v0.9.2: tweaked subclass descriptions
This commit is contained in:
parent
b7f2b29554
commit
b28e7a99e2
|
@ -480,21 +480,21 @@ actors.hero.heroclass.huntress_desc_loadout=The Huntress starts with a pair of _
|
|||
actors.hero.heroclass.huntress_desc_subclasses=A subclass can be chosen after defeating the second boss. The Huntress has two subclasses:
|
||||
|
||||
actors.hero.herosubclass.gladiator=gladiator
|
||||
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique finisher moves.
|
||||
actors.hero.herosubclass.gladiator_desc=A successful attack with a melee weapon allows the _Gladiator_ to start a combo. Building combo allows him to use unique combo moves.
|
||||
actors.hero.herosubclass.berserker=berserker
|
||||
actors.hero.herosubclass.berserker_desc=The _Berserker_ deals bonus damage scaling with damage taken. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
|
||||
actors.hero.herosubclass.berserker_desc=The _Berserker_ builds rage as he takes damage, which increases his damage. When at full rage, he can refuse to die for a short time, at the cost of exhaustion.
|
||||
actors.hero.herosubclass.warlock=warlock
|
||||
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever they take physical damage.
|
||||
actors.hero.herosubclass.warlock_desc=When using wands on an enemy, the _Warlock_ has a chance to mark their soul. Marked enemies will heal him and restore his hunger whenever he attacks them with physical damage.
|
||||
actors.hero.herosubclass.battlemage=battlemage
|
||||
actors.hero.herosubclass.battlemage_desc=When fighting with his staff, the _Battlemage_ conjures bonus effects depending on the wand his staff is imbued with. His staff will also gain charge through combat.
|
||||
actors.hero.herosubclass.assassin=assassin
|
||||
actors.hero.herosubclass.assassin_desc=While invisible the _Assassin_ prepares a deadly strike on his next attack. The longer spent invisible, the more powerful the attack will be.
|
||||
actors.hero.herosubclass.freerunner=freerunner
|
||||
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum increases his movement speed and evasion, but it quickly fades when he isn't moving.
|
||||
actors.hero.herosubclass.freerunner_desc=The _Freerunner_ builds momentum as he runs. Momentum can be used to start freerunning, which grants him 2x movespeed and bonus evasion for a short while.
|
||||
actors.hero.herosubclass.sniper=sniper
|
||||
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. She gains increased vision and her ranged attacks pierce armor. After striking with a thrown weapon, she can follow up with a special attack from her bow.
|
||||
actors.hero.herosubclass.sniper_desc=The _Sniper_ is a master of ranged combat. Her ranged attacks pierce armor, and after striking with a thrown weapon she can follow up with a special attack from her bow.
|
||||
actors.hero.herosubclass.warden=warden
|
||||
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects, tipped darts gain 2x durability, and grass will give her an armor boost when she stands in it.
|
||||
actors.hero.herosubclass.warden_desc=The _Warden_ has a strong connection to nature which allows her to see through tall grass and command furrowed grass to sprout around plants she grows. Plants she tramples will also give bonus effects.
|
||||
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue
Block a user