Evan Debenham
e8bf75e69a
V0.2.1b: reduced the Gnoll Trickster's power a little bit.
2014-10-14 20:08:23 -04:00
Evan Debenham
21da2b392a
V0.2.1b: backed out of changes window, for now
2014-10-14 20:06:23 -04:00
Evan Debenham
3a69679a71
V0.2.1b: spelling + syntax errors
2014-10-14 19:35:35 -04:00
Evan Debenham
21bfecb69f
V0.2.1b: WIP changes windows
2014-10-14 18:04:48 -04:00
Evan Debenham
02e54f1440
V0.2.1b: Corrected sprite errors in sad ghost window
2014-10-14 16:16:18 -04:00
Evan Debenham
fff98d8bd1
V0.2.1b: Corrected bug with wandmaker and corpse dust.
2014-10-14 14:59:28 -04:00
Evan Debenham
1eb0136dab
V0.2.1 : HOTFIX commit, final commit.
2014-10-13 23:17:06 -04:00
Evan Debenham
6cd16e7f20
V0.2.1a: corrected a typo (might as well while i'm here)
2014-10-13 23:09:41 -04:00
Evan Debenham
be836db8a1
V0.2.1a: HOTFIX commit, corrected sewer boss map generation issue (note to self - a character should never under any circumstances be able to walk into the outer ring of the map)
2014-10-13 23:07:57 -04:00
Evan Debenham
054b8135db
V0.2.1 : final commit!
2014-10-13 18:24:30 -04:00
Evan Debenham
e2e9a25050
V0.2.1 : Finalized visuals for Gnoll Trickster
2014-10-13 17:04:15 -04:00
Evan Debenham
19aa1c3f1a
V0.2.1 : Reworked several of the new texts.
2014-10-13 16:46:23 -04:00
Evan Debenham
0b8b28d37a
V0.2.1 : Removed now unused quest items (rat skull gets to stick around a few versions to help old saves)
2014-10-13 15:07:54 -04:00
Evan Debenham
bada599913
V0.2.1 : adjusted quest logic, should elegantly handle old quests now.
2014-10-13 14:45:35 -04:00
Evan Debenham
01fa54eb38
V0.2.1 : Ankh now actually only resets the level when it is locked
2014-10-13 13:28:15 -04:00
Evan Debenham
e72df0f32a
V0.2.1 : Tweaks to ghost boss coding/mechanics
2014-10-13 04:20:04 -04:00
Evan Debenham
2955d830ef
V0.2.1 : Improved Great Crab logic, made item generation from ghost slightly more generous.
2014-10-13 03:30:21 -04:00
Evan Debenham
0e0faecc25
V0.2.1 : Unblessed Ankh will now only reset a boss level when the level is locked.
2014-10-13 03:19:35 -04:00
Evan Debenham
dd2ddf6f81
V0.2.1 : Overhauled Goo's arena, now much more positioning possible.
2014-10-13 02:50:54 -04:00
Evan Debenham
e6b8732f90
V0.2.1 : reintroduced welcome string error (I can't bring myself to remove it)
2014-10-12 19:27:34 -04:00
Evan Debenham
38c80c1038
V0.2.1 : made it SUPER CLEAR the dew vial no longer revives
2014-10-12 16:40:07 -04:00
Evan Debenham
56708b36aa
V0.2.1 : Fixed a bug involving Ring of Tenacity (now rounds damage up, mainly so that hunger still hurts)
2014-10-12 00:24:37 -04:00
Evan Debenham
ad32c4d984
V0.2.1 : Added alternate title text to appropriate locations for Sub-Reddit modding distinctions. Standardized alternate text color int global variable. Added hero icon to hero display. make about scene flare less flashy.
2014-10-12 00:03:23 -04:00
Evan Debenham
12e2f13808
V0.2.1 : reduced self-damage on Scroll of Psionic Blast
2014-10-11 17:02:10 -04:00
Evan Debenham
8d6207dec0
V0.2.1 : actually reduced damage from Chalice of Blood (v0.2.0a fix only reduced calc for warning, D'OH!)
2014-10-11 16:59:16 -04:00
Evan Debenham
8525e8db89
V0.2.1 : Improved Fet Rat sprite & particles
2014-10-11 16:46:52 -04:00
Evan Debenham
02a20b083b
V0.2.1: Updated sewer character descriptions
2014-10-10 17:46:41 -04:00
Evan Debenham
850470ef27
V0.2.1: Updated story messages for the sewers.
2014-10-10 17:22:54 -04:00
Evan Debenham
900cc15278
V0.2.1: Updated tip messages for the sewers.
