Commit Graph

978 Commits

Author SHA1 Message Date
Evan Debenham
8461500d66 v0.6.3: corruption now causes enemies to drop loot and projectiles 2018-01-20 16:28:19 -05:00
Evan Debenham
0182bae2a0 v0.6.3: fixed variosu bugs with fog of war and horn of plenty 2018-01-20 16:28:18 -05:00
Evan Debenham
869c17be41 v0.6.3: reverted ranged weapon damage nerf by ~50% 2018-01-20 16:28:18 -05:00
Evan Debenham
3701a2aac7 v0.6.3: reduced the spawn rate of missile weapons by ~50% 2018-01-20 16:28:18 -05:00
Evan Debenham
07158daed2 v0.6.3: replaced android.graphics.rectF with a local version 2018-01-20 16:28:15 -05:00
Evan Debenham
9966195e66 v0.6.3: updated translations 2018-01-20 16:28:07 -05:00
Evan Debenham
e41242ba54 v0.6.3: damage nerf to missile weapons 2018-01-20 16:27:46 -05:00
Evan Debenham
f5708a8ba7 v0.6.3: fixed issues with wall blocking tilemap 2018-01-20 16:27:46 -05:00
Evan Debenham
0a9ea5dcb9 v0.6.3: fixed a typo in trident's name 2018-01-20 16:27:46 -05:00
Evan Debenham
7489969494 v0.6.3: adjusted probability of missile weapon drops 2018-01-20 16:27:45 -05:00
Evan Debenham
6736b53657 v0.6.3: corrected some icon sprite dimensions 2018-01-20 16:27:42 -05:00
Evan Debenham
a8ccc71954 v0.6.3: gnoll trickster now drops a random ranged weapon 2018-01-20 16:25:46 -05:00
Evan Debenham
ae254479fd v0.6.3: buffed/adjusted warlock 2018-01-20 16:25:45 -05:00
Evan Debenham
ed1e19f17f v0.6.3: removed unintentional test code 2018-01-20 16:25:45 -05:00
Evan Debenham
b6022a2901 v0.6.3: refactored all game settings into SPD-Settings 2018-01-20 16:25:43 -05:00
Evan Debenham
079bc8c4d1 v0.6.3: various crash and ANR fixes 2018-01-20 16:09:53 -05:00
Evan Debenham
88215085b6 v0.6.3: fixed scroll of psionic blast applying debuffs to a dead hero 2018-01-20 16:09:53 -05:00
Evan Debenham
7d168e12e3 v0.6.3: further adjusted ring of evasion, no longer grants stealth 2018-01-20 16:09:53 -05:00
Evan Debenham
d89eaa8618 v0.6.3: further decoupled save files from hero classes 2018-01-20 16:09:52 -05:00
Evan Debenham
9cde9e002a v0.6.3: several improvements to game file management:
- moved android savefile interaction out of core module
- decoupled save file names from hero classes (more work to do here)
- moved save files to individual folders
- added conversion logic for old saves
2018-01-20 16:09:40 -05:00
Evan Debenham
4d6fdad4ea v0.6.3: fixed crash bugs caused by tile discovery 2018-01-20 16:06:45 -05:00
Evan Debenham
a4e9e10f6d v0.6.3: added a quantity adjustment to older missile weapons 2018-01-20 16:06:45 -05:00
Evan Debenham
5d1b5681bf v0.6.3: added a missing miniboss classification to rot lashers 2018-01-20 16:06:44 -05:00
Evan Debenham
274b885940 v0.6.3: rebalanced berserker 2018-01-20 16:06:44 -05:00
Evan Debenham
53d413b56a v0.6.3: rebalanced a number of items and glyphs 2018-01-20 16:06:43 -05:00
Evan Debenham
232e8a986f v0.6.3: implement drops for new ranged weapons 2018-01-20 16:06:43 -05:00
Evan Debenham
9816333fd7 v0.6.3: redesigned all ranged weapons and added new ones
Still need to adjust generation logic
2018-01-20 16:06:42 -05:00
Evan Debenham
f8b4607638 v0.6.3: adjust earlygame huntress damage balance 2018-01-20 16:06:42 -05:00
Evan Debenham
7b72a53393 v0.6.3: reworked/adjusted huntress and ring of sharpshooting 2018-01-20 16:06:42 -05:00
Evan Debenham
4d91ba2a24 v0.6.3: improved visibility and logic for missile weapon degradation 2018-01-20 16:06:41 -05:00
Evan Debenham
