v0.9.2: implemented the soul eater talent
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@ -363,6 +363,8 @@ actors.hero.talent.empowered_strike.title=empowered strike
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actors.hero.talent.empowered_strike.desc=_+1:_ The Battlemage's first melee strike with his staff after zapping with it deals _+17% damage_.\n\n_+2:_ The Battlemage's first melee strike with his staff after zapping with it deals _+33% damage_.\n\n_+3:_ The Battlemage's first melee strike with his staff after zapping with it deals _+50% damage_.
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actors.hero.talent.soul_siphon.title=soul siphon
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actors.hero.talent.soul_siphon.desc=_+1:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _15% effectiveness_.\n\n_+2:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _30% effectiveness_.\n\n_+3:_ Melee damage dealt by other characters triggers the Warlock's soul mark at _45% effectiveness_.
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actors.hero.talent.soul_eater.title=soul eater
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actors.hero.talent.soul_eater.desc=_+1:_ Soul mark grants _0.33 turns_ of satiety for each damage dealt. Soul marked enemies have a _10% chance_ to trigger on-eat effects when they die.\n\n_+1:_ Soul mark grants _0.67 turns_ of satiety for each damage dealt. Soul marked enemies have a _20% chance_ to trigger on-eat effects when they die.\n\n_+3:_ Soul mark grants _1 turn_ of satiety for each damage dealt. Soul marked enemies have a _30% chance_ to trigger on-eat effects when they die.
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actors.hero.talent.cached_rations.title=cached rations
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actors.hero.talent.cached_rations.desc=_+1:_ The Rogue can find _4 small rations_ placed in chests while he explores the earlier stages of the dungeon.\n\n_+2:_ The Rogue can find _6 small rations_ placed in chests while he explores the earlier stages of the the dungeon.
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@ -86,7 +86,7 @@ public enum Talent {
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//Battlemage T3
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EMPOWERED_STRIKE(43, 3), BATTLEMAGE_T3_2(44, 3), BATTLEMAGE_T3_3(45, 3),
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//Warlock T3
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SOUL_SIPHON(46, 3), WARLOCK_T3_2(47, 3), WARLOCK_T3_3(48, 3),
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SOUL_SIPHON(46, 3), SOUL_EATER(47, 3), WARLOCK_T3_3(48, 3),
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//Rogue T1
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CACHED_RATIONS(64), THIEFS_INTUITION(65), SUCKER_PUNCH(66), PROTECTIVE_SHADOWS(67),
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@ -467,7 +467,7 @@ public enum Talent {
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Collections.addAll(tierTalents, EMPOWERED_STRIKE, BATTLEMAGE_T3_2, BATTLEMAGE_T3_3);
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break;
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case WARLOCK:
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Collections.addAll(tierTalents, SOUL_SIPHON, WARLOCK_T3_2, WARLOCK_T3_3);
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Collections.addAll(tierTalents, SOUL_SIPHON, SOUL_EATER, WARLOCK_T3_3);
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break;
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case ASSASSIN:
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Collections.addAll(tierTalents, ENHANCED_LETHALITY, ASSASSIN_T3_2, BOUNTY_HUNTER);
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@ -598,7 +598,7 @@ public abstract class Mob extends Char {
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restoration = Math.round(restoration * 0.15f*Dungeon.hero.pointsInTalent(Talent.SOUL_SIPHON));
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}
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if (restoration > 0) {
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Buff.affect(Dungeon.hero, Hunger.class).satisfy(restoration);
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Buff.affect(Dungeon.hero, Hunger.class).affectHunger(restoration*Dungeon.hero.pointsInTalent(Talent.SOUL_EATER)/3f);
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Dungeon.hero.HP = (int) Math.ceil(Math.min(Dungeon.hero.HT, Dungeon.hero.HP + (restoration * 0.4f)));
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Dungeon.hero.sprite.emitter().burst(Speck.factory(Speck.HEALING), 1);
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}
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@ -718,6 +718,12 @@ public abstract class Mob extends Char {
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Lucky.showFlare(sprite);
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}
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//soul eater talent
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if (buff(SoulMark.class) != null &&
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Random.Int(10) < Dungeon.hero.pointsInTalent(Talent.SOUL_EATER)){
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Talent.onFoodEaten(Dungeon.hero, 0, null);
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}
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//bounty hunter talent
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if (Dungeon.hero.buff(Talent.BountyHunterTracker.class) != null){
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Dungeon.level.drop(new Gold(10 * Dungeon.hero.pointsInTalent(Talent.BOUNTY_HUNTER)), pos).sprite.drop();
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