v0.3.4: corrected some string display errors
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615ea7c0e3
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@ -81,8 +81,8 @@ public class Brute extends Mob {
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enraged = true;
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spend( TICK );
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if (Dungeon.visible[pos]) {
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GLog.w( Messages.get(this, "engraged_text") );
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sprite.showStatus( CharSprite.NEGATIVE, Messages.get(this, "engraged") );
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GLog.w( Messages.get(this, "enraged_text") );
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sprite.showStatus( CharSprite.NEGATIVE, Messages.get(this, "enraged") );
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}
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}
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}
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@ -458,7 +458,7 @@ public abstract class Mob extends Char {
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}
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if (Dungeon.hero.isAlive() && !Dungeon.visible[pos]) {
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GLog.i( Messages.get(this, "dead") );
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GLog.i( Messages.get(this, "died") );
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}
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}
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@ -38,7 +38,7 @@ public class PotionOfInvisibility extends Potion {
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public void apply( Hero hero ) {
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setKnown();
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Buff.affect( hero, Invisibility.class, Invisibility.DURATION );
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GLog.i( Messages.get(this, "invisble") );
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GLog.i( Messages.get(this, "invisible") );
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Sample.INSTANCE.play( Assets.SND_MELD );
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}
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@ -426,8 +426,8 @@ actors.mobs.monk.desc=These monks are fanatics, who devoted themselves to protec
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actors.mobs.newbornelemental.name=newborn fire elemental
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actors.mobs.newbornelemental.desc=Fire elementals are a byproduct of summoning greater entities. They are too chaotic in their nature to be controlled by even the most powerful demonologist.\n\nThis fire elemental is freshy summoned, and is weakened as a result. In this state is it especially vulnerable to the cold. Its offensive capabilities are still great though, caution is advised.
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actors.mobs.pirahna.name=giant piranha
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actors.mobs.pirahna.desc=These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.
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actors.mobs.piranha.name=giant piranha
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actors.mobs.piranha.desc=These carnivorous fish are not natural inhabitants of underground pools. They were bred specifically to protect flooded treasure vaults.
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actors.mobs.rat.name=marsupial rat
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actors.mobs.rat.desc=Marsupial rats are aggressive but rather weak denizens of the sewers. They have a nasty bite, but are only life threatening in large numbers.
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@ -1,4 +1,4 @@
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windows.wndblacksmith.prompt=Ok, a deal is a deal, dat's what I can do for you: I can reforge 2 items and turn them into one of a better quality.
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windows.wndblacksmith.prompt=Ok, a deal is a deal, here's what I can do for you: I can reforge 2 items and turn them into one of a better quality.
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windows.wndblacksmith.select=Select an item to reforge
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windows.wndblacksmith.reforge=Reforge them
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@ -70,7 +70,7 @@ public class WndBlacksmith extends Window {
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@Override
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protected void onClick() {
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btnPressed = btnItem1;
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GameScene.selectItem( itemSelector, WndBag.Mode.UPGRADEABLE, Messages.get(this, "select") );
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GameScene.selectItem( itemSelector, WndBag.Mode.UPGRADEABLE, Messages.get(WndBlacksmith.class, "select") );
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}
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};
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btnItem1.setRect( (WIDTH - BTN_GAP) / 2 - BTN_SIZE, message.y + message.height() + BTN_GAP, BTN_SIZE, BTN_SIZE );
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@ -80,7 +80,7 @@ public class WndBlacksmith extends Window {
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@Override
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protected void onClick() {
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btnPressed = btnItem2;
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GameScene.selectItem( itemSelector, WndBag.Mode.UPGRADEABLE, Messages.get(this, "select") );
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GameScene.selectItem( itemSelector, WndBag.Mode.UPGRADEABLE, Messages.get(WndBlacksmith.class, "select") );
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}
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};
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btnItem2.setRect( btnItem1.right() + BTN_GAP, btnItem1.top(), BTN_SIZE, BTN_SIZE );
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