Commit Graph

1746 Commits

Author SHA1 Message Date
Evan Debenham
34ca62f506 v0.7.5b: fixed layout issues with WndInfoBuff, and removed unused method 2019-10-14 20:47:52 -04:00
Evan Debenham
eab000266f v0.7.5b: fixed additional cases where text was being rendered from the actor thread 2019-10-14 20:47:51 -04:00
Evan Debenham
023f580e01 v0.7.5b: tweaked spacing for WndOptions 2019-10-14 20:47:51 -04:00
Evan Debenham
dc574ffc07 v0.7.5b: corrected capitalization on Tengu's traps 2019-10-14 20:47:50 -04:00
Evan Debenham
cb59d5d629 v0.7.5b: fixed flying enemies not opening doors in some cases 2019-10-14 20:47:50 -04:00
Evan Debenham
2105802d89 v0.7.5b: reduced wraith corruption resistance slightly 2019-10-14 20:47:49 -04:00
Evan Debenham
d616d8fa02 v0.7.5b: adjusted camera pan following on hero, now faster the more zoomed in it is 2019-10-14 20:47:49 -04:00
Evan Debenham
2b10466569 v0.7.5b: balance changes:
- damage slightly reduced on snakes, crabs, and slimes
- wand of corruption rebalanced, base power down, debuff power up
- necromancers summon skeletons at more health
- tengu is now less accurate, jumps slightly less far in phase 3.
2019-10-14 20:47:49 -04:00
Evan Debenham
72d1db49ed v0.7.5b: removed the baseline method from RenderedText, fixed one layout error with WndTitledMessage 2019-10-14 20:47:49 -04:00
Evan Debenham
b439092443 v0.7.5b: removed bitmaptextmultiline and various unused related code 2019-10-14 20:47:48 -04:00
Evan Debenham
c1bd838883 v0.7.5b: renamed RenderedTextMultiline to RenderedTextBlock 2019-10-14 20:47:46 -04:00
Evan Debenham
03ebdde440 v0.7.5b: refactored renderedTextMultiline
It is now much more flexible, and is used in all places.
2019-10-14 20:47:09 -04:00
Evan Debenham
2aaf18b0b8 v0.7.5b: SPD-classes and core are no longer android-specific modules! 2019-10-14 20:45:53 -04:00
Evan Debenham
b985ed3bf5 v0.7.5b: first major portion of rewriting text rendering
some rough edges still need smoothing out
2019-10-14 20:45:44 -04:00
Evan Debenham
bbee1a1372 v0.7.5b: adjusted text rendering to always occur on the render thread 2019-10-14 20:45:43 -04:00
Evan Debenham
9b90a11464 v0.7.5a: final commit 2019-10-05 18:48:13 -04:00
Evan Debenham
731d43ace1 v0.7.5a: updated translations 2019-10-05 18:48:13 -04:00
Evan Debenham
009752822d v0.7.5a: removed unnecessary explicit type arguments 2019-10-05 18:48:10 -04:00
Evan Debenham
c0d8a456b3 v0.7.5a: tweaked Tengu's spawn behaviour 2019-10-05 18:47:38 -04:00
Evan Debenham
219f648732 v0.7.5a: adjusted stairs at the end of the Tengu fight, now more visible 2019-10-05 18:47:38 -04:00
Evan Debenham
e4bf20bc98 v0.7.5a: adjusted how teleportation effects handle boss floors 2019-10-05 18:47:38 -04:00
Evan Debenham
a6c48b25fc v0.7.5a: added a safety check to necromancer sprites 2019-10-05 18:47:37 -04:00
Evan Debenham
e5d53d2ddb v0.7.5a: added some info text when Tengu attacks an invisible hero 2019-10-05 18:47:37 -04:00
Evan Debenham
ca23f6e95d v0.7.5a: fixed unintentional debug logic which limited necromancer range 2019-10-05 18:47:37 -04:00
Evan Debenham
de54ea0c0e v0.7.5a: caustic slimes are now acidic 2019-10-05 18:47:36 -04:00
Evan Debenham
ad420e0b6d v0.7.5a: fixed issues with figure eight builder not checking for collision properly 2019-10-05 18:47:36 -04:00
Evan Debenham
47fb795682 v0.7.5: final commit 2019-10-02 19:36:51 -04:00
Evan Debenham
1c57bbe59b v0.7.5: updated translations 2019-10-02 19:35:45 -04:00
Evan Debenham
c80af0852a v0.7.5: added a failsafe incase Tengu cannot use his shocker second 2019-10-02 19:35:24 -04:00
Evan Debenham
