v0.9.2: added text for the warden effect of each plant
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@ -4,60 +4,73 @@ plants.blandfruitbush$seed.name=seed of blandfruit
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plants.blindweed.name=Blindweed
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plants.blindweed.desc=Upon being touched a Blindweed perishes in a bright flash of light. The flash is strong enough to disorient for several seconds.
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plants.blindweed.warden_desc=The Warden will channel a Blindweed's energy into a temporary shroud of invisibility, instead of being disoriented.
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plants.blindweed$seed.name=seed of blindweed
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plants.dreamfoil.name=Dreamfoil
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plants.dreamfoil.refreshed=You feel refreshed.
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plants.dreamfoil.desc=The Dreamfoil's prickly flowers contain a chemical which is known for its properties as a strong neutralizing agent. Most weaker creatures are overwhelmed and knocked unconscious, which gives the plant its namesake.
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plants.dreamfoil.warden_desc=In addition to the neutralizing effect, the Warden will become temporarily immune to all area-bound effects when stepping on Dreamfoil.
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plants.dreamfoil$seed.name=seed of dreamfoil
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plants.earthroot.name=Earthroot
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plants.earthroot.desc=When a creature touches an Earthroot, its roots create a kind of immobile natural armor around it.
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plants.earthroot.warden_desc=The roots of an Earthroot plant will move with the Warden, providing her mobile barkskin armor.
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plants.earthroot$seed.name=seed of earthroot
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plants.earthroot$armor.name=Herbal armor
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plants.earthroot$armor.desc=A kind of natural, immobile armor is protecting you. The armor forms plates of bark and twine, wrapping around your body.\n\nThis herbal armor will block %d damage from any physical hit you take, until it eventually runs out of durability and collapses.\n\nAs the armor is immobile, if you attempt to move it will break apart and be lost.\n\nArmor remaining: %d.
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plants.fadeleaf.name=Fadeleaf
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plants.fadeleaf.desc=Touching a Fadeleaf will teleport any creature to a random place on the current level.
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plants.fadeleaf.warden_desc=The teleportation effect of Fadeleaf is more potent for the Warden, teleporting her back to the end of the previous dungeon level.
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plants.fadeleaf$seed.name=seed of fadeleaf
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plants.firebloom.name=Firebloom
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plants.firebloom.desc=When something touches a Firebloom, it bursts into flames.
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plants.firebloom.warden_desc=When she tramples a Firebloom, the Warden will be briefly imbued with flame instead of being harmed.
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plants.firebloom$seed.name=seed of firebloom
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plants.icecap.name=Icecap
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plants.icecap.desc=Upon being touched, an Icecap lets out a puff of freezing pollen. The freezing effect is much stronger if the environment is wet.
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plants.icecap.warden_desc=When she tramples an Icecap, the Warden will be briefly imbued with frost instead of being harmed.
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plants.icecap$seed.name=seed of icecap
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plants.plant.warden_desc=This plant has no special effect when used by the warden.
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plants.plant$seed.seed_of=seed of %s
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plants.plant$seed.ac_plant=PLANT
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plants.plant$seed.info=Throw this seed to the place where you want to grow a plant.\n\n%s
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plants.plant$seed$placeholder.name=seed
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plants.rotberry.name=Rotberry
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plants.rotberry.desc=The berries of a young rotberry shrub taste like sweet, sweet death.\n\nGiven several days, this rotberry shrub will grow into another rot heart.
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plants.rotberry.desc=The berries of a young Rotberry shrub taste like sweet, sweet death. Over a few years, this rotberry shrub will grow into another rot heart.
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plants.rotberry.warden_desc=Normally a Rotberry bush has no effect when trampled, but the Warden is able to harness energy from it to temporarily boost her strength!
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plants.rotberry$seed.name=seed of rotberry
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plants.sorrowmoss.name=Sorrowmoss
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plants.sorrowmoss.desc=A Sorrowmoss is a flower (not a moss) with razor-sharp petals, coated with a deadly venom.
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plants.sorrowmoss.warden_desc=When she tramples a Sorrowmoss, the Warden will be briefly imbued with toxin instead of being harmed.
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plants.sorrowmoss$seed.name=seed of sorrowmoss
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plants.starflower.name=Starflower
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plants.starflower.desc=An extremely rare plant, Starflower is said to grant holy power to whomever touches it.
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plants.starflower.desc=A rare plant, Starflower is said to grant holy power to whomever touches it.
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plants.starflower.warden_desc=In addition to being blessed, the Warden will gain a significant amount of wand recharging when she tramples a Starflower.
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plants.starflower$seed.name=seed of starflower
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plants.stormvine.name=Stormvine
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plants.stormvine.desc=Gravity affects the Stormvine plant strangely, allowing its whispy blue tendrils to 'hang' on the air. Anything caught in the vine is affected by this, and becomes disoriented.
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plants.stormvine.warden_desc=The Warden is able to control the gravitational effect of Stormvine, and will breifly levitate when she tramples one.
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plants.stormvine$seed.name=seed of stormvine
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plants.sungrass.name=Sungrass
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plants.sungrass.desc=Sungrass is renowned for its sap's slow but effective healing properties.
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plants.sungrass.warden_desc=The Warden can receive healing from trampled Sungrass even if she moves away from it.
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plants.sungrass$seed.name=seed of sungrass
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plants.sungrass$health.name=Herbal Healing
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plants.sungrass$health.desc=Sungrass possesses excellent healing properties, though it is much slower than a potion of healing.\n\nYou are currently slowly regenerating health from the sungrass plant. Moving off the plant will break the healing effect.\n\nHealing remaining: %d.
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plants.swiftthistle.name=Swiftthistle
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plants.swiftthistle.desc=When trampled, swiftthistle will briefly accelerate the flow of time around it, allowing the trampler to perform several actions instantly.
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plants.swiftthistle.desc=When trampled, Swiftthistle will briefly accelerate the flow of time around it, allowing the trampler to perform several actions instantly.
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plants.swiftthistle.warden_desc=In addition to gaining instantaneous actions, the Warden will also get a brief haste boost when trampling Swiftthistle.
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plants.swiftthistle$seed.name=seed of swiftthistle
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plants.swiftthistle$timebubble.name=Time Bubble
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plants.swiftthistle$timebubble.desc=You are in a small bubble of accelerated time, allowing you to perform actions instantly. Attacking or using magic will break this effect however.\n\nTurns remaining: %s.
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@ -115,7 +115,11 @@ public abstract class Plant implements Bundlable {
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}
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public String desc() {
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return Messages.get(this, "desc");
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String desc = Messages.get(this, "desc");
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if (Dungeon.hero.subClass == HeroSubClass.WARDEN){
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desc += "\n\n" + Messages.get(this, "warden_desc");
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}
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return desc;
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}
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public static class Seed extends Item {
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@ -203,7 +207,11 @@ public abstract class Plant implements Bundlable {
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@Override
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public String desc() {
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return Messages.get(plantClass, "desc");
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String desc = Messages.get(plantClass, "desc");
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if (Dungeon.hero.subClass == HeroSubClass.WARDEN){
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desc += "\n\n" + Messages.get(plantClass, "warden_desc");
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}
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return desc;
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}
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@Override
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