Evan Debenham
|
b2ad246943
|
v0.9.2: implemented the empowering scrolls talent
|
2021-02-14 18:46:35 -05:00 |
|
Evan Debenham
|
eef60d6c7e
|
v0.9.2: implemented the enraged catalyst talent
|
2021-02-14 18:46:35 -05:00 |
|
Evan Debenham
|
831e9fee20
|
v0.9.2: implemented the speedy stealth talent
|
2021-02-14 18:46:35 -05:00 |
|
Evan Debenham
|
b28e7a99e2
|
v0.9.2: tweaked subclass descriptions
|
2021-02-14 18:46:35 -05:00 |
|
Evan Debenham
|
b7f2b29554
|
v0.9.2: tweaked wand of regrowth charge limit and added it to desc
|
2021-02-14 18:46:35 -05:00 |
|
Evan Debenham
|
99ed2a14a0
|
v0.9.2: finished up dev commentary up to 0.5, more coming later
|
2021-02-14 18:46:35 -05:00 |
|
Evan Debenham
|
7e521ec841
|
v0.9.2: implemented the shared upgrades talent
|
2021-02-14 18:46:35 -05:00 |
|
Evan Debenham
|
a6838ace3c
|
v0.9.2: fixed evil eye's drops not working correctly
|
2021-02-14 18:46:35 -05:00 |
|
Evan Debenham
|
0131feb0b9
|
v0.9.2: fixed succubus vfx/sfx triggering even if they aren't visible
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
e714c7860e
|
v0.9.2: corrected Tengu's hp backets not updating with his health total
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
bad49ee880
|
v0.9.2: implemented the shielding dew talent
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
e92b42d5fb
|
v0.9.2: tweaked randomness on hostile champions and tuned it up slightly
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
25c61c4939
|
v0.9.2: implemented the assassin's reach talent
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
6d43685935
|
v0.9.2: added dev commentary to v0.3.X updates
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
beb00a9a4c
|
v0.9.2: implemented the necromancer's minions talent
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
470b9b9c51
|
v0.9.2: implemented the light cloak talent
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
ce9f1d77d2
|
v0.9.2: balance tweaks / wording improvements to T1 and T2 talents
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
6b7f231c2d
|
v0.9.2: buffed several enemies to compensate for talent additions
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
8077c77498
|
v0.9.2: condensed the changelog for v0.9.1
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
c88596afb2
|
v0.9.2: added dev commentary to v0.1.X and v0.2.X updates
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
33e17c1700
|
v0.9.2: implemented the mystical charge talent
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
b9f3f84e04
|
v0.9.2: adjusted the charging benefit on the chalice of blood.
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
f864f95c9f
|
v0.9.2: various berserk balance changes and berserking stamina talent
|
2021-02-14 18:46:34 -05:00 |
|
Evan Debenham
|
d8f906308c
|
v0.9.2: implemented the shared enchantment talent
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
041046cc74
|
v0.9.2: fixed visual bugs with statuses when motion gets interrrupted
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
3fe42591d9
|
v0.9.2: fixed bugs with previously changed gamescene functionality
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
d40aee8d4d
|
v0.9.2: fixed a typo in the description of lethal defense
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
22916e02b8
|
v0.9.2: implemented final versions of first two new combo moves
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
f62c6f6509
|
v0.9.2: implemented the lethal defense talent
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
320b634425
|
v0.9.2: implemented the barkskin talent
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
cacc689429
|
v0.9.2: implemented the soul eater talent
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
cc7b5940b6
|
v0.9.2: added the projectile momentum talent
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
c9cec834cf
|
v0.9.2: fixed targeting issues when enemies become corrupted
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
4eb658c012
|
v0.9.2: healing buff now cancels resting when the hero reaches full HP
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
c4bf878276
|
v0.9.2: fixed supercharged DM-300 digging while not hunting
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
42d7d70fdb
|
v0.9.2: fixed lethal momentum not triggering on thrown weapons
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
3bb048a19d
|
v0.9.2: more tweaks to WndGameInProgress, added an icon to WndInfoTalent
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
e4291d86ff
|
v0.9.2: ethereal chains can no longer pull a rooted hero
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
640aa26fb9
|
v0.9.2: added icons to the buttons in WndGameInProgress
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
653f2564d7
|
v0.9.2: adjusted missile weapon durability logic to use rounding
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
ef37060163
|
v0.9.2: implemented the bounty hunter talent
|
2021-02-14 18:46:33 -05:00 |
|
Evan Debenham
|
257b2a4d3f
|
v0.9.2: implemented the empowered strike talent
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
5386b2e97e
|
v0.9.2: tweaked the description of the blazing enchant slightly
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
