v0.9.1c: fixed various issues with magical charge
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@ -299,8 +299,8 @@ public abstract class Wand extends Item {
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@Override
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public int buffedLvl() {
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int lvl = super.buffedLvl();
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if (curUser != null) {
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WandOfMagicMissile.MagicCharge buff = curUser.buff(WandOfMagicMissile.MagicCharge.class);
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if (charger != null && charger.target != null) {
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WandOfMagicMissile.MagicCharge buff = charger.target.buff(WandOfMagicMissile.MagicCharge.class);
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if (buff != null && buff.level() > lvl){
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return buff.level();
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}
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@ -36,6 +36,7 @@ import com.shatteredpixel.shatteredpixeldungeon.ui.BuffIndicator;
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import com.shatteredpixel.shatteredpixeldungeon.ui.QuickSlotButton;
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import com.watabou.noosa.Image;
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import com.watabou.noosa.audio.Sample;
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import com.watabou.utils.Bundle;
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import com.watabou.utils.Random;
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public class WandOfMagicMissile extends DamageWand {
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@ -141,6 +142,20 @@ public class WandOfMagicMissile extends DamageWand {
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public String desc() {
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return Messages.get(this, "desc", level(), dispTurns());
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}
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private static final String LEVEL = "level";
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@Override
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public void storeInBundle(Bundle bundle) {
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super.storeInBundle(bundle);
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bundle.put(LEVEL, level);
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}
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@Override
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public void restoreFromBundle(Bundle bundle) {
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super.restoreFromBundle(bundle);
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level = bundle.getInt(LEVEL);
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}
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}
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}
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@ -38,7 +38,6 @@ import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorrosion;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfCorruption;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfDisintegration;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfLivingEarth;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfMagicMissile;
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import com.shatteredpixel.shatteredpixeldungeon.items.wands.WandOfRegrowth;
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import com.shatteredpixel.shatteredpixeldungeon.items.weapon.Weapon;
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import com.shatteredpixel.shatteredpixeldungeon.messages.Messages;
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@ -138,14 +137,7 @@ public class MagesStaff extends MeleeWeapon {
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@Override
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public int buffedLvl() {
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int lvl = super.buffedLvl();
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if (curUser != null && wand != null) {
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WandOfMagicMissile.MagicCharge buff = curUser.buff(WandOfMagicMissile.MagicCharge.class);
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if (buff != null && buff.level() > lvl){
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return buff.level();
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}
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}
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return lvl;
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return Math.max(super.buffedLvl(), wand.buffedLvl());
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}
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@Override
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