Commit Graph

1499 Commits

Author SHA1 Message Date
Evan Debenham
7ef7f1715a V0.2.0: Made randomly generated rings cap at +2 (rings are much stronger on average now, this helps balance & encourage investing in rings) 2014-09-15 16:38:31 -04:00
Evan Debenham
c9d29b719b V0.2.0: reduced charging amount on talisman of foresight when finding things. 2014-09-15 13:33:15 -04:00
Evan Debenham
3885a0f039 V0.2.0: Chalice of Blood now caps at level 10, up from 8. Updated Regen buff logic to account for a level 10 chalice 2014-09-15 09:43:57 -04:00
Evan Debenham
4dcb086ea8 V0.2.0: Corrected a bug with Ring of Wealth functionality (< instead of >, i'm dumb =S) 2014-09-15 09:23:58 -04:00
Evan Debenham
a15fc5a0a5 V0.2.0: Created Sprite & buff icons for the Talisman of Foresight, sprite still needs shading. 2014-09-15 02:31:40 -04:00
Evan Debenham
06dbf11823 V0.2.0: Corrected artifacts triggering the levelled item badge. 2014-09-15 01:34:34 -04:00
Evan Debenham
eb42461b03 V0.2.0: implemented Sandals of nature sprite, Sandals final form now named greaves (was leggings) 2014-09-15 01:34:01 -04:00
Evan Debenham
d5acee95a6 V0.2.0: corrected initial charge value on Talisman of Foresight 2014-09-14 20:53:16 -04:00
Evan Debenham
ad8d15b483 V0.2.0: Tied artifact drops into rooms 2014-09-14 20:43:13 -04:00
Evan Debenham
56c1995bff V0.2.0: changed default rouge quickslot & description. 2014-09-14 19:47:10 -04:00
Evan Debenham
3c4ba9d019 V0.2.0: updated TODOs 2014-09-14 19:45:28 -04:00
Evan Debenham
63696cb502 V0.2.0: Added last bit of Ring of Wealth logic 2014-09-14 19:40:59 -04:00
Evan Debenham
efef1e65c9 V0.2.0: Added Artifacts to generator drop logic. 2014-09-14 19:40:04 -04:00
Evan Debenham
d1700407c8 V0.2.0: Buffed ring of Wealth a bit 2014-09-14 19:39:26 -04:00
Evan Debenham
96d5f1000f V0.2.0: Fully implemented Ring of Wealth 2014-09-14 19:31:31 -04:00
Evan Debenham
6e9cc9dd69 V0.2.0: Fully implemented Talisman of Foresight 2014-09-14 18:38:23 -04:00
Evan Debenham
f4e5060041 V0.2.0: Corrected some misc. item buff detach logic 2014-09-14 04:36:05 -04:00
Evan Debenham
827bbac105 V0.2.0: Corrected missile logic with Ring of Sharpshooting 2014-09-14 02:11:06 -04:00
Evan Debenham
b60478233d V0.2.0: Implemented further Sandal logic, small tweak to horn logic. 2014-09-13 20:42:37 -04:00
Evan Debenham
2070bffb0e V0.2.0: reverted earthroot shake change from previous version 2014-09-13 17:37:08 -04:00
Evan Debenham
7abb24f723 V0.2.0: Changed artifacts to use upgrade() instead of level++ 2014-09-13 17:34:50 -04:00
Evan Debenham
2021373e3e V0.2.0: Swarm of flies made slightly stronger, and they drop health potions less often. Yeah that's right, I just hard nerfed the best way to farm HP in the game, what now!? 2014-09-12 15:52:36 -04:00
Evan Debenham
2e85c6cf33 V0.2.0: Buffed Ring of Elements, resistance and duration factors increased 2014-09-12 14:43:03 -04:00
Evan Debenham
69b7e5a9fc V0.2.0: implemented ring of Furor, light Sharpshooting refactor 2014-09-12 14:16:39 -04:00
Evan Debenham
04b1ace7a7 V0.2.0: refactored/corrected Ring of Sharpshooting logic 2014-09-12 11:07:27 -04:00
Evan Debenham
5eea9c6cfc V0.2.0: Corrected a bug with boomerang and Ring of Sharpshooting 2014-09-12 10:55:30 -04:00
Evan Debenham
b3069feee9 V0.2.0: Added Horn of Plenty Sprite Switching 2014-09-12 00:47:25 -04:00
Evan Debenham
c015902f83 V0.2.0: Updated TODOs 2014-09-12 00:18:19 -04:00
Evan Debenham