4f4bb1f8a6 v0.7.5: added a secret debug window to the game in progress dialog 2019-10-02 19:35:24 -04:00
Evan Debenham
dc98887434 v0.7.5: summoned skeletons now occupy their position 2019-10-02 19:35:24 -04:00
Evan Debenham
0845e29a09 v0.7.5: fixed item info window now showing names of heaps 2019-10-02 19:35:23 -04:00
Evan Debenham
b5642be3c7 v0.7.5: improved necromancer sprite 2019-10-02 19:35:23 -04:00
Evan Debenham
1942b07cd3 v0.7.5: updated translations and translator credits, added new language 2019-10-01 00:44:32 -04:00
Evan Debenham
f5d88c333e v0.7.5: improved snake sprite 2019-10-01 00:44:32 -04:00
Evan Debenham
91de5dce20 v0.7.5: adjusted fading traps, now persist for one turn before fading 2019-10-01 00:44:31 -04:00
Evan Debenham
39c9c37783 v0.7.5: added a safety check for characters taking damage 2019-10-01 00:44:31 -04:00
Evan Debenham
3990f7b30b v0.7.5: added a check to prevent straight path mazes on Tengu stage 2 2019-10-01 00:44:31 -04:00
Evan Debenham
8771f5373d v0.7.5: improved and optimized visuals after tengu fight 2019-10-01 00:44:30 -04:00
Evan Debenham
2f48f56063 v0.7.5: improved visuals for Tengu's 3rd phase 2019-10-01 00:44:30 -04:00
Evan Debenham
92f198a9b0 v0.7.5: improved itemsprite construction for heaps and various UI elements 2019-10-01 00:44:30 -04:00
Evan Debenham
868ace78b1 v0.7.5: fixed Tengu not being able to see the player at high distances 2019-10-01 00:44:30 -04:00
Evan Debenham
c2c884df7b v0.7.5: fixed tengu's thrown items being destroyed by bombs 2019-10-01 00:44:29 -04:00
Evan Debenham
57a570db40 v0.7.5: sped up slime attack animation, now consistent with other mobs 2019-10-01 00:44:29 -04:00
Evan Debenham
a6386b3285 v0.7.5: fixed inconsistency issues with slimes taking damage 2019-10-01 00:44:29 -04:00
Evan Debenham
2694eb43bd v0.7.5: corrected cases where removed mobs were still being attacked 2019-10-01 00:44:29 -04:00
Evan Debenham
c1e8240c0b v0.7.5: fixed an error where blob volume was not being correctly cleared 2019-10-01 00:44:29 -04:00
Evan Debenham
02a8a7e206 v0.7.5: removed unused imports, semicolons, and some unnecessary casts 2019-10-01 00:44:28 -04:00
Evan Debenham
48d2fc77fe v0.7.5: replaced all uses of java reflection with LibGDX reflection 2019-10-01 00:44:28 -04:00
Evan Debenham
0724717abf v0.7.5: decoupled android-based text input from SPD-classes 2019-10-01 00:44:28 -04:00
Evan Debenham
f37186ba3c v0.7.5: removed unintentional comment on worn dart trap properties 2019-10-01 00:44:27 -04:00
Evan Debenham
f19ea6b62c v0.7.5: balance tweaks to new tengu, so that he can do more vs. ranged 2019-10-01 00:44:27 -04:00
Evan Debenham
a7d7a50e45 v0.7.5: fixed crash issues with tengu 2019-10-01 00:44:27 -04:00
Evan Debenham
ffbd1dbf7b v0.7.5: fixed old prison boss levels not being correctly converted 2019-10-01 00:44:27 -04:00
Evan Debenham
21a719e0c5 v0.7.5: fixed additional crash errors caused by diamond Goo rooms 2019-10-01 00:44:26 -04:00
Evan Debenham
9e7193be71 v0.7.5: fixed thieves being unable to get away with loot 2019-10-01 00:44:26 -04:00
Evan Debenham
107a1a4ebb v0.7.5: fixed unintentionally removed sfx from gnoll shamans 2019-10-01 00:44:26 -04:00
Evan Debenham
9eb83ec076 v0.7.5: fixed worn dart traps being hidden when they shouldn't be 2019-10-01 00:44:26 -04:00
Evan Debenham
ed16f0697b v0.7.5: standardized enemy defense verbs. They are now all 'blocked' or 'dodged' 2019-10-01 00:44:26 -04:00
Evan Debenham
c2accf8ae6 v0.7.5: fully implemented Tengu abilities and balanced the boss fight 2019-10-01 00:44:25 -04:00
Evan Debenham
b9282c42c1 v0.7.5: adjustments to new enemies 2019-10-01 00:44:25 -04:00
Evan Debenham