ec724bea02 v0.6.3: reworked core logic for ranged weapons
Still work to do:
- need to rework ring of sharpshooting
- need to convert huntress class powers
- need to adjust how ranged weapons are dropped
- need to change ranged weapon implementations
2018-01-20 16:06:41 -05:00
Evan Debenham
57b1f1e759 v0.6.3: fixed incorrect fade value in PixelScene 2018-01-20 16:06:40 -05:00
Evan Debenham
2b342dfe89 v0.6.3: moved opengl code out of fog of war class, into BufferTexture 2018-01-20 16:06:40 -05:00
Evan Debenham
902caaafc7 v0.6.3: updated dependancies and moved a permission 2018-01-20 16:06:37 -05:00
Evan Debenham
6abb58fd81 v0.6.3: refactored all opengl code out of the core module (except fog) 2018-01-20 16:06:02 -05:00
Evan Debenham
7afd8b8889 v0.6.3: small fixes to fog update & performance improvement to terrain 2018-01-20 16:06:01 -05:00
Evan Debenham
e828148ebc v0.6.3: refactored some android interaction out of the core module 2018-01-20 16:05:55 -05:00
Evan Debenham
c290e5fe47 v0.6.3: significant refactoring and performance improvements to fog of war 2018-01-20 16:02:19 -05:00
Evan Debenham
acc9fd33d2 v0.6.3: overhauled how the game handles pressing tiles 2018-01-20 16:02:18 -05:00
Evan Debenham
cc46684f52 v0.6.3: fixed some enemies not being recognized as in mind vision 2018-01-20 16:02:18 -05:00
Evan Debenham
65b28a9145 v0.6.3: standardized the coding for equipment stat randomization 2018-01-20 16:02:17 -05:00
Evan Debenham
43d0beb36d v0.6.3: improved how the game handles chasm floors 2018-01-20 16:02:17 -05:00
Evan Debenham
608a09a92c v0.6.3: corrected distNoDiag function, now named trueDistance 2018-01-20 16:02:17 -05:00
Evan Debenham
9f78c6b6c2 v0.6.3: standardized the string ID for equipping a cursed item 2018-01-20 16:02:16 -05:00
Evan Debenham
409af754ec v0.6.3: rewrote shadowcasting logic, 3-10x more efficient 2018-01-20 16:02:16 -05:00
Evan Debenham
2009095a66 v0.6.3: improved actor priority logic 2018-01-20 16:02:16 -05:00
Evan Debenham
5dcd285ecc v0.6.2e: manifest commit 2017-11-19 14:42:41 -05:00
Evan Debenham
aa88bf7d23 v0.6.2e: fixed bad changes made to app lifecycle managment 2017-11-19 14:42:38 -05:00
Evan Debenham
859fcbc937 v0.6.2d: manifest commit 2017-11-17 14:32:06 -05:00
Evan Debenham
b2c72a26f8 v0.6.2d: translation updates 2017-11-17 14:32:04 -05:00
Evan Debenham
00a44a8352 v0.6.2d: adjusted how the game handles pauses/focus lost 2017-11-17 14:31:51 -05:00
Evan Debenham
9ee20966bb v0.6.2d: fixed layout issues with wndInfoMob 2017-11-17 14:31:48 -05:00
Evan Debenham
597699770f v0.6.2d: reverted a fix from 0.6.2c which caused deadlocks 2017-11-17 14:31:48 -05:00
Evan Debenham
62c5aeffc8 v0.6.2d: fixed various crash bugs and added safety checks 2017-11-17 14:31:47 -05:00
Evan Debenham
433d862882 v0.6.2c: manifest commit 2017-11-17 14:31:47 -05:00
Evan Debenham
ea6f82a98c v0.6.2c: updated translations 2017-11-17 14:31:45 -05:00
Evan Debenham
913a504288 v0.6.2c: fixed crashes involving mimic spawning 2017-11-17 14:31:40 -05:00
Evan Debenham
1fbaa27f5b v0.6.2c: fixed a variety of rare crash bugs 2017-11-17 14:31:40 -05:00
Evan Debenham
31042228ff v0.6.2c: improved how the game handles music volume and asset handling 2017-11-17 14:31:37 -05:00
Evan Debenham
759ff2fb9d v0.6.2b: manifest commit 2017-11-17 14:31:32 -05:00
Evan Debenham
4ee449c918 v0.6.2b: fixed bugs and added several safety checks 2017-11-17 14:31:28 -05:00
Evan Debenham
38e712cc50 v0.6.2b: updated translations including addition of Czech 2017-11-17 14:31:19 -05:00