a8967b6ece
|
v0.9.2: implemented a new window where combo moves can be selected
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
4e95d6e238
|
v0.9.2: implemented the enhanced lethality talent
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
563258ecb3
|
v0.9.2: fixed incorrectly commited code change to Dungeon.switchlevel
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
f9ba8f077a
|
v0.9.2: implemented the evasive armor talent
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
61fbeeb46b
|
v0.9.2: removed duplicated code in Dungeon.init()
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
46df3a1033
|
v0.9.2: redesigned the freerunner's main ability
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
be78ce9966
|
v0.9.2: fixed buffs being added to Actor before their character was
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
545ba546db
|
v0.9.2: rebalanced combo building and turned cleave into a talent
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
b6ba0f085b
|
v0.9.2: nerfed invis turns from cloak, adjusted assassin to compensate
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
6df80d2b3b
|
v0.9.2: implemented the durable tips talent
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
c9a21e5417
|
v0.9.2: implemented the soul siphon talent
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
b9979f52e7
|
v0.9.2: implemented the endless rage talent
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
37ddbe19e6
|
v0.9.2: implemented the farsight talent
|
2021-02-14 18:46:32 -05:00 |
|
Evan Debenham
|
778fafbcdd
|
v0.9.2: added various safety checks to reduce the chance of crashes
|
2021-02-14 18:46:29 -05:00 |
|
Evan Debenham
|
479096d10f
|
v0.9.2: added a safety check to ensure caves fissure rooms are pathable
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
6310fe09c8
|
v0.9.2: corrected stacking inconsistencies with on-eat talent buffs
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
2408b677ee
|
v0.9.2: fixed various typos in talent descriptions
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
0d00952eb5
|
v0.9.2: implement the strongman talent and cleaned up strength req code
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
44c11c4b50
|
v0.9.2: implement the point blank talent
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
79d577031a
|
v0.9.2: fixed rogue T3 talents having 2 points instead of 3
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
7b56f964d9
|
v0.9.2: fixed unintended code commit that slowed ghoul death animations
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
f5124b2ccc
|
v0.9.2: fixed seal with a cursed glyph not applying to cursed armor
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
8abfa7a8c7
|
v0.9.2: fixed Heap.replace not merging stackable items
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
2553f655a9
|
v0.9.2: fixed newborn fire elemental not dropping embers in rare cases
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
c3a4cb4b56
|
v0.9.2: fixed giant flying enemies not able to move over chasms
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
7b2fab9730
|
v0.9.2: design changes to T3 talents and more talent UI adjustments
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
09977a42c2
|
v0.9.2: updated the link for libGDX in the credits
|
2021-02-14 18:46:26 -05:00 |
|
Evan Debenham
|
6f44503a3b
|
v0.9.2: implemented base UI and structure for T3 talents
|
2021-02-14 18:46:24 -05:00 |
|
Evan Debenham
|
412ea03892
|
v0.9.2: improved logic for buttons inside of scroll areas
|
2021-02-14 18:45:39 -05:00 |
|
Evan Debenham
|
5be3fe7ba0
|
v0.9.2: fixed various minor errors in plant text
|
2021-02-14 18:45:38 -05:00 |
|
Evan Debenham
|
8f93d5b349
|
v0.9.2: added text for the battlemage effect of each wand
|
2021-02-14 18:45:38 -05:00 |
|
Evan Debenham
|
9eb0b34008
|
v0.9.2: adjusted wand imbuing text to reflect wand preservation
|
2021-02-14 18:45:38 -05:00 |
|
Evan Debenham
|
3f7dd34111
|
v0.9.2: improved / condensed the descriptions of some equipment
|
2021-02-14 18:45:38 -05:00 |
|
Evan Debenham
|
3a6e6a5226
|
v0.9.2: added text for the warden effect of each plant
|
2021-02-14 18:45:38 -05:00 |
|
Evan Debenham
|
ec714ce985
|
v0.9.1d: final commit
|
2021-01-13 22:03:05 -05:00 |
|
Evan Debenham
|
ea2cbdfa93
|
v0.9.1d: fixed targeting errors with ethereal chains
|
2021-01-13 22:02:57 -05:00 |
|
Evan Debenham
|
87d9a23b70
|
v0.9.1d: fixed errors with runic transference caused by v0.9.1c
|
2021-01-13 22:02:57 -05:00 |
|
Evan Debenham
|
863df9db0a
|
v0.9.1c: added an error check for rooms with no connections
|
2021-01-13 13:49:14 -05:00 |
|
Evan Debenham
|
1c53ae6e7c
|
v0.9.1c: fixed a typo in shield battery description
|
2021-01-13 13:49:14 -05:00 |
|
Evan Debenham
|
1a9588494a
|
v0.9.1c: re-final commit
|
2021-01-13 13:49:13 -05:00 |
|
Evan Debenham
|
720efd865a
|
v0.9.1c: updated translations
|
2021-01-13 13:49:08 -05:00 |
|
Evan Debenham
|
3a1fdee8fd
|
v0.9.1c: fixed Tengu getting extra turns in load in some cases
|
2021-01-13 13:49:08 -05:00 |
|
Evan Debenham
|
ecd93baffd
|
v0.9.1c: fixed crash bugs caused by earlier 0.9.1c commits
|
2021-01-13 13:49:08 -05:00 |
|
Evan Debenham
|
c3e16f3106
|
v0.9.1c: final commit
|
2021-01-13 13:49:07 -05:00 |
