan Debenham
bcdba04d42 v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room 2015-11-08 04:03:44 -05:00
Evan Debenham
2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham
0eca16750c v0.3.2: balance tweaks to the effect of cursed chains 2015-11-08 04:03:43 -05:00
Evan Debenham
0b17aeaf32 v0.3.2: fixed Goo's spray effect being visible in the fog 2015-11-08 04:03:43 -05:00
Evan Debenham
83e68d116b v0.3.2: adjusted exception throwing on bombs 2015-11-08 04:03:42 -05:00
Evan Debenham
4ae94fe7a8 v0.3.2: rebalanced inter-floor warping effects 2015-11-08 04:03:42 -05:00
Evan Debenham
79010c0246 v0.3.2: added safety check for rockfall traps 2015-11-08 04:03:42 -05:00
Evan Debenham
b402e9a9cd v0.3.2: corrected some AI bugs 2015-11-08 04:03:41 -05:00
Evan Debenham
17524ad115 v0.3.2: fixed some sprite mapping 2015-11-08 04:03:41 -05:00
Evan Debenham
c5a8ed0178 v0.3.2: added some images for new sewers quests 2015-11-08 04:03:40 -05:00
Evan Debenham
6bbab6258a v0.3.2: adjusted balance on the cloak of shadows and freerunner 2015-11-08 04:03:40 -05:00
Evan Debenham
c4b3a9503e v0.3.2: rebalanced the Goo fight 2015-11-08 04:03:39 -05:00
Evan Debenham
71f65ec31a v0.3.2: reworked the warlock subclass 2015-11-08 04:03:39 -05:00
Evan Debenham
5f09d23ea0 v0.3.2: fixed a bug where non-integer values for sx and sy caused some tile map issues 2015-11-08 04:03:38 -05:00
Evan Debenham
d17108e37f v0.3.2: balance tweaks to huntress and warden 2015-11-08 04:03:38 -05:00
Evan Debenham
855db312da v0.3.2: buffed fury health % trigger 2015-11-08 04:03:37 -05:00
Evan Debenham
bbc1cb229d v0.3.2: slightly buffed mages staff base damage 2015-11-08 04:03:37 -05:00
Evan Debenham
3547cbe580 v0.3.2: rebalanced hunger, now scales with max hp 2015-11-08 04:03:36 -05:00
Evan Debenham
2e1e6547a3 v0.3.2: rebalanced earlygame enemy stats and distributions 2015-11-08 04:03:36 -05:00
Evan Debenham
71e78f23c4 v0.3.2: tome of mastery is no longer given at level 1 once unlocked 2015-11-08 04:03:35 -05:00
Evan Debenham
dab5499c22 v0.3.1d: manifest commit 2015-09-15 21:33:03 -04:00
Evan Debenham
05dab4e582 v0.3.1d: balances changes/fixes to grim trap 2015-09-15 21:33:03 -04:00
Evan Debenham
bae3815475 v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below 2015-09-15 21:33:02 -04:00
Evan Debenham
44f8e32beb v0.3.1d: added support for visuals layered over tiles 2015-09-15 21:33:02 -04:00
Evan Debenham
5cff3a6191 v0.3.1d: added a health bar for bosses 2015-09-15 21:33:01 -04:00
Evan Debenham
f09e96651b v0.3.1d: fixed a bug where scroll of terror would report that terror-immune enemies were terrified. 2015-09-15 21:33:01 -04:00
Evan Debenham
a8344eb1d5 v0.3.1d: added teasers for 0.3.2 2015-09-15 21:33:00 -04:00
Evan Debenham
b8c3ca0f9a v0.3.1d: stackable dropped items can no longer be added to a for sale pile. 2015-09-15 21:33:00 -04:00
Evan Debenham
e27110416c v0.3.1d: re-added an unintentionally removed '/2' from surface scene 2015-09-15 21:32:59 -04:00
Evan Debenham
6313619de7 v0.3.1d: removed strict pixel align pt.2
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:59 -04:00
Evan Debenham
0ba004b1fa v0.3.1d: removed strict pixel align pt.1
there is no need to enforce whole interger positions for UI elements. Especially with the recent font changes this was causing alignment problems on high resolution displays.