149d199422 V0.2.0: Fixed a bug in EarthRoot 2014-09-12 00:15:40 -04:00
Evan Debenham
1615f5e502 V0.2.0: Corrected Ring of Force implementation 2014-09-11 19:57:05 -04:00
Evan Debenham
110631ea77 V0.2.0: Implemented Ring of Tenacity 2014-09-11 16:45:19 -04:00
Evan Debenham
2ad10e7168 V0.2.0: Implemented Ring of Sharpshooting 2014-09-11 15:33:46 -04:00
Evan Debenham
902b2a096f V0.2.0: Implemented Ring of Might 2014-09-11 11:13:25 -04:00
Evan Debenham
cbb7d8b130 Merge remote-tracking branch 'origin/master' 2014-09-11 10:52:34 -04:00
Evan Debenham
c4c6372d2a V0.2.0: Tied Ring of Force into game logic. 2014-09-11 10:51:57 -04:00
Evan Debenham
9c8ab0ccc9 V0.2.0: Updated TODOs 2014-09-11 00:48:13 -04:00
Evan Debenham
69e82d475d V0.2.0: Corrected a bug from the source involving free hits on game loads 2014-09-10 21:38:59 -04:00
Evan Debenham
cce6e8dfa0 V0.2.0: returned spend override to hero class (does nothing, needed for access level, has to be public, super is protected). 2014-09-10 20:05:06 -04:00
Evan Debenham
fb5735b2c7 V0.2.0: Lightly buffed new ring of accuracy, removed old ring of accuracy implementation (it was giving both its old and new effect, oops) 2014-09-10 17:29:00 -04:00
Evan Debenham
ed86176362 V0.2.0: Added classes for 6 (yes 6!) new rings, tied into item handler/generator. Still need implementation. 2014-09-10 17:20:33 -04:00
Evan Debenham
255c98b148 V0.2.0: renamed Ring of Power to Ring of Magic 2014-09-10 15:50:28 -04:00
Evan Debenham
4ded3553b8 V0.2.0: updated aliases 2014-09-10 15:30:07 -04:00
Evan Debenham
ec16f3995c V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:29:42 -04:00
Evan Debenham
2667f1bbf5 V0.2.0: Deleted all seven unused rings (each one is replaced by an artifact) 2014-09-10 15:01:08 -04:00
Evan Debenham
5684fe2367 V0.2.0: broke Ring of Evasion's kneecaps (nerfed it), now requires player to stand still for best effect, scaling factor now 15%(down from 20%) 2014-09-10 14:27:11 -04:00
Evan Debenham
e414777568 V0.2.0: Corrected a typo in ring of haste 2014-09-10 11:42:53 -04:00
Evan Debenham
17b71d183c V0.2.0: reworked Ring of Accuracy, now reduces enemy evasion instead of attack accuracy. 2014-09-10 11:41:35 -04:00
Evan Debenham
ae271a7f4a Merge remote-tracking branch 'origin/master' 2014-09-10 10:35:07 -04:00
Evan Debenham
1828209594 V0.2.0: reworked Ring of Haste, now only increases movement speed. 2014-09-10 10:34:43 -04:00
Evan Debenham
e465e1751c V0.2.0: Updated About Scene 2014-09-09 01:05:53 -04:00
Evan Debenham
3c875390ef V0.2.0: corrected back button functionality on Welcome Scene 2014-09-09 00:14:57 -04:00
Evan Debenham
ba636007c2 V0.2.0: improved bundling on several artifacts. 2014-09-08 17:35:44 -04:00
Evan Debenham
80467934f7 V0.2.0: added Talisman of Foresight 2014-09-08 17:15:47 -04:00
Evan Debenham
e8b3365f08 V0.2.0: Initial implementation for Sandals of Nature 2014-09-08 15:41:09 -04:00
Evan Debenham
33a6533d08 V0.2.0: Tiny correction in Horn of Plenty 2014-09-08 10:42:07 -04:00
Evan Debenham
0c06bd0719 V0.2.0: Corrected a logic flaw in earthroot buff 2014-09-08 09:35:26 -04:00
Evan Debenham
20b59a372d V0.2.0: ...further corrected Chalice Logic & artifact logic 2014-09-08 01:12:36 -04:00
Evan Debenham
b91ed818ce V0.2.0: corrected Chalice Logic 2014-09-08 01:08:46 -04:00
Evan Debenham
aa591d7c71 V0.2.0: correct string mismatch 2014-09-08 01:06:24 -04:00
Evan Debenham
14ff09373b V0.2.0: Various artifact logic/sprite changes 2014-09-08 01:01:34 -04:00