Evan Debenham
14cf4835fc v0.6.2b: increased the base charge speed on cloak of shadows 2017-11-17 14:31:18 -05:00
Evan Debenham
9d63559e2d v0.6.2b: fixed containers clearing quickslots when collected 2017-11-17 14:31:18 -05:00
Evan Debenham
13b13020ce v0.6.2b: improved alchemy pot visuals 2017-11-17 14:31:18 -05:00
Evan Debenham
5db33eb8a6 v0.6.2b: bolt-firing wands now press empty tiles if they land there 2017-11-17 14:31:18 -05:00
Evan Debenham
0af31996a4 v0.6.2b: improved how targeting traps determine distance 2017-11-17 14:31:17 -05:00
Evan Debenham
be198f1907 v0.6.2b: improved the error-resistance of mimic spawning logic 2017-11-17 14:31:17 -05:00
Evan Debenham
aa6baa035f v0.6.2b: fixed distortion traps not full clearing notes entries 2017-11-17 14:31:17 -05:00
Evan Debenham
04c67713e8 v0.6.2b: fixed rare incorrect drmax values in class armor 2017-11-17 14:31:16 -05:00
Evan Debenham
553badc118 v0.6.2b: improved aspects of app lifecycle management 2017-11-17 14:31:16 -05:00
Evan Debenham
a248609df4 v0.6.2b: finished up improvements to changes scene 2017-11-17 14:31:16 -05:00
Evan Debenham
994ef969b6 v0.6.2b: filled in previous info in the changes scene (still missing commentary) 2017-11-17 14:31:16 -05:00
Evan Debenham
988f3dbe96 v0.6.2b: corrected alignment of the languages icon 2017-11-17 14:31:14 -05:00
Evan Debenham
dc460c3e18 v0.6.2b: brightened fog of war 2017-11-17 14:30:08 -05:00
Evan Debenham
41685ce45c v0.6.2b: adjusted progaurd settings to (hopefully) avoid obscure crashes 2017-11-17 14:30:06 -05:00
Evan Debenham
cb14cbd2e6 v0.6.2b: a couple of translation adjustments 2017-11-17 14:29:54 -05:00
Evan Debenham
d7cc01c856 v0.6.2a: corrected a few small remaining issues + manifest commit again 2017-11-02 01:28:27 -04:00
Evan Debenham
3a8f148164 v0.6.2a: manifest commit 2017-11-02 01:28:27 -04:00
Evan Debenham
2369977c94 v0.6.2a: translations updates 2017-11-02 01:28:27 -04:00
Evan Debenham
4a9ce5dae1 v0.6.2a: added safety and sync checks for a number of rare crashes 2017-11-02 01:28:26 -04:00
Evan Debenham
3a6ae784f7 v0.6.2a: added safety checks to some usages of curItem 2017-11-02 01:28:26 -04:00
Evan Debenham
25e840b427 v0.6.2a: fixed some missing text in venom (more fixing is needed later) 2017-11-02 01:28:25 -04:00
Evan Debenham
3cd6a2d08a v0.6.2a: reduced the size of secret summoning rooms 2017-11-02 01:28:25 -04:00
Evan Debenham
a63032702f v0.6.2a: fixed buff indicator interactions with plant effects 2017-11-02 01:28:24 -04:00
Evan Debenham
f1949a9c2f v0.6.2a: fixed incorrect map reset logic in prison boss level 2017-11-02 01:28:24 -04:00
Evan Debenham
943dbe2100 v0.6.2a: fixed gladiator being able to use his ability on unseen enemies 2017-11-02 01:28:24 -04:00
Evan Debenham
99156c0005 v0.6.2a: added functionality for audio muting during phone calls 2017-11-02 01:28:23 -04:00
Evan Debenham
62a6c4be34 v0.6.2a: fixed crashes involving tengu's FOV not being initialized 2017-11-02 01:28:23 -04:00
Evan Debenham
9ad765e256 v0.6.2a: reduced the chance for golden chests to appear 2017-11-02 01:28:23 -04:00
Evan Debenham
61384b7f39 v0.6.2a: fixed ordering issues with key display 2017-11-02 01:28:22 -04:00
Evan Debenham
149c355b74 v0.6.2a: further improvements to the changes scene 2017-11-02 01:28:21 -04:00
Evan Debenham
e9b8bc3490 v0.6.2a: reworked key display, new max of 6 keys at once
system is also more flexible, more keys can be added later.