2014-10-10 16:32:24 -04:00
Evan Debenham
5fe31fb7d9
V0.2.1: Added descriptions to gnoll trickster and great crab.
2014-10-09 18:16:12 -04:00
Evan Debenham
4c102eb3f3
V0.2.1: tweaked some code in gnoll trickster and great crab.
2014-10-09 16:04:15 -04:00
Evan Debenham
cb381c1cbb
V0.2.1 : power reduction to the Gnoll Trickster
2014-10-09 01:53:08 -04:00
Evan Debenham
b048a3b242
V0.2.1 : WIP sprites for new quest bosses, plus a small Fetid Rat tweak.
2014-10-09 01:15:37 -04:00
Evan Debenham
e3da42ab34
V0.2.1 : Small tweaks
2014-10-09 00:50:21 -04:00
Evan Debenham
8f4e1ee1f0
V0.2.1 : New sprite for Fetid Rat (still has nothing on the Rat King of course)
2014-10-09 00:18:43 -04:00
Evan Debenham
3d19573f66
V0.2.1 : Corrected errors in new Stench blob.
2014-10-09 00:16:42 -04:00
Evan Debenham
41707f3db7
V0.2.1 : Fixed a crash bug with Scroll of Rage
2014-10-09 00:15:34 -04:00
Evan Debenham
b7a81ff2aa
V0.2.1: added new stench particles to Fetid Rat sprite.
2014-10-08 17:41:03 -04:00
Evan Debenham
f371f7836e
V0.2.1: Rebalanced & mechanically tweaked quest bosses.
2014-10-08 17:40:40 -04:00
Evan Debenham
d8208e5423
V0.2.1: Added new blob effect for Fetid Rat
2014-10-08 16:00:18 -04:00
Evan Debenham
bba30b473f
V0.2.1 : Implemented more of new quest boss texts
2014-10-08 02:15:01 -04:00
Evan Debenham
6ba6a54a91
V0.2.1: Updated quest dialog & descriptions, more pending
2014-10-07 17:15:00 -04:00
Evan Debenham
c39762c9ed
V0.2.1: Using a blessed ankh now properly adds to the ankhs used statistic.
2014-10-07 10:47:35 -04:00
Evan Debenham
baf258fe3a
V0.2.1: Corrected class declarations, now static.
2014-10-07 09:58:46 -04:00
Evan Debenham
80e1cb747e
V0.2.1 : modified level transition messages again
2014-10-06 21:54:06 -04:00
Evan Debenham
6200a9c183
V0.2.1 : Updated floor transition messages/sounds
2014-10-06 21:53:13 -04:00
Evan Debenham
dbc2a44911
V0.2.1 : Game now saves on every floor transition (should make crashes much less disastrous)
2014-10-06 21:52:43 -04:00
Evan Debenham
a50b58e687
V0.2.1 : Wand of Teleportation can no longer teleport NPCs.
2014-10-06 19:48:19 -04:00
Evan Debenham
c8bbeea53b
V0.2.1: Fixed a bug with Ring of Might overhealing the player.
2014-10-06 16:54:26 -04:00
Evan Debenham
498cfacb39
V0.2.1: DM-300 is now immune to terror (fixes unintended fear-heal behaviour)
2014-10-06 16:52:04 -04:00
Evan Debenham
6b72f83ccd
V0.2.1 : Updated Goo particle effects again, small tweak
2014-10-04 02:53:17 -04:00
Evan Debenham
d3af7bb854
V0.2.1 : Removed rose quest logic from sewer mobs
2014-10-03 22:18:23 -04:00
Evan Debenham
4c49f647cc
V0.2.1: Overhauled ghost quest, needs testing.
2014-10-03 18:01:19 -04:00
Evan Debenham
6c818ec0b1
V0.2.1: Corrected bug involving failed item placement with Wandmaker quest (bug is also present with ghost, will be fixed in ghost quest overhaul shortly)
2014-10-03 15:56:47 -04:00
Evan Debenham
ba8d158ba7
V0.2.1: Updated generator exception handling to always be internal.
2014-10-03 14:55:47 -04:00
Evan Debenham
960f39b56b
Merge remote-tracking branch 'origin/master'
2014-10-03 14:00:25 -04:00
Evan Debenham
1c40c23a72
V0.2.1: Added support for specifying target strength in weapon/armor generation.
2014-10-03 14:00:07 -04:00
Evan Debenham
d8e936ea97
V0.2.1 : Updated Goo particle effects (much better now)
2014-10-02 22:31:36 -04:00
Evan Debenham
2b5c563b8f
V0.2.1: First commit of new quest monsters, needs significant refining.
2014-10-02 17:22:56 -04:00
Evan Debenham
c66cc2fc46
V0.2.1: Crystal Chests no longer show their contents in the loot indicator.
