v0.9.1b: fixed a small damage source inconsistency in dwarf king
This commit is contained in:
parent
96d0b046d0
commit
0e6e1c6982
|
@ -537,7 +537,7 @@ public class DwarfKing extends Mob {
|
|||
}
|
||||
} else {
|
||||
Char ch = Actor.findChar(pos);
|
||||
ch.damage(Random.NormalIntRange(20, 40), summon);
|
||||
ch.damage(Random.NormalIntRange(20, 40), target);
|
||||
if (((DwarfKing)target).phase == 2){
|
||||
target.damage(target.HT/12, new KingDamager());
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user