f2f976c36b v0.7.5: cleaned up some todos 2019-10-01 00:44:25 -04:00
Evan Debenham
f309f249e0 v0.7.5: added code for new Tengu abilities 2019-10-01 00:44:25 -04:00
Evan Debenham
5b8125a659 v0.7.5: added a new property for items that fall into the bottom of a heap, and added a convenience method for removing a specific item from a heap. 2019-10-01 00:44:25 -04:00
Evan Debenham
6c18bc613c v0.7.5: detached shocking sfx from lightning vfx 2019-10-01 00:44:24 -04:00
Evan Debenham
309b7357b2 v0.7.5: initial tengu rework implementation. Needs balance and phase 3 2019-10-01 00:44:21 -04:00
Evan Debenham
96dd6eff82 v0.7.5: added support for more dynamic custom tilemaps 2019-10-01 00:36:20 -04:00
Evan Debenham
59186a3840 v0.7.5: added new properties for traps 2019-10-01 00:36:19 -04:00
Evan Debenham
8e4e8f495c v0.7.5: fixed layout issues and crashes with diamond goo rooms 2019-10-01 00:36:19 -04:00
Evan Debenham
15d1edff8c v0.7.5: fixed perimiter room layout issues 2019-10-01 00:36:19 -04:00
Evan Debenham
80728074b5 v0.7.5: fixed necromancer summoning vfx persisting if they die 2019-10-01 00:36:19 -04:00
Evan Debenham
36f32cfeb8 v0.7.5: further adjustments to camera panning 2019-10-01 00:36:19 -04:00
Evan Debenham
395ce218d1 v0.7.5: fixed summoned skeletons not dieing with necromancers 2019-10-01 00:36:18 -04:00
Evan Debenham
efd8d3b1e3 v0.7.5: fixed hero not being able to open chests while standing on them 2019-10-01 00:36:18 -04:00
Evan Debenham
3d2cf9fae6 v0.7.5: increased camera panning speed again 2019-10-01 00:36:18 -04:00
Evan Debenham
a871261185 v0.7.5: added necromancers 2019-10-01 00:36:17 -04:00
Evan Debenham
d8dfdbda4e v0.7.5: slight balance adjustments:
- Slime damage to 3-5 from 4-5
- Goo damage reduced by ~20%
- Guards no longer drop health potions, exp to 7 from 6
2019-10-01 00:36:17 -04:00
Evan Debenham
6af4ffeaf7 v0.7.5: increased camera panning speed 2019-10-01 00:36:17 -04:00
Evan Debenham
f808e201f3 v0.7.5: game camera now pans instead of snapping in most cases 2019-10-01 00:36:16 -04:00
Evan Debenham
09dd4dd053 v0.7.5: various item balance changes 2019-10-01 00:36:16 -04:00
Evan Debenham
388e16b53c v0.7.5: fixed an animation cancel bug that let players open containers/doors remotely and without keys 2019-10-01 00:36:16 -04:00
Evan Debenham
f0a44e8578 v0.7.5: fixed casting errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham
19a0f25414 v0.7.5: adjusted bone piles to always be haunted if they spawn with a cursed item 2019-10-01 00:36:15 -04:00
Evan Debenham
8d4bc19dc0 v0.7.5: fixed some rare concurrency errors with sparsearray 2019-10-01 00:36:15 -04:00
Evan Debenham
6ec6aadafc v0.7.5: improved visuals on Goo's level 2019-10-01 00:36:15 -04:00
Evan Debenham
331c05420d v0.7.5: fixed boomerang circle back buff incorrectly using curUser 2019-10-01 00:36:14 -04:00
Evan Debenham
6d6900687f v0.7.5: increased the reward for fighting albino rats 2019-10-01 00:36:14 -04:00
Evan Debenham
1ba139e845 v0.7.5: polish work on slimes, including new exotic variant 2019-10-01 00:36:14 -04:00
Evan Debenham
4a92607020 v0.7.5: some polish work on sewer snakes 2019-10-01 00:36:14 -04:00
Evan Debenham
c741b82f10 v0.7.5: overhauled Goo's level layout, including new level builder 2019-10-01 00:36:14 -04:00
Evan Debenham
52ed3dda2c v0.7.5: fixed sai and gauntlets having 1 more defense than intended 2019-10-01 00:36:13 -04:00
Evan Debenham
368ff47b8e v0.7.5: added two new enemies to the sewers, lots of polish still needed 2019-10-01 00:36:13 -04:00
Evan Debenham
7f13e1cefa v0.7.5: refactored room selection logic for mob spawning 2019-10-01 00:36:13 -04:00
