v0.9.2: implemented base UI and structure for T3 talents

This commit is contained in:
Evan Debenham 2021-01-17 20:27:14 -05:00
parent 412ea03892
commit 6f44503a3b
7 changed files with 182 additions and 54 deletions

Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 KiB

After

Width:  |  Height:  |  Size: 2.5 KiB

View File

@ -2,6 +2,7 @@ ui.quickslotbutton.select_item=Quickslot an item
ui.talentspane.tier=tier %d
ui.talentspane.unlock_tier2=Reach level 6 to unlock more talents.
ui.talentspane.unlock_tier3=Reach level 12 and choose a subclass to unlock more talents.
ui.talentspane.coming_soon=More talents coming soon!
ui.toolbar.examine_prompt=Press again to search\nPress a tile to examine

View File

@ -66,45 +66,49 @@ import java.util.LinkedHashMap;
public enum Talent {
HEARTY_MEAL(0),
ARMSMASTERS_INTUITION(1),
TEST_SUBJECT(2),
IRON_WILL(3),
IRON_STOMACH(4),
RESTORED_WILLPOWER(5),
RUNIC_TRANSFERENCE(6),
LETHAL_MOMENTUM(7),
IMPROVISED_PROJECTILES(8),
//Warrior T1
HEARTY_MEAL(0), ARMSMASTERS_INTUITION(1), TEST_SUBJECT(2), IRON_WILL(3),
//Warrior T2
IRON_STOMACH(4), RESTORED_WILLPOWER(5), RUNIC_TRANSFERENCE(6), LETHAL_MOMENTUM(7), IMPROVISED_PROJECTILES(8),
//Warrior T3
WARRIOR_T3_1(9), WARRIOR_T3_2(10), WARRIOR_T3_3(11),
//Berserker T3
BERSERKER_T3_1(12), BERSERKER_T3_2(13), BERSERKER_T3_3(14),
//Gladiator T3
GLADIATOR_T3_1(15), GLADIATOR_T3_2(16), GLADIATOR_T3_3(17),
EMPOWERING_MEAL(16),
SCHOLARS_INTUITION(17),
TESTED_HYPOTHESIS(18),
BACKUP_BARRIER(19),
ENERGIZING_MEAL(20),
ENERGIZING_UPGRADE(21),
WAND_PRESERVATION(22),
ARCANE_VISION(23),
SHIELD_BATTERY(24),
//Mage T1
EMPOWERING_MEAL(32), SCHOLARS_INTUITION(33), TESTED_HYPOTHESIS(34), BACKUP_BARRIER(35),
//Mage T2
ENERGIZING_MEAL(36), ENERGIZING_UPGRADE(37), WAND_PRESERVATION(38), ARCANE_VISION(39), SHIELD_BATTERY(40),
//Mage T3
MAGE_T3_1(41), MAGE_T3_2(42), MAGE_T3_3(43),
//Battlemage T3
BATTLEMAGE_T3_1(44), BATTLEMAGE_T3_2(45), BATTLEMAGE_T3_3(46),
//Warlock T3
WARLOCK_T3_1(47), WARLOCK_T3_2(48), WARLOCK_T3_3(49),
CACHED_RATIONS(32),
THIEFS_INTUITION(33),
SUCKER_PUNCH(34),
PROTECTIVE_SHADOWS(35),
MYSTICAL_MEAL(36),
MYSTICAL_UPGRADE(37),
WIDE_SEARCH(38),
SILENT_STEPS(39),
ROGUES_FORESIGHT(40),
//Rogue T1
CACHED_RATIONS(64), THIEFS_INTUITION(65), SUCKER_PUNCH(66), PROTECTIVE_SHADOWS(67),
//Rogue T2
MYSTICAL_MEAL(68), MYSTICAL_UPGRADE(69), WIDE_SEARCH(70), SILENT_STEPS(71), ROGUES_FORESIGHT(72),
//Rogue T3
ROGUE_T3_1(73), ROGUE_T3_2(74), ROGUE_T3_3(75),
//Assassin T3
ASSASSIN_T3_1(76), ASSASSIN_T3_2(77), ASSASSIN_T3_3(78),
//Freerunner T3
FREERUNNER_T3_1(79), FREERUNNER_T3_2(80), FREERUNNER_T3_3(81),
NATURES_BOUNTY(48),
SURVIVALISTS_INTUITION(49),
FOLLOWUP_STRIKE(50),
NATURES_AID(51),
INVIGORATING_MEAL(52),
RESTORED_NATURE(53),
REJUVENATING_STEPS(54),
HEIGHTENED_SENSES(55),
DURABLE_PROJECTILES(56);
//Huntress T1
NATURES_BOUNTY(96), SURVIVALISTS_INTUITION(97), FOLLOWUP_STRIKE(98), NATURES_AID(99),
//Huntress T2
INVIGORATING_MEAL(100), RESTORED_NATURE(101), REJUVENATING_STEPS(102), HEIGHTENED_SENSES(103), DURABLE_PROJECTILES(104),