2014-10-02 14:14:21 -04:00
Evan Debenham
346f5b4e88
V0.2.1 : Added particle effects to Goo
2014-10-02 00:31:44 -04:00
Evan Debenham
13cf972982
V0.2.1 : Clarified actor order of behaviour
2014-10-02 00:31:25 -04:00
Evan Debenham
d0227aebc8
V0.2.1 : Added new level neighbour arrays
2014-10-02 00:29:59 -04:00
Evan Debenham
1c48866338
V0.2.1 : Initial Improvements to Goo's sprite
2014-09-29 01:16:40 -04:00
Evan Debenham
a22de3817b
V0.2.0c : Updated Welcome Scene
2014-09-22 20:40:12 -04:00
Evan Debenham
4f4a873210
V0.2.0c : Updated Dew Vial description
2014-09-22 20:28:00 -04:00
Evan Debenham
5d23a20cd6
V0.2.0c : Fixed a bug with cloak of shadows and rankings.
2014-09-22 20:23:42 -04:00
Evan Debenham
5807c17059
V0.2.0c : Corrected numerous bugs with Scroll of Lullaby
2014-09-22 20:01:58 -04:00
Evan Debenham
eaf2fcf81b
Merge remote-tracking branch 'origin/master'
2014-09-22 19:27:33 -04:00
Evan Debenham
a1954c3d33
V0.2.0c : Removed unused import from HighGrass
2014-09-22 19:26:53 -04:00
Evan Debenham
9c059712a7
V0.2.0c: Updated Welcome Scene
2014-09-22 17:34:22 -04:00
Evan Debenham
c8d54bf384
V0.2.0c: Corrected signpost message relating to the ankh
2014-09-22 17:22:28 -04:00
Evan Debenham
2198e5e3b7
V0.2.0c : Reduced Horn of Plenty scaling slightly
2014-09-21 23:57:50 -04:00
Evan Debenham
8febc963e5
V0.2.0c : Added nullchecks to heaps and level heap placement on load.
2014-09-21 22:34:06 -04:00
Evan Debenham
a1f6065b46
V0.2.0c : Increased seed pouch capacity
2014-09-21 16:45:45 -04:00
Evan Debenham
bf50d67912
V0.2.0c : corrected rotberry seed pickup behaviour
2014-09-21 16:38:14 -04:00
Evan Debenham
8aa2b5c8a2
V0.2.0c : Fixed Ring of Might behaviour
2014-09-21 16:35:01 -04:00
Evan Debenham
20686b5ba0
V0.2.0c : correct typo in generator
2014-09-21 16:10:10 -04:00
Evan Debenham
f8d76da5a8
V0.2.0c : made Blandfruit stackable
2014-09-18 21:27:45 -04:00
Evan Debenham
2d42627940
V0.2.0b: Updated Welcome Scene
2014-09-17 19:26:26 -04:00
Evan Debenham
23697978de
V0.2.0b: Updated the description of Chalice of Blood
2014-09-17 19:01:33 -04:00
Evan Debenham
f29b00bf99
V0.2.0b: Corrected artifact sale value
2014-09-17 18:53:04 -04:00
Evan Debenham
c5a15a0441
V0.2.0b: Clarified Blandfruit description, buffed Blandfruit horn value
2014-09-17 16:47:22 -04:00
Evan Debenham
82d90b90f1
V0.2.0b: Fixed a bug with loading saves
2014-09-17 16:17:29 -04:00
Evan Debenham
5878352dc8
V0.2.0a: corrected URL, real final commit
2014-09-16 20:56:37 -04:00
Evan Debenham
689f71621a
V0.2.0a: Final Commit
2014-09-16 20:54:42 -04:00
Evan Debenham
9dbfa2f76e
V0.2.0a: Reverted Talisman EXP change, fixed a Talisman bug.
2014-09-16 20:42:51 -04:00
Evan Debenham
0e5b4604b6
V0.2.0a: Made Artifacts sellable, buffed ring sale price (as they are stronger now)
2014-09-16 20:32:10 -04:00
Evan Debenham
3c88994561
V0.2.0a: Made Artifacts and Rings a little bit rarer
2014-09-16 20:27:39 -04:00
Evan Debenham
f012cddc4a
V0.2.0a: Made Talisman of Foresight a bit easier to level
2014-09-16 20:23:49 -04:00
Evan Debenham
11b289f4d1
V0.2.0a: Some rebalancing on Chalice of Blood
2014-09-16 20:22:57 -04:00
Evan Debenham
a02a5f2c0d
V0.2.0a: Fixed crashing on deleted items when loading saves.