Elements with non-whole number sizes and positions should be used sparingly, but there's no reason to strictly align them.
2015-09-15 21:32:58 -04:00
Evan Debenham
515473e409 v0.3.1d: removed an uncesessary sprite erase on pitfall traps 2015-09-15 21:32:58 -04:00
Evan Debenham
ac6f1b54cc v0.3.1d: fixed some bugs with artifact generation 2015-09-15 21:32:57 -04:00
Evan Debenham
0364319154 v0.3.1d: completing the sad ghost quest now beckons the ghost to the player 2015-09-15 21:32:57 -04:00
Evan Debenham
4c3b91366f v0.3.1d: fixed sprites trigger motion complete twice 2015-09-15 21:32:56 -04:00
Evan Debenham
07c4733808 v0.3.1d: fixed wand of disintegration dealing bonus damage over non-solid terrain 2015-09-15 21:32:56 -04:00
Evan Debenham
2dfb01f258 v0.3.1d: prevented traps from spawning in tunnels on floor 1 2015-09-15 21:32:55 -04:00
Evan Debenham
6a5bc61417 v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases 2015-09-15 21:32:55 -04:00
Evan Debenham
d1f3786781 v0.3.1d: fixed a typo in venom gas 2015-09-15 21:32:54 -04:00
Evan Debenham
52e1566e2a v0.3.1d: fixed a bug with teleportation in the halls boss level 2015-09-15 21:32:54 -04:00
Evan Debenham
a9fa47b942 v0.3.1c: manifest commit 2015-09-04 13:06:46 -04:00
Evan Debenham
bdad692198 v0.3.1b: manifest commit 2015-09-04 01:59:14 -04:00
Evan Debenham
f7edccfa28 v0.3.1b: simplified the equation for the wand of lightning's damage 2015-09-04 01:59:14 -04:00
Evan Debenham
91ada0fa52 v0.3.1b: updated rankings window to better work with new text scaling 2015-09-04 01:59:13 -04:00
Evan Debenham
a23ede9bbb v0.3.1b: fixed a bug with centered toolbar and less than 4 quickslots 2015-09-04 01:59:13 -04:00
Evan Debenham
9c861427e3 v0.3.1b: refactored paralysis, now works properly when there are multiple paralysis sources 2015-09-04 01:59:12 -04:00
Evan Debenham
7f5e4a8d22 v0.3.1b: fixed a bug where additional actions could occur after the hero falls down a chasm. 2015-09-04 01:59:12 -04:00
Evan Debenham
bbf1c1040f v0.3.1b: ported over gamescene.examinecell logic from GDX build 2015-09-04 01:59:11 -04:00
Evan Debenham
e8e49cfe5d v0.3.1b: fixed visibility bugs with spear traps and traps in general 2015-09-04 01:59:11 -04:00
Evan Debenham
b8fb3ce5b3 v0.3.1b: fixed a bunch of typos in trap descriptions 2015-09-04 01:59:10 -04:00
Evan Debenham
f3df4f2b37 v0.3.1b: cleaned up code and fixed bugs with distortion trap 2015-09-04 01:59:10 -04:00
Evan Debenham
e0e1c74af0 v0.3.1b: updated some method usage for consistency with the GDX version 2015-09-04 01:59:09 -04:00
Evan Debenham
d29c9995a5 v0.3.1b: updated font scaling to be less blurry 2015-09-04 01:59:09 -04:00
Evan Debenham
f531879f51 Source Release: corrected image error while merging, update some classes for consistency with the private source 2015-08-24 13:23:03 -04:00
Evan Debenham
a6996c50c6 v0.3.1a: manifest commit 2015-08-24 13:09:01 -04:00
Evan Debenham
79043dd79e v0.3.1a: further tweaks to examine button toast 2015-08-24 13:09:00 -04:00
Evan Debenham
1c2312520d v0.3.1a: made trap spawning more consistent 2015-08-24 13:07:47 -04:00
Evan Debenham
81341c93d0 v0.3.1a: reworked screen size scaling to fix certain resolutions, adjusted quickslots to compensate 2015-08-24 13:07:30 -04:00
Evan Debenham
67b439dc1d v0.3.1a: fixed a typo in ring of wealth description 2015-08-24 13:07:29 -04:00
Evan Debenham
ba2a4f9328 v0.3.1a: updated the examien button toast to better explain it 2015-08-24 13:07:28 -04:00
Evan Debenham
e853c8c6ab v0.3.1a: fixed crashes relating to new targeting 2015-08-24 13:07:27 -04:00
Evan Debenham
0416e7f167 v0.3.1a: cleaned up quickslot autotargeting:
- quickslots will now only autotarget enemies they can actually auto-aim for.