Evan Debenham
5e038f5c5d V0.2.0: Lots of Armband implementation 2014-09-07 17:13:52 -04:00
Evan Debenham
1338cabf67 V0.2.0: removed an unnecessary Curly Brace. 2014-09-05 17:30:41 -04:00
Evan Debenham
ff560b46a3 V0.2.0: further implemented armband, not yet tied to game logic. 2014-09-05 17:27:18 -04:00
Evan Debenham
e650767d29 V0.2.0: Partially implemented armband. 2014-09-05 16:29:57 -04:00
Evan Debenham
0f9854d40a V0.2.0: further improved Blandfruit info string construction. 2014-09-05 10:10:38 -04:00
Evan Debenham
075d7db790 V0.2.0: updated icons, added shattered pixel logo. 2014-09-04 23:49:16 -04:00
Evan Debenham
f4d2d8783c V0.2.0: Cape of Thorns bugfixes, numbers tweaking. 2014-09-04 02:34:41 -04:00
Evan Debenham
29ed3a0f40 V0.2.0: Crazed Bandit now stronger & much more likely to drop armband 2014-09-03 17:19:27 -04:00
Evan Debenham
eab87af82c V0.2.0: Created Master Thieves' Armband & tied into drop logic. 2014-09-03 17:18:30 -04:00
Evan Debenham
bdc0c29882 V0.2.0: updated Cape of Thorns ToString() 2014-09-03 17:13:54 -04:00
Evan Debenham
dcebda3214 V0.2.0: Removed ring of thorns from game logic, tied in cape. 2014-09-03 14:50:56 -04:00
Evan Debenham
33b015a25e V0.2.0: Added Cape of Thorns 2014-09-03 14:39:15 -04:00
Evan Debenham
93b5fe3eb6 V0.2.0: fully implemented charging chalice 2014-09-03 10:38:02 -04:00
Evan Debenham
e00291b675 V0.2.0: corrected spelling/sentence structure 2014-09-02 11:38:48 -04:00
Evan Debenham
0347fafd2e V0.2.0: Added a welcome/update screen 2014-09-02 01:51:25 -04:00
Evan Debenham
e731f6f71d V0.2.0: Fixed a bug with the item sprite sheet and hard-coded values(ooh, another PC-classes tweak) 2014-08-31 03:42:31 -04:00
Evan Debenham
9034325963 V0.2.0: Implemented artifact level display 2014-08-30 19:30:35 -04:00
Evan Debenham
4721a9476c V0.2.0: Cloak of Shadows now properly stores exp over save/load 2014-08-30 18:27:57 -04:00
Evan Debenham
b3b39bdbb2 V0.2.0: added death interaction with Chalice of Blood 2014-08-30 02:30:43 -04:00
Evan Debenham
9cf86c5f93 V0.2.0: fixed a nullpointer bug 2014-08-30 02:26:21 -04:00
Evan Debenham
7301b5a751 V0.2.0: fixed death interaction with Scroll of Psionic Blast 2014-08-30 02:25:52 -04:00
Evan Debenham
9224f1539a V0.2.0: fixed two bugs with buff logic. 2014-08-29 19:32:30 -04:00
Evan Debenham
41d0ca00da V0.2.0: Partially implemented Chalice of Blood, needs testing/refining 2014-08-29 15:19:35 -04:00
Evan Debenham
d84ed470cd V0.2.0: Cleaned up equip code(pending integration with KindOfMisc super) 2014-08-29 13:54:28 -04:00
Evan Debenham
72be421d93 V0.2.0: fixed a logic flaw with cloak of shadows recharge. 2014-08-29 00:57:23 -04:00
Evan Debenham
3cdc3885a0 V0.2.0: Cleaned up string stuff in Blandfruit 2014-08-28 16:56:07 -04:00
Evan Debenham
116d2b501f V0.2.0: Horn of Plenty number tweaking 2014-08-28 16:37:16 -04:00
Evan Debenham
8733e99e03 V0.2.0: normalized Cloak of Shadows starting level (should start at level = 0) 2014-08-28 16:23:28 -04:00
Evan Debenham
605ec62223 V0.2.0: minor bugfix in sungrass. 2014-08-28 09:54:27 -04:00
Evan Debenham
871e00f597 V0.2.0: bugfix/light class restructure 2014-08-28 00:29:29 -04:00
Evan Debenham
d1fae63918 V0.2.0: fixed another bug, number tweaking, display clarity. 2014-08-28 00:28:32 -04:00
Evan Debenham
fba96fe4cc V0.2.0: created Chalice of Blood class 2014-08-27 17:00:08 -04:00
Evan Debenham
8c2f004a53 V0.2.0: Cloak of Shadows balance tweaking 2014-08-27 16:34:24 -04:00
