Commit Graph

162 Commits

Author SHA1 Message Date
Evan Debenham
c8ce515720 v0.3.2: adjusted ritual site, now occurs in a standard room 2015-11-08 04:03:47 -05:00
Evan Debenham
23cb08406a v0.3.2: added in a painter for the rot garden with some basic sprites 2015-11-08 04:03:47 -05:00
Evan Debenham
2b8a65b529 v0.3.2: fixed mass grave occasionally spawning skeletons ontop of eachother. 2015-11-08 04:03:46 -05:00
Evan Debenham
69667baafb v0.3.2: fixed a concurrent modification exception in distortion traps 2015-11-08 04:03:46 -05:00
Evan Debenham
5d24147312 v0.3.2: added in a painter for the ritual site room 2015-11-08 04:03:45 -05:00
Evan Debenham
d668f6e587 v0.3.2: added in a painter for the mass grave room 2015-11-08 04:03:45 -05:00
Evan Debenham
bcdba04d42 v0.3.2: expansion to custom tile visuals, no an automated way of making a set of them to fill a room 2015-11-08 04:03:44 -05:00
Evan Debenham
2fb508c835 v0.3.2: significantly refactored custom tile visuals 2015-11-08 04:03:44 -05:00
Evan Debenham
4ae94fe7a8 v0.3.2: rebalanced inter-floor warping effects 2015-11-08 04:03:42 -05:00
Evan Debenham
79010c0246 v0.3.2: added safety check for rockfall traps 2015-11-08 04:03:42 -05:00
Evan Debenham
05dab4e582 v0.3.1d: balances changes/fixes to grim trap 2015-09-15 21:33:03 -04:00
Evan Debenham
bae3815475 v0.3.1d: added custom tiles to the weak floor room, as a hint for the pit room below 2015-09-15 21:33:02 -04:00
Evan Debenham
44f8e32beb v0.3.1d: added support for visuals layered over tiles 2015-09-15 21:33:02 -04:00
Evan Debenham
5cff3a6191 v0.3.1d: added a health bar for bosses 2015-09-15 21:33:01 -04:00
Evan Debenham
a8344eb1d5 v0.3.1d: added teasers for 0.3.2 2015-09-15 21:33:00 -04:00
Evan Debenham
515473e409 v0.3.1d: removed an uncesessary sprite erase on pitfall traps 2015-09-15 21:32:58 -04:00
Evan Debenham
2dfb01f258 v0.3.1d: prevented traps from spawning in tunnels on floor 1 2015-09-15 21:32:55 -04:00
Evan Debenham
6a5bc61417 v0.3.1d: fixed pitfall traps collapsing the floor when they shouldn't in some cases 2015-09-15 21:32:55 -04:00
Evan Debenham
52e1566e2a v0.3.1d: fixed a bug with teleportation in the halls boss level 2015-09-15 21:32:54 -04:00
Evan Debenham
e8e49cfe5d v0.3.1b: fixed visibility bugs with spear traps and traps in general 2015-09-04 01:59:11 -04:00
Evan Debenham
b8fb3ce5b3 v0.3.1b: fixed a bunch of typos in trap descriptions 2015-09-04 01:59:10 -04:00
Evan Debenham
f3df4f2b37 v0.3.1b: cleaned up code and fixed bugs with distortion trap 2015-09-04 01:59:10 -04:00
Evan Debenham
e0e1c74af0 v0.3.1b: updated some method usage for consistency with the GDX version 2015-09-04 01:59:09 -04:00
Evan Debenham
1c2312520d v0.3.1a: made trap spawning more consistent 2015-08-24 13:07:47 -04:00
Evan Debenham
b2494fe76e v0.3.1a: floors now remember their entrance and exit rooms. 2015-08-24 13:07:26 -04:00
Evan Debenham
7b3c7aa46d v0.3.1a: fixed spear traps dealing negative damage, also added a safety check for dealing negative damage. 2015-08-24 13:07:25 -04:00
Evan Debenham
ddabd4facb v0.3.1: fixed a bug with heap visibility 2015-08-24 13:05:07 -04:00
Evan Debenham
8d604af3f0 v0.3.1: cleaned a few TODOs 2015-08-24 13:05:05 -04:00
Evan Debenham
4cbdf6e034 v0.3.1: fixed bugs with teleportation, cleaned up Lloyd's beacon sfx 2015-08-24 13:05:03 -04:00
Evan Debenham
e93facb91a v0.3.1: fall damage is now a bit more dependant on current HP 2015-08-24 13:05:00 -04:00
Evan Debenham
c3513b5870 v0.3.1: adjusted how special floors handle random respawn cell logic. 2015-08-24 13:04:59 -04:00
Evan Debenham
f4c93c369c v0.3.1: fixed a bug where pitfall traps wouldn't disappear when turning into a pit tile. 2015-08-24 13:04:58 -04:00
Evan Debenham
3cd4f2551a v0.3.1: fixed traps not being visible when they should be 2015-08-24 13:04:57 -04:00
Evan Debenham
1581b18f11 v0.3.1: added Guardian Trap 2015-08-24 13:04:55 -04:00
Evan Debenham
eaf84f4274 v0.3.1: fixed a bug where heaps seen by anything woul register as seen by the hero 2015-08-24 13:04:54 -04:00
Evan Debenham
9b906353ad v0.3.1: added proper inactive trap generation to standard painter 2015-08-24 13:04:53 -04:00
Evan Debenham
f94d2db5dc v0.3.1: added trap generation logic for caves, city, and halls 2015-08-24 13:04:52 -04:00
Evan Debenham
cf7a8d71e1 v0.3.1: added Disarming Trap 2015-08-24 13:04:51 -04:00
Evan Debenham
096b5271fd v0.3.1: added Spear Trap 2015-08-24 13:04:50 -04:00
Evan Debenham
9b13c3f01e v0.3.1: added in logic for the proper display of inactive traps 2015-08-24 13:04:49 -04:00
Evan Debenham
8d0e21aea0 v0.3.1: implemented generation logic for traps from floors 1 to 9 2015-08-24 13:04:45 -04:00
Evan Debenham
7a89def76f v0.3.1: grim and worn traps are now always visible 2015-08-24 13:04:41 -04:00
Evan Debenham
2432c351d2 v0.3.1: fixed a bug with changes to heap visibility 2015-08-24 13:04:35 -04:00
Evan Debenham
095bff4c1a v0.3.1: added a safety check to blazing traps 2015-08-24 13:04:26 -04:00
Evan Debenham
d007988701 v0.3.1: heaps are now always visible after being first seen 2015-08-24 13:04:17 -04:00
Evan Debenham
36ccb6d48d v0.3.1: fixed a bug where non-regular doors would spawn as hidden. 2015-08-24 13:04:16 -04:00
Evan Debenham
cde5a4f63b v0.3.1: re-added hold to search 2015-08-24 13:04:12 -04:00
Evan Debenham
8c96647743 v0.3.1: reworked the trap special room type 2015-08-24 13:00:33 -04:00
Evan Debenham
38852c357e v0.3.1: traps round 3 2015-08-24 13:00:32 -04:00
Evan Debenham
b4f6bf1b0b v0.3.1: more traps 2015-08-24 13:00:25 -04:00