- cleaned up code for determining which items should use targeting
2015-08-24 13:07:27 -04:00
Evan Debenham
b2494fe76e v0.3.1a: floors now remember their entrance and exit rooms. 2015-08-24 13:07:26 -04:00
Evan Debenham
7b3c7aa46d v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage. 2015-08-24 13:07:25 -04:00
Evan Debenham
b728dcb31b v0.3.1a: fixed the badges scene not obeying the volume slider. 2015-08-24 13:07:24 -04:00
Evan Debenham
3305537ec1 v0.3.1a: fixed visual bugs caused by vertigo 2015-08-24 13:07:23 -04:00
Evan Debenham
e0ad8f1938 v0.3.1a: fixed examining unseen heaps 2015-08-24 13:07:22 -04:00
Evan Debenham
669ebb9794 v0.3.1a: updated deprecated method usage 2015-08-24 13:07:22 -04:00
Evan Debenham
a077406c8e v0.3.1: manifest commit 2015-08-24 13:07:17 -04:00
Evan Debenham
65fa397a6c v0.3.1: adjusted etheral chains' recharge speed to accomodate new target charge. 2015-08-24 13:05:07 -04:00
Evan Debenham
ddabd4facb v0.3.1: fixed a bug with heap visibility 2015-08-24 13:05:07 -04:00
Evan Debenham
2893e67375 v0.3.1: made the dwarf king's skeletons more responsive to who is attacking their master 2015-08-24 13:05:06 -04:00
Evan Debenham
8d604af3f0 v0.3.1: cleaned a few TODOs 2015-08-24 13:05:05 -04:00
Evan Debenham
aa464754be v0.3.1: the cursed wand sheep effect no longer works on boss floors 2015-08-24 13:05:04 -04:00
Evan Debenham
4cbdf6e034 v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx 2015-08-24 13:05:03 -04:00
Evan Debenham
7ec008a03e v0.3.1: fixed a bug where chilled being removed would also remove the vfx of corruption 2015-08-24 13:05:02 -04:00
Evan Debenham
a0d2e3986a v0.3.1: added sound effects to Lloyd's beacon 2015-08-24 13:05:01 -04:00
Evan Debenham
e93facb91a v0.3.1: fall damage is now a bit more dependant on current HP 2015-08-24 13:05:00 -04:00
Evan Debenham
d2856e2589 v0.3.1: fixed a bug where inverting indicators from the main menu would cause a crash. 2015-08-24 13:05:00 -04:00
Evan Debenham
c3513b5870 v0.3.1: adjusted how special floors handle random respawn cell logic. 2015-08-24 13:04:59 -04:00
Evan Debenham
f4c93c369c v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile. 2015-08-24 13:04:58 -04:00
Evan Debenham
3cd4f2551a v0.3.1: fixed traps not being visible when they should be 2015-08-24 13:04:57 -04:00
Evan Debenham
614de4a583 v0.3.1: added Guardian Trap 2015-08-24 13:04:56 -04:00
Evan Debenham
1581b18f11 v0.3.1: added Guardian Trap 2015-08-24 13:04:55 -04:00
Evan Debenham
eaf84f4274 v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero 2015-08-24 13:04:54 -04:00