v0.9.2: implemented base UI and structure for T3 talents
This commit is contained in:
parent
412ea03892
commit
6f44503a3b
Binary file not shown.
Before Width: | Height: | Size: 1.8 KiB After Width: | Height: | Size: 2.5 KiB |
|
@ -2,6 +2,7 @@ ui.quickslotbutton.select_item=Quickslot an item
|
|||
|
||||
ui.talentspane.tier=tier %d
|
||||
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
|
||||
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
|
||||
ui.talentspane.coming_soon=More talents coming soon!
|
||||
|
||||
ui.toolbar.examine_prompt=Press again to search\nPress a tile to examine
|
||||
|
|
|
@ -66,45 +66,49 @@ import java.util.LinkedHashMap;
|
|||
|
||||
public enum Talent {
|
||||
|
||||
HEARTY_MEAL(0),
|
||||
ARMSMASTERS_INTUITION(1),
|
||||
TEST_SUBJECT(2),
|
||||
IRON_WILL(3),
|
||||
IRON_STOMACH(4),
|
||||
RESTORED_WILLPOWER(5),
|
||||
RUNIC_TRANSFERENCE(6),
|
||||
LETHAL_MOMENTUM(7),
|
||||
IMPROVISED_PROJECTILES(8),
|
||||
//Warrior T1
|
||||
HEARTY_MEAL(0), ARMSMASTERS_INTUITION(1), TEST_SUBJECT(2), IRON_WILL(3),
|
||||
//Warrior T2
|
||||
IRON_STOMACH(4), RESTORED_WILLPOWER(5), RUNIC_TRANSFERENCE(6), LETHAL_MOMENTUM(7), IMPROVISED_PROJECTILES(8),
|
||||
//Warrior T3
|
||||
WARRIOR_T3_1(9), WARRIOR_T3_2(10), WARRIOR_T3_3(11),
|
||||
//Berserker T3
|
||||
BERSERKER_T3_1(12), BERSERKER_T3_2(13), BERSERKER_T3_3(14),
|
||||
//Gladiator T3
|
||||
GLADIATOR_T3_1(15), GLADIATOR_T3_2(16), GLADIATOR_T3_3(17),
|
||||
|
||||
EMPOWERING_MEAL(16),
|
||||
SCHOLARS_INTUITION(17),
|
||||
TESTED_HYPOTHESIS(18),
|
||||
BACKUP_BARRIER(19),
|
||||
ENERGIZING_MEAL(20),
|
||||
ENERGIZING_UPGRADE(21),
|
||||
WAND_PRESERVATION(22),
|
||||
ARCANE_VISION(23),
|
||||
SHIELD_BATTERY(24),
|
||||
//Mage T1
|
||||
EMPOWERING_MEAL(32), SCHOLARS_INTUITION(33), TESTED_HYPOTHESIS(34), BACKUP_BARRIER(35),
|
||||
//Mage T2
|
||||
ENERGIZING_MEAL(36), ENERGIZING_UPGRADE(37), WAND_PRESERVATION(38), ARCANE_VISION(39), SHIELD_BATTERY(40),
|
||||
//Mage T3
|
||||
MAGE_T3_1(41), MAGE_T3_2(42), MAGE_T3_3(43),
|
||||
//Battlemage T3
|
||||
BATTLEMAGE_T3_1(44), BATTLEMAGE_T3_2(45), BATTLEMAGE_T3_3(46),
|
||||
//Warlock T3
|
||||
WARLOCK_T3_1(47), WARLOCK_T3_2(48), WARLOCK_T3_3(49),
|
||||
|
||||
CACHED_RATIONS(32),
|
||||
THIEFS_INTUITION(33),
|
||||
SUCKER_PUNCH(34),
|
||||
PROTECTIVE_SHADOWS(35),
|
||||
MYSTICAL_MEAL(36),
|
||||
MYSTICAL_UPGRADE(37),
|
||||
WIDE_SEARCH(38),
|
||||
SILENT_STEPS(39),
|
||||
ROGUES_FORESIGHT(40),
|
||||
//Rogue T1
|
||||
CACHED_RATIONS(64), THIEFS_INTUITION(65), SUCKER_PUNCH(66), PROTECTIVE_SHADOWS(67),
|
||||
//Rogue T2
|
||||
MYSTICAL_MEAL(68), MYSTICAL_UPGRADE(69), WIDE_SEARCH(70), SILENT_STEPS(71), ROGUES_FORESIGHT(72),
|
||||
//Rogue T3
|
||||
ROGUE_T3_1(73), ROGUE_T3_2(74), ROGUE_T3_3(75),