2017-11-02 01:28:15 -04:00
Evan Debenham
f95adc7452 v0.6.2a: significant improvements to old updates in the changes scene 2017-11-02 01:00:19 -04:00
Evan Debenham
86393f09a4 v0.6.2: actual manifest commit 2017-11-02 01:00:18 -04:00
Evan Debenham
da159b41ad v0.6.2: fixed corruption overriding positive buffs and soul mark 2017-11-02 01:00:17 -04:00
Evan Debenham
b5a0f3759b v0.6.2: translation updates 2017-11-02 00:57:46 -04:00
Evan Debenham
3e77e1c150 v0.6.2: manifest commit 2017-11-02 00:57:40 -04:00
Evan Debenham
a71488f6f5 v0.6.2: fixed bugs relating to corruption and awarding exp/kills 2017-11-02 00:57:39 -04:00
Evan Debenham
4af0cb4e93 v0.6.2: adjusted incorrectly placed text in stone of enchantment 2017-11-02 00:57:38 -04:00
Evan Debenham
2a6c34f1e1 v0.6.2: removed pitfall traps breaking into chasms 2017-11-02 00:57:37 -04:00
Evan Debenham
3522c275aa v0.6.2: fixes to armor interaction with warrior's seal 2017-11-02 00:57:37 -04:00
Evan Debenham
6a7d37b228 v0.6.2: more safety checks in tengu logic 2017-11-02 00:57:36 -04:00
Evan Debenham
a6dd56569b v0.6.2: updated font to support turkish characters 2017-11-02 00:57:35 -04:00
Evan Debenham
399e71ab7f v0.6.2: updated dependancies 2017-11-02 00:57:32 -04:00
Evan Debenham
c35e8534a4 v0.6.2: translation updates 2017-11-02 00:56:56 -04:00
Evan Debenham
9520c9a402 v0.6.2: adjusted secret chest and trap rooms 2017-11-02 00:56:55 -04:00
Evan Debenham
0cdc6f27df v0.6.2: translation updates, added Turkish! 2017-11-02 00:56:52 -04:00
Evan Debenham
7267632b3e v0.6.2: venom no longer extends poison 2017-11-02 00:56:46 -04:00
Evan Debenham
c0d432a3fb v0.6.2: fixed pastys not retaining holiday info in remains 2017-11-02 00:56:45 -04:00
Evan Debenham
7c532206d7 v0.6.2: improved new locked chest logic and how items are dropped 2017-11-02 00:56:44 -04:00
Evan Debenham
c249a52f41 v0.6.2: fixed a rare visual bug with dropped items 2017-11-02 00:56:44 -04:00
Evan Debenham
3fff744394 v0.6.2: fixed exp progression bugs with cloak of shadows 2017-11-02 00:56:43 -04:00
Evan Debenham
23f1c33d82 v0.6.2: translation updates 2017-11-02 00:56:42 -04:00
Evan Debenham
27457ea94f v0.6.2: fixed incorrect runestone appearing in runestone room 2017-11-02 00:56:42 -04:00
Evan Debenham
55090000a7 v0.6.2: properly fixed juggling misc equips when inventory is full 2017-11-02 00:56:41 -04:00
Evan Debenham
7f965f1777 v0.6.2: fixed incorrect item sprite sheet values 2017-11-02 00:56:40 -04:00
Evan Debenham
7afb606077 v0.6.2: translation updates 2017-11-02 00:56:32 -04:00
Evan Debenham
72eb5fe090 v0.6.2: implemented crystal keys, adjusted vault room, and added gold chests to regular drops 2017-11-02 00:55:59 -04:00
Evan Debenham
65edd066e3 v0.6.2: reduced droprate of blandfruit seeds 2017-11-02 00:55:58 -04:00
Evan Debenham
7e1dcec42f v0.6.2: implemented five more secret rooms 2017-11-02 00:55:58 -04:00
Evan Debenham
bf30704891 v0.6.2: fixed enemies being able to spawn ontop of the exit stairs 2017-11-02 00:55:57 -04:00
Evan Debenham