2014-09-16 20:04:37 -04:00
Evan Debenham
b8080a9dbe
V0.2.0a: Fixed a Bug with Sandals of Nature
2014-09-16 19:15:59 -04:00
Evan Debenham
28bc72153b
V0.2.0: Fixed a bug with Cape of Thorns
2014-09-16 19:13:28 -04:00
Evan Debenham
93b7d2ea3f
V0.2.0: final commit!
2014-09-15 20:30:10 -04:00
Evan Debenham
f0c00d8961
V0.2.0: cleaned up Chalice of Blood visuals
2014-09-15 20:22:54 -04:00
Evan Debenham
9444554f79
V0.2.0: Added shading to talisman of foresight, tweaked Greaves of nature sprite, updated logo (still temp)
2014-09-15 20:17:24 -04:00
Evan Debenham
94825656f5
V0.2.0: tested artifacts, tweaked descriptions.
2014-09-15 19:51:21 -04:00
Evan Debenham
c4def3b0e5
V0.2.0: made asassin damage bonus more consistent, but lower overall (to balance with having cloak)
2014-09-15 17:27:54 -04:00
Evan Debenham
3b1ef686ba
V0.2.0: Added polish to artifacts
2014-09-15 16:53:20 -04:00
Evan Debenham
7ef7f1715a
V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings)
2014-09-15 16:38:31 -04:00
Evan Debenham
c9d29b719b
V0.2.0: reduced charging amount on talisman of foresight when finding things.
2014-09-15 13:33:15 -04:00
Evan Debenham
3885a0f039
V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice
2014-09-15 09:43:57 -04:00
Evan Debenham
4dcb086ea8
V0.2.0: Corrected a bug with Ring of Wealth functionality (< instead of >, i'm dumb =S)
2014-09-15 09:23:58 -04:00
Evan Debenham
a15fc5a0a5
V0.2.0: Created Sprite & buff icons for the Talisman of Foresight, sprite still needs shading.
2014-09-15 02:31:40 -04:00
Evan Debenham
06dbf11823
V0.2.0: Corrected artifacts triggering the levelled item badge.
2014-09-15 01:34:34 -04:00
Evan Debenham
eb42461b03
V0.2.0: implemented Sandals of nature sprite, Sandals final form now named greaves (was leggings)
2014-09-15 01:34:01 -04:00
Evan Debenham
d5acee95a6
V0.2.0: corrected initial charge value on Talisman of Foresight
2014-09-14 20:53:16 -04:00
Evan Debenham
ad8d15b483
V0.2.0: Tied artifact drops into rooms
2014-09-14 20:43:13 -04:00
Evan Debenham
56c1995bff
V0.2.0: changed default rouge quickslot & description.
2014-09-14 19:47:10 -04:00
Evan Debenham
3c4ba9d019
V0.2.0: updated TODOs
2014-09-14 19:45:28 -04:00
Evan Debenham
63696cb502
V0.2.0: Added last bit of Ring of Wealth logic
2014-09-14 19:40:59 -04:00
Evan Debenham
efef1e65c9
V0.2.0: Added Artifacts to generator drop logic.
2014-09-14 19:40:04 -04:00
Evan Debenham
d1700407c8
V0.2.0: Buffed ring of Wealth a bit
2014-09-14 19:39:26 -04:00
Evan Debenham
96d5f1000f
V0.2.0: Fully implemented Ring of Wealth
2014-09-14 19:31:31 -04:00
Evan Debenham
6e9cc9dd69
V0.2.0: Fully implemented Talisman of Foresight
2014-09-14 18:38:23 -04:00
Evan Debenham
f4e5060041
V0.2.0: Corrected some misc. item buff detach logic
2014-09-14 04:36:05 -04:00
Evan Debenham
827bbac105
V0.2.0: Corrected missile logic with Ring of Sharpshooting
2014-09-14 02:11:06 -04:00
Evan Debenham
b60478233d
V0.2.0: Implemented further Sandal logic, small tweak to horn logic.
2014-09-13 20:42:37 -04:00
Evan Debenham
2070bffb0e
V0.2.0: reverted earthroot shake change from previous version
2014-09-13 17:37:08 -04:00
Evan Debenham
7abb24f723
V0.2.0: Changed artifacts to use upgrade() instead of level++
2014-09-13 17:34:50 -04:00
Evan Debenham
2021373e3e
V0.2.0: Swarm of flies made slightly stronger, and they drop health potions less often. Yeah that's right, I just hard nerfed the best way to farm HP in the game, what now!?