|
||||
//Assassin T3
|
||||
ASSASSIN_T3_1(76), ASSASSIN_T3_2(77), ASSASSIN_T3_3(78),
|
||||
//Freerunner T3
|
||||
FREERUNNER_T3_1(79), FREERUNNER_T3_2(80), FREERUNNER_T3_3(81),
|
||||
|
||||
NATURES_BOUNTY(48),
|
||||
SURVIVALISTS_INTUITION(49),
|
||||
FOLLOWUP_STRIKE(50),
|
||||
NATURES_AID(51),
|
||||
INVIGORATING_MEAL(52),
|
||||
RESTORED_NATURE(53),
|
||||
REJUVENATING_STEPS(54),
|
||||
HEIGHTENED_SENSES(55),
|
||||
DURABLE_PROJECTILES(56);
|
||||
//Huntress T1
|
||||
NATURES_BOUNTY(96), SURVIVALISTS_INTUITION(97), FOLLOWUP_STRIKE(98), NATURES_AID(99),
|
||||
//Huntress T2
|
||||
INVIGORATING_MEAL(100), RESTORED_NATURE(101), REJUVENATING_STEPS(102), HEIGHTENED_SENSES(103), DURABLE_PROJECTILES(104),
|
||||
//Huntress T3
|
||||
HUNTRESS_T3_1(105), HUNTRESS_T3_2(106), HUNTRESS_T3_3(107),
|
||||
//Sniper T3
|
||||
SNIPER_T3_1(108), SNIPER_T3_2(109), SNIPER_T3_3(110),
|
||||
//Warden T3
|
||||
WARDEN_T3_1(111), WARDEN_T3_2(112), WARDEN_T3_3(113);
|
||||
|
||||
public static class ImprovisedProjectileCooldown extends FlavourBuff{};
|
||||
public static class LethalMomentumTracker extends FlavourBuff{};
|
||||
|
@ -349,7 +353,7 @@ public enum Talent {
|
|||
public static class SuckerPunchTracker extends Buff{};
|
||||
public static class FollowupStrikeTracker extends Buff{};
|
||||
|
||||
public static final int MAX_TALENT_TIERS = 2;
|
||||
public static final int MAX_TALENT_TIERS = 3;
|
||||
|
||||
public static void initClassTalents( Hero hero ){
|
||||
initClassTalents( hero.heroClass, hero.talents );
|
||||
|
@ -382,7 +386,7 @@ public enum Talent {
|
|||
}
|
||||
tierTalents.clear();
|
||||
|
||||
//tier 2+
|
||||
//tier 2
|
||||
switch (cls){
|
||||
case WARRIOR: default:
|
||||
Collections.addAll(tierTalents, IRON_STOMACH, RESTORED_WILLPOWER, RUNIC_TRANSFERENCE, LETHAL_MOMENTUM, IMPROVISED_PROJECTILES);
|
||||
|
@ -402,13 +406,77 @@ public enum Talent {
|
|||
}
|
||||
tierTalents.clear();
|
||||
|
||||
//tier 3
|
||||
switch (cls){
|
||||
case WARRIOR: default:
|
||||
Collections.addAll(tierTalents, WARRIOR_T3_1, WARRIOR_T3_2, WARRIOR_T3_3);
|
||||
break;
|
||||
case MAGE:
|
||||
Collections.addAll(tierTalents, MAGE_T3_1, MAGE_T3_2, MAGE_T3_3);
|
||||
break;
|
||||
case ROGUE:
|
||||
Collections.addAll(tierTalents, ROGUE_T3_1, ROGUE_T3_2, ROGUE_T3_3);
|
||||
break;
|
||||
case HUNTRESS:
|
||||
Collections.addAll(tierTalents, HUNTRESS_T3_1, HUNTRESS_T3_2, HUNTRESS_T3_3);
|
||||
break;
|
||||
}
|
||||
for (Talent talent : tierTalents){
|
||||
talents.get(2).put(talent, 0);
|
||||
}
|
||||
tierTalents.clear();
|
||||
|
||||
//tier 3+
|
||||
//tier4
|
||||
//TBD
|
||||
}
|
||||
|
||||
public static void initSubclassTalents( Hero hero ){
|
||||
//Nothing here yet. Hm.....
