Evan Debenham
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c8ce515720
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v0.3.2: adjusted ritual site, now occurs in a standard room
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2015-11-08 04:03:47 -05:00 |
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Evan Debenham
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23cb08406a
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v0.3.2: added in a painter for the rot garden with some basic sprites
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2015-11-08 04:03:47 -05:00 |
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Evan Debenham
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2b8a65b529
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v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother.
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2015-11-08 04:03:46 -05:00 |
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Evan Debenham
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69667baafb
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v0.3.2: fixed a concurrent modification exception in distortion traps
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2015-11-08 04:03:46 -05:00 |
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Evan Debenham
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5d24147312
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v0.3.2: added in a painter for the ritual site room
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2015-11-08 04:03:45 -05:00 |
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Evan Debenham
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d668f6e587
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v0.3.2: added in a painter for the mass grave room
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2015-11-08 04:03:45 -05:00 |
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Evan Debenham
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bcdba04d42
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v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room
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2015-11-08 04:03:44 -05:00 |
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Evan Debenham
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2fb508c835
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v0.3.2: significantly refactored custom tile visuals
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2015-11-08 04:03:44 -05:00 |
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Evan Debenham
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4ae94fe7a8
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v0.3.2: rebalanced inter-floor warping effects
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2015-11-08 04:03:42 -05:00 |
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Evan Debenham
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79010c0246
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v0.3.2: added safety check for rockfall traps
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2015-11-08 04:03:42 -05:00 |
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Evan Debenham
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05dab4e582
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v0.3.1d: balances changes/fixes to grim trap
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2015-09-15 21:33:03 -04:00 |
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Evan Debenham
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bae3815475
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v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below
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2015-09-15 21:33:02 -04:00 |
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Evan Debenham
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44f8e32beb
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v0.3.1d: added support for visuals layered over tiles
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2015-09-15 21:33:02 -04:00 |
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Evan Debenham
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5cff3a6191
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v0.3.1d: added a health bar for bosses
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2015-09-15 21:33:01 -04:00 |
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Evan Debenham
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a8344eb1d5
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v0.3.1d: added teasers for 0.3.2
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2015-09-15 21:33:00 -04:00 |
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Evan Debenham
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515473e409
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v0.3.1d: removed an uncesessary sprite erase on pitfall traps
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2015-09-15 21:32:58 -04:00 |
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Evan Debenham
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2dfb01f258
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v0.3.1d: prevented traps from spawning in tunnels on floor 1
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2015-09-15 21:32:55 -04:00 |
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Evan Debenham
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6a5bc61417
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v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases
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2015-09-15 21:32:55 -04:00 |
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Evan Debenham
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52e1566e2a
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v0.3.1d: fixed a bug with teleportation in the halls boss level
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2015-09-15 21:32:54 -04:00 |
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Evan Debenham
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e8e49cfe5d
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v0.3.1b: fixed visibility bugs with spear traps and traps in general
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2015-09-04 01:59:11 -04:00 |
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Evan Debenham
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b8fb3ce5b3
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v0.3.1b: fixed a bunch of typos in trap descriptions
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2015-09-04 01:59:10 -04:00 |
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Evan Debenham
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f3df4f2b37
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v0.3.1b: cleaned up code and fixed bugs with distortion trap
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2015-09-04 01:59:10 -04:00 |
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Evan Debenham
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e0e1c74af0
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v0.3.1b: updated some method usage for consistency with the GDX version
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2015-09-04 01:59:09 -04:00 |
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Evan Debenham
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1c2312520d
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v0.3.1a: made trap spawning more consistent
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2015-08-24 13:07:47 -04:00 |
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Evan Debenham
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b2494fe76e
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v0.3.1a: floors now remember their entrance and exit rooms.
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2015-08-24 13:07:26 -04:00 |
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Evan Debenham
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7b3c7aa46d
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v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage.
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2015-08-24 13:07:25 -04:00 |
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Evan Debenham
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ddabd4facb
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v0.3.1: fixed a bug with heap visibility
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2015-08-24 13:05:07 -04:00 |
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Evan Debenham
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8d604af3f0
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v0.3.1: cleaned a few TODOs
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2015-08-24 13:05:05 -04:00 |
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Evan Debenham
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4cbdf6e034
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v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx
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2015-08-24 13:05:03 -04:00 |
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Evan Debenham
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e93facb91a
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v0.3.1: fall damage is now a bit more dependant on current HP
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2015-08-24 13:05:00 -04:00 |
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Evan Debenham
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c3513b5870
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v0.3.1: adjusted how special floors handle random respawn cell logic.
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2015-08-24 13:04:59 -04:00 |
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Evan Debenham
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f4c93c369c
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v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile.
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2015-08-24 13:04:58 -04:00 |
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Evan Debenham
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3cd4f2551a
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v0.3.1: fixed traps not being visible when they should be
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2015-08-24 13:04:57 -04:00 |
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Evan Debenham
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1581b18f11
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v0.3.1: added Guardian Trap
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2015-08-24 13:04:55 -04:00 |
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Evan Debenham
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eaf84f4274
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v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero
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2015-08-24 13:04:54 -04:00 |
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Evan Debenham
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9b906353ad
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v0.3.1: added proper inactive trap generation to standard painter
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2015-08-24 13:04:53 -04:00 |
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Evan Debenham
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f94d2db5dc
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v0.3.1: added trap generation logic for caves, city, and halls
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2015-08-24 13:04:52 -04:00 |
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Evan Debenham
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cf7a8d71e1
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v0.3.1: added Disarming Trap
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2015-08-24 13:04:51 -04:00 |
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Evan Debenham
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096b5271fd
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v0.3.1: added Spear Trap
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2015-08-24 13:04:50 -04:00 |
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Evan Debenham
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9b13c3f01e
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v0.3.1: added in logic for the proper display of inactive traps
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2015-08-24 13:04:49 -04:00 |
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Evan Debenham
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8d0e21aea0
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v0.3.1: implemented generation logic for traps from floors 1 to 9
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2015-08-24 13:04:45 -04:00 |
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Evan Debenham
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7a89def76f
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v0.3.1: grim and worn traps are now always visible
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2015-08-24 13:04:41 -04:00 |
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Evan Debenham
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2432c351d2
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v0.3.1: fixed a bug with changes to heap visibility
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2015-08-24 13:04:35 -04:00 |
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Evan Debenham
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095bff4c1a
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v0.3.1: added a safety check to blazing traps
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2015-08-24 13:04:26 -04:00 |
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Evan Debenham
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d007988701
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v0.3.1: heaps are now always visible after being first seen
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2015-08-24 13:04:17 -04:00 |
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Evan Debenham
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36ccb6d48d
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v0.3.1: fixed a bug where non-regular doors would spawn as hidden.
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2015-08-24 13:04:16 -04:00 |
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Evan Debenham
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cde5a4f63b
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v0.3.1: re-added hold to search
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2015-08-24 13:04:12 -04:00 |
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Evan Debenham
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8c96647743
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v0.3.1: reworked the trap special room type
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2015-08-24 13:00:33 -04:00 |
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Evan Debenham
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38852c357e
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v0.3.1: traps round 3
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2015-08-24 13:00:32 -04:00 |
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Evan Debenham
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b4f6bf1b0b
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v0.3.1: more traps
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2015-08-24 13:00:25 -04:00 |
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