Evan Debenham
b54680f78b V0.2.0: Implemented storing food in Horn of Plenty (needs testing) 2014-08-27 11:44:25 -04:00
Evan Debenham
f033a2b872 V0.2.0: fixed a save/load issue with Cloak of Shadows 2014-08-27 01:43:13 -04:00
Evan Debenham
b436df4682 V0.2.0: Cloak of Shadows implemented, just needs polish & number tweaking 2014-08-27 00:54:19 -04:00
Evan Debenham
3c471b3e19 V0.2.0: Tweaked behaviour relating to order of actions, fixes a bug: when a buff is first attached it randomly acts twice instead of once. 2014-08-27 00:53:22 -04:00
Evan Debenham
9231e99838 V0.2.0: Partially implemented Horn of Plenty. 2014-08-26 16:52:18 -04:00
Evan Debenham
2f6f42c946 V0.2.0: cleaned artifact class structure, improved cloak. 2014-08-26 16:51:46 -04:00
Evan Debenham
fdfae8e215 V0.2.0: added safety checks for invisibility (fixes bug with new item). 2014-08-26 09:58:14 -04:00
Evan Debenham
ac16a38c15 V0.2.0: corrected small spritesheet issue 2014-08-26 09:57:41 -04:00
Evan Debenham
55910d3552 Rename CloakofShadows.java to CloakOfShadows.java 2014-08-26 09:16:47 -04:00
Evan Debenham
92e664472b V0.2.0: Refined Cloak of Shadows implementation, almost done. 2014-08-26 01:19:17 -04:00
Evan Debenham
c8ffb41754 V0.2.0: cleaned up tiny bit of anhk code. 2014-08-25 17:09:58 -04:00
Evan Debenham
62d5ccebbd V0.2.0: Partially implemented Cloak of Shadows 2014-08-25 17:09:40 -04:00
Evan Debenham
2fad9b3af0 V0.2.0: see previous commit 2014-08-24 23:59:22 -04:00
Evan Debenham
c96c3c5bed V0.2.0: updated sprites, reworked some class hierarchies (probably adds some bugs!) 2014-08-24 23:55:10 -04:00
Evan Debenham
56f9333c5c V0.2.0: updated sprites, Trinkets renamed to Artifacts(much more fitting). 2014-08-22 02:21:38 -04:00
Evan Debenham
5e4108510a V0.2.0: made Blandfruit seeds significantly less rare. 2014-08-21 01:35:16 -04:00
Evan Debenham
217495bc6e V0.2.0: more sprite work 2014-08-21 01:28:05 -04:00
Evan Debenham
0b3a3a3730 V0.2.0: fixed a badge bug in Potion of Might 2014-08-20 09:26:44 -04:00
Evan Debenham
13a9a73203 V0.2.0: cleaned import, removed temp file 2014-08-19 20:42:21 -04:00
Evan Debenham
d996b16a4a V0.2.0: made missile throw animation 'if statement' dynamic 2014-08-19 20:02:57 -04:00
Evan Debenham
0510e579b8 V0.2.0: finished mapping new spritesheet 2014-08-19 17:21:12 -04:00
Evan Debenham
449e8422ba V0.2.0: finished mapping new spritesheet 2014-08-19 17:20:48 -04:00
Evan Debenham
3356eb019f V0.2.0: fixed ankhs stacking (doy...) 2014-08-19 14:15:31 -04:00
Evan Debenham
c8d5b7a53c V0.2.0: reworking item sprite sheet for more space (itemsold is temp) 2014-08-19 01:23:15 -04:00
Evan Debenham
f86b05e4b6 V0.1.1a: final commit, HOTFIX 2014-08-16 16:17:47 -04:00
Evan Debenham
3ce1347e52 V0.1.1a: corrected Ankh not saving state (forgot to implement, doy..) 2014-08-16 16:16:32 -04:00
Evan Debenham
af01b4e3e8 V0.1.1: Final Commit 2014-08-15 23:51:33 -04:00
Evan Debenham
fb115114f4 V0.1.1: updated sprites, added seed to generator, fixed (hopefully) all bugs 2014-08-15 22:48:02 -04:00
Evan Debenham
7403aa8359 V0.1.1: cleaned up TODOs 2014-08-15 09:21:15 -04:00
Evan Debenham
8c8ccf8db4 V0.1.1: fixed a bug involving throwing blandfruit (need to test) 2014-08-15 09:20:15 -04:00
Evan Debenham
ef59fd8536 Merge remote-tracking branch 'origin/master' 2014-08-15 09:11:47 -04:00
Evan Debenham
8244010821 V0.1.1: cleaned up drowsy messages 2014-08-15 00:41:16 -04:00
Evan Debenham