|
||||
initSubclassTalents( hero.subClass, hero.talents );
|
||||
}
|
||||
|
||||
public static void initSubclassTalents( HeroSubClass cls, ArrayList<LinkedHashMap<Talent, Integer>> talents ){
|
||||
if (cls == HeroSubClass.NONE) return;
|
||||
|
||||
while (talents.size() < MAX_TALENT_TIERS){
|
||||
talents.add(new LinkedHashMap<>());
|
||||
}
|
||||
|
||||
ArrayList<Talent> tierTalents = new ArrayList<>();
|
||||
|
||||
//tier 3
|
||||
switch (cls){
|
||||
case BERSERKER: default:
|
||||
Collections.addAll(tierTalents, BERSERKER_T3_1, BERSERKER_T3_2, BERSERKER_T3_3);
|
||||
break;
|
||||
case GLADIATOR:
|
||||
Collections.addAll(tierTalents, GLADIATOR_T3_1, GLADIATOR_T3_2, GLADIATOR_T3_3);
|
||||
break;
|
||||
case BATTLEMAGE:
|
||||
Collections.addAll(tierTalents, BATTLEMAGE_T3_1, BATTLEMAGE_T3_2, BATTLEMAGE_T3_3);
|
||||
break;
|
||||
case WARLOCK:
|
||||
Collections.addAll(tierTalents, WARLOCK_T3_1, WARLOCK_T3_2, WARLOCK_T3_3);
|
||||
break;
|
||||
case ASSASSIN:
|
||||
Collections.addAll(tierTalents, ASSASSIN_T3_1, ASSASSIN_T3_2, ASSASSIN_T3_3);
|
||||
break;
|
||||
case FREERUNNER:
|
||||
Collections.addAll(tierTalents, FREERUNNER_T3_1, FREERUNNER_T3_2, FREERUNNER_T3_3);
|
||||
break;
|
||||
case SNIPER:
|
||||
Collections.addAll(tierTalents, SNIPER_T3_1, SNIPER_T3_2, SNIPER_T3_3);
|
||||
break;
|
||||
case WARDEN:
|
||||
Collections.addAll(tierTalents, WARDEN_T3_1, WARDEN_T3_2, WARDEN_T3_3);
|
||||
break;
|
||||
}
|
||||
for (Talent talent : tierTalents){
|
||||
talents.get(2).put(talent, 0);
|
||||
}
|
||||
tierTalents.clear();
|
||||
|
||||
//tier4
|
||||
//TBD
|
||||
}
|
||||
|
||||
private static final String TALENT_TIER = "talents_tier_";
|
||||
|
|
|
@ -39,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator;
|
|||
import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.IconButton;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.StyledButton;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.ui.TalentsPane;
|
||||
|
@ -333,12 +334,16 @@ public class HeroSelectScene extends PixelScene {
|
|||
private RenderedTextBlock info;
|
||||
|
||||
private TalentsPane talents;
|
||||
private RedButton firstSub;
|
||||
private RedButton secondSub;
|
||||
|
||||
private int WIDTH = 120;
|
||||
private int WIDTH = 130;
|
||||
private int HEIGHT = 120;
|
||||
private int MARGIN = 2;
|
||||
private int INFO_WIDTH = WIDTH - MARGIN*2;
|
||||
|
||||
private static boolean secondSubclass = false;
|
||||
|
||||
public WndHeroInfo( HeroClass cl ){
|
||||
|
||||
title = PixelScene.renderTextBlock(9);
|
||||
|
@ -350,9 +355,46 @@ public class HeroSelectScene extends PixelScene {
|
|||
|
||||
ArrayList<LinkedHashMap<Talent, Integer>> talentList = new ArrayList<>();
|
||||
Talent.initClassTalents(cl, talentList);
|
||||
Talent.initSubclassTalents(cl.subClasses()[secondSubclass ? 1 : 0], talentList);
|
||||
talents = new TalentsPane(false, talentList);
|
||||