//Huntress T3
HUNTRESS_T3_1(105), HUNTRESS_T3_2(106), HUNTRESS_T3_3(107),
//Sniper T3
SNIPER_T3_1(108), SNIPER_T3_2(109), SNIPER_T3_3(110),
//Warden T3
WARDEN_T3_1(111), WARDEN_T3_2(112), WARDEN_T3_3(113);
public static class ImprovisedProjectileCooldown extends FlavourBuff{};
public static class LethalMomentumTracker extends FlavourBuff{};
@ -349,7 +353,7 @@ public enum Talent {
public static class SuckerPunchTracker extends Buff{};
public static class FollowupStrikeTracker extends Buff{};
public static final int MAX_TALENT_TIERS = 2;
public static final int MAX_TALENT_TIERS = 3;
public static void initClassTalents( Hero hero ){
initClassTalents( hero.heroClass, hero.talents );
@ -382,7 +386,7 @@ public enum Talent {
}
tierTalents.clear();
//tier 2+
//tier 2
switch (cls){
case WARRIOR: default:
Collections.addAll(tierTalents, IRON_STOMACH, RESTORED_WILLPOWER, RUNIC_TRANSFERENCE, LETHAL_MOMENTUM, IMPROVISED_PROJECTILES);
@ -402,13 +406,77 @@ public enum Talent {
}
tierTalents.clear();
//tier 3
switch (cls){
case WARRIOR: default:
Collections.addAll(tierTalents, WARRIOR_T3_1, WARRIOR_T3_2, WARRIOR_T3_3);
break;
case MAGE:
Collections.addAll(tierTalents, MAGE_T3_1, MAGE_T3_2, MAGE_T3_3);
break;
case ROGUE:
Collections.addAll(tierTalents, ROGUE_T3_1, ROGUE_T3_2, ROGUE_T3_3);
break;
case HUNTRESS:
Collections.addAll(tierTalents, HUNTRESS_T3_1, HUNTRESS_T3_2, HUNTRESS_T3_3);
break;
}
for (Talent talent : tierTalents){
talents.get(2).put(talent, 0);
}
tierTalents.clear();
//tier 3+
//tier4
//TBD
}
public static void initSubclassTalents( Hero hero ){
//Nothing here yet. Hm.....
initSubclassTalents( hero.subClass, hero.talents );
}
public static void initSubclassTalents( HeroSubClass cls, ArrayList<LinkedHashMap<Talent, Integer>> talents ){
if (cls == HeroSubClass.NONE) return;
while (talents.size() < MAX_TALENT_TIERS){
talents.add(new LinkedHashMap<>());
}
ArrayList<Talent> tierTalents = new ArrayList<>();
//tier 3
switch (cls){
case BERSERKER: default:
Collections.addAll(tierTalents, BERSERKER_T3_1, BERSERKER_T3_2, BERSERKER_T3_3);
break;
case GLADIATOR:
Collections.addAll(tierTalents, GLADIATOR_T3_1, GLADIATOR_T3_2, GLADIATOR_T3_3);
break;
case BATTLEMAGE:
Collections.addAll(tierTalents, BATTLEMAGE_T3_1, BATTLEMAGE_T3_2, BATTLEMAGE_T3_3);
break;
case WARLOCK:
Collections.addAll(tierTalents, WARLOCK_T3_1, WARLOCK_T3_2, WARLOCK_T3_3);
break;
case ASSASSIN:
Collections.addAll(tierTalents, ASSASSIN_T3_1, ASSASSIN_T3_2, ASSASSIN_T3_3);
break;
case FREERUNNER:
Collections.addAll(tierTalents, FREERUNNER_T3_1, FREERUNNER_T3_2, FREERUNNER_T3_3);
break;
case SNIPER:
Collections.addAll(tierTalents, SNIPER_T3_1, SNIPER_T3_2, SNIPER_T3_3);
break;
case WARDEN:
Collections.addAll(tierTalents, WARDEN_T3_1, WARDEN_T3_2, WARDEN_T3_3);
break;
}
for (Talent talent : tierTalents){
talents.get(2).put(talent, 0);
}
tierTalents.clear();
//tier4
//TBD
}
private static final String TALENT_TIER = "talents_tier_";

