.. |
features
|
v0.3.1: re-added hold to search
|
2015-08-24 13:04:12 -04:00 |
painters
|
v0.3.1: reworked the trap special room type
|
2015-08-24 13:00:33 -04:00 |
traps
|
v0.3.1: added Disarming Trap
|
2015-08-24 13:04:51 -04:00 |
CavesBossLevel.java
|
v0.3.1: added in logic for the proper display of inactive traps
|
2015-08-24 13:04:49 -04:00 |
CavesLevel.java
|
v0.3.1: added trap generation logic for caves, city, and halls
|
2015-08-24 13:04:52 -04:00 |
CityBossLevel.java
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
CityLevel.java
|
v0.3.1: added trap generation logic for caves, city, and halls
|
2015-08-24 13:04:52 -04:00 |
DeadEndLevel.java
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
HallsBossLevel.java
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
HallsLevel.java
|
v0.3.1: added trap generation logic for caves, city, and halls
|
2015-08-24 13:04:52 -04:00 |
LastLevel.java
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
LastShopLevel.java
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
Level.java
|
v0.3.1: added in logic for the proper display of inactive traps
|
2015-08-24 13:04:49 -04:00 |
Patch.java
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
PrisonBossLevel.java
|
v0.3.1: added in logic for the proper display of inactive traps
|
2015-08-24 13:04:49 -04:00 |
PrisonLevel.java
|
v0.3.1: implemented generation logic for traps from floors 1 to 9
|
2015-08-24 13:04:45 -04:00 |
RegularLevel.java
|
v0.3.1: implemented generation logic for traps from floors 1 to 9
|
2015-08-24 13:04:45 -04:00 |
Room.java
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
SewerBossLevel.java
|
updated license information
|
2015-06-12 16:44:09 -04:00 |
SewerLevel.java
|
v0.3.1: implemented generation logic for traps from floors 1 to 9
|
2015-08-24 13:04:45 -04:00 |
Terrain.java
|
updated license information
|
2015-06-12 16:44:09 -04:00 |