add(talents);
|
||||
|
||||
firstSub = new RedButton(Messages.titleCase(cl.subClasses()[0].title()), 7){
|
||||
@Override
|
||||
protected void onClick() {
|
||||
super.onClick();
|
||||
if (secondSubclass){
|
||||
secondSubclass = false;
|
||||
hide();
|
||||
WndHeroInfo newWindow = new WndHeroInfo(cl);
|
||||
newWindow.talents.scrollTo(0, talents.content().camera.scroll.y);
|
||||
newWindow.select(2);
|
||||
ShatteredPixelDungeon.scene().addToFront(newWindow);
|
||||
}
|
||||
}
|
||||
};
|
||||
if (!secondSubclass) firstSub.textColor(Window.TITLE_COLOR);
|
||||
firstSub.setSize(40, firstSub.reqHeight()+2);
|
||||
add(firstSub);
|
||||
|
||||
secondSub = new RedButton(Messages.titleCase(cl.subClasses()[1].title()), 7){
|
||||
@Override
|
||||
protected void onClick() {
|
||||
super.onClick();
|
||||
if (!secondSubclass){
|
||||
secondSubclass = true;
|
||||
hide();
|
||||
WndHeroInfo newWindow = new WndHeroInfo(cl);
|
||||
newWindow.talents.scrollTo(0, talents.content().camera.scroll.y);
|
||||
newWindow.select(2);
|
||||
ShatteredPixelDungeon.scene().addToFront(newWindow);
|
||||
}
|
||||
}
|
||||
};
|
||||
if (secondSubclass) secondSub.textColor(Window.TITLE_COLOR);
|
||||
secondSub.setSize(40, secondSub.reqHeight()+2);
|
||||
add(secondSub);
|
||||
|
||||
Tab tab;
|
||||
Image[] tabIcons;
|
||||
switch (cl){
|
||||
|
@ -415,6 +457,8 @@ public class HeroSelectScene extends PixelScene {
|
|||
info.text(Messages.get(WndHeroInfo.class, "talents_desc"), INFO_WIDTH);
|
||||
}
|
||||
talents.visible = talents.active = value;
|
||||
firstSub.visible = firstSub.active = value;
|
||||
secondSub.visible = secondSub.active = value;
|
||||
}
|
||||
};
|
||||
add(tab);
|
||||
|
@ -435,6 +479,7 @@ public class HeroSelectScene extends PixelScene {
|
|||
};
|
||||
add(tab);
|
||||
|
||||
resize(WIDTH, HEIGHT);
|
||||
select(0);
|
||||
|
||||
}
|
||||
|
@ -445,14 +490,13 @@ public class HeroSelectScene extends PixelScene {
|
|||
|
||||
title.setPos((WIDTH-title.width())/2, MARGIN);
|
||||
info.setPos(MARGIN, title.bottom()+2*MARGIN);
|
||||
talents.setRect(0, info.bottom()+2*MARGIN, WIDTH, 100);
|
||||
|
||||
if (talents.visible) {
|
||||
resize(WIDTH, (int) talents.bottom());
|
||||
talents.setRect(0, info.bottom()+2*MARGIN, WIDTH, 100);
|
||||
} else {
|
||||
resize(WIDTH, (int) info.bottom() + 2*MARGIN);
|
||||
}
|
||||
firstSub.setPos((title.left() - firstSub.width())/2, 0);
|
||||
secondSub.setPos(title.right() + (WIDTH - title.right() - secondSub.width())/2, 0);
|
||||
|
||||
talents.setRect(0, info.bottom()+2*MARGIN, WIDTH, HEIGHT - (info.bottom()+2*MARGIN));
|
||||
|
||||
resize(WIDTH, Math.max(HEIGHT, (int)info.bottom()));
|
||||
|
||||
layoutTabs();
|
||||
|
||||
|
|
|
@ -61,6 +61,7 @@ public class ScrollPane extends Component {
|
|||
|
||||
public void scrollTo( float x, float y ) {
|
||||
content.camera.scroll.set( x, y );
|
||||
thumb.y = y + height * content.camera.scroll.y / content.height();