|
Evan Debenham
|
cc8793b07c
|
v0.9.1c: updated translations
|
2021-01-13 13:49:00 -05:00 |
|
Evan Debenham
|
f9290df028
|
v0.9.1c: improved blacksmith logic when upgraded item is equipped
|
2021-01-13 13:49:00 -05:00 |
|
Evan Debenham
|
9cf5e4d8a7
|
v0.9.1c: fixed glyph not being lost from warrior's seal when it should
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
bb263d8511
|
v0.9.1c: fixed tengu's shockers having no death message
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
e01818ceb2
|
v0.9.1c: fixed DM-300 rarely using abilities while stunned
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
5467883a69
|
v0.9.1c: fixed death message errors in chasm
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
72918dbf45
|
v0.9.1c: fixed various typos
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
1262b920bc
|
v0.9.1c: fixed various issues with magical charge
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
8fafe2af57
|
v0.9.1c: added various safety checks to prevent crashes
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
6e76071113
|
v0.9.1c: improved animation autocomplete when charsprites are paused
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
b4c2f71daa
|
v0.9.1c: challenge completion badges now appear in rankings
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
e37a298e3d
|
v0.9.1c: fixed suspicious chest rooms spawning without doors
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
db023aafc7
|
v0.9.1c: frozen carpaccio can now burn like mystery meat
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
aac9cf7367
|
v0.9.1c: fixed runic transference when seal & armor have the same glyph
|
2021-01-13 13:48:59 -05:00 |
|
Evan Debenham
|
23241a6af1
|
v0.9.1b: fixed Tengu's adjusted bomb logic affecting all tiles
|
2021-01-04 16:50:58 -05:00 |
|
Evan Debenham
|
d89533b9de
|
v0.9.1b: final commit
|
2021-01-04 16:50:57 -05:00 |
|
Evan Debenham
|
9ae3f199e7
|
v0.9.1b: fixed cached rations appearing in shop rooms
|
2021-01-04 16:50:48 -05:00 |
|
Evan Debenham
|
4d59fa6682
|
v0.9.1b: fixed rare cases of levelgen freezes with Cached Rations
|
2021-01-04 16:50:48 -05:00 |
|
Evan Debenham
|
7c1ada875f
|
v0.9.1b: updated translations and translator credits
|
2021-01-04 16:50:47 -05:00 |
|
Evan Debenham
|
b41c403dea
|
v0.9.1b: fixed actor IDs being duplicated in rare cases
|
2021-01-04 16:50:44 -05:00 |
|
Evan Debenham
|
52fe813db0
|
v0.9.1b: piranha are now vulnerable to electricity and frost
|
2021-01-04 16:50:44 -05:00 |
|
Evan Debenham
|
bdfa4351bf
|
v0.9.1b: added some vfx to scroll of transmutation and recycle spell
|
2021-01-04 16:50:44 -05:00 |
|
Evan Debenham
|
d4ba5f0941
|
v0.9.1b: adjusted sprites to no longer spam onComplete when paused
|
2021-01-04 16:50:44 -05:00 |
|
Evan Debenham
|
628e8fed7d
|
v0.9.1b: addressed/removed numerous TODO/FIXME lines & some unused code
|
2021-01-04 16:50:44 -05:00 |
|
Evan Debenham
|
d7be6686d9
|
v0.9.1b: removed some unused code from before v0.7.5e
|
2021-01-04 16:50:43 -05:00 |
|
Evan Debenham
|
2ef5676b9b
|
v0.9.1b: Overgrowth can now proc starflower
|
2021-01-04 16:50:43 -05:00 |
|
Evan Debenham
|
bf878ee5c4
|
v0.9.1b: fixed various rare errors with fury combo attacks
|
2021-01-04 16:50:43 -05:00 |
|
Evan Debenham
|
97c4ac5a66
|
v0.9.1b: fixed iron stomach ending after next hero turn, not before
|
2021-01-04 16:50:43 -05:00 |
|
Evan Debenham
|
bd8fed898c
|
v0.9.1b: fixed imp. projectiles targeting chars spawned by throw an item
|
2021-01-04 16:50:43 -05:00 |
|
Evan Debenham
|
4f4174c7b9
|
v0.9.1b: added various safety checks to prevent crashes
|
2021-01-04 16:50:42 -05:00 |
|
Evan Debenham
|
90721786a2
|
v0.9.1b: added icons to buttons in the rankings window
|
2021-01-04 16:50:27 -05:00 |
|
Evan Debenham
|
0b84e550eb
|
v0.9.1b: fixed more typos
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
3e1c4f6e9e
|
v0.9.1b: fixed further errors with DM-300 pathfinding
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
50ec4f8dbe
|
v0.9.1b: fixed fading Tengu traps still persisting in rare cases
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
6d93b84efb
|
v0.9.1b: renamed DM-300's new falling rock buff to fix save conflicts
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
9060348d30
|
v0.9.1b: code improvements to DM-300 rockfall attack
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
2feeaad42a
|
v0.9.1b: code improvements to timing when blobs are added
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
9a27edf1e4
|
v0.9.1b: code improvements to Tengu's smoke bomb
|
2021-01-04 16:50:05 -05:00 |
|
Evan Debenham
|
a48370b008
|
v0.9.1b: redesigned badge displays in rankings
|
2021-01-04 16:50:03 -05:00 |
|
Evan Debenham
|
a6f7fb481a
|
v0.9.1b: fixed hearty meal showing more particles for a weaker heal
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
b84cbb2092
|
v0.9.1b: fixed some minor typos
|
2021-01-04 16:48:52 -05:00 |
|
Evan Debenham
|
760f66e4fe
|
v0.9.1b: removed unnecessary tinting for shadows buff
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2021-01-04 16:48:52 -05:00 |
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Evan Debenham
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15a51d4254
