v0.9.2: implemented the necromancer's minions talent

This commit is contained in:
Evan Debenham 2021-02-09 23:56:00 -05:00
parent 470b9b9c51
commit beb00a9a4c
3 changed files with 21 additions and 4 deletions

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@ -371,6 +371,8 @@ actors.hero.talent.soul_siphon.title=soul siphon
actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
actors.hero.talent.soul_eater.title=soul eater
actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
actors.hero.talent.necromancers_minions.title=necromancer's minions
actors.hero.talent.necromancers_minions.desc=_+1:_ When a soul marked enemy dies, the Warlock has a _10% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _20% chance_ to raise them as a corrupted wraith.\n\n_+1:_ When a soul marked enemy dies, the Warlock has a _30% chance_ to raise them as a corrupted wraith.
actors.hero.talent.cached_rations.title=cached rations
actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _4 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _6 small rations_ placed in chests while he explores the earlier stages of the the dungeon.

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@ -86,7 +86,7 @@ public enum Talent {
//Battlemage T3
EMPOWERED_STRIKE(43, 3), MYSTICAL_CHARGE(44, 3), BATTLEMAGE_T3_3(45, 3),
//Warlock T3
SOUL_SIPHON(46, 3), SOUL_EATER(47, 3), WARLOCK_T3_3(48, 3),
SOUL_SIPHON(46, 3), SOUL_EATER(47, 3), NECROMANCERS_MINIONS(48, 3),
//Rogue T1
CACHED_RATIONS(64), THIEFS_INTUITION(65), SUCKER_PUNCH(66), PROTECTIVE_SHADOWS(67),
@ -467,7 +467,7 @@ public enum Talent {
Collections.addAll(tierTalents, EMPOWERED_STRIKE, MYSTICAL_CHARGE, BATTLEMAGE_T3_3);
break;
case WARLOCK:
Collections.addAll(tierTalents, SOUL_SIPHON, SOUL_EATER, WARLOCK_T3_3);
Collections.addAll(tierTalents, SOUL_SIPHON, SOUL_EATER, NECROMANCERS_MINIONS);
break;
case ASSASSIN:
Collections.addAll(tierTalents, ENHANCED_LETHALITY, ASSASSIN_T3_2, BOUNTY_HUNTER);

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@ -41,9 +41,11 @@ import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.SoulMark;
import com.shatteredpixel.shatteredpixeldungeon.actors.buffs.Terror;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Hero;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.effects.CellEmitter;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.effects.Surprise;
import com.shatteredpixel.shatteredpixeldungeon.effects.Wound;
import com.shatteredpixel.shatteredpixeldungeon.effects.particles.ShadowParticle;
import com.shatteredpixel.shatteredpixeldungeon.items.Generator;
import com.shatteredpixel.shatteredpixeldungeon.items.Gold;
import com.shatteredpixel.shatteredpixeldungeon.items.Item;
@ -679,12 +681,25 @@ public abstract class Mob extends Char {
Buff.affect(Dungeon.hero, Talent.LethalMomentumTracker.class, 1f);
}
}
if (Dungeon.hero.isAlive() && !Dungeon.level.heroFOV[pos]) {
GLog.i( Messages.get(this, "died") );
}
boolean soulMarked = buff(SoulMark.class) != null;
super.die( cause );
if (!(this instanceof Wraith)
&& soulMarked
&& Random.Int(10) < Dungeon.hero.pointsInTalent(Talent.NECROMANCERS_MINIONS)){
Wraith w = Wraith.spawnAt(pos);
Buff.affect(w, Corruption.class);
if (Dungeon.level.heroFOV[pos]){
CellEmitter.get(pos).burst( ShadowParticle.CURSE, 6 );
Sample.INSTANCE.play( Assets.Sounds.CURSED );
}
}
}
public void rollToDropLoot(){