40a92bf3a4 v0.6.2: balance adjustments to cloak of shadows and sneak weapons 2017-11-02 00:55:56 -04:00
Evan Debenham
b9f7f7c44a v0.6.2: further rebalances to heroes remains 2017-11-02 00:55:55 -04:00
Evan Debenham
038d500c98 v0.6.2: buffed potion of purity, potion of frost, and potion of liquid flame 2017-11-02 00:55:55 -04:00
Evan Debenham
65a2cd05a1 v0.6.2: fixed a terrain bug when plants were made on tall grass 2017-11-02 00:55:55 -04:00
Evan Debenham
ed346c385b v0.6.2: reduced enemy spawnrate in dark levels to 1.5x, from 2x 2017-11-02 00:55:54 -04:00
Evan Debenham
a426fa8fb4 v0.6.2: added a safety check to tengu jumping logic 2017-11-02 00:55:54 -04:00
Evan Debenham
2c9156e591 v0.6.2: fixed a rare crash with cursed wands 2017-11-02 00:55:53 -04:00
Evan Debenham
ef058bbb71 v0.6.2: fixed fleeing chars knowing enemy position when they shouldn't 2017-11-02 00:55:53 -04:00
Evan Debenham
4368408c79 v0.6.2: adjusted a few trap mechanics
- slightly boosted the damage of gripping and flashing traps
- cursing traps now always prefer to curse weapons and armor
- pitfall traps now check for walls specifically, not just solid terrain
2017-11-02 00:55:52 -04:00
Evan Debenham
f3eab8a148 v0.6.2: fixed guards not updating their location target when chaining 2017-11-02 00:55:52 -04:00
Evan Debenham
0bb5d8202a v0.6.2: slightly reduced wraith resistance to corruption. 2017-11-02 00:55:52 -04:00
Evan Debenham
90b7d801bb v0.6.2: fixed mages staff imbue not trigger item level badges 2017-11-02 00:55:51 -04:00
Evan Debenham
450894893f v0.6.2: fixed some very old and buggy code in blandfruit 2017-11-02 00:55:51 -04:00
Evan Debenham
939c000a22 v0.6.2: improved logic for swapping misc items with a full inventory 2017-11-02 00:55:50 -04:00
Evan Debenham
deb626e279 v0.6.2: several simple bugfixes:
- fixed fire not spreading in some cases
- fixed wand of corruption awarding exp at all levels
- fixed assassin bonus damage scaling incorrectly
- fixed sprites not retaining invisibility visuals in some cases
2017-11-02 00:55:50 -04:00
Evan Debenham
19d63aef60 v0.6.2: adjustments to two more secret rooms 2017-11-02 00:55:49 -04:00
Evan Debenham
01846d1a02 v0.6.2: nerfs to some new secret rooms 2017-11-02 00:55:49 -04:00
Evan Debenham
2739595320 v0.6.2: bugfixes 2017-11-02 00:55:48 -04:00
Evan Debenham
ac8a552202 v0.6.2: fixed a freeze issue caused by yog's burning fist 2017-11-02 00:55:48 -04:00
Evan Debenham
26ec69ae9a v0.6.2: fixed issues with traps that have delayed visual effects 2017-11-02 00:55:47 -04:00
Evan Debenham
3e5c69b25e v0.6.2: adjusted action indicator to be more crash resistant 2017-11-02 00:55:47 -04:00
Evan Debenham
b24e44db3d v0.6.2: adjsuted preparation logic to be more crash resistant 2017-11-02 00:55:46 -04:00
Evan Debenham
6a3eeb62cc v0.6.2: fixed bugs and improved ai of sad ghost and evil eyes 2017-11-02 00:55:45 -04:00
Evan Debenham
051dddf835 v0.6.2: freezing and fire now fully cancel eachother 2017-11-02 00:55:44 -04:00
Evan Debenham