View File

@ -39,6 +39,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.ActionIndicator;
import com.shatteredpixel.shatteredpixeldungeon.ui.ExitButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.IconButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.Icons;
import com.shatteredpixel.shatteredpixeldungeon.ui.RedButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.RenderedTextBlock;
import com.shatteredpixel.shatteredpixeldungeon.ui.StyledButton;
import com.shatteredpixel.shatteredpixeldungeon.ui.TalentsPane;
@ -333,12 +334,16 @@ public class HeroSelectScene extends PixelScene {
private RenderedTextBlock info;
private TalentsPane talents;
private RedButton firstSub;
private RedButton secondSub;
private int WIDTH = 120;
private int WIDTH = 130;
private int HEIGHT = 120;
private int MARGIN = 2;
private int INFO_WIDTH = WIDTH - MARGIN*2;
private static boolean secondSubclass = false;
public WndHeroInfo( HeroClass cl ){
title = PixelScene.renderTextBlock(9);
@ -350,9 +355,46 @@ public class HeroSelectScene extends PixelScene {
ArrayList<LinkedHashMap<Talent, Integer>> talentList = new ArrayList<>();
Talent.initClassTalents(cl, talentList);
Talent.initSubclassTalents(cl.subClasses()[secondSubclass ? 1 : 0], talentList);
talents = new TalentsPane(false, talentList);
add(talents);
firstSub = new RedButton(Messages.titleCase(cl.subClasses()[0].title()), 7){
@Override
protected void onClick() {
super.onClick();
if (secondSubclass){
secondSubclass = false;
hide();
WndHeroInfo newWindow = new WndHeroInfo(cl);
newWindow.talents.scrollTo(0, talents.content().camera.scroll.y);
newWindow.select(2);
ShatteredPixelDungeon.scene().addToFront(newWindow);
}
}
};
if (!secondSubclass) firstSub.textColor(Window.TITLE_COLOR);
firstSub.setSize(40, firstSub.reqHeight()+2);
add(firstSub);
secondSub = new RedButton(Messages.titleCase(cl.subClasses()[1].title()), 7){
@Override
protected void onClick() {
super.onClick();
if (!secondSubclass){
secondSubclass = true;
hide();
WndHeroInfo newWindow = new WndHeroInfo(cl);
newWindow.talents.scrollTo(0, talents.content().camera.scroll.y);
newWindow.select(2);
ShatteredPixelDungeon.scene().addToFront(newWindow);
}
}
};
if (secondSubclass) secondSub.textColor(Window.TITLE_COLOR);
secondSub.setSize(40, secondSub.reqHeight()+2);
add(secondSub);
Tab tab;
Image[] tabIcons;
switch (cl){
@ -415,6 +457,8 @@ public class HeroSelectScene extends PixelScene {
info.text(Messages.get(WndHeroInfo.class, "talents_desc"), INFO_WIDTH);
}
talents.visible = talents.active = value;
firstSub.visible = firstSub.active = value;
secondSub.visible = secondSub.active = value;
}
};
add(tab);
@ -435,6 +479,7 @@ public class HeroSelectScene extends PixelScene {
};
add(tab);
resize(WIDTH, HEIGHT);
select(0);
}
@ -445,14 +490,13 @@ public class HeroSelectScene extends PixelScene {
title.setPos((WIDTH-title.width())/2, MARGIN);
info.setPos(MARGIN, title.bottom()+2*MARGIN);
talents.setRect(0, info.bottom()+2*MARGIN, WIDTH, 100);
if (talents.visible) {
resize(WIDTH, (int) talents.bottom());
talents.setRect(0, info.bottom()+2*MARGIN, WIDTH, 100);
} else {
resize(WIDTH, (int) info.bottom() + 2*MARGIN);
}
firstSub.setPos((title.left() - firstSub.width())/2, 0);
secondSub.setPos(title.right() + (WIDTH - title.right() - secondSub.width())/2, 0);
talents.setRect(0, info.bottom()+2*MARGIN, WIDTH, HEIGHT - (info.bottom()+2*MARGIN));
resize(WIDTH, Math.max(HEIGHT, (int)info.bottom()));
layoutTabs();