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -92,7 +93,7 @@ public class ScrollPane extends Component {
|
|||
if (thumb.visible) {
|
||||
thumb.scale.set( 2, height * height / content.height() );
|
||||
thumb.x = right() - thumb.width();
|
||||
thumb.y = y;
|
||||
thumb.y = y + height * content.camera.scroll.y / content.height();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -22,6 +22,7 @@
|
|||
package com.shatteredpixel.shatteredpixeldungeon.ui;
|
||||
|
||||
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
|
||||
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
|
||||
|
@ -58,6 +59,9 @@ public class TalentsPane extends ScrollPane {
|
|||
&& Dungeon.hero.lvl+1 >= Talent.tierLevelThresholds[tiersAvailable+1]){
|
||||
tiersAvailable++;
|
||||
}
|
||||
if (tiersAvailable > 2 && Dungeon.hero.subClass == HeroSubClass.NONE){
|
||||
tiersAvailable = 2;
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < Math.min(tiersAvailable, talents.size()); i++){
|
||||
|
@ -78,6 +82,8 @@ public class TalentsPane extends ScrollPane {
|
|||
|
||||
if (tiersAvailable == 1) {
|
||||
blockText = PixelScene.renderTextBlock(Messages.get(this, "unlock_tier2"), 6);
|
||||
} else if (tiersAvailable == 2) {
|
||||
blockText = PixelScene.renderTextBlock(Messages.get(this, "unlock_tier3"), 6);
|
||||
} else {
|
||||
blockText = PixelScene.renderTextBlock(Messages.get(this, "coming_soon"), 6);
|
||||
}
|
||||
|
@ -102,13 +108,17 @@ public class TalentsPane extends ScrollPane {
|
|||
|
||||
}
|
||||
|
||||
float bottom = Math.max(height, top + 20);
|
||||
|
||||
blocker.x = 0;
|
||||
blocker.y = top;
|
||||
blocker.size(width, height - top);
|
||||
blocker.size(width, bottom - top);
|
||||
|
||||
blockText.maxWidth((int)width);
|
||||
blockText.align(RenderedTextBlock.CENTER_ALIGN);
|
||||
blockText.setPos((width - blockText.width())/2f, blocker.y + (height - blocker.y - blockText.height())/2);
|
||||
blockText.setPos((width - blockText.width())/2f, blocker.y + (bottom - blocker.y - blockText.height())/2);
|
||||
|
||||
content.setSize(width, bottom);
|
||||
}
|
||||
|
||||
public static class TalentTierPane extends Component {
|
||||
|
|
|
@ -48,8 +48,8 @@ import java.util.Locale;
|
|||
|
||||
public class WndHero extends WndTabbed {
|
||||
|
||||
private static final int WIDTH = 120;
|
||||
private static final int HEIGHT = 100;
|
||||
private static final int WIDTH = 130;
|
||||
private static final int HEIGHT = 120;
|
||||
|
||||
private StatsTab stats;
|
||||
private TalentsTab talents;
|
||||
|
@ -99,7 +99,11 @@ public class WndHero extends WndTabbed {
|
|||
} );
|
||||
|
||||
layoutTabs();
|
||||
|
||||
|
||||
talents.setRect(0, 0, WIDTH, HEIGHT);
|
||||
talents.pane.scrollTo(0, talents.pane.content().height() - talents.pane.height());
|
||||
talents.layout();
|
||||
|
||||
select( lastIdx );
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user