aeb53585d1 v0.6.2: bugfixes to toxic and fire imbue buffs 2017-11-02 00:55:44 -04:00
Evan Debenham
a6d6b7308e v0.6.2: assassin text fixes 2017-11-02 00:55:43 -04:00
Evan Debenham
2306d0c271 v0.6.2: several bugfixes and minor corrections 2017-11-02 00:55:42 -04:00
Evan Debenham
bd1ba18e52 v0.6.2: fixed a missing bundle alias from the trap changes 2017-11-02 00:55:42 -04:00
Evan Debenham
cdad2fa5e0 v0.6.2: more secret room implementation 2017-11-02 00:55:41 -04:00
Evan Debenham
0cfaeaad98 v0.6.2: fixed bugs with plant logic caused by recent code changes 2017-11-02 00:55:40 -04:00
Evan Debenham
46b3dfd057 v0.6.2: fixed golden bee ai interactions with corruption 2017-11-02 00:55:40 -04:00
Evan Debenham
75be01873c v0.6.2: balance changes to the berserker and flail 2017-11-02 00:55:39 -04:00
Evan Debenham
d929e1b922 v0.6.2: reworked many traps and trap effects 2017-11-02 00:55:39 -04:00
Evan Debenham
35c38f2f21 v0.6.2: early runestone implementation (only 2 of them in 0.6.2) 2017-11-02 00:55:38 -04:00
Evan Debenham
0c46963dee v0.6.2: fixed multiple prizes of the same type appearing in vault rooms 2017-11-02 00:55:37 -04:00
Evan Debenham
fdc2293f00 v0.6.2: fixed evil eyes unintentionally storing a charged beam 2017-11-02 00:55:36 -04:00
Evan Debenham
1940ca9c09 v0.6.2: fixed custom tiled visual errors when revived by an ankh 2017-11-02 00:55:15 -04:00
Evan Debenham
98df73743c v0.6.2: teleportation effects now set mob ai to wandering 2017-11-02 00:55:15 -04:00
Evan Debenham
02508571c6 v0.6.2: fixed fly swarms not duplicating over terrain hazards 2017-11-02 00:55:14 -04:00
Evan Debenham
495a3cdb4b v0.6.2: fixed magical sleep not detaching when ai state is assigned 2017-11-02 00:55:14 -04:00
Evan Debenham
6d8e64d5bd v0.6.2: fixed cases where the lost icon would persist when it shouldn't 2017-11-02 00:55:13 -04:00
Evan Debenham
b214ea58cf v0.6.2: fixed exploits involving tapping outside the tilemap 2017-11-02 00:55:13 -04:00
Evan Debenham
925d737d93 v0.6.2: overhauled enemy AI behaviour with respect to alignment 2017-11-02 00:55:12 -04:00
Evan Debenham
ddaa763a86 v0.6.2: many buffs now grey out their icons as they expire 2017-11-02 00:55:11 -04:00
Evan Debenham
a33cb33727 v0.6.2: fixed multiplied characters not acting for many turns 2017-11-02 00:55:10 -04:00
Evan Debenham
340d14dc2f v0.6.2: fixed a rare bug caused by previous charsprite changes 2017-11-02 00:55:09 -04:00
Evan Debenham
3ca4d7737a v0.6.2: Improved how resistances and immunities are managed 2017-11-02 00:55:09 -04:00
Evan Debenham
bb5e798b98 v0.6.2: improved emoicons and removed enemy state from descriptions 2017-11-02 00:55:08 -04:00
Evan Debenham
70a39f4229 v0.6.2: improved hero fov logic 2017-11-02 00:55:07 -04:00
Evan Debenham
ab847c9e1b v0.6.2: improved ai logic for piranhas and guards 2017-11-02 00:55:07 -04:00
Evan Debenham
933b2b5b89 v0.6.2: fixed a typo in the description of dirks 2017-11-02 00:55:06 -04:00
Evan Debenham
68499b213a v0.6.2: made field of vision storage none-static 2017-11-02 00:55:06 -04:00