Evan Debenham
20f49ac600 v0.7.5: corrected some issues caused by LibGDX 2019-10-01 00:36:09 -04:00
Evan Debenham
de10df7866 v0.7.5: added new functionality to maze generation 2019-10-01 00:34:07 -04:00
Evan Debenham
71b406c84d v0.7.5: refactored tile pressing/occupying behaviour 2019-10-01 00:33:59 -04:00
Evan Debenham
0077e36c17 v0.7.5: significantly improved room variety on floor 5 2019-10-01 00:33:59 -04:00
Evan Debenham
bb9a1850d8 v0.7.4d: updated gradle plugin and version to fix fdroid issues 2019-08-25 20:06:10 -04:00
Evan Debenham
65e7ed7644 v0.7.4c: final commit 2019-08-14 15:51:54 -04:00
Evan Debenham
10b772a583 v0.7.4c: class armor abilities no longer affect allies 2019-08-14 15:51:53 -04:00
Evan Debenham
406ed4c6ca v0.7.4c: fixed keyboard not hiding correctly when text input is closed 2019-08-14 15:51:53 -04:00
Evan Debenham
8b4b241f8a v0.7.4c: fixed various rare crash bugs 2019-08-14 15:51:53 -04:00
Evan Debenham
f3909c0b2e v0.7.4c: fixed fog of war bugs involving distant wards 2019-08-14 15:51:53 -04:00
Evan Debenham
1ccccd58f8 v0.7.4c: warding vfx are now faster when shooting at a distant target 2019-08-14 15:51:53 -04:00
Evan Debenham
d6db2b6a45 v0.7.4b: actual final commit 2019-08-07 21:39:46 -04:00
Evan Debenham
2ed88924b1 v0.7.4b: final commit 2019-08-07 21:39:45 -04:00
Evan Debenham
3de8dbeb40 v0.7.4b: updated translations 2019-08-07 21:39:44 -04:00
Evan Debenham
8ec14c341e v0.7.4b: fixed armor being incorrectly applied after recent living earth change 2019-08-07 21:39:40 -04:00
Evan Debenham
777b5da507 v0.7.4b: fixed allies not being properly saved at the end of tengu fight 2019-08-07 21:39:40 -04:00
Evan Debenham
bb0805856b v0.7.4b: fixed level visuals rarely using an old camera 2019-08-07 21:39:39 -04:00
Evan Debenham
0386ecf783 v0.7.4b: fixed talisman of foresight warn effect not being saved/loaded 2019-08-07 21:39:39 -04:00
Evan Debenham
43e6efe12d v0.7.4b: balance changes to wand of living earth 2019-08-07 21:39:39 -04:00
Evan Debenham
214bba922f v0.7.4b: fixed wards being place-able within walls 2019-08-07 21:39:39 -04:00
Evan Debenham
a3e04de98c v0.7.4b: fixed additional rare system UI issues 2019-08-07 21:39:36 -04:00
Evan Debenham
785726f4f8 v0.7.4b: refactored file handling to use String instead of File 2019-08-07 21:36:58 -04:00
Evan Debenham
3e815a3165 v0.7.4b: restructured initialization logic into new android module
A lot of cleanup is needed for this, but everything works
2019-08-01 16:04:14 -04:00
Evan Debenham
ec0657fcd6 v0.7.4b: restructured icon files, added LibGDX and updated hero icons 2019-08-01 15:47:54 -04:00
Evan Debenham
441c171036 v0.7.4b: fixed errors when the app is rotated in power saver mode 2019-08-01 15:47:13 -04:00
Evan Debenham
05d7f354dd v0.7.4b: refactored input event handling structure 2019-08-01 15:47:10 -04:00
Evan Debenham
2a523f2ea2 v0.7.4b: Initial LibGDX commit! more details below:
Large sections of game logic are now working through libgdx instead of
android libraries. There is still work to do but this is the first
major step. Big changes include:
- Graphics code is now through LibGDX (except for text rendering)
- Initialization and screen-handling logic is now mostly through LibGDX
- Audio is now through LibGDX
- Input handling is now through LibGDX
- Most misc functions are now through LibGDX
2019-08-01 15:47:01 -04:00
Evan Debenham
f10be84a10 v0.7.4a: final commit 2019-07-30 12:56:02 -04:00
Evan Debenham
d48c843e09 v0.7.4a: Updated translations 2019-07-30 12:55:53 -04:00
Evan Debenham
1d98252ebf v0.7.4a: Adjustments to wand of warding:
- Wand can now reach through walls, but only to visible locations
- Wand now fizzles if it is at ward capacity
2019-07-30 12:55:46 -04:00
Evan Debenham
c49d421810 v0.7.4a: fixed prismatic images not working with brimstone and antimagic 2019-07-30 12:55:46 -04:00
Evan Debenham
4ec872971f v0.7.4a: Fixed elixir of aquatic rejuvenation healing above max HP 2019-07-30 12:55:46 -04:00
Evan Debenham
b9be1a6a05 v0.7.4a: fixed respawn cells on special levels not checking for chars 2019-07-30 12:55:46 -04:00
Evan Debenham
97ebb16c81 v0.7.4a: Adjustments to wand of living earth:
- Earth armor per shot reduced to 1x damage from 1.33x damage
- Earth guardian max HP reduced to 16+8*lvl from 20+10*lvl
- Base wand damage increased to 3-6 from 2-4
- Increased earthen guardian damage by 12.5%
2019-07-30 12:55:45 -04:00
Evan Debenham
7493f9d77d v0.7.4a: subclass balance changes:
- increased berserker rage loss rate by 33%
- reduced freerunner bonus evasion by 20%
- increased warlock soul mark heal to 40% from 33%
- warlock soul mark is now 2/5 effective when damage isn't being dealt by the warlock
2019-07-30 12:55:45 -04:00
Evan Debenham
1c290648e9 v0.7.4a: most AOE scrolls now no longer affect allies 2019-07-30 12:55:45 -04:00
Evan Debenham
a18d454420 v0.7.4a: fixed NPCs rarely getting hit by ranged attacks 2019-07-30 12:55:45 -04:00
Evan Debenham
f6d4a08811 v0.7.4a: autotargeting will now never go for allies 2019-07-30 12:55:45 -04:00
Evan Debenham
ccfeee504c v0.7.4a: fixed a rankings crash involving the dried rose 2019-07-30 12:55:44 -04:00
Evan Debenham
56746de335 v0.7.4a: fixed crashes involving ward sprites in the attack indicator 2019-07-30 12:55:44 -04:00
Evan Debenham
e36ea99a61 v0.7.4a: fixed heavy boomerangs being lost when inventory is full 2019-07-30 12:55:44 -04:00
Evan Debenham
af7bb632ea v0.7.4a: fixed visual errors with ranged enemy attacks 2019-07-30 12:55:44 -04:00
Evan Debenham
e95a61dc15 v0.7.4a: fixed metabolism glyph incorrectly applying to ghost hero 2019-07-30 12:55:44 -04:00
Evan Debenham
02eec6ee92 v0.7.4a: removed unused imports 2019-07-30 12:55:43 -04:00
Evan Debenham
7de9a8b207 v0.7.4: final commit
Sadly version info is no longer in the manifest, so it's 'final commit' now instead of 'manifest commit'.
2019-07-18 16:13:03 -04:00
Evan Debenham
b7a219f211 v0.7.4: updated translations 2019-07-18 16:13:03 -04:00
Evan Debenham
c4e9808acd v0.7.4: Goo now locks its floor the moment it is awake 2019-07-18 16:13:03 -04:00
Evan Debenham
62f7f2293b v0.7.4: cursed wand discovery message now plays before the cursed effect 2019-07-18 16:13:02 -04:00
Evan Debenham
8e39728069 v0.7.4: fixed allies in the surface scene not working with mage's staff 2019-07-18 16:13:02 -04:00
Evan Debenham
fb34d976e8 v0.7.4: centralized even more build properties, including moving some things out of app manifest 2019-07-18 16:13:02 -04:00
Evan Debenham
1f30626e55 v0.7.4: fixed typos with earth guardian and wand of warding 2019-07-18 16:13:02 -04:00
Evan Debenham
465b596382 v0.7.4: centralized more build script properties 2019-07-18 16:13:02 -04:00
Evan Debenham
f3e2c60d46 v0.7.4: wand of living earth now requires a target to grant armor 2019-07-18 16:13:02 -04:00
Evan Debenham
ed45c37e0a v0.7.4: added some safety checks 2019-07-18 16:13:02 -04:00
Evan Debenham
d6cf71e790 v0.7.4: added allies to the surface scene 2019-07-18 16:13:01 -04:00
Evan Debenham
b6a05519c5 v0.7.4: moved some build config details to the central gradle file 2019-07-18 16:13:01 -04:00
Evan Debenham
a02a34feaf v0.7.4: fixed vision oddities with wards, and typos in ghost commands 2019-07-18 16:13:01 -04:00