View File

@ -61,6 +61,7 @@ public class ScrollPane extends Component {
public void scrollTo( float x, float y ) {
content.camera.scroll.set( x, y );
thumb.y = y + height * content.camera.scroll.y / content.height();
}
@Override
@ -92,7 +93,7 @@ public class ScrollPane extends Component {
if (thumb.visible) {
thumb.scale.set( 2, height * height / content.height() );
thumb.x = right() - thumb.width();
thumb.y = y;
thumb.y = y + height * content.camera.scroll.y / content.height();
}
}

View File

@ -22,6 +22,7 @@
package com.shatteredpixel.shatteredpixeldungeon.ui;
import com.shatteredpixel.shatteredpixeldungeon.Dungeon;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.HeroSubClass;
import com.shatteredpixel.shatteredpixeldungeon.actors.hero.Talent;
import com.shatteredpixel.shatteredpixeldungeon.effects.Speck;
import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
@ -58,6 +59,9 @@ public class TalentsPane extends ScrollPane {
&& Dungeon.hero.lvl+1 >= Talent.tierLevelThresholds[tiersAvailable+1]){
tiersAvailable++;
}
if (tiersAvailable > 2 && Dungeon.hero.subClass == HeroSubClass.NONE){
tiersAvailable = 2;
}
}
for (int i = 0; i < Math.min(tiersAvailable, talents.size()); i++){
@ -78,6 +82,8 @@ public class TalentsPane extends ScrollPane {
if (tiersAvailable == 1) {
blockText = PixelScene.renderTextBlock(Messages.get(this, "unlock_tier2"), 6);
} else if (tiersAvailable == 2) {
blockText = PixelScene.renderTextBlock(Messages.get(this, "unlock_tier3"), 6);
} else {
blockText = PixelScene.renderTextBlock(Messages.get(this, "coming_soon"), 6);
}
@ -102,13 +108,17 @@ public class TalentsPane extends ScrollPane {
}
float bottom = Math.max(height, top + 20);
blocker.x = 0;
blocker.y = top;
blocker.size(width, height - top);
blocker.size(width, bottom - top);
blockText.maxWidth((int)width);
blockText.align(RenderedTextBlock.CENTER_ALIGN);
blockText.setPos((width - blockText.width())/2f, blocker.y + (height - blocker.y - blockText.height())/2);
blockText.setPos((width - blockText.width())/2f, blocker.y + (bottom - blocker.y - blockText.height())/2);
content.setSize(width, bottom);
}
public static class TalentTierPane extends Component {

View File

@ -48,8 +48,8 @@ import java.util.Locale;
public class WndHero extends WndTabbed {
private static final int WIDTH = 120;
private static final int HEIGHT = 100;
private static final int WIDTH = 130;
private static final int HEIGHT = 120;
private StatsTab stats;
private TalentsTab talents;
@ -99,7 +99,11 @@ public class WndHero extends WndTabbed {
} );
layoutTabs();
talents.setRect(0, 0, WIDTH, HEIGHT);
talents.pane.scrollTo(0, talents.pane.content().height() - talents.pane.height());
talents.layout();
select( lastIdx );
}