2014-09-12 15:52:36 -04:00
Evan Debenham
2e85c6cf33
V0.2.0: Buffed Ring of Elements, resistance and duration factors increased
2014-09-12 14:43:03 -04:00
Evan Debenham
69b7e5a9fc
V0.2.0: implemented ring of Furor, light Sharpshooting refactor
2014-09-12 14:16:39 -04:00
Evan Debenham
04b1ace7a7
V0.2.0: refactored/corrected Ring of Sharpshooting logic
2014-09-12 11:07:27 -04:00
Evan Debenham
5eea9c6cfc
V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting
2014-09-12 10:55:30 -04:00
Evan Debenham
b3069feee9
V0.2.0: Added Horn of Plenty Sprite Switching
2014-09-12 00:47:25 -04:00
Evan Debenham
c015902f83
V0.2.0: Updated TODOs
2014-09-12 00:18:19 -04:00
Evan Debenham
149d199422
V0.2.0: Fixed a bug in EarthRoot
2014-09-12 00:15:40 -04:00
Evan Debenham
1615f5e502
V0.2.0: Corrected Ring of Force implementation
2014-09-11 19:57:05 -04:00
Evan Debenham
110631ea77
V0.2.0: Implemented Ring of Tenacity
2014-09-11 16:45:19 -04:00
Evan Debenham
2ad10e7168
V0.2.0: Implemented Ring of Sharpshooting
2014-09-11 15:33:46 -04:00
Evan Debenham
902b2a096f
V0.2.0: Implemented Ring of Might
2014-09-11 11:13:25 -04:00
Evan Debenham
cbb7d8b130
Merge remote-tracking branch 'origin/master'
2014-09-11 10:52:34 -04:00
Evan Debenham
c4c6372d2a
V0.2.0: Tied Ring of Force into game logic.
2014-09-11 10:51:57 -04:00
Evan Debenham
9c8ab0ccc9
V0.2.0: Updated TODOs
2014-09-11 00:48:13 -04:00
Evan Debenham
69e82d475d
V0.2.0: Corrected a bug from the source involving free hits on game loads
2014-09-10 21:38:59 -04:00
Evan Debenham
cce6e8dfa0
V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected).
2014-09-10 20:05:06 -04:00
Evan Debenham
fb5735b2c7
V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops)
2014-09-10 17:29:00 -04:00
Evan Debenham
ed86176362
V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation.
2014-09-10 17:20:33 -04:00
Evan Debenham
255c98b148
V0.2.0: renamed Ring of Power to Ring of Magic
2014-09-10 15:50:28 -04:00
Evan Debenham
4ded3553b8
V0.2.0: updated aliases
2014-09-10 15:30:07 -04:00
Evan Debenham
ec16f3995c
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
2014-09-10 15:29:42 -04:00
Evan Debenham
2667f1bbf5
V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact)
2014-09-10 15:01:08 -04:00
Evan Debenham
5684fe2367
V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%)
2014-09-10 14:27:11 -04:00
Evan Debenham
e414777568
V0.2.0: Corrected a typo in ring of haste
2014-09-10 11:42:53 -04:00
Evan Debenham
17b71d183c
V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy.
2014-09-10 11:41:35 -04:00
Evan Debenham
ae271a7f4a
Merge remote-tracking branch 'origin/master'
2014-09-10 10:35:07 -04:00
Evan Debenham
1828209594
V0.2.0: reworked Ring of Haste, now only increases movement speed.
2014-09-10 10:34:43 -04:00
Evan Debenham
e465e1751c
V0.2.0: Updated About Scene
2014-09-09 01:05:53 -04:00
Evan Debenham
3c875390ef
V0.2.0: corrected back button functionality on Welcome Scene
2014-09-09 00:14:57 -04:00
Evan Debenham
ba636007c2
V0.2.0: improved bundling on several artifacts.
2014-09-08 17:35:44 -04:00
Evan Debenham
80467934f7
V0.2.0: added Talisman of Foresight
2014-09-08 17:15:47 -04:00
Evan Debenham
e8b3365f08
V0.2.0: Initial implementation for Sandals of Nature
2014-09-08 15:41:09 -04:00
Evan Debenham
33a6533d08
V0.2.0: Tiny correction in Horn of Plenty
2014-09-08 10:42:07 -04:00
Evan Debenham
0c06bd0719
V0.2.0: Corrected a logic flaw in earthroot buff
2014-09-08 09:35:26 -04:00
Evan Debenham
20b59a372d
V0.2.0: ...further corrected Chalice Logic & artifact logic
2014-09-08 01:12:36 -04:00
Evan Debenham
b91ed818ce
V0.2.0: corrected Chalice Logic
2014-09-08 01:08:46 -04:00
Evan Debenham
aa591d7c71
V0.2.0: correct string mismatch
2014-09-08 01:06:24 -04:00
Evan Debenham
14ff09373b
V0.2.0: Various artifact logic/sprite changes
2014-09-08 01:01:34 -04:00
Evan Debenham
5e038f5c5d
V0.2.0: Lots of Armband implementation
2014-09-07 17:13:52 -04:00
Evan Debenham
1338cabf67
V0.2.0: removed an unnecessary Curly Brace.