Evan Debenham
126172d661 v0.6.2: made several level properties none-static 2017-11-02 00:55:04 -04:00
Evan Debenham
6530cf0675 v0.6.2: fixed a bug with connection limits on hidden larder rooms 2017-11-02 00:55:04 -04:00
Evan Debenham
66765800cf v0.6.2: enemy spawner now only counts hostile mobs for the total 2017-11-02 00:55:03 -04:00
Evan Debenham
30e021f8d5 v0.6.2: fixed artifacts being un-quicksloted when equipped in some cases 2017-11-02 00:55:03 -04:00
Evan Debenham
ff6d3f93ff v0.6.2: fixed some effects persisting when character sprites are destroyed 2017-11-02 00:55:02 -04:00
Evan Debenham
becd3167da v0.6.2: fixed more cases where death animations where being interrupted 2017-11-02 00:55:02 -04:00
Evan Debenham
f67a2e561f v0.6.2: adjusted weak floor room logic to prevent well visual clipping 2017-11-02 00:55:02 -04:00
Evan Debenham
50566234c7 v0.6.2: Hourglass charge use is now frontloaded to match new cloak 2017-11-02 00:55:01 -04:00
Evan Debenham
75682ea572 v0.6.2: fixed typo in ghost hero introduction 2017-11-02 00:55:01 -04:00
Evan Debenham
cb1f1f5bcf v0.6.2: bones no longer contain progression items but getting 50 gold is less likely 2017-11-02 00:54:51 -04:00
Evan Debenham
d898e29fdb v0.6.2: action indicator now persists between floors (but not games) 2017-11-02 00:51:20 -04:00
Evan Debenham
17a15d2485 v0.6.2: fixed crashes when loading pre-0.6.2 saves 2017-11-02 00:51:18 -04:00
Evan Debenham
60ca4b0180 v0.6.2: reworked the assassin subclass 2017-11-02 00:51:18 -04:00
Evan Debenham
6cda24e6ed v0.6.2: reworked the freerunner subclass 2017-11-02 00:51:17 -04:00
Evan Debenham
f8244d013e v0.6.2: reworked rogue and cloak of shadows 2017-11-02 00:51:16 -04:00
Evan Debenham
d4489e6901 v0.6.2: fully implemented 5 secret rooms 2017-11-02 00:51:15 -04:00
Evan Debenham
595abdd2c6 v0.6.2: Added proper error handling to a rare case in levelgen 2017-11-02 00:51:13 -04:00
Evan Debenham
c501b82997 v0.6.2: Fixed "nothing interesting here" showing up more than intended 2017-11-02 00:51:11 -04:00
Evan Debenham
8fb8061ee1 v0.6.2: Code for well water now supports more than one well at a time 2017-11-02 00:51:09 -04:00
Evan Debenham
4a8373246b v0.6.2: implement new secret room logic.
Specific secret room implementations are still needed
2017-11-02 00:51:08 -04:00
Evan Debenham
a5df5e9b5b v0.6.2: redesigned secret door and searching mechanics 2017-11-02 00:51:06 -04:00
Evan Debenham
8122e961ee v0.6.2: all enemies now have health bars if they are injured
removed sad ghost specific health bar
2017-11-02 00:51:04 -04:00
Evan Debenham
1d800853cb v0.6.2: fixed a typo when enemies die out of vision 2017-11-02 00:51:02 -04:00
Evan Debenham
ae154b8deb v0.6.2: fixed aspect ratio bug specific to galaxy s8 phones 2017-11-02 00:51:01 -04:00
Evan Debenham
7054594f7d v0.6.2: fixed gold dropping VFX triggering when it shouldn't trigger 2017-11-02 00:50:59 -04:00
Evan Debenham
ca077cefae v0.6.2: reworked wand of corruption 2017-11-02 00:50:57 -04:00