v0.9.2: fixed bugs with previously changed gamescene functionality
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@ -554,20 +554,22 @@ public class GameScene extends PixelScene {
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}
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}
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public synchronized boolean waitForActorThread(int msToWait ){
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if (actorThread != null && actorThread.isAlive()){
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return true;
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}
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synchronized (actorThread) {
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actorThread.interrupt();
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}
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try {
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GameScene.class.wait(msToWait);
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} catch (InterruptedException e) {
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ShatteredPixelDungeon.reportException(e);
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}
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synchronized (actorThread) {
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return Actor.processing();
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public boolean waitForActorThread(int msToWait ){
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synchronized (GameScene.class) {
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if (actorThread == null || !actorThread.isAlive()) {
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return true;
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}
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synchronized (actorThread) {
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actorThread.interrupt();
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}
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try {
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GameScene.class.wait(msToWait);
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} catch (InterruptedException e) {
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ShatteredPixelDungeon.reportException(e);
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}
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synchronized (actorThread) {
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return !Actor.processing();
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}
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}
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}
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