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v0.9.1b: fixed horn of plenty not triggering iron stomach
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2021-01-04 16:48:52 -05:00 |
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Evan Debenham
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3c48bad849
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v0.9.1b: fixed layouts issues with blocker text in talents pane
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2021-01-04 16:48:52 -05:00 |
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Evan Debenham
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0a1b672685
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v0.9.1b: scrolls of teleportation not longer spend a turn on boss floors
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2021-01-04 16:48:52 -05:00 |
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Evan Debenham
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d44dbc04f1
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v0.9.1b: fixed various errors with for sale heaps
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2021-01-04 16:48:52 -05:00 |
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Evan Debenham
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4e31f7d247
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v0.9.1b: fixed incorrect description on wand of transfusion
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2021-01-04 16:48:52 -05:00 |
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Evan Debenham
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c5bd5fda83
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v0.9.1b: exploit fixes / QOL improvements to rogue's foresight
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2021-01-04 16:48:52 -05:00 |
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Evan Debenham
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0ab2cf3cc3
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v0.9.1b: fixed 'death from viscosity' badge not appearing in rankings
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2021-01-04 16:48:52 -05:00 |
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Evan Debenham
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0e6e1c6982
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v0.9.1b: fixed a small damage source inconsistency in dwarf king
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2021-01-04 16:48:52 -05:00 |
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Evan Debenham
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96d0b046d0
|
v0.9.1b: fixed necromancer's having no answer to blocked summoning
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2021-01-04 16:48:52 -05:00 |
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Evan Debenham
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d64200e907
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v0.9.1b: fixed rare freezes caused by DM-201 and caustic slime drops
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2021-01-04 16:48:51 -05:00 |
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Evan Debenham
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b61eb8c8a7
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v0.9.1a: final commit
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2020-12-17 12:24:02 -05:00 |
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Evan Debenham
|
ba9cb3fe92
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v0.9.1a: updated translations
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2020-12-17 12:23:52 -05:00 |
|
Evan Debenham
|
248648e2bb
|
v0.9.1a: fixed errors with AI target swapping
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2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
4908d2c457
|
v0.9.1a: adjusted caves fissure rooms to (hopefully) eliminate dead ends
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2020-12-17 12:23:49 -05:00 |
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Evan Debenham
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d4f53b9534
|
v0.9.1a: Tweaked the huntress' splash art to improve her face shape
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2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
3ee49b98e4
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v0.9.1a: added a couple safety checks
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2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
6ca2d6bc6b
|
v0.9.1a: NPCs now also appear in the journal as they assign a quest
|
2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
d78a9b567c
|
v0.9.1a: fixed errors with previous autotargeting changes
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2020-12-17 12:23:49 -05:00 |
|
Evan Debenham
|
a73656b5ff
|
v0.9.1a: adjusted shadows to use a greener invis icon
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2020-12-17 12:23:48 -05:00 |
|
Evan Debenham
|
882192377f
|
v0.9.1a: increased how much loading is sped up in debug mode
|
2020-12-17 12:23:48 -05:00 |
|
Evan Debenham
|
436932b2e7
|
v0.9.1a: adjusted cell selector so hero is treated like other characters
|
2020-12-17 12:23:48 -05:00 |
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