2014-09-05 17:30:41 -04:00
Evan Debenham
ff560b46a3
V0.2.0: further implemented armband, not yet tied to game logic.
2014-09-05 17:27:18 -04:00
Evan Debenham
e650767d29
V0.2.0: Partially implemented armband.
2014-09-05 16:29:57 -04:00
Evan Debenham
0f9854d40a
V0.2.0: further improved Blandfruit info string construction.
2014-09-05 10:10:38 -04:00
Evan Debenham
075d7db790
V0.2.0: updated icons, added shattered pixel logo.
2014-09-04 23:49:16 -04:00
Evan Debenham
f4d2d8783c
V0.2.0: Cape of Thorns bugfixes, numbers tweaking.
2014-09-04 02:34:41 -04:00
Evan Debenham
29ed3a0f40
V0.2.0: Crazed Bandit now stronger & much more likely to drop armband
2014-09-03 17:19:27 -04:00
Evan Debenham
eab87af82c
V0.2.0: Created Master Thieves' Armband & tied into drop logic.
2014-09-03 17:18:30 -04:00
Evan Debenham
bdc0c29882
V0.2.0: updated Cape of Thorns ToString()
2014-09-03 17:13:54 -04:00
Evan Debenham
dcebda3214
V0.2.0: Removed ring of thorns from game logic, tied in cape.
2014-09-03 14:50:56 -04:00
Evan Debenham
33b015a25e
V0.2.0: Added Cape of Thorns
2014-09-03 14:39:15 -04:00
Evan Debenham
93b5fe3eb6
V0.2.0: fully implemented charging chalice
2014-09-03 10:38:02 -04:00
Evan Debenham
e00291b675
V0.2.0: corrected spelling/sentence structure
2014-09-02 11:38:48 -04:00
Evan Debenham
0347fafd2e
V0.2.0: Added a welcome/update screen
2014-09-02 01:51:25 -04:00
Evan Debenham
e731f6f71d
V0.2.0: Fixed a bug with the item sprite sheet and hard-coded values(ooh, another PC-classes tweak)
2014-08-31 03:42:31 -04:00
Evan Debenham
9034325963
V0.2.0: Implemented artifact level display
2014-08-30 19:30:35 -04:00
Evan Debenham
4721a9476c
V0.2.0: Cloak of Shadows now properly stores exp over save/load
2014-08-30 18:27:57 -04:00
Evan Debenham
b3b39bdbb2
V0.2.0: added death interaction with Chalice of Blood
2014-08-30 02:30:43 -04:00
Evan Debenham
9cf86c5f93
V0.2.0: fixed a nullpointer bug
2014-08-30 02:26:21 -04:00
Evan Debenham
7301b5a751
V0.2.0: fixed death interaction with Scroll of Psionic Blast
2014-08-30 02:25:52 -04:00
Evan Debenham
9224f1539a
V0.2.0: fixed two bugs with buff logic.
2014-08-29 19:32:30 -04:00
Evan Debenham
41d0ca00da
V0.2.0: Partially implemented Chalice of Blood, needs testing/refining
2014-08-29 15:19:35 -04:00
Evan Debenham
d84ed470cd
V0.2.0: Cleaned up equip code(pending integration with KindOfMisc super)
2014-08-29 13:54:28 -04:00
Evan Debenham
72be421d93
V0.2.0: fixed a logic flaw with cloak of shadows recharge.
2014-08-29 00:57:23 -04:00
Evan Debenham
3cdc3885a0
V0.2.0: Cleaned up string stuff in Blandfruit
2014-08-28 16:56:07 -04:00
Evan Debenham
116d2b501f
V0.2.0: Horn of Plenty number tweaking
2014-08-28 16:37:16 -04:00
Evan Debenham
8733e99e03
V0.2.0: normalized Cloak of Shadows starting level (should start at level = 0)
2014-08-28 16:23:28 -04:00
Evan Debenham
605ec62223
V0.2.0: minor bugfix in sungrass.
2014-08-28 09:54:27 -04:00
Evan Debenham
871e00f597
V0.2.0: bugfix/light class restructure
2014-08-28 00:29:29 -04:00
Evan Debenham
d1fae63918
V0.2.0: fixed another bug, number tweaking, display clarity.
