v0.9.2: balance tweaks / wording improvements to T1 and T2 talents

This commit is contained in:
Evan Debenham 2021-02-09 23:08:26 -05:00
parent 6b7f231c2d
commit ce9f1d77d2
3 changed files with 8 additions and 8 deletions

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@ -331,7 +331,7 @@ actors.hero.talent.restored_willpower.desc=_+1:_ Drinking a potion of healing in
actors.hero.talent.runic_transference.title=runic transference
actors.hero.talent.runic_transference.desc=_+1:_ The Warrior's broken seal can transfer _regular glyphs_ in the same way it transfers an upgrade.\n\n_+2:_ The Warrior's broken seal can transfer _regular, powerful, and curse glyphs_ in the same way it transfers an upgrade.
actors.hero.talent.lethal_momentum.title=lethal momentum
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior kills an enemy, the killing blow has a _67% chance_ to be instantaneous.\n\n_+2:_ When the Warrior kills an enemy, the killing blow has a _100% chance_ to be instantaneous.
actors.hero.talent.lethal_momentum.desc=_+1:_ When the Warrior lands a killing blow with a physical weapon, it has a _67% chance_ to take 0 turns.\n\n_+2:_ When the Warrior lands a killing blow with a physical weapon, it has a _100% chance_ to take 0 turns.
actors.hero.talent.improvised_projectiles.title=improvised projectiles
actors.hero.talent.improvised_projectiles.desc=_+1:_ The Warrior can blind an enemy for _2 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.\n\n_+2:_ The Warrior can blind an enemy for _3 turns_ by throwing any item that isnt a thrown weapon at them. This has a 30 turn cooldown.
actors.hero.talent.strongman.title=strongman
@ -356,7 +356,7 @@ actors.hero.talent.backup_barrier.desc=_+1:_ The Mage gains _4 shielding_ whenev
actors.hero.talent.energizing_meal.title=energizing meal
actors.hero.talent.energizing_meal.desc=_+1:_ Eating food takes the Mage 1 turn and grants him _5 turns of wand recharging_.\n\n_+2:_ Eating food takes the Mage 1 turn and grants him _8 turns of wand recharging_.
actors.hero.talent.energizing_upgrade.title=energizing upgrade
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.energizing_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Mage's staff _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wand_preservation.title=wand preservation
actors.hero.talent.wand_preservation.desc=_+1:_ When the Mage imbues a new wand into his staff, the old wand has a _67% chance_ of being returned at +0.\n\n_+2:_ When the Mage imbues a new wand into his staff, the old wand has a _100% chance_ of being returned at +0.\n\nThis talent can preserve a wand up to three times.
actors.hero.talent.arcane_vision.title=arcane vision
@ -383,7 +383,7 @@ actors.hero.talent.protective_shadows.desc=_+1:_ The Rogue gains one shielding _
actors.hero.talent.mystical_meal.title=mystical meal
actors.hero.talent.mystical_meal.desc=_+1:_ Eating food takes the Rogue 1 turn and grants him _3 turns of artifact recharging_.\n\n_+2:_ Eating food takes the Rogue 1 turn and grants him _5 turns of artifact recharging_.\n\nThis talent cannot be used to let the horn of plenty recharge itself.
actors.hero.talent.mystical_upgrade.title=mystical upgrade
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 1 charge_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.mystical_upgrade.desc=_+1:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 2 charges_, this can put it above its current charge cap.\n\n_+2:_ Using a scroll of upgrade instantly recharges the Rogue's cloak _for 3 charges_, this can put it above its current charge cap.\n\nThis talent also triggers when using scrolls or spells based on scrolls of upgrade.
actors.hero.talent.wide_search.title=wide search
actors.hero.talent.wide_search.desc=_+1:_ The Rogues search radius is increased from a 5x5 square to a _7x7 circle_.\n\n_+2:_ The Rogues search radius is increased from a 5x5 square to a _7x7 square_.
actors.hero.talent.silent_steps.title=silent steps
@ -406,7 +406,7 @@ actors.hero.talent.survivalists_intuition.desc=_+1:_ The Huntress identifies all
actors.hero.talent.followup_strike.title=followup strike
actors.hero.talent.followup_strike.desc=_+1:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _2 bonus damage_.\n\n_+2:_ When the Huntress hits an enemy with her bow or a thrown weapon, her next melee attack against that enemy deals _3 bonus damage_.
actors.hero.talent.natures_aid.title=nature's aid
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _4 turns_ when a plant is trampled in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _6 turns_ when a plant is trampled in her vision.
actors.hero.talent.natures_aid.desc=_+1:_ The Huntress gains 2 armor of barkskin for _3 turns_ when a plant's effect is activated in her vision.\n\n_+2:_ The Huntress gains 2 armor of barkskin for _5 turns_ when a plant's effect is activated in her vision.
actors.hero.talent.invigorating_meal.title=invigorating meal
actors.hero.talent.invigorating_meal.desc=_+1:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _1 turn of haste_.\n\n_+2:_ Eating food takes the Huntress 1 turn (berries are eaten instantly) and grants her _2 turns of haste_.
actors.hero.talent.restored_nature.title=restored nature

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@ -290,7 +290,7 @@ public enum Talent {
if (hero.hasTalent(ENERGIZING_UPGRADE)){
MagesStaff staff = hero.belongings.getItem(MagesStaff.class);
if (staff != null){
staff.gainCharge( hero.pointsInTalent(ENERGIZING_UPGRADE), true);
staff.gainCharge(1 + hero.pointsInTalent(ENERGIZING_UPGRADE), true);
ScrollOfRecharging.charge( Dungeon.hero );
SpellSprite.show( hero, SpellSprite.CHARGE );
}
@ -298,7 +298,7 @@ public enum Talent {
if (hero.hasTalent(MYSTICAL_UPGRADE)){
CloakOfShadows cloak = hero.belongings.getItem(CloakOfShadows.class);
if (cloak != null){
cloak.overCharge(hero.pointsInTalent(MYSTICAL_UPGRADE));
cloak.overCharge(1 + hero.pointsInTalent(MYSTICAL_UPGRADE));
ScrollOfRecharging.charge( Dungeon.hero );
SpellSprite.show( hero, SpellSprite.CHARGE );
}

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@ -70,8 +70,8 @@ public abstract class Plant implements Bundlable {
activate( ch );
if (Dungeon.level.heroFOV[pos] && Dungeon.hero.hasTalent(Talent.NATURES_AID)){
// 4/6 turns based on talent points spent
Buff.affect(Dungeon.hero, Barkskin.class).set(2, 2*(1+Dungeon.hero.pointsInTalent(Talent.NATURES_AID)));
// 3/5 turns based on talent points spent
Buff.affect(Dungeon.hero, Barkskin.class).set(2, 1 + 2*(Dungeon.hero.pointsInTalent(Talent.NATURES_AID)));
}
}