v0.9.1b: fixed more typos
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@ -417,7 +417,7 @@ actors.hero.heroclass.warrior_desc_subclasses=A subclass can be chosen after def
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actors.hero.heroclass.mage=mage
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actors.hero.heroclass.mage_unlock=The Mage is an expert with wands, and carries a _unique magical staff._\n\nTo unlock him _use a scroll of upgrade to make an item stronger._
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actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with and wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
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actors.hero.heroclass.mage_desc_innate=The Mage starts with a _unique staff_ of magic missile. The staff recharges significantly faster than a wand, and has 1 more maximum charge.\n\nThe Mage's staff can be imbued with any wand he finds in the dungeon. Imbuing changes the staff's effect and can be used to transfer some upgrades.\n\nThe Mage automatically identifies:\n- Scrolls of Identify\n- Potions of Liquid Flame\n- Scrolls of Upgrade
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actors.hero.heroclass.mage_desc_loadout=The Mage starts with his staff as his melee weapon. The staff deals less melee damage than other starter weapons.\n\nThe Mage can use the magic in his staff to attack at range.\n\nThe Mage starts with a _scroll holder,_ which can store various scrolls and protect them from fire.
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actors.hero.heroclass.mage_desc_subclasses=A subclass can be chosen after defeating the second boss. The Mage has two subclasses:
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@ -613,7 +613,7 @@ actors.mobs.newdm300.rankings_desc=Crushed by the DM-300
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actors.mobs.newdm300.def_verb=blocked
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actors.mobs.newdm300.defeated=CRITICAL DAMAGE! ATTEMPTING SHUTDO-
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actors.mobs.newdm300.desc=The DM-300 is the largest and most powerful 'defense machine' that the dwarves ever built. Such an awesome machine is difficult to manufacture, so the dwarves only ever made a few to guard the entrances to their underground metropolis.\n\nIt is equipped with vents to jet its toxic exhaust fumes and a high power drill that it can use both to attack and disrupt the earth. DM-300 can also connect to an energy grid, further enhancing its power.
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actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy, In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
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actors.mobs.newdm300.desc_supercharged=DM-300 is currently charged full of electrical energy. In this form DM-300 cannot be damaged and moves at double speed! Additionally, its drill now spins fast enough for it to _tunnel through solid rock,_ though it moves much more slowly when doing this.\n\nAttacking DM-300 directly is pointless while it is supercharged, but _something in the area must be providing it with this energy,_ destroying that may weaken it.
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actors.mobs.newdm300$fallingrocks.desc=Loose rocks are tumbling down from the ceiling here, it looks like its about to collapse!
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actors.mobs.dwarfking.name=King of Dwarves
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