2014-08-28 00:28:32 -04:00
Evan Debenham
fba96fe4cc
V0.2.0: created Chalice of Blood class
2014-08-27 17:00:08 -04:00
Evan Debenham
8c2f004a53
V0.2.0: Cloak of Shadows balance tweaking
2014-08-27 16:34:24 -04:00
Evan Debenham
b54680f78b
V0.2.0: Implemented storing food in Horn of Plenty (needs testing)
2014-08-27 11:44:25 -04:00
Evan Debenham
f033a2b872
V0.2.0: fixed a save/load issue with Cloak of Shadows
2014-08-27 01:43:13 -04:00
Evan Debenham
b436df4682
V0.2.0: Cloak of Shadows implemented, just needs polish & number tweaking
2014-08-27 00:54:19 -04:00
Evan Debenham
3c471b3e19
V0.2.0: Tweaked behaviour relating to order of actions, fixes a bug: when a buff is first attached it randomly acts twice instead of once.
2014-08-27 00:53:22 -04:00
Evan Debenham
9231e99838
V0.2.0: Partially implemented Horn of Plenty.
2014-08-26 16:52:18 -04:00
Evan Debenham
2f6f42c946
V0.2.0: cleaned artifact class structure, improved cloak.
2014-08-26 16:51:46 -04:00
Evan Debenham
fdfae8e215
V0.2.0: added safety checks for invisibility (fixes bug with new item).
2014-08-26 09:58:14 -04:00
Evan Debenham
ac16a38c15
V0.2.0: corrected small spritesheet issue
2014-08-26 09:57:41 -04:00
Evan Debenham
55910d3552
Rename CloakofShadows.java to CloakOfShadows.java
2014-08-26 09:16:47 -04:00
Evan Debenham
92e664472b
V0.2.0: Refined Cloak of Shadows implementation, almost done.
2014-08-26 01:19:17 -04:00
Evan Debenham
c8ffb41754
V0.2.0: cleaned up tiny bit of anhk code.
2014-08-25 17:09:58 -04:00
Evan Debenham
62d5ccebbd
V0.2.0: Partially implemented Cloak of Shadows
2014-08-25 17:09:40 -04:00
Evan Debenham
2fad9b3af0
V0.2.0: see previous commit
2014-08-24 23:59:22 -04:00
Evan Debenham
c96c3c5bed
V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!)
2014-08-24 23:55:10 -04:00
Evan Debenham
56f9333c5c
V0.2.0: updated sprites, Trinkets renamed to Artifacts(much more fitting).
2014-08-22 02:21:38 -04:00
Evan Debenham
5e4108510a
V0.2.0: made Blandfruit seeds significantly less rare.
2014-08-21 01:35:16 -04:00
Evan Debenham
217495bc6e
V0.2.0: more sprite work
2014-08-21 01:28:05 -04:00
Evan Debenham
0b3a3a3730
V0.2.0: fixed a badge bug in Potion of Might
2014-08-20 09:26:44 -04:00
Evan Debenham
13a9a73203
V0.2.0: cleaned import, removed temp file
2014-08-19 20:42:21 -04:00
Evan Debenham
d996b16a4a
V0.2.0: made missile throw animation 'if statement' dynamic
2014-08-19 20:02:57 -04:00
Evan Debenham
0510e579b8
V0.2.0: finished mapping new spritesheet
2014-08-19 17:21:12 -04:00
Evan Debenham
449e8422ba
V0.2.0: finished mapping new spritesheet
2014-08-19 17:20:48 -04:00
Evan Debenham
3356eb019f
V0.2.0: fixed ankhs stacking (doy...)
2014-08-19 14:15:31 -04:00
Evan Debenham
c8d5b7a53c
V0.2.0: reworking item sprite sheet for more space (itemsold is temp)
2014-08-19 01:23:15 -04:00
Evan Debenham
f86b05e4b6
V0.1.1a: final commit, HOTFIX
2014-08-16 16:17:47 -04:00
Evan Debenham
3ce1347e52
V0.1.1a: corrected Ankh not saving state (forgot to implement, doy..)
2014-08-16 16:16:32 -04:00
Evan Debenham
af01b4e3e8
V0.1.1: Final Commit
2014-08-15 23:51:33 -04:00
Evan Debenham
fb115114f4
V0.1.1: updated sprites, added seed to generator, fixed (hopefully) all bugs
2014-08-15 22:48:02 -04:00
Evan Debenham
7403aa8359
V0.1.1: cleaned up TODOs
2014-08-15 09:21:15 -04:00
Evan Debenham
8c8ccf8db4
V0.1.1: fixed a bug involving throwing blandfruit (need to test)
2014-08-15 09:20:15 -04:00
Evan Debenham
ef59fd8536
Merge remote-tracking branch 'origin/master'
2014-08-15 09:11:47 -04:00
Evan Debenham
8244010821
V0.1.1: cleaned up drowsy messages
2014-08-15 00:41:16 -04:00
Evan Debenham
faa9140e05
V0.1.1: fixed bugs and cleaned up some effects.