faa9140e05 V0.1.1: fixed bugs and cleaned up some effects. 2014-08-14 22:26:58 -04:00
Evan Debenham
40f2ea2529 V0.1.1: Blandfruit implemented. All functional parts of V0.1.1 completed, need cleanup & testing 2014-08-14 17:27:54 -04:00
Evan Debenham
94591b7d32 Rename BlandFruit.java to Blandfruit.java 2014-08-14 01:34:16 -04:00
Evan Debenham
a7caea1598 V0.1.1: Blandfruit now half implemented, almost finished... 2014-08-14 01:31:39 -04:00
Evan Debenham
ffa746be18 V0.1.1: more partial Blandfruit coding 2014-08-13 17:18:35 -04:00
Evan Debenham
5c1526e430 V0.1.1: more work on lullaby. 2014-08-13 00:26:16 -04:00
Evan Debenham
52abd25647 V0.1.1: title scene modified, source version made brighter 2014-08-13 00:26:00 -04:00
Evan Debenham
1fc6bf5b92 V0.1.1: more work on blandfruit, still not implemented 2014-08-13 00:25:40 -04:00
Evan Debenham
230f814736 V0.1.1: wand exploit fix (also in PD v1.7.2) 2014-08-13 00:24:59 -04:00
Evan Debenham
cf208422d8 V0.1.1: Ankh/dew vial changes 2014-08-13 00:24:18 -04:00
Evan Debenham
6a1f093d1e Merge remote-tracking branch 'origin/master' 2014-08-12 19:00:26 -04:00
Evan Debenham
ad87d1520c V0.1.1: BlandFruit partially coded, not implemented. 2014-08-12 16:59:12 -04:00
Evan Debenham
2fd0967619 Merge remote-tracking branch 'origin/master' 2014-08-11 19:18:14 -04:00
Evan Debenham
f137fedaff V0.1.1: changed versioning in title to make source code version clear 2014-08-11 17:39:03 -04:00
Evan Debenham
4f56f63053 V0.1.1: overhauled scroll of lullaby pt. 1 (currently untested) 2014-08-11 17:17:05 -04:00
Evan Debenham
a7e1455cff V0.1.1: cleaned up imports in frost debuff 2014-08-11 13:32:44 -04:00
Evan Debenham
b3be2a9437 V0.1.1: Corrected a typo in Icecap's description 2014-08-08 23:14:37 -04:00
Evan Debenham
061ac21b3d V0.1.1: rebalanced Scroll of Psionic Blast again, penalties are more short term. 2014-08-08 21:53:08 -04:00
Evan Debenham
95bbff2258 V0.1.1: modified exception handling for bones file 2014-08-08 19:02:10 -04:00
Evan Debenham
9a60bbb51e V0.1.1: rebalanced sungrass again, fixed save bug with sungrass 2014-08-08 18:58:02 -04:00
Evan Debenham
c5e8ffea91 V0.1.0 Final Commit
Full changelist:
Seeds:
-Blindweed buffed, now cripples as well as blinds
-Sungrass nerfed, heal scales up over time, total heal reduced by combat
-Earthroot nerfed, absorb is now 50%, total shield unchanged
-Icecap buffed, freeze effect now much stronger in water.

Potions:
-Purity buffed, immunity increased to 10 turns, clear effect radius increased
-Frost buffed, freeze effect now much stronger in water.

Scrolls:
-Psionic blast reworked, now rarer, more risky, & much stronger.
-Challenge renamed to Rage, buffed, now amoks nearby enemies
Scroll of Lullaby will be buffed next patch

Etc.:
-Internal android packaging changed, IDs as new program.
-Descriptions updated
-Rough mod indicator added to rankings
2014-08-04 22:34:26 -04:00
Evan Debenham
36b4b82454 V0.1.0 updated potions
potion of frost buffed, now stronger in water & hurts fire elementals
potion of purity buffed, gas immunity significantly longer
2014-08-03 17:42:12 -04:00
Evan Debenham
bfe4a59e08 V0.1.0: rebalanced Scroll of Psionic Blast
-Scroll is now more powerful and dangerous, more rare
-Only bosses can resist psionic blast now, Yog is immune
2014-08-03 16:57:20 -04:00
Evan Debenham
aed303672a V0.1.0 Partial Commit
changed package and application names to differentiate from main PD
release
2014-08-03 14:46:22 -04:00