2014-08-14 22:26:58 -04:00
Evan Debenham
40f2ea2529
V0.1.1: Blandfruit implemented. All functional parts of V0.1.1 completed, need cleanup & testing
2014-08-14 17:27:54 -04:00
Evan Debenham
94591b7d32
Rename BlandFruit.java to Blandfruit.java
2014-08-14 01:34:16 -04:00
Evan Debenham
a7caea1598
V0.1.1: Blandfruit now half implemented, almost finished...
2014-08-14 01:31:39 -04:00
Evan Debenham
ffa746be18
V0.1.1: more partial Blandfruit coding
2014-08-13 17:18:35 -04:00
Evan Debenham
5c1526e430
V0.1.1: more work on lullaby.
2014-08-13 00:26:16 -04:00
Evan Debenham
52abd25647
V0.1.1: title scene modified, source version made brighter
2014-08-13 00:26:00 -04:00
Evan Debenham
1fc6bf5b92
V0.1.1: more work on blandfruit, still not implemented
2014-08-13 00:25:40 -04:00
Evan Debenham
230f814736
V0.1.1: wand exploit fix (also in PD v1.7.2)
2014-08-13 00:24:59 -04:00
Evan Debenham
cf208422d8
V0.1.1: Ankh/dew vial changes
2014-08-13 00:24:18 -04:00
Evan Debenham
6a1f093d1e
Merge remote-tracking branch 'origin/master'
2014-08-12 19:00:26 -04:00
Evan Debenham
ad87d1520c
V0.1.1: BlandFruit partially coded, not implemented.
2014-08-12 16:59:12 -04:00
Evan Debenham
2fd0967619
Merge remote-tracking branch 'origin/master'
2014-08-11 19:18:14 -04:00
Evan Debenham
f137fedaff
V0.1.1: changed versioning in title to make source code version clear
2014-08-11 17:39:03 -04:00
Evan Debenham
4f56f63053
V0.1.1: overhauled scroll of lullaby pt. 1 (currently untested)
2014-08-11 17:17:05 -04:00
Evan Debenham
a7e1455cff
V0.1.1: cleaned up imports in frost debuff
2014-08-11 13:32:44 -04:00
Evan Debenham
b3be2a9437
V0.1.1: Corrected a typo in Icecap's description
2014-08-08 23:14:37 -04:00
Evan Debenham
061ac21b3d
V0.1.1: rebalanced Scroll of Psionic Blast again, penalties are more short term.
2014-08-08 21:53:08 -04:00
Evan Debenham
95bbff2258
V0.1.1: modified exception handling for bones file
2014-08-08 19:02:10 -04:00
Evan Debenham
9a60bbb51e
V0.1.1: rebalanced sungrass again, fixed save bug with sungrass
2014-08-08 18:58:02 -04:00
Evan Debenham
c5e8ffea91
V0.1.0 Final Commit
...
Full changelist:
Seeds:
-Blindweed buffed, now cripples as well as blinds
-Sungrass nerfed, heal scales up over time, total heal reduced by combat
-Earthroot nerfed, absorb is now 50%, total shield unchanged
-Icecap buffed, freeze effect now much stronger in water.
Potions:
-Purity buffed, immunity increased to 10 turns, clear effect radius increased
-Frost buffed, freeze effect now much stronger in water.
Scrolls:
-Psionic blast reworked, now rarer, more risky, & much stronger.
-Challenge renamed to Rage, buffed, now amoks nearby enemies
Scroll of Lullaby will be buffed next patch
Etc.:
-Internal android packaging changed, IDs as new program.
-Descriptions updated
-Rough mod indicator added to rankings
2014-08-04 22:34:26 -04:00
Evan Debenham
36b4b82454
V0.1.0 updated potions
...
potion of frost buffed, now stronger in water & hurts fire elementals
potion of purity buffed, gas immunity significantly longer
2014-08-03 17:42:12 -04:00
Evan Debenham
bfe4a59e08
V0.1.0: rebalanced Scroll of Psionic Blast
...
-Scroll is now more powerful and dangerous, more rare
-Only bosses can resist psionic blast now, Yog is immune
2014-08-03 16:57:20 -04:00
Evan Debenham
aed303672a
V0.1.0 Partial Commit
...
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00